gutterboy44
Member
Oh god, my Duna rover mission with a sky crane style landing did not go so hot. Will post some pics later. I should have just kept shit simple.
Oh god, my Duna rover mission with a sky crane style landing did not go so hot. Will post some pics later. I should have just kept shit simple.
I think the only reason that we used a crane on Mars is so that the dust kicked up by the thrusters was kept to a minimum. For Duna, you just don't need to worry about that, so take the thrusters all the way down with the buggy and then fly 'em away once it's safely down.
Did that temperature gauge memory leak issue ever get fixed? If not, that might be what you're running into.Is anyone playing on a Mac? I get constant crashing so when reentering Kerbin, and I've had several other crashes as well at various other times. In my eight hours of playtime, I've had probably two dozen crashes. This is almost unplayable for me.
It's a late 2012 iMac. No mods or adding installed.
I've not played this recently, so just wondering but has kerbal gotten the planned 64bit support yet? I notice there is an update in Steam but don't see reference to it. Has there been any news on that?
Did that temperature gauge memory leak issue ever get fixed? If not, that might be what you're running into.
Try hitting F10 to disable the overheat meters and see if that fixes it. If you're getting crashes during reentry or prolonged high-speed flight, that's what I'd look at first.
He makes it look so easy. i can't wait to see how Vinny tackles it lolNew Project B.E.A.S.T. is up - Kerbal: Project B.E.A.S.T - Scott Manley Edition
He makes it look so easy. i can't wait to see how Vinny tackles it lol
Thanks, that was cool!He even posted a follow up video where he takes the rescue mission a step further. https://youtu.be/Dgo8N2zupFo
You're probably overbuilding your payload. If you double your payload, you more than double your second stage requirements, and more than quadruple your first stage requirements. Weight savings at the top of the stack translate to big savings at the bottom.Successfully buzzed Minmus and stuck a probe in orbit around it.
So I have some questions. It feels like I'm spending a shittonne of fuel - 2 x 64t big tank's worth - just escaping kerbin orbit and I want to get it more efficient. Is my gravity turn just too sharp? Feels like I'm still going almost 90 degrees when I hit 70k periapsis.
Secondly, is my lander design too tall? It feels like I should have more fuel when I'm coming home since I need to escape Minmus/Mun orbit and chart a course back home, but I'm not sure how to design an efficient lander. Or should I encase the entire thing in fairings so the shape of it doesn't matter so much when launching into space?
Successfully buzzed Minmus and stuck a probe in orbit around it.
So I have some questions. It feels like I'm spending a shittonne of fuel - 2 x 64t big tank's worth - just escaping kerbin orbit and I want to get it more efficient. Is my gravity turn just too sharp? Feels like I'm still going almost 90 degrees when I hit 70k periapsis.
Secondly, is my lander design too tall? It feels like I should have more fuel when I'm coming home since I need to escape Minmus/Mun orbit and chart a course back home, but I'm not sure how to design an efficient lander. Or should I encase the entire thing in fairings so the shape of it doesn't matter so much when launching into space?
I got a question - why is it not always possible to revert a flight? For me it is quite important to do some trial and error tests before actual flight, and it seems that after some point reverting is not possible any more. This is why my good old Jebediah is stuck in an enormous orbit around Kerbol
I think quicksaving locks the flight, but I rarely do it. It locks by itself.
I'm about to turn in but I have about 8k delta V on my latest build. Just unlocked heavy rocketry and clamped a damn big motor to my ship. I'll get pictures tomorrow probably.
I got a question - why is it not always possible to revert a flight? For me it is quite important to do some trial and error tests before actual flight, and it seems that after some point reverting is not possible any more. This is why my good old Jebediah is stuck in an enormous orbit around Kerbol
I think quicksaving locks the flight, but I rarely do it. It locks by itself.
I'm about to turn in but I have about 8k delta V on my latest build. Just unlocked heavy rocketry and clamped a damn big motor to my ship. I'll get pictures tomorrow probably.
Rescuing someone from around Kerbol isn't that bad, just make sure you complete any contracts with deadlines first as you will likely burn through a big chunk of time (if you are even playing career in the first place)
This is why for Career mode I think Kerbal Alarm Clock is a must-have. It's the only way you can keep track of multiple long-term missions at the same time.
Landed a full ship on the moon and minmus (easy!)
Landed a full ship on Dune (easy!)
Failed miserably to land a full ship on Eve. Only the Pod survived and landed. That atmosphere burns through everything! its density is like water. Crazy.
With three small fuel tanks I can retrograde from 4500m/s down to ~ 2300m/s. too hot!
I would need two or three more fuel tanks just to decelerate my lander down to ~700m/s and maybe not burn. Accommodating 3 more fuel tanks on my already top heavy behemoth is easy, but really unstable at launch. I already have hundreds of linkages between stages to hold the thing together!
Atmospheric flight
The thickness of Eve's atmosphere makes it well suited for aerobraking from a high-speed interplanetary intercept. The periapsis altitude required for a successful aerocapture depends on the spacecraft's drag characteristics, its approach velocity, and the desired apoapsis of the resulting orbit. For an intercept originating from Kerbin, it appears that, under most conditions, the intercept periapsis should be about 65±5 km. Heat shields are required to prevent destructive overheating.
Parachutes work very effectively in Eve's dense atmosphere. A vehicle in Kerbin's atmosphere would require 3 times as much parachute area to attain the same descent rate on Eve.
Landing legs on Eve can easily break because of Eve's high gravity and, surprisingly enough, atmospheric pressure.
Because of Eve's high atmospheric pressure, rocket engines perform poorly at low altitudes. The engines best suited for low altitude use on Eve are the Aerospike, Vector, and Mammoth.
Jet engines do not function in Eve's atmosphere, since it contains no oxygen — they make noise and consume fuel, but they produce no thrust. Planes with other propulsion methods do, however, work very well, and are a great way to explore the planet. They work best between 35 km and 25 km where the atmosphere generates enough lift to glide and steer, but not enough drag to slow the aircraft excessively.
Thanks!
What I experienced is at about 80km the drag (and destructive burn) starts, even at 2200m/s. At 60km I'm already dead...
My problem is the added weight shields require. Makes every maneuver to achieve Eve orbit consume a lot more fuel. So everytime I add components and fuel to survive the atmosphere entry, I ended up spending it just to achieve Eve orbit! I already have a fully modular ship, I only arrive at Eve with the necessary weight.
Its a hard cookie to beat.
It's funny that Project BEAST gets so much shit as I found the latest episode not nearly as interesting. I liked it, but it was definitely missing a sense of discovery.
I subscribed to Scott's channel though, he has cool stories.
Project BEAST gets shit? I check the comments every video and it is post after post of people saying how it is their all time favorite GB content, how much they love the production, and that they don't even like KSP but love the vids. Maybe the hate comes from somewhere else, but it seems people love this video series. I know I do.
It is equal parts entertaining and rage-inducing. Most of which has to do with Vinny's "eclectic" approach to rocket design.
In this thread. It's been better recently tho.Project BEAST gets shit? I check the comments every video and it is post after post of people saying how it is their all time favorite GB content, how much they love the production, and that they don't even like KSP but love the vids. Maybe the hate comes from somewhere else, but it seems people love this video series. I know I do.
I super compacted my lander and stuck two orange tanks on top of a mainsail and managed to buzz minmus with a manned can just to see if I could (and was understanding weight stuff better). Still need a orbital insertion stage maybe but it seems to work a hell of a lot nicer since I'm not pushing as much bulk.
I didn't technically lie because I ended up landing on some kind of sea lake thing?
I gotta learn to completely kill my horizontal velocity before landing, I always end up near the ground and discover I'm making at 1m/s and then it nearly tipped over
I always have RCS/SAS on and ship is facing retrograde on "autopilot", no issues with landing on Mun and Minimus.
Yep, what MadYarpen said. I will add the one caveat that make sure your speed indicator on your navball is set to surface and not orbit or target. You will be all out of wack if you are retrograding against your orbit while trying to land on the surface.