Killer Instinct coming to Xbox One

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Dead or Alive 5. It doesn't run at 1080p but it has dynamic backgrounds, characters sweat, get wet, get dirty, breathe heavier. Interact with the weather. Huge amount of poly's per character. All at silky smooth 60fps.
I must not be very observant... I never noticed either of these happening. The game is still a looker though, love the gameplay too.

On a side note, I got an email a half hour or so ago from Amazon pimping Xbox One games to pre-order. The lack of KI in the choices is a bummer.

And yeah, I know that's likely because of the lack of pricing specifics at this juncture, but still.
 
I dont think they want to go for the super realistic style that many people associate with "next gen". The graphics look pretty damn good to me for the style they are going for.

Going in a super realistic style has nothing to do with it. A game can look next-gen even without going super realistic.

What current gen fighters does it not look better than?

I didn't say current gen fighter look better, just that it doesn't look significantly better. than what we have now. The only thing that it beats current gen fighter is particle effects, but like I said they went overboard with them.
 
The only thing that it beats current gen fighter is particle effects, but like I said they went overboard with them.

Yea, what I was trying to get at was theyd be better off toning down some of the particles on fireballs and apply them directly to characters. Instead of a flash of orange particles off of a fire ball--colour them blue and have a few of them constantly dripping off Glacius.

Polygons and high res textures are nice but next gen for me will be about how developers use nextgen effects (SSS, hair, fur, wind, fire, more particles)
 
Mortal Kombat and SF4 on PC compare.

KI looks no better than those games.
Dead or Alive 5. It doesn't run at 1080p but it has dynamic backgrounds, characters sweat, get wet, get dirty, breathe heavier. Interact with the weather. Huge amount of poly's per character. All at silky smooth 60fps.

As I said, hit up the DOA 5 Ultimate website to see how they're doing a Free 2 Play fighter.

Really? Looks take a really good look at all of these:

SSF4:
AZs7VPI.jpg

WHSULBR.jpg

KI

Take a look at those character models and specifically the backgrounds. Notice how much depth there is to the background. How the stone tiles are flat in SF but tessalated in KI. How much more dramatic the lighting affects the characters. How more detailed and less blocky they are.

Here's a closer look:


Further comparison with other games:

MK
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DOA5
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KI
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Keep in mind most of these KI screenshots come from the first build they showed at E3. I'd put some of Sabrewulf's or Glacius' stages but there aren't any good direct feed shots of those. Even the Youtube vids are super compressed. Like I said, KI isn't even the greatest looking next gen game and there is definitely room for improvement, but there isn't another current gen fighter that looks as technically impressive.
 
Characters looks bland as hell compared to KI. Same for the lighting and almost everything.

Woah, woah, woah.

Characters look bland as hell?

DOA is how you do Ninja's, my friend. Not what we've seen Jago turn out to look like.

Besides, DOA characters are all human. Based on different martial arts and fight styles. Killer Instinct has shown as three characters (one human, one werewolf and one alien).

It's still early for KI. We've only seen three characters. A couple of stages. And an unfinished fight engine. It's got time to get better. But for ME so far, it looks unimpressive especially for next gen.
 
All of the people who are being negative about the graphics. How many of you have actually seen the game first-hand? How many of you have actually played the game on an HD monitor right in front of you?

If you haven't, you really have no room to say the graphics aren't up to snuff, especially since no one who has played it agrees with you.

What will be most important is how it plays. We know this. I'm in the UK so I can't see myself getting to play it anytime soon. But I agree with some of the disappointed posters above with regards to the graphics.

Eurogamer Expo?

Having a commentator over the game's commentator doesn't work at all.

Love the high level play video, Max. However, whoever was commentating totally killed the mood.

dat first match

That was Victor (Spooky). As far as I know, he's not all that familiar with KI, so I wouldn't expect much from his commentating. Wait until people who know the game are commentating.

Dead or Alive 5. It doesn't run at 1080p but it has dynamic backgrounds, characters sweat, get wet, get dirty, breathe heavier. Interact with the weather. Huge amount of poly's per character. All at silky smooth 60fps.

As I said, hit up the DOA 5 Ultimate website to see how they're doing a Free 2 Play fighter.

If you think DOA5 or Ultimate looks anywhere near KI, you're crazy. I've played DOA5U and KI, seen both in person running in HD. KI looks significantly better.

That said, I would expect DOA6 or whatever to look better than KI, but it won't be a launch title with less than 2 years of development either.

Woah, woah, woah.

Characters look bland as hell?

DOA is how you do Ninja's, my friend. Not what we've seen Jago turn out to look like.

Besides, DOA characters are all human. Based on different martial arts and fight styles. Killer Instinct has shown as three characters (one human, one werewolf and one alien).

It's still early for KI. We've only seen three characters. A couple of stages. And an unfinished fight engine. It's got time to get better. But for ME so far, it looks unimpressive especially for next gen.

1. Jago is not a ninja.

2. Alpha-152 isn't exactly human. Tengu isn't either.
 
SF4 is not a great looking game. I mean, it looks cool for what it is, and the animation is really great, but it's always been pretty simple looking.
 
Phew. Never knew that. Glad he isn't. He would have been giving us Ninja's a bad name, dressed like that.

So in your opinion, this is worthy of the graphics of a "next gen fighter"?

Since at launch it is the only Next-Gen Fighter, I think it looks damn good. Nothing really to compare to it yet of course.
 
Phew. Never knew that. Glad he isn't. He would have been giving us Ninja's a bad name, dressed like that.

So in your opinion, this is worthy of the graphics of a "next gen fighter"?

Do I think KI looks like a next-gen fighting game? Yes.

Do I think that anything from Namco or Team Ninja will look better? Probably.

The game looks good, but you have to take into account the fact that DH hasn't been developing the title long, and it's meant to be an XBLA Xbox One game. It could definitely look better, but I'm happy with the way it looks and I certainly believe it looks next-gen.
 
Having a commentator over the game's commentator doesn't work at all.

Love the high level play video, Max. However, whoever was commentating totally killed the mood.

dat first match

I agree.

Killer Instinct's in-game commentary was/is engineered to grab a person's attention from 10 cabinets away. It's decidedly old-school, awesome, arcade-style hype...but it doesn't really mesh with live commentary in a tournament setting.

"C-C-C-Combo Breaker" and the like will always be a part of KI's soul -- and that's how I'll play at home -- but it's probably too much, too often for tournament play.

I'd be shocked if Double Helix doesn't allow us to disable in-game commentary.
 
I agree.

Killer Instinct's in-game commentary was/is engineered to grab a person's attention from 10 cabinets away. It's decidedly old-school, awesome, arcade-style hype...but it doesn't really mesh with live commentary in a tournament setting.

"C-C-C-Combo Breaker" and the like will always be a part of KI's soul -- and that's how I'll play at home -- but it's probably too much, too often for tournament play.

I'd be shocked if Double Helix doesn't allow us to disable in-game commentary.

I just hope they limit somehow the breakers. I dont get why they made everything breakeble in the last build. A finisher should not be, cmon.
 
Going in a super realistic style has nothing to do with it. A game can look next-gen even without going super realistic.



I didn't say current gen fighter look better, just that it doesn't look significantly better. than what we have now. The only thing that it beats current gen fighter is particle effects, but like I said they went overboard with them.

Actually you did say that. You said it looks better than "most current gen fighters."
 
Check out the latest trailer for DOA 5 Ultimate. Trailer was released a few days ago. Game comes out in September.

http://youtu.be/B9p_6DMcmRk

I'm sorry, but what?

I'm not even a graphics nut, but even with just a casual glance I can tell that Killer Instinct is far superior graphically. The FIRST thing I noticed is that the texture work is on a completely different level. Makes DOA look absolutely flat in comparison.

Better, more dynamic use of color in KI, as well.
 
Killer Instinct is a nice looking fighter. 1080p, 60FPS and some impressive particle effects going on but it's not really what I would consider a generational leap forward.

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To be honest I think Namco are going to smoke Killer Instinct when they get round to doing something for the Xbox One/PlayStation 4. If Sega decide to do another Virtua Fighter then that too should be extremely impressive. Sorry guys but Dead or Alive never did it for me visually, the stages look realistic but the character models look like barbie dolls. I do acknowledge that DOA 5 has greatly improved in this area although the textures are extremely bland and the stages on the whole look worse than DOA 4 for some reason.

Also, please don't talk Street Fighter IV when discussing visuals. It's a colourful game but that's about it.
 
All of the pics for KI that have been posted in this thread so far haven't been the best quality IMO. I think these are a little better if you want to get a good representation of what it would look like in it's full glory. Specifically the fireball.

http://www.gamersyde.com/pop_images_killer_instinct-22268-1.html

I don't know what it is either, because some of the pictures are the same that have been posted in this thread but they just look better on that site? Maybe it's just me. :\

EDIT: Also, note that most of the KI screens are zoomed in pretty close and they still look great.
 
I agree.

Killer Instinct's in-game commentary was/is engineered to grab a person's attention from 10 cabinets away. It's decidedly old-school, awesome, arcade-style hype...but it doesn't really mesh with live commentary in a tournament setting.

"C-C-C-Combo Breaker" and the like will always be a part of KI's soul -- and that's how I'll play at home -- but it's probably too much, too often for tournament play.

I'd be shocked if Double Helix doesn't allow us to disable in-game commentary.

Exactly.

I can't believe people are defending the human commentary in that match.

It's not necessary.

Announcer: C-C-C-C-COMBO BREAKERRRR!!!!!!

"Oh there's a nice combo breaker."

Announcer: C-C-C-C-COUNTER BREAKERRRRRRRRRRRRRRRRRRR!!!!

"Counter Breaker! Nice!"

-__-
 
I think the screenshots for KI look good, but it's hard for me to say it looks "next gen". But I do I have to say when you watch the game in motion, the game definitely then looks next gen. The animations, the backgrounds, and all the particle effects flying around looks amazing that I feel still shots don't do the game justice.
 
I think the screenshots for KI look good, but it's hard for me to say it looks "next gen". But I do I have to say when you watch the game in motion, the game definitely then looks next gen. The animations, the backgrounds, and all the particle effects flying around looks amazing that I feel still shots don't do the game justice.

I think it looks great but judging from people who have played it, it's something that needs to be seen in person. At least until we get better direct feed footage.
 
I agree.

Killer Instinct's in-game commentary was/is engineered to grab a person's attention from 10 cabinets away. It's decidedly old-school, awesome, arcade-style hype...but it doesn't really mesh with live commentary in a tournament setting.

"C-C-C-Combo Breaker" and the like will always be a part of KI's soul -- and that's how I'll play at home -- but it's probably too much, too often for tournament play.

I'd be shocked if Double Helix doesn't allow us to disable in-game commentary.

There's really no need for that. The in-game volume is generally low enough to hear the commentators in a tournament setting. Plus, good commentary in fighting games is not usually play-by-play.

I just hope they limit somehow the breakers. I dont get why they made everything breakeble in the last build. A finisher should not be, cmon.

While I agree that Breakers are too common and you shouldn't be able to break everything, you can only break an Ender if it would otherwise be an unbreakable combo. Meaning, if you do Opener, then immediately use an Ender with no Linkers, Auto-Doubles or Manuals. In every other instance, Enders are not breakable.
 
Killer Instinct is a nice looking fighter. 1080p, 60FPS and some impressive particle effects going on but it's not really what I would consider a generational leap forward.

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sg5Bgna.jpg

PPJmf8w.jpg

aRtFwAC.jpg


To be honest I think Namco are going to smoke Killer Instinct when they get round to doing something for the Xbox One/PlayStation 4. If Sega decide to do another Virtua Fighter then that too should be extremely impressive. Sorry guys but Dead or Alive never did it for me visually, the stages look realistic but the character models look like barbie dolls. I do acknowledge that DOA 5 has greatly improved in this area although the textures are extremely bland and the stages on the whole look worse than DOA 4 for some reason.

Also, please don't talk Street Fighter IV when discussing visuals. It's a colourful game but that's about it.

SoulCaliber_V__023_zps6cdb7bf8.jpg


You're comparing KI screenshots to Soul Calibur 5 bullshots, and KI still looks better. Not sure why the graphics are the center of the conversation anyway. Fighting games haven't had the best graphics on a console since the Dreamcast.
 
A fighting game relies on its fight engine and amount & quality of its characters.

Why do you think King of Fighters 98 & 2002 are still so enjoyable to play, even today? Every single character in KOF 98 is good to play with and potentially devastating.

I'm not really a Street Fighter 4 player, but I understand it and know how to play it. It's fight engine and character quality is so high that it looks like it will be the "darling" game of Fighting Game Community for some time to come. Especially with Ultra SF IV coming out early next year.

Now where Killer Instinct has a problem is that its a launch game on the successor to the 360, a true next gen machine. That means that it gets dragged into the graphics debate, whether it should be or not. Fighting game fans want to see what a next gen fighter looks like. Non fighting game fans simply want to see what graphics on a next gen machine looks like.

Killer Instinct also gets dragged into the graphics argument again because its a fighter launching on a next gen machine which isn't a port. There's no arcade version of this remake. It's being made from scratch for the Xbox One. We therefore wanna see what it has to offer, even more. The Wii U had Tekken Tag Tournament 2 but there were already three versions existing of that game including the arcade. The graphics on that did get discussed a little but it was a launch port so no real big deal.
 
Do I think KI looks like a next-gen fighting game? Yes.

Do I think that anything from Namco or Team Ninja will look better? Probably.

The game looks good, but you have to take into account the fact that DH hasn't been developing the title long, and it's meant to be an XBLA Xbox One game. It could definitely look better, but I'm happy with the way it looks and I certainly believe it looks next-gen.

I don't think any launch title game really lives up to the potential of the console. If this game succeeds and they decide to do a KI2, it'll look even better despite being on the same hardware. That being said though, I think the game looks great so far. After seeing all the particle effects added to Glacius, I really want to see what they do with some of the other characters like CInder or Fulgore (assuming they make it into the game).
 
I don't think any launch title game really lives up to the potential of the console. If this game succeeds and they decide to do a KI2, it'll look even better despite being on the same hardware. That being said though, I think the game looks great so far. After seeing all the particle effects added to Glacius, I really want to see what they do with some of the other characters like CInder or Fulgore (assuming they make it into the game).

Cinder and Fulgore were confirmed by the team to be in the new game.
 
big KI fan here

visually I´m not impressed with ki on xbone

I expect fur to look like fur and not like current gen tryouts... starfox looked more fluffy and believeable
why cant we get wet fur? dirty fur? ripped of fur? burned fur? and so on ...

not impressed at all


same with jago, c´mon the Body model is not very detailed, even some tekken models look better and more detailed and the more important, have more character, even just by its look

also the Level Integration ( I dont mean interavtivity), Looks horrible... so out of place, as if the models are hovering on a 2 dimensional rail
totally destroys the experience, feels cheap and dated


besides that, it Looks like it has the same gameplay feel to it as the old ki, and if they are able to nail it for the whole game, I might overlook the flaws
 
If you take a screenshot of KI in this same moment, you will see that the lighting generated by the hit is creating realtime shadows in the characters and environments. And of course the characters has self-shadows, and the environment shadows are projected in the characters too. Something I think is absent in the fighting games so far. You can even see cloud shadows in the Jago level.
 
Killer Instinct on initial release boasted the best visuals in gaming. Considering the small amount of art production required for a fighting game, there is really no reason fighters shouldn't still be graphical showpieces. The quantity of models are so small compared to a modern day AAA. This new Killer Instinct went for what's popular now art wise, instead of looking for it's own art direction. All that horsepower under the hood, just to look llike a step up from five year old SF is a missed opportunity. The FGC complains about the decline in popularity of current day fighters, but they fail to acknowledge fighters no longer rule the graphical roost. Fighters no longer push graphics tech the way Virtua Fighter once did. We let the baby out with the bath water. Killer Instinct isn't living up to it's own pedigree. Just how I see it.
 
Correct me if I'm wrong here but I really don't think KI has the budget allocated to it that any numbered sequel to say a new Street Fighter or Tekken or Soul Calibur would have. This is why I don't think it's being pushed as far as some here would apparently like. There is no doubt in my mind that Tekken 7 or Soul Calibur 6 will look better when they release, but for a LAUNCH game with the budget it probably has, I think it looks damn good. Definitely better than any current gen fighter.
 
Killer Instinct on initial release boasted the best visuals in gaming. Considering the small amount of art production required for a fighting game, there is really no reason fighters shouldn't still be graphical showpieces. The quantity of models are so small compared to a modern day AAA. This new Killer Instinct went for what's popular now art wise, instead of looking for it's own art direction. All that horsepower under the hood, just to look llike a step up from five year old SF is a missed opportunity. The FGC complains about the decline in popularity of current day fighters, but they fail to acknowledge fighters no longer rule the graphical roost. Fighters no longer push graphics tech the way Virtua Fighter once did. We let the baby out with the bath water. Killer Instinct isn't living up to it's own pedigree. Just how I see it.

Huh?

The original Killer Instinct was noted for it's unique design, but it was not considered a graphical powerhouse. Hell, it had one of the shittiest framerates for a videogame, even back then.

Personally, I think the new Killer Instinct looks and runs fantastic. High poly models, cohesive art direction, particle effects up the wazoo, extremely detailed stages, and all guaranteed to run at a crisp and steady 1080p/60fps.

It looks far and away better than any current gen fighting game, period, and is one of the best-looking games we've seen so far for next gen. What more are people expecting for a 2D fighter?
 
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