More_Badass
Member
Past one million! Racial skills are in
Now thirty days to reach $2M
Now thirty days to reach $2M
Did you manage to see how many viewers there were? I wonder how many people saw me fail at being a dwarf...
Also wooot 1 million!!!
I don't really care about day/night tbh. Usually it just means "now you have to wait/sleep to finish a quest because you have to do it during the night/day"
A. I don't mind reading.
B. Saving money is good.
C. NO ONE HAS AS MANY FRIENDS AS THE MAN WITH MANY CHEESES.
Anyone know when enhanced edition is releasing?
Yeah, don't listen to the money or mere vocal minorities. Listen to the people.The issue, it seems to me, with the day-night/NPC thing has to do with the vocal minority "consumer" base being ignorantly cocksure, natch, with accepting nothing less than equivalent to or better than blasted Ultima VII with an endless, burning grudge of "scam" if their precious dollars didn't manifest just so---regardless of the many, many reasons why that was a special case within various special cases. I mean, where were all the champions of such a tremendously difficult, all-consuming feat back when the Balrum Kickstarter was afoot and now while they still slog necessarily slowly ahead? If Larian could just get away with starting from a saner, modest benchmark and taking it from there like, say, the older 2D Dragon Quest games...which should be plenty to satisfy the actual enthusiast playerbase that has made even a token effort to understand fundamentals of the art of sausage making---I'm sure they'd manage just fine.
Larian is doing their level best, and oft at greater risk to themselves that is sane, to put out some excellent RPGs in pursuit of the spirit of the thing---they learn and grow as they do, occasionally netting surprises, but aren't really a machine you can just put enough Consumer Coins into until they pop out nostalgia incarnate and then some while thanking folks for badgering them with a money stick afterwards.
Will be interesting to see how it's ratio compares to the other high funded games of this year.
![]()
btw how is torment going? Should we expect it this year?
[More stats]
[Spent too much time for free.]
Well, that was in depth...good job? Hopefully Larian analyze that for great benefit.
Thanks!Well, that was in depth...good job? Hopefully Larian analyze that for great benefit.
Well, damn.That's just incredible. Straight to Swens inbox.
That's just incredible. Straight to Swens inbox.
- Mod tool. Good RPG with cool mods, it's hard to think of someone as universally liked as that. I mean, if you don't want them, don't use them, so it doesn't make a difference to people who don't like them, but a lot of people do, and they're a big portion of the players that keeps playing and talking about the game over the years. It adds longevity, more content, happier customers, and so forth. It's a no-brainer.
Agreed. The execution was poor. There was also a surreal amount of godlikes among them, which contradicts the lore a lot.Just wanna say, while Pillars' backer stuff was pretty good please avoid the PoE-style NPCs, the gold-plated ones with little stories attached. They're no fun for anyone who didn't back them.
I know the first one does, they even created tutorials, which is great, just wanted to reinforce its importance, considering it's one of the top requests on uservoice.It actually has this (as did the first game).
That's just incredible. Straight to Swens inbox.
$2.5k has no extra in-game stuff, same for $5k. You only get something interesting at $10k, and it's only one "high-ranking NPC". It's no wonder they only have 4 backers paying $1000 or more at the moment. That's 3 at $1000 and 1 at $2500. Big donors need better incentives to pay top dollar. Eternity had NPCs, weapons, items, inns, taverns, enemy companies and so on. That's one thing they got absolutely right, and it's also much more attractive to communites to raise funds, just like the Codex, GameBanshee and NeoGAF did for Project Eternity.
____________________________________________________________________________________________________
Thanks again!Fairfax is good folk, there is substance there.
That's also because, by making it "cheap", a lot of people were able to take buy it and not give a lot of thought. A 5k pledge with funds raised by a community is a different matter, and the execution was great.I hope that is a conscious decision by Larian to limit the amount of backer stuff in the game. In Pillars you couldn't walk five minutes without stumbling unto a backer tombstone, some meta reference or the backer-written NPC backgrounds. It did the game no good.
The tombstones sucked, but I'm talking more about the more expensive content, which was pretty great. 3 backers chose the enemy company and I think only one of them is known.Oh yeah I forgot about those tombstones...
As to Pillars backer content done right? The enemy adventuring parties are probably the best example in my eyes. They fit into the game very naturally, and it was some time before I even learned they were backer-related. Probably due to their limited nature, but still it was very well done overall; it allowed backers' crazy ideas to be unleashed without spoiling the rest of the game.
It actually has this (as did the first game).
It was also entirely ignored by the community though. There are essentially no mods of note other than a 4 player mod.
Social media stretch goals do work in the sense that increase exposure and keeps the community engaged, but in D:OS2 case I think a huge portion of its audience already knows about it. Bard's Tale IV had a dozen and it didn't do much. Hard to say how much it could boost pledges, if at all.The original game actually had some of these, by the way, so maybe they're still planning it.Looking at all these games on Kicktraq, Bloodstained is the only one to crack a million on its final day. I think bloodstained had the best campaign, with youtube videos, streams, stretch goals being unlocked through twitter/facebook/youtube/tumblr/vine/instagram, as well as through fan art, photos, and cosplay. They also did a twitch livestream the final day to generate more hype.
I've backed half a dozen games on KS, and Bloodstained is the only one that had me actually going back to the KS page every few days because it seemed like things were happening. There was a constant flow of information and teases on possible features.
I think having too many stretch goals is just as detrimental to a campaign as having too few. Then there's the granularity of said stretch goals, as well as their actual content.Bard's Tale IV had a dozen and it didn't do much.
DOS2: 36%
Eternity: 37.45%
Torment: 36.3%
That's a considerable number. I understand that the in-game painting of the backer's likeness cannot be mass produced, but they can still add multiple tiers in that range that don't put a lot of strain on the company's artists. The tombstones and backer NPCs in Pillars of Eternity were poorly implemented, and we have both backers and Obsidian to blame, but as a reward they were ideal. By making the players write the stuff for the backers and the tombstones, all they had to do was include the text and use the character creator to make the backer NPCs. That doesn't require a lot of resources and gives players an in-game presence.Eternity: 15.8%
Torment: 15.3%
D:OS2: 7.1%
$1000+DOS2: 60.35%
Eternity: 48%
Torment: 53.23%
DOS2: 3.65%
Eternity: 14.55%
Torment: 10.47%
Eternity: 62%
Torment: 50.66%
D:OS2: 60.3%
Eternity: 11.3%
Torment: 24.29%
D:OS2: 10.6%
In-game rewards are my least favorite thing about kickstarter.Yeah avoid backer additions that break atmosphere or narrative. That only pleases the few people that donate for them and annoys everyone else who will ever play the game.
Even with the drop-offs, I think it's going to be close even if just for the fact that Larian has put consistently some of the best status updates I've seen on Kickstarter and as Fairfax pointed out, there is still untapped potential within the Kickstarter campaign tier setup (in both mid and high end tier design and rewards) and possible stretch goal design. Leveraging the idea tracker for stretch goals might not be a bad idea, even though you always have to consider how well those ideas meet the vision of the game. Polish localization might be a very valuable addition from some of the data I've seen when it comes to Polish players and CRPGs (not just W3).That's a lot of data. I'm still not expecting this to get to 2 million, simply because of the enormous drop-offs of more recent CRPG campaigns, But I guess if they hit the perfect combination of media support and tiers they might.
All I hope is we can get the Undead origin. Most likely it will happen.
[More stats again]