Killer Instinct coming to Xbox One

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Ooo! Selection screen music?

https://vine.co/v/hZVw0Lj72gw

Thank you Mick Gordon!

GIMME GIMME

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This game was a snorefest at the Evo presentation. Damage was minimal and combo breakers removed the little damage combos ended up doing. The first match ending in a time out was pretty bad as well. The graphics were very nice and I'll admit I haven't tried it myself, but after what I've seen I have no interest.
 
This game was a snorefest at the Evo presentation. Damage was minimal and combo breakers removed the little damage combos ended up doing. The first match ending in a time out was pretty bad as well. The graphics were very nice and I'll admit I haven't tried it myself, but after what I've seen I have no interest.

A snorefest? Aren't you confusing this with AE finals? Now that was a snorefest coming after one of the best finals from MAHVEL in a while. Did you watched it live (ie, in the ballroom?) also, yeah, you need to finish the combo with a proper ender to do full damage. And yes, i think they need to tweak the combo breakers but not a biggie
 
A snorefest? Aren't you confusing this with AE finals? Now that was a snorefest coming after one of the best finals from MAHVEL in a while. Did you watched it live (ie, in the ballroom?) also, yeah, you need to finish the combo with a proper ender to do full damage. And yes, i think they need to tweak the combo breakers but not a biggie

Yeah I watched in in the ballroom. With proper enders how big can the damage get? I know that we are far from BnB combos but the regularity of the breakers combined with the low damage made the matches feel like forever.
 
Yeah I watched in in the ballroom. With proper enders how big can the damage get? I know that we are far from BnB combos but the regularity of the breakers combined with the low damage made the matches feel like forever.

I don't have the exact number but yeah. It's greater than if your combo gets breaked or you didn't finish it. I'll look into the tread, or meanwhile you can go and watch some videos of the game and see for yourself.
 
Yeah I watched in in the ballroom. With proper enders how big can the damage get? I know that we are far from BnB combos but the regularity of the breakers combined with the low damage made the matches feel like forever.

The reason there was so many breakers is because you had devs going against non devs. The skill level was vastly different and the devs could keep throwing out the breakers.

The match's with non devs didn't have many, the match's of dev vs dev also didn't have many (these are from videos on the floor and e3 videos). Its a shame they set the presentation up that way.
 
Serious Question: When it comes to new fighters, why does the FG community act as if they've... never seen one in their life before?

KI's matches were no more boring than watching Marvel Pools with the Doom / Phoenix / Whomever team go on for MATCHES of Doom doing the same Corner-infinite Over and Over for matches at a time.

The worries about damage... the game is balanced for the potential, not for what can be done NOW. You'll probably see more damaging "SOLID" and and "Quad!" combos in the future that do more damage than a lot of the cheapy combo breaker-bait that Max was falling into with Glacius.

"The announcer was too repetitive and loud!"... It's an in development game, so of course he doesn't have a huge variation yet. And hearing him scream "CCCCC Combo BREAKER!" - "COUNTER BREAKER!" is no more repetitive than the 300 "HADOUKEN!"s, "HIDDEN MISSLES!" "FACE ME!", "DOUSHITA?!", *General Yuri Sound effects* or *multihit parry sound effects" that are in SO many other games.

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I rather enjoyed the KI stuff, personally, as every matched had at least an element that put many questions to rest.

We learned of Glacius' most obvious weaknesses (he seems to lack variety at far distance combos, which makes him breaker bait, and his combos aren't as damaging as they could be)

We got to see Combo and Counter Breakers interact with each other, and Wulf's Savage loops were used to bait many failed counters, and to slam on some crazy "LOCKOUT!" Damage.

We saw decent play for all the available characters; no really annoying mirror matches, and even the doubled-up play had some variation to it.​

I think Thunder's reveal would have gone better if it just... set up when we'd get the full info on him. "See Gameplay at SDCC 2013, This Thursday!", or something to that effect. It leaves more questions than answers... questions that overshadow any amount of hype one might have to see the return of one of the forgotten original cast members.
 
Sabrewulf is perfect as it is, i love how rabid he looks and moves

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needs better fur. but yeah, the design itself is boss.

and that artwork sucks. reminds me of the old envelope art from EGM
 
Serious Question: When it comes to new fighters, why does the FG community act as if they've... never seen one in their life before?

KI's matches were no more boring than watching Marvel Pools with the Doom / Phoenix / Whomever team go on for MATCHES of Doom doing the same Corner-infinite Over and Over for matches at a time.

The worries about damage... the game is balanced for the potential, not for what can be done NOW. You'll probably see more damaging "SOLID" and and "Quad!" combos in the future that do more damage than a lot of the cheapy combo breaker-bait that Max was falling into with Glacius.

"The announcer was too repetitive and loud!"... It's an in development game, so of course he doesn't have a huge variation yet. And hearing him scream "CCCCC Combo BREAKER!" - "COUNTER BREAKER!" is no more repetitive than the 300 "HADOUKEN!"s, "HIDDEN MISSLES!" "FACE ME!", "DOUSHITA?!", *General Yuri Sound effects* or *multihit parry sound effects" that are in SO many other games.

------

I rather enjoyed the KI stuff, personally, as every matched had at least an element that put many questions to rest.

We learned of Glacius' most obvious weaknesses (he seems to lack variety at far distance combos, which makes him breaker bait, and his combos aren't as damaging as they could be)

We got to see Combo and Counter Breakers interact with each other, and Wulf's Savage loops were used to bait many failed counters, and to slam on some crazy "LOCKOUT!" Damage.

We saw decent play for all the available characters; no really annoying mirror matches, and even the doubled-up play had some variation to it.​

I think Thunder's reveal would have gone better if it just... set up when we'd get the full info on him. "See Gameplay at SDCC 2013, This Thursday!", or something to that effect. It leaves more questions than answers... questions that overshadow any amount of hype one might have to see the return of one of the forgotten original cast members.
This is a great post and speaks a lot of truth imo. I'd honestly love some people from the fgc to answer some of these questions and points he brings up if they disagree with him.
 
Just realized this is the MS Studio's third attempt at an exclusive first party fighter.( Kakuto Chojin, Tao Feng) Seems like they finally might succeed in making a good one, even though it's one that didn't originate on the Xbox brand.
 
A snorefest? Aren't you confusing this with AE finals? Now that was a snorefest coming after one of the best finals from MAHVEL in a while. Did you watched it live (ie, in the ballroom?) also, yeah, you need to finish the combo with a proper ender to do full damage. And yes, i think they need to tweak the combo breakers but not a biggie
SFxT was the only legit snorefest at EVO. Good grief, what a horrible tourney.
 
I'm patiently awaiting Max's coverage. I'm excited to see how his EVO experience with the game was.

I've got a TON of direct capture footage thanks to the DoubleHelix guys, however I have to get a lot of it approved like any other media outlet. Waiting on that. Also found a way to make it look great on YouTube.
 
I've got a TON of direct capture footage thanks to the DoubleHelix guys, however I have to get a lot of it approved like any other media outlet. Waiting on that. Also found a way to make it look great on YouTube.
Duuuuude!!! Can't wait! Thanks for the update!

You have footage of Thunder don't you ;)
 
Hey Max, I dunno if you've answered this yet, but why were you doing the same combo over and over again during the Evo presentation? Were you just nervous or trying to figure out the character?
 
max, you're probably saving this for some of your videos, but did you get any new insight or details from the developers that you can share?
 
Hey Max, I dunno if you've answered this yet, but why were you doing the same combo over and over again during the Evo presentation? Were you just nervous or trying to figure out the character?

Gonna make a video about it. In summary...

Glacius is weird, REALLY weird. He doesn't play like any KI character in the cast or games before. He's got this ranged game, which was working against EVERYONE else while I played, but the full screen doubles don't fly with devs. They have some really obvious visual ques, and I didn't practice many other combos. Changing the timing of the full screen doubles was really sensitive and I never fully learned this since Glacius is kind of an advanced character. There's totally ways around it with other light doubles, but they're really fast and I'd have to be playing a lot more to get good at that stuff.

They asked me to use Glacius on the stage, as I was one of the only guys who went on successful winstreaks using him. The greater percentage of wins went to Jago and Wulf.
 
Just realized this is the MS Studio's third attempt at an exclusive first party fighter.( Kakuto Chojin, Tao Feng) Seems like they finally might succeed in making a good one, even though it's one that didn't originate on the Xbox brand.

I don't understand why they didnt give tao feng another go this generation. There was some interesting ideas in that game.
 
Serious Question: When it comes to new fighters, why does the FG community act as if they've... never seen one in their life before?
First of all I will preface this by saying I sort of like the new KI and I have defended it in the FGW threads a few times. I am a bit reticent about some of the new mechanics but I really want hands on with the game.

KI's matches were no more boring than watching Marvel Pools with the Doom / Phoenix / Whomever team go on for MATCHES of Doom doing the same Corner-infinite Over and Over for matches at a time.
Marvel pool matches usually feature two randoms playing each other at low level or a high level player completely stomping the lower level player. Like most fighting games at the pool levels it's not that interesting to watch unless you want to see some weird teams (like that Phoenix Wright team or the salvo of Ghost Rider players). Phoenix is now a very rare character in UMVC3 and although Doom is very common there were only 2 Dooms in top 8 UMVC3... a top 8 that was LEGENDARY and every match was exciting as hell. That's what Marvel is, not low level pool play.

That said I definitely give the KI matches the benefit of the doubt. Marvel pools at EVO were still more high level than day -100 Vanilla Marvel play so it's unfair to compare Marvel EVO pools to KI matches.


The worries about damage... the game is balanced for the potential, not for what can be done NOW. You'll probably see more damaging "SOLID" and and "Quad!" combos in the future that do more damage than a lot of the cheapy combo breaker-bait that Max was falling into with Glacius.
I am not really worried about damage, the damage in this game is reverse of most other fighting games... it builds up with more hits/moves as opposed to scaling down. I have seen easy 60% plus combos so no I am not worried about low damage in this game.

"The announcer was too repetitive and loud!"... It's an in development game, so of course he doesn't have a huge variation yet. And hearing him scream "CCCCC Combo BREAKER!" - "COUNTER BREAKER!" is no more repetitive than the 300 "HADOUKEN!"s, "HIDDEN MISSLES!" "FACE ME!", "DOUSHITA?!", *General Yuri Sound effects* or *multihit parry sound effects" that are in SO many other games.
I think the problem was more that the presentation featured too many Combo Breakers, not really a fault of the announcer. Combo breakers are generally anti hype and people don't want to be seeing many of those in a presentation. I blame the devs for going for them too much but oh well.


We learned of Glacius' most obvious weaknesses (he seems to lack variety at far distance combos, which makes him breaker bait, and his combos aren't as damaging as they could be)
We don't really know much about Glacius actually, he might have high damaging combos for all we know.

We got to see Combo and Counter Breakers interact with each other, and Wulf's Savage loops were used to bait many failed counters, and to slam on some crazy "LOCKOUT!" Damage.
I think the Combo/Counter Breaker and Shadow Breaker stuff needs more in depth explanations than what was shown at EVO. We also need more dev vs dev footage than dev vs scrub footage. The Breaker system is obtuse even for long time fighting game fans, I tried to explain it in the FGW thread and most people were like "hunh?"

Another problem with the presentation was the fake hype. Maybe it was legitimate hype but for people who have never played the game it definitely looked like fake hype because we didn't know if they were actually doing high level stuff. Instead of being super excited the commentators should be explaining what is going on and what high level tactics could've been used in some scenarios.

Oh and presenting before Marvel was a big mistake. The minions get raunchy as hell when Marvel is delayed. While KI probably got a lot of eye balls due to people waiting for Marvel to come up, it still some what worked against them.
 
Oh and presenting before Marvel was a big mistake. The minions get raunchy as hell when Marvel is delayed. While KI probably got a lot of eye balls due to people waiting for Marvel to come up, it still some what worked against them.

This is something I can completely agree with along with not actually showing Thunder and instead a teaser with the tomahawk. They probably could have presented before Injustice.
 
I think the Combo/Counter Breaker and Shadow Breaker stuff needs more in depth explanations than what was shown at EVO. We also need more dev vs dev footage than dev vs scrub footage. The Breaker system is obtuse even for long time fighting game fans, I tried to explain it in the FGW thread and most people were like "hunh?"

Yea dude, I found the Glacius trailer really confusing from a spectator standpoint (is he the only one with a counter breaker?!). It's not the case, and I got to sit down with the devs on the side with direct capture, literally going over all the mechanics of the new stuff and how it effects the game. Waiting on approval of footage tho since it was directly capped.

late edit:

So holy shit guys.

I'm reviewing the footage from Evo and came across nobody's talked about yet, and I've only heard the devs mention once...and that's the huge amount of variation to the dynamic music in the game.

I seriously just had a 'holy mother of god' moment when I heard Jago's theme actually changing on the fly when characters go into combos, exit combos, are not using special moves/normals, after breakers/counters and of course ultras. I only thought the music changed for Ultras, but holy hell. It's seriously one of the most impressive things there is to the game now, and I didn't even know because YOU CAN'T FRIEKING HEAR IT in a crowd. Once I get approval, I'm making a video demonstrating the music.
 
Yea dude, I found the Glacius trailer really confusing from a spectator standpoint (is he the only one with a counter breaker?!). It's not the case, and I got to sit down with the devs on the side with direct capture, literally going over all the mechanics of the new stuff and how it effects the game. Waiting on approval of footage tho since it was directly capped.

late edit:

So holy shit guys.

I'm reviewing the footage from Evo and came across nobody's talked about yet, and I've only heard the devs mention once...and that's the huge amount of variation to the dynamic music in the game.

I seriously just had a 'holy mother of god' moment when I heard Jago's theme actually changing on the fly when characters go into combos, exit combos, are not using special moves/normals, after breakers/counters and of course ultras. I only thought the music changed for Ultras, but holy hell. It's seriously one of the most impressive things there is to the game now, and I didn't even know because YOU CAN'T FRIEKING HEAR IT in a crowd. Once I get approval, I'm making a video demonstrating the music.

I think I noticed it during an Ultra that the hits are timed with the beat of the music. Or did I imagine that?
 
I think I noticed it during an Ultra that the hits are times with the beat of the music. Or did I imagine that?

No, and thats very obvious/hard to miss.

But Max is saying that similar stuff is actually happening throughout an entire match.
 
Yea dude, I found the Glacius trailer really confusing from a spectator standpoint (is he the only one with a counter breaker?!). It's not the case, and I got to sit down with the devs on the side with direct capture, literally going over all the mechanics of the new stuff and how it effects the game. Waiting on approval of footage tho since it was directly capped.

late edit:

So holy shit guys.

I'm reviewing the footage from Evo and came across nobody's talked about yet, and I've only heard the devs mention once...and that's the huge amount of variation to the dynamic music in the game.

I seriously just had a 'holy mother of god' moment when I heard Jago's theme actually changing on the fly when characters go into combos, exit combos, are not using special moves/normals, after breakers/counters and of course ultras. I only thought the music changed for Ultras, but holy hell. It's seriously one of the most impressive things there is to the game now, and I didn't even know because YOU CAN'T FRIEKING HEAR IT in a crowd. Once I get approval, I'm making a video demonstrating the music.

Excellent, love the music in this already. I also heard they DO change the instuments/beats for the Ultras depending on the stage - like I thought would be sweet.
 
No, and thats very obvious/hard to miss.

But Max is saying that similar stuff is actually happening throughout an entire match.

Exactly. The ultra's are loud and obvious. What I'm getting at, is a track doesn't just play in the background like almost everything else. There seems to be 4-5 different variations the theme plays depending on what's happening on screen.

For example with Jago's theme, there's these deep voiced chants that play when you get into a long combo that I'd never heard before...and when you pull off the ender, this big ass guitar rift plays. It's fucking amazing.
 
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