Just like you can purchase the Havok engine for your game, could game developers also

Any1

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purchase AI? I can think of a ton of games that could benefit from the implementation of the type of enemy and friendly AI that is used in Halo 2. Would it be possible to write the code/engine/whatever of really great AI, like the stuff found in the Halo games, and sale it to developers for them to tweak so that it fits there game like developers do with the havok engine?
 
I think there are a couple of packages out there for AI routines in games, but they're relatively unknown compared to Havok. I'm thinking that games tend to have far more specific AI requirements than physics requirements, making it hard to come up with something general and useful. Might be wrong though, I'm open to correction on that..
 
I'm thinking that games tend to have far more specific AI requirements than physics requirements

I'd imagine so.

Besides, AI isn't nearly as scalar as physics are. Great AI can really only be made specifically for one game and one game only.
 
I think it doesn't help that AI, as a field, is really still in its infancy. Physics on a real world scale is a more solved problem (though not entirely, of course). When we have a general method for modelling human thought/behaviour etc. then maybe we'll have totally general AI libraries ;)

That said, you could put together a toolkit of the most commonly used stuff like pathfinding algorithms etc.
 
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