Pick a Skill Tree II has been unlocked at 1,350,000!
Nice! Two chances to get that Polymorph tree.
Pick a Skill Tree II has been unlocked at 1,350,000!
$2,000,000 – Dungeon Master Mode!
Building on the work of the mod team, we'll make an in-game version of the editor that allows dungeon-masters to unleash their fantasies on budding adventurers, adjusting and controlling the dungeon while the other players are playing!
$1,750,000 – Love/Hate!
We’ll dedicate more scripters and writers to expand on the dynamic relationship system we’re building. Intense rivalry! Friendship and enmity! And... as so many of you have been asking for it… romance!
But the rivalry could be like in Alpha Protocol. Frenemies for lyfe.Romance?
Urge to lower pledge increasing.
I doubt Larian will be the studio to do it.You guys. Trust in Larian. Trust in Swen. I would like to see some non-Bioware romance options in a game, intelligently and thoughtfully written.
I'm not a fan of romance
mainly cause I always take the nice route, and many video games boil down relationships t"o nice to each other" = "interested in each other romantically" and "banter"="flirting"
This has de-hyped me considerably
Knowing Larian and their humor, the romance options will be a rock, a painting and a dimension-hopping goat.
Kieron: We certainly don't want a childish, quest-based relationship progress, if that makes sense. One thing [I don't like], playing games, is if I'm playing a game and have an option to romance a certain character and it's just a matter of talking to them now and probably doing something for them, and then, a few more missions later, I talk to them again and do something else for them. It's this kind of robotic progression as writers we want to make sure that the characters feel so fleshed out when they're interacting, if something was potentially to blossom in their characters, plot-wise, we want the player to be able to explore that in a role playing context. But we don't want to give them a sort of childish kind of "tick a box" "oh, I have a romantic option!" or "Now she's my wife," or "Now he's my husband." That's not the goal, the goal is to actually allow you to express the character. If I feel like I'm really playing this character, this human rogue, and I'm getting really into him, and it makes sense that the flirtations between [him and] somebody else starts to go somewhere then it should make sense that it should start to go somewhere.
Same here. No MCA and romances in? I never asked for this.I am actually less excited after reading the new stretch goals.
People have an...odd, fixation on the "Bioware" approach being the end all be all alongside these more socially charged times combined with any drives for inclusiveness and whatnot.
I reckon Larian could pull off something tasteful and narrative-sound, but mainly I just hope there doesn't wind up being some sort of tempest in a teapot, or whatever the online equivalent is lately.
Seriously, did nobody play Dragon Commander? The political marriage story lines for each of the princesses were pretty solid.
There have been many examples of good romances in games, rpgs included. This Pavlovian response some people have to any romance in a game is just weird. It also seems oddly specific to the cRPG crowd, from what I've seen. What's up with that?
Never heard of the man, but that was pretty good.I once again nominate Lind Erebros.
Agreed.Seriously, did nobody play Dragon Commander? The political marriage story lines for each of the princesses were pretty solid.
Bioware.There have been many examples of good romances in games, rpgs included. This Pavlovian response some people have to any romance in a game is just weird. It also seems oddly specific to the cRPG crowd, from what I've seen. What's up with that?
Never heard of the man, but that was pretty good.
People have an...odd, fixation on the "Bioware" approach being the end all be all alongside these more socially charged times combined with any drives for inclusiveness and whatnot.
If they can get the tone and direction of the writing back on the level of Dragon Commander, there shouldn't be any problems. Some of the stuff they've already talked about, touching on potential pre-existing relationships from the game's onset are certainly promising in terms of venturing beyond the "usual" approach. Doubters of Larian's writing chops should definitely play Dragon Commander.Seriously, did nobody play Dragon Commander? The political marriage story lines for each of the princesses were pretty solid.
There have been many examples of good romances in games, rpgs included. This Pavlovian response some people have to any romance in a game is just weird. It also seems oddly specific to the cRPG crowd, from what I've seen. What's up with that?
Doesn't work on mac, really do wanna play itSeriously, did nobody play Dragon Commander? The political marriage story lines for each of the princesses were pretty solid.
There have been many examples of good romances in games, rpgs included. This Pavlovian response some people have to any romance in a game is just weird. It also seems oddly specific to the cRPG crowd, from what I've seen. What's up with that?
This.Games can be inclusive without resorting to Romances, and vice-versa. The two aren't connected.
From the way the description is written, I get the impression that this "romance" feature would be between player characters, not with NPCs/companions.
They said it could be played in single player also.
Games can be inclusive without resorting to Romances, and vice-versa. The two aren't connected.
If they want me to increase my pledge I need a No Romance stretch goal at $2,500,000.
Yep, that or at least explain what the Romance stretch goal is. I went from $50 -> $26 because of it.
I think the difference in pledges is probably more due to the introduction of add-ons rather than the stretch goals.On the potential effects of the new stretch goals: