My question...
Why the hell did they map transformations to buttons that are traditionally for actions? I would have prefered they mapped them to the directional pad, and let you use multiple buttons for greater depth when it comes to manipulation/actions.
Kameo's greatest problem, pre-release, comes from marketability. It's such a schizophrenic title that it really doesn't fit in a single genre. Listen to Microsoft Game Studios trying to sell Gametrailers' visitors on Kameo, and how much they struggle with it:
http://www.gametrailers.com/player.php?id=8366&type=mov
Why the hell did they map transformations to buttons that are traditionally for actions? I would have prefered they mapped them to the directional pad, and let you use multiple buttons for greater depth when it comes to manipulation/actions.
Kameo's greatest problem, pre-release, comes from marketability. It's such a schizophrenic title that it really doesn't fit in a single genre. Listen to Microsoft Game Studios trying to sell Gametrailers' visitors on Kameo, and how much they struggle with it:
http://www.gametrailers.com/player.php?id=8366&type=mov