Grizzled Ghost
Member
If you're down with squad based space RTS Aliens Dark Descent is a good one. And it's half off right now.
And add this https://www.faforever.com/Start with StarCraft, after that its mostly downhill, but there are still some really good ones (I believe all of these are also on GOG, might be better there):
One of the best video game soundtracks ever, as well.I'd say before trying out supreme commander, give total annihilation a run. Imo its the best scifi rts ever. Epic as fuck.
One of the lesser known work of Jeremy Soule, but one of the best !One of the best video game soundtracks ever, as well.
~edit: is that a fucking Czar in the first screenshot on Steam?! What version of TA is that lol
Thank you for sharing this detailed list! I've been looking to scratch the Warcraft 3 itch for over a decade and I always got goofy listicles for games that weren't even RTS genre at all (Overwatch??), this Not only has a curated list of games that hold up but you even let me comparison shop between subtypes of RTS games....major kudos!Alright:
The "Command & Conquer"-style of RTS is what I would call the "arcade"-take on RTS. It's my favorite.
- Command & Conquer Remastered Collection
- Command & Conquer: Tiberian Sun
- Command & Conquer: Red Alert 2
- Command & Conquer: Generals
- Command & Conquer 3
- Command & Conquer: Red Alert 3
- Dune 2000
- Emperor: Battle for Dune
- Halo Wars
- The Lord of the Rings: Battle for Middle-Earth
- The Lord of the Rings: Battle for Middle-Earth II (I actually don't really know whether to put it here on in the Blizzard-style category...)
Then we have the Blizzard-style of RTS, which is a lot more micro-heavy. Armies are usually smaller (especially in WarCraft) but units are more important and the counters aren't as clear-cut as in the C&C-style. It's also a lot less forgiving in terms of build order and all that stuff:
- StarCraft Remastered
- WarCraft II: Battle.net Edition
- WarCraft III (STAY AWAY FROM REFORGED)
- Battle Realms: Zen Edition
- Metal Fatigue
- Submarine Titans
Then we've got the Age of Empires-style of RTS. Which has a far more pronounced building part. And the interesting Age-mechanic. It's less micro-heavy on the unit abilities. But more heavy on army composition.
And expect the building part to be part of your offensive strategy. Like castle dropping somewhere in the map is a legitimate strategy. In Blizzard-style RTS, buildings/bases stay "topolgically compact", if you will.
I would also mention the Stronghold games here, which take the building part even further. It wouldn't be too out there to call them "city builders with an extended RTS part".
- Age of Empires: Definitive Edition
- Age of Empires II: Definitive Edition
- Age of Empires III: Definitive Edition
- Age of Mythology: Definitive Edition
- Rise of Nations: Extended Edition
- Empire Earth
- Rise of Legends
- Stronghold: Definitive Edition
- Stronghold Crusader: Definitive Edition (upcoming; going to be announced this Monday)
- Stronghold 2
Then we have different takes on RTS. Relic have established the "Capture-key-points with squads"-RTS. Where you command and compose squads of units and go after (and hold) certain key areas on maps to get resources.
The building part is the most shallow here.
- Warhammer 40k: Dawn of War
- Company of Heroes
- Company of Heroes 2
We have also have more experimental RTS games
E.g. where you essentially don't build but rather you've got a "mobile base" that you can move around the map
- Homeworld Remastered Collection
- Homeworld: Deserts of Kharak
Where the faction mechanics are so different that it affects core gameplay
- Universe at War
Mixture of RTS and action game, where you control a unit from a 3rd-person perspective:
- Battlezone: Combat Commander
- Sacrifice
I dunno where to put it:
- Star Wars: Empire At War
Then we have the Chris Taylor style of RTS. Which is much more macro-heavy. In the sense that you need to figure out your resources income and production pipelines because you'll be producing a lot of units constantly
An indivdual unit isn't important. Your armies and how you move them around the map are. So it's like the C&C-style but taken to an extreme.
- Total Annihilation
- Supreme Commander: Forged Alliance
- Beyond All Reason
Maybe also worth mentioning are the Sins of a Solar Empire games. Which are a mixture of 4X and RTS. So it's a lot heavier on the macro stuff in the form of 4X mechanics that you would expect in Civilization and the like. But it's not too deep because it is still an RTS.
The modding community is really something else here. In fact, mods is how I usually play these games:
Sins of a Solar Empire: Rebellion recommended mods:
- Star Trek: Armada III
- Sins of a Galactic Empire
- Star Wars: Interregnum
- Sins of the Prophets
- Stargate Invasion
- Enhanced 4X Mod
Sins of a Solar Empire II upcoming mods that look cool:
- Star Trek: Armada IV
- Star Wars: Interregnum II
- Stargate Races 2
- Kohan is also a take on mixing 4X with RTS. It's also squad-based like Warhammer 40k: Dawn of War or Company of Heroes. But you move around on a "world map", essentially. Akin to how a Civilization map is in terms of being more zoomed out.
Keep in mind that I took the liberty of only mentioning the games worth playing IMHO. There are a lot of mediocre/bad clones out there.
I'll probably be eternally pissed at Blizzard for what they did to it with Reforged.Warcraft 3 aka the best game ever made
It's arguably the most streamlined version of Empire Earth. It's just a personal pet peeve, but I don't like how you change civilizations when aging up. So much so that it actually ruins the game for me. But that's just me.Empires: Dawn of the Modern World was my favorite. I just like doing to MP skirmishes against the CPU.
Empires: Dawn of the Modern World
From Middle Ages through World War II, Command battles with an amazing array of historicwww.gog.com
I'll probably be eternally pissed at Blizzard for what they did to it with Reforged.
Obvious recommendation.Especially space related games. But I'm up for anything.
Nobody seems to have mentioned it yet but "Grey Goo" is a fantastic SciFi RTS. If you like the StarCraft games then you may like it. Don't let the silly sounding name put you off it (it's actually a scientific term for an end of the world scenario)
It's very good.
I looked at it and still think they need to re-remake the whole thing and reinstate classic WarCraft 3 (so it is playable on Battle.net). 2.0 is a necessary step in the right direction but too small. So either do a lot more steps like this or re-remake the whole thing, imho.That said, the 2.0 version they launched fixed and added a TON with the Warcraft Direct a couple months ago, so you should hop back in and check it out.
I looked at it and still think they need to re-remake the whole thing and reinstate classic WarCraft 3 (so it is playable on Battle.net). 2.0 is a necessary step in the right direction but too small. So either do a lot more steps like this or re-remake the whole thing, imho.
Reforged is worth it simply for the Warcraft 2 mod:
You are right. I am adding this to the list.
Criminally underrated.
I loved BFME as well. At least modders are still going.Lots of good recommendations here.
Personally I've always loved the Battle for Middle Earth games (specially 2), and sadly I haven't found any new game that scratches the same itch.
Anyway, to mention something a bit different and that I haven't seen listed.
The Kingdom Under fire series is an interesting take on the RTS genre. It's basically an RTS but from a third person perspective instead of a top down or isometric one, and you have some hero units you can control directly with a musou type combat.
Don't be fooled though, it's not a musou. You'll only spend a fraction of your time using your hero to fight, the game focuses way more on managing your army by controlling your various different units. It's all about what units you use, where you move them to, who you have them engage, etc. You can have your basic melee unit engage the enemy one, then send your archer unit to support them or have your cavalry do a surprise charge out of the a nearby wood, etc.
All that said, it looks dated and is pretty jank, it's one of those games where the ideas are super cool but the execution isn't always great. But I played trough "The Crusers" for the first time a couple of years ago and had a blast with it.
I looked at it and still think they need to re-remake the whole thing and reinstate classic WarCraft 3 (so it is playable on Battle.net). 2.0 is a necessary step in the right direction but too small. So either do a lot more steps like this or re-remake the whole thing, imho.
Well, then it seems we disagree on this. Which is OK.Classic W3? It's already there. You can toggle between Classic, Reforged and HD visuals on the fly. Unless you mean a true 2002 patch, which I wouldn't want. I'm a fan of modern balance changes.
Glad someone mentioned this, it's super old but the mech is fun. Didn't know it predated Dune 2 until I just checked.Herzog Zwei. Still waiting for something to top it. Crusader Kings and Hearts of Iron come pretty darn close though.