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Just finished Killzone

Truelize

Steroid Distributor
With all the hype over the Killzone2 video shown at E3 it got me interested in the first game. I've had it for months but really disliked the controls when I first played it so it got shelved until last week.
Well now that I'm done, the first thing I want to say is,,,, I'm glad that I'm done. Whew. What a medicore game. Halo killer? How about Medal of Honor clone with nicer graphics. I don't know if I've ever seen worse AI in a FPS. I probaby have, but I can't recall it (and I've played through MOH: Rising Sun). What's the point of having 3 teammates with you though the entire game if they wont shoot at enemies right beside them? Why during all the fire fights did the enemies only shoot at me?? In a 4 on 4 fire fight, my teammates would be kneeling down somewhere facing a wall, cheering me on while I took on the four enemies by myself. Just stupidity. Then there is the frame rate issues, the missing frames during animation, the texture pop-up, the draw distance, getting shot at from invisible enemies. So many bad things in this game. I don't really think it deserves a score higher than a 6 or 6.5.
But, I kept playing it. This game had such potential to be good. Such potential. I liked the story. I liked the characters enough. But the final product is so weak.

I do want to mention though that even though the game has a ton of very big problems, I still enjoyed it for some reason.

That Killzone video is pointless if the game controls and plays like this one did.
 
As I've mentioned a few times.....that's still my favorite video from the show...but my interest level in an actual game is rather low because they are not very good designers.
 
Yeah the Killzone E3 footage doesn't hold my interest anymore, 'cause no matter how pretty it ends up being it's still an FPS and they barely interest me at all. Now Heavenly Sword, that's a breathtaking demo of a game that I can actually see myself playing.

Heavenly Sword is the new Killzone PS3.
 
I thought Killzone was a good game. The arsenal and action is great imo.
Best arsenal in a FPS ever perhaps? I loved every single piece of weapon.
Also, got to love the overall design and the enemy, Helghast.
 
Play that and Shellshock Nam and you'll understand that the developer doesn't have the talent to even come close to what was shown at E3.
 
CrimsonSkies said:
Play that and Shellshock Nam and you'll understand that the developer doesn't have the talent to even come close to what was shown at E3.

Killzone shows they do have the ability. Most people that have played KZ can see there's a ton of potential there for it. It's main problem was that it was held back by the PS2 hardware. Much in the sameway that Perfect Dark was held back by the N64's hardware.
 
When I went back to America for Xmas vacation, this EB clerk was really adamant about how Killzone was better than Halo 2 because Halo 2 had "bugs where you can fly with the sword" and kept telling me to admit Killzone's superiorty. Even though I was just there to buy a copy of Atari Anthology and hadn't even mentioned either FPS.

Then I actually played Dcharlie's copy and was like "this is anal drippings"...I should go back and beat that clerk's ass on principle
 
CrimsonSkies said:
Play that and Shellshock Nam and you'll understand that the developer doesn't have the talent to even come close to what was shown at E3.

Killzone 1 was looking impressive for a PS2 game.
 
Ahh... Killzone, the great Halo-killer.

The Good: great art direction, setting, atmosphere, the overall "gritty" look, graphics FOR A PS2 FPS

The Bad: lack of AI, framerate, pop-up, technical limitations of PS2, graphics FOR A PC FPS

Overall: I'd better watch a Killzone: The Movie or read Killzone: The True Story book.
 
SolidSnakex said:
Killzone shows they do have the ability. Most people that have played KZ can see there's a ton of potential there for it. It's main problem was that it was held back by the PS2 hardware. Much in the sameway that Perfect Dark was held back by the N64's hardware.

I don't think the game was held back by just the hardware. There is evidence of some lack of ability there.

I thought Killzone was a good game. The arsenal and action is great imo.
Best arsenal in a FPS ever perhaps? I loved every single piece of weapon.
Also, got to love the overall design and the enemy, Helghast.

I liked some of the weapons. But I found everyone other than Luger really hard to play with. The framerate was worse for the othe players and they were just too dang slow to care about their weapons at all.
The arsenal might have been kinda cool. But some of the forced-reload animations really hurt the weapons. Like why did I have to reload the shotgun shell in the Helghast assault rifle or the grenade launcher in the Human assualt rifle after every shot? Couldn't I just run in shoot the grenade and then proceed to finish the enemy off with the gun? Nope sorry, if you shoot the grenade you have to stop in the middle of the battle and reload it even though it's the secondary weapon. I freakin hated that part of the weapons.
 
SolidSnakex said:
Killzone shows they do have the ability. Most people that have played KZ can see there's a ton of potential there for it. It's main problem was that it was held back by the PS2 hardware. Much in the sameway that Perfect Dark was held back by the N64's hardware.


Killzone was held back by Crappy level design and crappy AI.

Bullshit FPS.


Atmosphere was great everything else sucked ass.
 
Wax Free Vanilla said:
Whats wrong with Shellshock? it's a decent little action game, although it is a little on the short side:

4-5hrs to complete - WTF?

game is a horrid piece of crap. you must be kidding. worst ai, level design, art design....just a total piece of garbage.
 
i stopped playing shellshock after completing the first level. musashi is right, complete shit. i can't believe the only complaint you can find is short game length lol



Solid said:
I will never forget the enemies voices. "KILL HIM! AOOAAAHH"! haha


WE NEED SUPPORT
 
Solid said:
I will never forget the enemies voices. "KILL HIM! AOOAAAHH"! haha
Ha, this was actually one of the reasons I quit playing. Game was OK, and fun enough for an FPS junkie like myself, but the grating voice clips REALLY pissed me the hell off. I became increasingly more aggrevated further into the game hearing the same god damn annoying soul piercing shrieks every time.
 
I really liked how the voices would play even after you had killed them. I would sneak up and do a stealth kill with Luger and they would still yell after their dead bodies were on the ground. :lol
 
Musashi Wins! said:
game is a horrid piece of crap. you must be kidding. worst ai, level design, art design....just a total piece of garbage.


The AI might not be the sharpest, not the worst, that belongs to Namco's kill.switch but it still gives you a challenge on hard difficulty level. I don't agree with your other points though. The level on the hill, can't remember the name of it is one of the best levels in any game this gen. Big awesome battle. :D


And the game has a good artistic look about it, I don't know where your beef is coming from.
 
Killzone wasnt "held back" by anything other than shitty developers. Call of Duty does everything Killzone attempted depite the limitations of the hardware. I dont know why these guys get a free pass just because they showed off a cg video.
 
Goldeneye and perfect dark were atleast fun to play eventho they were on n64 and both got great reviews because of it.


Killzone was just crap.
 
Heh, I loved Killzone. Tore through that puppy in three days - couldn't wait to come home from work every day and play.

The war-torn atmosphere pulled me right in. The Helghast looked cool. Nice weapons. Interesting locales (I loved the mall and "slums" area with the enemy dropship).

And I still fire up that game every now and then to go online and look for a game of Defend and Destroy. I own all the consoles and have more games than I care to count, yet that's the ONLY game I take online anymore.

Did Killzone have its problems? Yes, but perhaps the biggest problem was the pre-release hype. Looking back, being labeled a "Halo-killer" meant certain doom.

Ah, well. To each his own. I guess I like it so much simply because I appreciate it for what it is.
 
The AI is Killzone was considered so bad by the industry, that Guerilla were invited to GDC 2005 to present a session on it. :lol

Killzone GDC 2005 Paper


Truelize: What's the point of having 3 teammates with you though the entire game if they wont shoot at enemies right beside them? Why during all the fire fights did the enemies only shoot at me??

This statement is complete bullshit and you know it. Were you playing the game on Easy or something? If you hang back your teammates will actually clear the area of enemies for you, but where's the fun in that.

Truelize:I liked some of the weapons. But I found everyone other than Luger really hard to play with. The framerate was worse for the othe players and they were just too dang slow to care about their weapons at all.

What are you going on about? The characters move like real people laid with combat equipment, not like monkeys on speed like in some FPSs. The other characters were really hard to play with?
 
Nick Laslett: This statement is complete bullshit and you know it. Were you playing the game on Easy or something? If you hang back your teammates will actually clear the area of enemies for you, but where's the fun in that.

Never had them clear the road for me at all. Ever. And I wasn't playing the game on easy. I don't expect my teammates to do anything other than shoot at the people that are directly in front of them. Many times my teammates would run out into the line of fire, get down on one knee and turn away from the enemies and get shot in the back and yell for help.
As well. Several times I watched all my teammates run by an enemy. Run right by an enemy that was down on one knee looking at a wall or rock and then I run up and shoot the guy in the back of his head.
These kind of situations happened countless times.
But I played the game pretty much as a solo game. Your teammates are no help at all. It was 1 on 4 through the entire game while my teammates crouched down out of the line of fire.

Nick Laslett: What are you going on about? The characters move like real people laid with combat equipment, not like monkeys on speed like in some FPSs. The other characters were really hard to play with?

I said that the framerate was worse for the characters other than Luger. All the characters were slow, but the Luger was the only one that could strafe without the framerate getting all jumpy. At least on my system.


And tone down the attitude man. Calling me out on my opinion is pretty weak.
 
I played both Killzone and Pariah last week. They're both games with a cool set of weapons and some good ideas (I liked the weapons upgrading system in Pariah) but the actual execution and quality of the fire fights is atrocious. They both felt like an endless stream of Mexican stand-offs. There was never any need to use evasive tactics or form a solid plan on how to get out of an area alive unless you were dealing with armored vehicles (Killzone) or auto turrets (Pariah).
 
Nick Laslett said:
The AI is Killzone was considered so bad by the industry, that Guerilla were invited to GDC 2005 to present a session on it. :lol

Killzone GDC 2005 Paper

Yeah i know, the AI in that game was probably the best that has ever been seen in a game to date. The reason why almost every publication that reviewed the game universally thought the AI was atrocious (ex. from IGN "the AI is about as intelligent as an orange rolling down a hill.") was because, in the story, the process that changed the enemies from humans to Helgans also had an adverse side effect in the transformation which was that it also affected the Helgans mental capacities and made them complete and utter morons. This also explained why they repeated the same 5 statements over and over and over. "WE NEED SUPPORT!" ,"KILL THEM!", "GET THEM!" "SUPRESSIVE FIRE!" and everyones favorite "THEY'VE GOT ME PENNED DOWN!"

The thing was that most reviewers must of missed that part of the story that explained that. The fact was that guerilla created the most convincing AI ever made for a video game. It was so damn good that nearly every person that ever reviewed the game came away believing that Killzone's enemies did indeed have the most clinically retarded behavior ever seen by an AI controlled character in a video game to date.

As far as the rest of the game, i happen to be a console FPS junkie, and i still could never quite get good with kilzones aiming controls. They just did a horrible job with them. And i won't even go into the sniper rifle controls which are possibly the worst i have ever played.

Another huge gripe for me, besides the replacement of jump with that useless context sensitive climb function, was how sterile the world was in regards to moveable and destructible objects and scenery. In fact i can only remember 1 single object that did anything when shot which was one of those big water bottle thingys (although that was kinda cool, it was obvious they spent alot of time on that because you started seeing them about every 5 ft. In the Killzone universe, dehydration must be a huge problem.) But anyway, i just couldn't get over how every single thing in the game was made out of an indestructible material and superglued to the ground.

The weird thing was that i actually had a decent time playing the game. In fact i am running thru the game a second time as i speak. I just hope, for the sake of Killzone 2, it was the PS2 that held back this game and not the talent of its developers.
 
After renting KZ last week, I think the KZ2 demo at E3 was real time. The in game cut scenes in KZ are actually pretty good, that is, the facial models.

I though the game was great, but didn't add anything new to the FPS genre. My only complaints were glitches, framerate, and the Al.
 
chespace said:
Same studio that put out classics like Shellshock vietnam.

Which makes it all the sadder that the Killzone PS3 trailer managed to get people talking about the developer again. Guerilla has proven itself to be a mediocre developer and incapable of living up to the hype their games have enjoyed, yet people are actually hyped about Killzone PS3? Immature and just plain unfit to develop games with mature concepts.

Kolgar said:
The war-torn atmosphere pulled me right in. The Helghast looked cool. Nice weapons. Interesting locales (I loved the mall and "slums" area with the enemy dropship).

I'll give you the locales, but the Helghast were anything but cool. Maybe the idea was cool at some point, but the end result was comedy rather than war & oppression. Nothing to take you out of the seriousness of the game setting like hearing"ouarrrggh" & "they've got me pinned down" for the 10th time in the last 10 minutes.

And you know, if the ISA gets obliterated it'd be because they have no respect for cranial protection. Another one of those action movie things that felt so out of place in the serious war torn world Guerilla wanted to establish.

TheDuce22 said:
Killzone wasnt "held back" by anything other than shitty developers. Call of Duty does everything Killzone attempted depite the limitations of the hardware. I dont know why these guys get a free pass just because they showed off a cg video.

It's a pretty shitty excuse all around. Isn't it the responsibity of the developer to make sure that technical limitations do not negatively affect the playability of the game? You know, work around the limitations, or something?

Besides, Shellshock was as crappy on Xbox as it was on PS2. Hardware limitations?
 
I think it's kinda funny that the AI complaints seem to have diminished once Nick pointed out the GDC paper. :lol If other devs think they did a good enough job to present a paper on it, it can't be that bad, right? ;) PEACE.
 
i just fin this recently as well ..certainly nothing amazing ...but it def had it's moments and as said before ..had a chance to be a lot better ...


the weapons, and actualy using them was great ... the gun play in gen was pretty awesome, the environments and level design was pretty good too .. and the whole 'killzone' set piece thing ..i liked.

fix up the AI, mix up the gameplay with some vehicals, and fix few gfx glitches and you'd have a decent shot at a good game. If the E3 vid is what they are looking towards ..then cool .. i'm def gonna give the benifit of the doubt to them.
 
Kabuki Waq said:
Killzone was held back by Crappy level design and crappy AI.

that's the important stuff, if only the spent as much time talking about how boring the game is in reviews as they did alluding to various graphical glitches I wouldn't have wasted money on it
 
Exactly. But many people love games if their marketed right and they remember them having pretty parts, so I suspect the sequel will do well even on PS2. Mediocrity is no barrier.
 
Killzone is a piece of shit. PS2 hardware limitations my ass. If Guerilla was a good developer they would have made an excellent game within the boundries of the hardware. I love how a CG Killzone2 video has made people actually talk positive about Killzone1. Keep the hope alive guys.
 
yeah I didn't like the game at all, but I liked the demo a lot. Funny the rest of the game sucked. Oh well what are you going to do. I doubt as pretty as the new one looks that it'll be any good after level 1. and probably as glitchy and full of annoying noises too.

I mean god, I couldn't stand another minute of people over the radio yelling like cows being slaughtered, they sounded LIKE FUCKING COWS GOING MOOOOOOOOOOOOO.
 
Cerebral Palsy said:
Killzone is a piece of shit. PS2 hardware limitations my ass. If Guerilla was a good developer they would have made an excellent game within the boundries of the hardware. I love how a CG Killzone2 video has made people actually talk positive about Killzone1. Keep the hope alive guys.

I was positive about KZ1 before ever seeing that KZ2 movie. Was it the best game ever? Certainly not, but its not shit either.
 
IMHO, part of what makes a game good is its atmosphere. This game had it. The gameplay was only average, but the atmosphere really pulled me into it.

I've had the opposite where the lack of atmosphere (or presentation, character design, what not) totally ruined the game for me, even if the gameplay claimed to be great. I'll just name FFX-2 as one of them, the character design was awful, and creating a continuation to an already greatly-concluded story ruined it for me.

I am picky I guess.
 
I thought Killzone had a cool feel to it but lacked extra content and a huge "wow" factor. For sure I like the firepower and Helgast better than those aliens in Halo. :lol
 
wunko said:
I thought Killzone had a cool feel to it but lacked extra content and a huge "wow" factor. For sure I like the firepower and Helgast better than those aliens in Halo. :lol

At least the aliens in Halo would try and hide behind something and not just kneel down in the open and turn their backs to oncoming bullets.
I don't think anyone here is saying anything negative about the game concept and atmostphere.
We're saying that it's a shame that this game turned out so badly.
 
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