The campaign did a lot better while I was sleeping than I expected. I think we should be at 2 million already.
SO fucking pumped for this game. If it hits the quality of the first one, but with all these bonuses? oh my lawd, goty material
The first one wasn't?
For people with good taste.
Hope Chris Avellone writing means better writing and conversations.
As RPG, Divinity OS is very dissapointing, yeah, is a great game but it's writing, level design, choice & consequence, and conversation system is awful.
Specially the conversation system, really? hand, paper scisors in conversations in an isometric rpg? T_T
It was hilarious in co-op.I really don't see what was so wrong with it.
It was different.
So what?
It was hilarious in co-op.
My friend always chooses anarchist asshat option, and usually wins!
Yeah it's hard to do decent narration in co-op / MP. Blizzard simply gave up and refer to you as singular hero.Well, I mean, they didn't blame the writing on the MP, so props, I guess.
It's not really that hard. Just do a regular party-based RPG as usual, and then let the co-op player control half the party.Yeah it's hard to do decent narration in co-op / MP. Blizzard simply gave up and refer to you as singular hero.
(And wow, the final game looks so much better than the first screenshots)
We have to remember that the dialogue in D:OS originally was going to use a keyword system like the Ultima games and Larian changed it after the Kickstater because of fan feedback, so maybe that's why the writing in D:OS was one of the weak points of the game.
(And wow, the final game looks so much better than the first screenshots)
We have to remember that the dialogue in D:OS originally was going to use a keyword system like the Ultima games and Larian changed it after the Kickstater because of fan feedback, so maybe that's why the writing in D:OS was one of the weak points of the game.
(And wow, the final game looks so much better than the first screenshots)
That pic reminds me, I want to see the serious-writing approach for that rope-blockade on the docks of Cyseal.
Sell me on this serious writing thing.
wait
waitwaitwwait
They changed a key mechanic of the game because of Kickstarter feedback?
Not the best design decision.
Listen to your community, but be aggressive in your triage and remember that game development requires enlightened despotism, not democracy. Communities are diverse and as such you’ll get conflicting opinions. You need a strong core vision to guide you through their feedback, and you need to stick to that vision, no matter how vocal they become. But you do need to listen and recognize the underlying causes of problems being reported. Often communities will complain about the symptoms of something that’s wrong and it’s not always easy to discover what the root cause is.
[sourcerer]
It certainly explains why the characterizations of the two Source Hunters are really, really thin, but I don't think that it should have any effect to the rest of the writing.
Ultima VII was kind of extreme with its violence for its time, though.Adult mode getting as much traction as it did is proof enough to me that a large chunk of their fans actively want the OS games to be something other than an 80's/early 90's inspired RPG.
Do we know how much was raised via PayPal?