Solid said:Not confirmed by Gamefront.de
Killer 7 (GC/PS2, Capcom): 9 / 9 / 8 / 10 - (36/40)
Anyone know if that's real? Much higher than I thought.
Koshiro said:Too high, gotta be fake.
I'm expecting 28/40 myself. I want the game to be excellent and I'll buy it regardless, but I can't see this happening.
Ooooooooh... 'Dem be fightin' words!Wario64 said:but famitsu only plays the first 5 minutes, then the moneyhat decides the score...
TheDiave said:Ooooooooh... 'Dem be fightin' words!
Not that I really care.
Unison said:Cool... There seem to be lots of complaints about its control scheme floating about. I've heard it being compared to a point & click adventure game w/ shooting, which sounds awesome to me (Snatcher!).
O_OAndriaSang said:The first score is right -- 9,9,8,10. Dengeki GameCube gave it a 9,9,8 last week, by the way.
31 October 1986. But you can keep denying it until you leave this life if it makes you feel better.AltogetherAndrews said:Since when in the hell do Famitsu scores mean anything?
AltogetherAndrews said:Since when in the hell do Famitsu scores mean anything?
drohne said:that's surprising. i found the e3 demo really irritating. but then the gameplay is highly dependent on sound cues, none of which i could hear. and it's just so weird that i have to try it.
drohne said:that's surprising. i found the e3 demo really irritating. but then the gameplay is highly dependent on sound cues, none of which i could hear. and it's just so weird that i have to try it.
DirtyHarry said:Hey, hang on, this game is supposed to be shit.
- Overly long development time
- Capcom hid its gameplay from everyone until the last second
- Capcom's low sales expectations (350,000 WW)
So what's going on?
C- Warrior said:WTF is the Capcom 3?
Wasn't it the Capcom 5, and it turned out not really the Capcom 5...
damn, the C-Warrior needs to ease up on the booze..
Kiriku said:It's highly dependant on sound cues?
drohne said:yeah, apparently that's how you'll know there are enemies in the area. they'll make sounds. in the e3 demo, you could just scan every time you turned a corner, but i'd often forget to do so.
That's so wrong. :loltrippingmartian said:
Seem so. Gamefront removed the bold unconfirmed text.SantaCruZer said:so is this famitsu score confirmed now?
Solid said:Seem so. Gamefront removed the bold unconfirmed text.
DirtyHarry said:Hey, hang on, this game is supposed to be shit.
- Overly long development time
- Capcom hid its gameplay from everyone until the last second
- Capcom's low sales expectations (350,000 WW)
So what's going on?
it is real, the score is posted by one of the people who post Famitsu news every weekSolid said:Killer 7 (GC/PS2, Capcom): 9 / 9 / 8 / 10 - (36/40)
Anyone know if that's real? Much higher than I thought.
:lol they even waited for post 777... classic.neo2046 said:it is real
http://game10.2ch.net/test/read.cgi/ghard/1117603844/610
and the comment is here (Japanese)
http://game10.2ch.net/test/read.cgi/ghard/1117603844/777
trippingmartian said:
drohne said:that's surprising. i found the e3 demo really irritating. but then the gameplay is highly dependent on sound cues, none of which i could hear. and it's just so weird that i have to try it.
Agree. Control scheme struck me as being frustrating for the sake of being frustrating. I got a laugh out of watching various people wander over to the demo station, pick up the controller, look incredulously at the control placard, then fumble around for a few minutes and walk away.Gahiggidy said:I can't believe it. The demo at E3 was almost unplayable.