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Kickstarter: Divinity: Original Sin 2 [Over, $2 million funded]

I loved the subdued romance between Fall-From-Grace and The Nameless One from Planescape Torment. Certainly wouldn't have minded if Chris Avellone was writing a romance, but a playable origin story from him is worth looking forward to. =D

Very happy with this Kickstarter.
 
Very happy to hear about Avellone lending his talents.

In MCA-related news, I hope everyone gave this a listen a few weeks back, or now plans to do so. Super, super interesting.
Fantastic podcast indeed, it's basically MCA doing a trip down memory lane, anyone slightly interested in Black Isle era, MCA or CRPGs in general must listen to this.

This is a real issue. China is dragging down the currencies of virtually every country in the world right now. We'll all end up paying more when the pledge is finally collected than we were going to when we actually pledged a month ago.

So... all you guys who deal with US dollars natively need to step up :P
In my country's case, China is not to blame, to be honest, only our own government.
 
Just backed for $26. First time I've backed a KS in a while. Super confident in these guys though, can't wait for the game.

OMG there's a cloth map for an extra $25. Might need that.
 
I wasn't aware there were even rumors about whatever went down between Avellone and Obsidian, just a foreboding wall of silence on the topic from all involved. Can you elaborate at all?
The only rumor I'm aware of is that Obsidian canceled a project that Avellone was leading. It makes sense considering that he hasn't been publicly identified as project lead since Old World Blues, only to leave Obsidian with no warning.

I think he'll eventually wind up at inXile to lead Van Buren.
 
What did MCA contribute in Wasteland 2, anyway? His involvement was why I uptiered my backing.

It really sucks that his work in Pillars was mostly undone.

I love the man. His work as lead of PST and KOTOR2 was tremendous, his characters in MOTB were great. Alpha Protocol was good but not as memorable for me.
 
Didn't see that one coming! I wonder if that means the tone of the game will be fairly different from the goofiness of the original.

I'm pretty sure they've said that they're looking to go for a more serious tone.

Bubbles: The most common complaint we've heard in our community is that the first game was too silly in the writing. Are you doing anything to address that, and to accommodate these players, or are you continuing with the known... setting, basically?

Sarah: The setting remains the same, but we're very aware of this – I read it all the time and cry, I read the Codex... – going forward, the NPCs and the people that you meet are gonna be light hearted, but we want the main story to be elevated. The main story in D:OS got a bit lost – the execution of it was a bit too high fantasy, it was not connecting with people very well. We're very much aware of that, which is why we got an office in Dublin full of very talented writers and screenwriters to help us bring out the kind of emotion and connect the tone of the game to the feeling people have while playing it. Every time Swen is reviewing [our writing], he's saying to himself “This is too silly, no, we don't wanna do this, this is too goofy...This is an acceptable goofiness level.” For example, in the prototype I wrote this Dwarf who was drunk, and I wrote him hiccuping too much, and Swen said “What are you doing? This is not a child's cartoon, we don't have hiccuping Dwarves, this is what everyone's talking about!” So I went back to my computer and rewrote it in a more serious way. But we still wanna maintain that Divinity “wink” [she winks], that Divinity light heartedness. Even if we tried to scrap out the wink [she winks], I don't think we could.

http://www.rpgcodex.net/content.php?id=10045

Glad to hear you are looking forward to it! We're aiming for a slightly more serious tone (but still keeping all of the Larian humour!), and this will impact the character relationships also. We have been building relationship charts recently to plot out how characters will relate to each other and I can say that there is huge variety and what I would consider a mature tone to these relationships.

https://www.kickstarter.com/project...n-2/comments?cursor=11173828#comment-11173827

What did MCA contribute in Wasteland 2, anyway? His involvement was why I uptiered my backing.

I think he did the Ag Center in the beginning. Also a novella that he still hasn't finished.
 
After everything that supposedly went on between Avellone and Obisdian during Pillars, I'm not getting my hopes up in Avellone joining the writing staff. Who knows how much he will contribute.

Plus, I'm backing like 5 or 6 other kickstarters right now so I don't really have the money to spare or I would increase my pledge.
There's a huge difference between JES and Swen. His involvement won't be like PoE, I have no doubt about it.

The only rumor I'm aware of is that Obsidian canceled a project that Avellone was leading. It makes sense considering that he hasn't been publicly identified as project lead since Old World Blues, only to leave Obsidian with no warning.

I think he'll eventually wind up at inXile to lead Van Buren.
It did exist, we just never heard any details about the game itself. He started working on it shortly after the Project Eternity KS ended, and it was going to be a new IP as well.
Nobody knows if that's what made him resign, however.
 
The only rumor I'm aware of is that Obsidian canceled a project that Avellone was leading. It makes sense considering that he hasn't been publicly identified as project lead since Old World Blues, only to leave Obsidian with no warning.

I think he'll eventually wind up at inXile to lead Van Buren.

I'd go as far as to say Sawyer wanted Avellone to fall in line and went after him when he didn't.

But yeah, Van Buren is also my guess.

Not much talk about "grognards," "degenerate gameplay," and "balance" from Swen. Although the crazy mechanics possible in D:OS battles kind of speak for themselves.

Sawyer's done some great work in his day, but holy shit is Pillars a bland experience from a combat and storytelling perspective. Cool setting and all, but jesus christ, he spent all those years whining about the flaws of BG2 and ended up making BG1 with tons of exposition and fistfuls of non-optional combat, with shittier loot to boot. Whatever happened behind the scenes, I can see how Avellone's style wasn't going to mesh well with what Pillars ended up being.

Yeah, Pillars was very clearly Sawyer's singular vision. I don't care if a dev uses language like grognard and degen gameplay, as long as they are willing to let others play in the sandbox.
 
Am I missing something? All I read is that Avellone is writing at least one origin story...Thats it.
I like Avellone as much as the next nerd but this isn't much cause for fanfare in my eyes.


Also calling Pillars bland. Pfffffffft. Get outta heeeere!
 
Am I missing something? All I read is that Avellone is writing at least one origin story...Thats it.
I like Avellone as much as the next nerd but this isn't much cause for fanfare in my eyes.


Also calling Pillars bland. Pfffffffft. Get outta heeeere!

Presumably it's the origin and all the unique quest interactions and dialog unique to that origin.
 
Am I missing something? All I read is that Avellone is writing at least one origin story...Thats it.
I like Avellone as much as the next nerd but this isn't much cause for fanfare in my eyes.


Also calling Pillars bland. Pfffffffft. Get outta heeeere!

PoE was a failure. Nobody is going to remember it in a year. Bland is being generous.
 
Why do I suddenly feel like I'm reading the Codex.

Also, Fallout 3 was shit and Skyrim is popamole trash!!! (insert devil emoticon here)

No, they aren't :) but I was thoroughly disappointed in PoE. The game turned out mediocre at best, and it doesn't hold a candle to the classics that inspired it. It's very forgettable, and I doubt it left enough of an impression to warrant any kind of presence in a year's time.
 
Meh, I didn't have a problem with Original Sin storyline. I thought it worked pretty well.

I hope, more than anything, that they get to tell the story they want to tell in this DOS2.
 
Also, Fallout 3 was shit and Skyrim is popamole trash!!! (insert devil emoticon here)

No, they aren't :) but I was thoroughly disappointed in PoE. The game turned out mediocre at best, and it doesn't hold a candle to the classics that inspired it. It's very forgettable, and I doubt it left enough of an impression to warrant any kind of presence in a year's time.

Fallout 3s story will forever be shit to me.
 
Companions, Art & Setting of PoE are great
everything else is good?
But you are never really drawn into the world or story
Tbf in D:OS the companions are meh and the story is ok but you never get drawn into it that much
but
you do get drawn into exploring the world and its possibilities

also D:OS has the edge of having less to trudge through and fun with friends
 
OS is all about the gameplay. The lighthearted story stuff is serviceable. I wouldn't want them to try to be PS:T.

PoE was namedropping IE games all over the place to get funded so expectations are different for those elements.
Tbf they are trying to fix that with D:OS:EE
they've rewritten a fair bit
especially my most hate companion and his plot line
 
The MCA effect: at $26k, this is already the most funded day in the campaign since 09/10, and that one made 30k, so I'm pretty sure it'll beat it as well.

Also, you guys may complain about the Codex, but it was codexer who made MCA join the project :p

Not much talk about "grognards," "degenerate gameplay," and "balance" from Swen. Although the crazy mechanics possible in D:OS battles kind of speak for themselves.

Sawyer's done some great work in his day, but holy shit is Pillars a bland experience from a combat and storytelling perspective. Cool setting and all, but jesus christ, he spent all those years whining about the flaws of BG2 and ended up making BG1 with tons of exposition and fistfuls of non-optional combat, with shittier loot to boot. Whatever happened behind the scenes, I can see how Avellone's style wasn't going to mesh well with what Pillars ended up being.
I have a lot to say about PoE in my upcoming analysis, but yeah, Sawyer made some terrible decisions. He does make the trains run on time, though, and considering Obsidian's history, I can see why that must've been very important to the partners when making Eternity.

The proper comparison would be Feargus and Swen. MCA could easily overrule Sawyer at Obsidian.
Not really. MCA was just one partner, and JES was made project lead, he had to respect that. You can blame Feargus for making JES project lead in the first place, but cutting/changing MCA's content and giving him a small role was Sawyer's call.

Part of me kind of wishes MCA had left Obs sooner and been the lead of the new Torment KS.
In the Idle Thumbs podcast someone linked above he says he was offered the chance to be project lead on a new Torment by Obsidian back when they were deciding their Kickstarter, but he said he didn't want to lead 30 people into a "death march".

:'(
 
I don't get all the hate for PoE. I really enjoyed my time with it. It was almost everything I wanted from that KS. It may have fallen flat on some of the writing (especially the ending), but overall there were lots of great stories and I am looking forward to whatever sequel eventually comes out of it.

I don't really have the fever people seem to have for MCA. It is nice that he is gonna contribute ideas or whatever to D:OS2, but at this point hiring any decent writer is likely to improve the writing from D:OS. There was some pretty lacking stuff in the back half of the first one. That said, I dealt with it because the combat was so amazingly fun.
 
Today's average pledge is at $52, which increased the overall average to $47.

I don't get all the hate for PoE. I really enjoyed my time with it. It was almost everything I wanted from that KS. It may have fallen flat on some of the writing (especially the ending), but overall there were lots of great stories and I am looking forward to whatever sequel eventually comes out of it.

I don't really have the fever people seem to have for MCA. It is nice that he is gonna contribute ideas or whatever to D:OS2, but at this point hiring any decent writer is likely to improve the writing from D:OS. There was some pretty lacking stuff in the back half of the first one. That said, I dealt with it because the combat was so amazingly fun.
The lack of great C&C was a much bigger problem IMO, considering that's what people used to take for granted in Obsidian games.
The game has its moments of brilliance in the early game (Raedric's Hold is great, even PoE haters acknowledge that), but then it becomes rather boring in many parts. The choices didn't do much and the quests/tasks were the run-of-the-mill RPG stuff for the most part, which isn't justifiable in a KS game where everyone expected Obsidian to finally go wild with the creative freedom KS entails.

I think the most memorable side-quest after the first half of the game is the one where a singer wants to eat some rare birds alive to improve his singing
and it works if you let him.
Game could've used more stuff like that.
 
In the Idle Thumbs podcast someone linked above he says he was offered the chance to be project lead on a new Torment by Obsidian back when they were deciding their Kickstarter, but he said he didn't want to lead 30 people into a "death march".

:'(

I also picked up that he had too many responsibilities at Obsidian, being a founder and all. He may feel differently about leading a game like that if he could just focus on the game.
 
I don't get all the hate for PoE. I really enjoyed my time with it. It was almost everything I wanted from that KS. It may have fallen flat on some of the writing (especially the ending), but overall there were lots of great stories and I am looking forward to whatever sequel eventually comes out of it.

I don't really have the fever people seem to have for MCA. It is nice that he is gonna contribute ideas or whatever to D:OS2, but at this point hiring any decent writer is likely to improve the writing from D:OS. There was some pretty lacking stuff in the back half of the first one. That said, I dealt with it because the combat was so amazingly fun.

I don't hate PoE but I am disappointed. Nevertheless it will probably make my top-5 of 2015 but I had expected much more in the writing, storytelling and C&C department. It's all just very...safe. The more exciting stuff (Durance, Grieving Mother) was written by MCA, should have given him a bigger role in the game.
 
Ok, I've finally cleared funds for a pledge. Shapeshifting mask, here we come!
I noticed this game has an alpha and beta planned, but will it have early access like the last one?

I don't know if it's officially confirmed, but Swen himself has stated how useful Early Access feedback was in getting Divinity: Original Sin to where it ended up. It's hard to believe they'd skip it at this point.
 
Backed. First video game I ever backed on kickstarter lol

I have confidence in the team. Bought the last game in early access, and while I haven't finished it (not even close, waiting for EE), I've seen enough to have me hyped!
 
Not to go too far off-topic but PoE was everything I wanted that game to be.
However you feel about it living up to the IE greats is your opinion, I won't go into that, but to say it was disappointing as a CRPG is madness imo. The setting, plot, characters, combat, all of it was solid. My favorite game I've played this year. It might not be an all-time classic, but its pretty darn amazing.
 
MCA will save us all, and by save us all, i mean probably do nothing.

Honestly, if his involvement helps boost funding (as it already has) then that would be quite nice on it's own.

I'd hate for this to be a Kickstarter that didn't manage to reach some of it's goals.
 
I noticed this game has an alpha and beta planned, but will it have early access like the last one?

Yes, it was mentioned somewhere that due to the success of the last one they're opening it up for everyone who backs the game, no requirement for a more expensive tier.

Edit: It's actually mentioned on the tiers themselves on the Kickstarter!
 
Backed for $30, here's hoping we reach the romance stretch goal, was kinda disappointed the original didn't end up having it.
 
We all wanted Pillars to be amazing but c'mon, you can't play the IE games and PoE together and not notice the gulf in quality when it comes to dialogue, combat encounters and loot.
I really can't see those two. Especially dialogue. 4 out of 5 IE games have far worse dialogue than PoE. And I'd argue that combat encounters are a mixed bag in all of them.

Not to go too far off-topic but PoE was everything I wanted that game to be.
Yeah, the only prevailing criticism I can fully agree with is regarding the loot, and that's just not particularly important for me in an RPG.

Edit: actually, I thought of another minor point that I personally found disappointing: the discrepancy between gameplay, textual descriptions and lore in stats. Yes, the old Might debate. It ended up almost as jarring in some instances as I expected it to be when it was first announced.
 
Not really. MCA was just one partner, and JES was made project lead, he had to respect that. You can blame Feargus for making JES project lead in the first place, but cutting/changing MCA's content and giving him a small role was Sawyer's call.

Avellone was Creative Director at Obsidian. If he wanted a bigger piece of PoE, he could have done it. Supposedly he did this with Alpha Protocol.

I don't hate PoE but I am disappointed. Nevertheless it will probably make my top-5 of 2015 but I had expected much more in the writing, storytelling and C&C department. It's all just very...safe. The more exciting stuff (Durance, Grieving Mother) was written by MCA, should have given him a bigger role in the game.

That very much. I loved the game but it was really played too safe pretty much everywhere. I guess its the effect of Obsidian trying to shed their buggy image and Pillars of Eternity being pitched to keep their company afloat for a little while longer.
 
Avellone was Creative Director at Obsidian. If he wanted a bigger piece of PoE, he could have done it. Supposedly he did this with Alpha Protocol.

It's probably not that simple and speculating about it when we have no idea what went on is kinda pointless. With Alpha Protocol, based on the interviews given by the people involved it seemed more like a case of the original team dropping the ball completely and everyone who shipped the actual game pitched in to salvage the project from being canned.
 
Avellone was Creative Director at Obsidian. If he wanted a bigger piece of PoE, he could have done it. Supposedly he did this with Alpha Protocol.



That very much. I loved the game but it was really played too safe pretty much everywhere. I guess its the effect of Obsidian trying to shed their buggy image and Pillars of Eternity being pitched to keep their company afloat for a little while longer.
Not that simple. Maybe he could've been project lead, but not because he was creative director. Do you think it was his own decision to no be project lead, lead writer or lead designer on any game ever since AP? I doubt it. Ultimately that's up to the CEO, Feargus, or a vote if it came to that. The whole Kickstarter thing was decided by a lot of people in the company and it was pretty heated. Sawyer threatened to quit during the discussion on whether to make a KS or not, and some didn't think KS was a viable alternative. MCA himself was one of them at first, but he came around later.

As for Alpha Protocol, he became lead designer halfway through production because it was a mess and they had to overhaul the game and reorganize the structure to make it work.
 
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