Killer Instinct coming to Xbox One

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I really hope Orchid, Fulgore, and Spinal make the initial game. I have a feeling there will only be 6-8 characters at launch and we already know 4 of them now. I'll be buying the season pass and expect everyone in it eventually but it wouldn't feel like KI without these three.

Spinal, Fulgore and Cinder are confirmed.

The Classic 10 will make it in, count on it. KI2 cast? ...maybe not. Maybe as DLC
 
I really hope Orchid, Fulgore, and Spinal make the initial game. I have a feeling there will only be 6-8 characters at launch and we already know 4 of them now. I'll be buying the season pass and expect everyone in it eventually but it wouldn't feel like KI without these three.

I totally expect the launch version to be something like five characters, budget price, and other characters released regularly via DLC.
 
You'll only get Kim and Maya and you'll like it!

None of those girls hold a candle to the Queen.

vK3UWoD.gif


Speaking of...They've been doing a bang up job with the music. I can't wait for Orchid's theme. I want to be hit over the head by glowsticks, runway models, voguing queens, pleather, and other artifacts of the 90s House scene.

Don't let me down, Mick.
 
New Max video again.

He actually gets someone to translate what Chief Thunder says at the end of his reveal

https://www.youtube.com/watch?v=co87P9LYjZw.

Where's big tit Orchid?

I bit hard into that "I visited a tribe..." setup.

Damn you, Max.

Damn. You.

:D

None of those girls hold a candle to the Queen.

[Orchid GIF]

Hopefully, Double Helix gives her a new face.

The old one hasn't aged so well...

 
If it is not going to have the amount of content that we have come to expect in our it fighters is better be priced accordingly

Based on the Evo panel, the impression was that it will be priced accordingly. We'll know details at Gamescom, but if we only get say... 8 characters at launch, I could definitely see it being priced at $15-20.
 
Also, Jago's slide from KI2.

These seem like good subtractions -- balance-wise -- though.

Losing out on Skeleport and/or Spinal's skull mechanic would kind of suck.

I don't really count anything from KI2 as being trademark (for the original characters at least). I'm okay with the slide being gone. I also understand why the Puddle Teleport and bats are gone. Just pointing out that they were trademark moves that are now gone.

For Thunder (Eagle?), if he does turn out to be a grappler (which was my guess as well), I could see him losing the Phoenix projectile. If that happens, he MUST shout Phoenix with some other commonly used attack. This is non-negotiable.

Spinal... I mean he only had the shield rush, sword spin, skeleport, projectile absorb, and command slide (if that even counts). He should have all of them, as I imagine him being similar to Jago... a well-rounded character.

I've got Cinder pegged for rush down and Fulgore as a zoner. We'll see though.
 
I totally expect the launch version to be something like five characters, budget price, and other characters released regularly via DLC.

I have a feeling they will dangle orchid, combo, cinder, spinal, fulgore (or a few of them) as a centerpiece to character add on packs for new combatants

3 characters per pack, one highlight character and two lower grade (so new or riptor, tusk, Kim wu, maya, eyedol, gargos)

This would allow them to dramatically increase the lineup as well as establishing long term monetization

You release all characters at once and the hardcore may not buy the second season pass

Personally I'd buy everyone just because... Just thinking long term


^^ fulgore as a zoner? Wat. He was crazy aggressive in old KI.
 
I have a feeling they will dangle orchid, combo, cinder, spinal, fulgore (or a few of them) as a centerpiece to character add on packs for new combatants

3 characters per pack, one highlight character and two lower grade (so new or riptor, tusk, Kim wu, maya, eyedol, gargos)

This would allow them to dramatically increase the lineup as well as establishing long term monetization

You release all characters at once and the hardcore may not buy the second season pass

Personally I'd buy everyone just because... Just thinking long term


^^ fulgore as a zoner? Wat. He was crazy aggressive in old KI.

That would such a fucking cheap thing to do. So far everything about this project has seemed to genuine and straight forward. I hope they don't resort to holding the original roster hostage just to sell some fucking DLC.
 
^^ fulgore as a zoner? Wat. He was crazy aggressive in old KI.

Everyone was rush down in the old games. I imagine they'll have more than one zoner. Glacius can't be the only one. Out of the remaining original cast members, how else would possibly fit besides Fulgore? Those lasers would work really well for full screen Auto-Doubles.
 
I have a feeling they will dangle orchid, combo, cinder, spinal, fulgore (or a few of them) as a centerpiece to character add on packs for new combatants

3 characters per pack, one highlight character and two lower grade (so new or riptor, tusk, Kim wu, maya, eyedol, gargos)

This would allow them to dramatically increase the lineup as well as establishing long term monetization

You release all characters at once and the hardcore may not buy the second season pass

Personally I'd buy everyone just because... Just thinking long term


^^ fulgore as a zoner? Wat. He was crazy aggressive in old KI.

OG Fulgore was better equipped to be a zoner than Glacius was, considering most of his moves were projectiles of some sort and his plasma-port move.
 
Everyone was rush down in the old games. I imagine they'll have more than one zoner. Glacius can't be the only one. Out of the remaining original cast members, how else would possibly fit besides Fulgore? Those lasers would work really well for full screen Auto-Doubles.

KI1 Fulgore or ki2 fulgore? cause i hate the later
 
Based on the Evo panel, the impression was that it will be priced accordingly. We'll know details at Gamescom, but if we only get say... 8 characters at launch, I could definitely see it being priced at $15-20.

I think it'll definitely be more than $20.

Hasn't DH said that they're not going to gouge the crowd that chooses to buy characters a la carte? I took this to mean that buying the full roster, one character at a time, wouldn't be significantly more expensive than buying the full game on day 1.

People keep buying Injustice DLC characters at $4.99 so I can't see KI's being any cheaper than that. Seven characters would come out to ~$35.

Pricing the full game at $40 with a bundled season pass seems reasonable as long as they start pumping out DLC like mad; hopefully eight new characters during Round One with at least one available very close to launch. As far as value goes, this would make KI about average compared to the other guys:

Vanilla MvC3: 36 characters for $60. ($1.67/character)

Injustice: 25 characters for $60. ($2.40/character)


Killer Instinct: 16 characters for $40. ($2.50/character)

Vanilla Street Fighter IV: 25 characters for $60. ($2.50/character)
~Edited, thanks zainetor
 
On the topic of pricing/number of characters at launch Id guess the price for the 'full game' will be $49.99 with maybe 10-12 characters. And a deluxe version including KI1 & 2 HD Online and maybe extra DLC for $69.99 Then in the coming months we'll get character packs (maybe 3 chars per pack) for like 10 bucks.


*Disclaimer*

My guesses are based on absolutely nothing.
 
On the topic of pricing/number of characters at launch Id guess the price for the 'full game' will be $49.99 with maybe 10-12 characters. And a deluxe version including KI1 & 2 HD Online and maybe extra DLC for $69.99 Then in the coming months we'll get character packs (maybe 3 chars per pack) for like 10 bucks.


*Disclaimer*

My guesses are based on absolutely nothing.



Is there really going to be that many SKU's?


I always assumed it would be 2 SKU's-


1-Download F2P with one character

2-Mega Bundled Madcatz fightstick with full game+all DLC $199

?
 
Based on the Evo panel, the impression was that it will be priced accordingly. We'll know details at Gamescom, but if we only get say... 8 characters at launch, I could definitely see it being priced at $15-20.


That would be great. I am hoping for 10 characters at least by launch so that we have variety online at launch.
 
I think it'll definitely be more than $20.

Hasn't DH said that they're not going to gouge the crowd that chooses to buy characters a la carte? I took this to mean that buying the full roster, one character at a time, wouldn't be significantly more expensive than buying the full game on day 1.

People keep buying Injustice DLC characters at $4.99 so I can't see KI's being any cheaper than that. Seven characters would come out to ~$35.

Pricing the full game at $40 with a bundled season pass seems reasonable as long as they start pumping out DLC like mad; hopefully eight new characters during Round One with at least one available very close to launch. As far as value goes, this would make KI about average compared to the other guys:

arcade vanilla sf4 had 16 chara. Home version had 22 i guess.
 
3 characters per pack, one highlight character and two lower grade (so new or riptor, tusk, Kim wu, maya, eyedol, gargos)

This would allow them to dramatically increase the lineup as well as establishing long term monetization

Then in the coming months we'll get character packs (maybe 3 chars per pack) for like 10 bucks.

I'm probably reading too much into this, but the devs and Ken Lobb have said "if you just want Glacius, you can just buy Glacius" so many times that it's basically a catch phrase now.

Based on that, it sounds like characters will be sold individually similar to Injustice.

arcade vanilla sf4 had 16 chara. Home version had 22 i guess.

Yea sorry, I was thinking of the cabinet. 19 characters is if you include Akuma / Gouken / Seth but I guess the latter two are only playable with emu. I'll edit.
 
As far as value goes, this would make KI about average compared to the other guys:

Not really an apt comparison. Those titles don't stay at $60 and eventually go down in price. If KI stays a digital only MS will have complete control over the pricing structure.

Injustice was on sale for $35 after two weeks it was released at one retailer. When's that deal coming for KI?
 
Yea sorry, I was thinking of the cabinet. 19 characters is if you include Akuma / Gouken / Seth but I guess the latter two are only playable with emu. I'll edit.

Now that i think about it, akuma was playable in arcade, but not present on the select screen. So the arcade had 17 playable characters in 2008. Home version is right 25 chara, I checked.
 
Not really an apt comparison. Those titles don't stay at $60 and eventually go down in price. If KI stays a digital only MS will have complete control over the pricing structure.

I'm not sure what you mean, mate.

I'm specifically talking about the number of characters you get with a one time, launch day purchase of the full games. The only difference between KI and the other guys is that Double Helix will be releasing the full roster over time instead of all at once.

Based on the supposed title, "Killer Instinct: Round One", it's sounding more and more like the DLC "Season Pass" will be automatically included when one purchases the full game. Double Helix has referred to buying the full game as a "subscription to season one" rather than a stand-alone game with DLC like Marvel, Injustice, etc. This is why I used a theoretical 16-person roster for KI.

Obviously this is all wild and unfair speculation as I have no idea what they'll announce at Gamescom. I guess this is just what I'd like to see them do.
 
Here's my speculation. 6 characters launch day for $20. Season pass one for another 6 characters at another $20. Rinse and repeat for season 2 at same price so by the end we'd have 18 characters for $60 which seems reasonable to me. Sell the characters separately for $5 each and if everything goes according to plan and it's seen as profitable, make more seasons.
 
I'm not sure what you mean, mate.

I'm specifically talking about the number of characters you get with a one time, launch day purchase of the full games. The only difference between KI and the other guys is that Double Helix will be releasing the full roster over time instead of all at once.

And that's a pretty big difference, especially since those other games have retail versions. Like I said, Injustice, with a full roster almost dropped half price in less than two weeks for a sale.

Yeah day 1, I can see the comparison. But day 12, 30 or beyond you're not even getting close to the same value as those other titles which is the reason MS decided to go with this structure in the first place.
 
KI1 Fulgore or ki2 fulgore? cause i hate the later

There is no KI2... only Tusk.

I think it'll definitely be more than $20.

Hasn't DH said that they're not going to gouge the crowd that chooses to buy characters a la carte? I took this to mean that buying the full roster, one character at a time, wouldn't be significantly more expensive than buying the full game on day 1.

People keep buying Injustice DLC characters at $4.99 so I can't see KI's being any cheaper than that. Seven characters would come out to ~$35.

Pricing the full game at $40 with a bundled season pass seems reasonable as long as they start pumping out DLC like mad; hopefully eight new characters during Round One with at least one available very close to launch. As far as value goes, this would make KI about average compared to the other guys:

Well until we know how many characters we'll have at launch or included in the season pass, it's hard to predict a price. If it's only 8-10 characters, I predict $20. If we get more characters than that, I expect the price to be higher.

I would not consider it "reasonably priced" if I'm paying $40 for anything less than 20 characters.

In my mind, this would be a rough estimate pricing for "reasonably priced":
6 characters or less = $15
12 characters = $20
16 characters = $30
20+ characters = $40

Is there really going to be that many SKU's?


I always assumed it would be 2 SKU's-


1-Download F2P with one character

2-Mega Bundled Madcatz fightstick with full game+all DLC $199

?

There's definitely a special/limited edition SKU. That's confirmed. The devs strongly hinted at KI1 with online play included in the SE/LE SKU.

Also, I'm expecting the stick to retail for $200 by itself. Maybe $220 with the game?

The KI fightstick should really get a bat top since KI's a western beat 'em up.

As long as it still used Sanwa parts, I'm okay with that. But I definitely prefer the ball top.

I'm probably reading too much into this, but the devs and Ken Lobb have said "if you just want Glacius, you can just buy Glacius" so many times that it's basically a catch phrase now.

Based on that, it sounds like characters will be sold individually similar to Injustice.

You can buy every character individually if you want. However, there will be season passes that include all DLC characters for that season. It's assumed that the season pass will offer a cheaper per character price than buying them individually.
 
I would not consider it "reasonably priced" if I'm paying $40 for anything less than 20 characters.

In my mind, this would be a rough estimate pricing for "reasonably priced":
6 characters or less = $15
12 characters = $20
16 characters = $30
20+ characters = $40

By reasonable I meant that it would be acceptable given the price per character of almost every current fighter. Honestly, I hope you're right but I think you're going to be disappointed with the Gamescom announcement.

Also, a 20+ roster seems unlikely and unnecessary, especially for KI. Once you start getting above 16, you either have bundles of characters that are much too similar (SF) or a roster that's very hard to keep balanced (MvC3). Personally, I'd much rather have 8 unique, perfectly balanced characters VS. 5 characters that are overpowered, 10 characters that rely on specific match-ups, and 5 completely worthless characters that nobody ever uses.

An 8-man roster seems tiny but we're all going to pick one or two characters to main anyways, no? The slow trickle of new characters -- and balance adjustments that'll likely come with them -- will keep the game interesting for a lot longer, IMO.
 
By reasonable I meant that it would be acceptable given the price per character of almost every current fighter. Honestly, I hope you're right but I think you're going to be disappointed with the Gamescom announcement.

Also, a 20+ roster seems unlikely and unnecessary, especially for KI. Once you start getting above 16, you either have bundles of characters that are much too similar (SF) or a roster that's very hard to keep balanced (MvC3). Personally, I'd much rather have 8 unique, perfectly balanced characters VS. 5 characters that are overpowered, 10 characters that rely on specific match-ups, and 5 completely worthless characters that nobody ever uses.

An 8-man roster seems tiny but we're all going to pick one or two characters to main anyways, no? The slow trickle of new characters -- and balance adjustments that'll likely come with them -- will keep the game interesting for a lot longer, IMO.

Yeah, I originally expected $40 minimum no matter how many characters, but when KLobb gave the impression it'd be reasonably priced, it got my hopes up.

I do think the roster needs to be larger though (at least 16-20). KI is not a super deep game when looking at just the characters (without the universal gameplay mechanics). I was high-level with all 10 characters from KI1 back in the day, and the characters in the new KI aren't much deeper than they were back then. It's not out of the question to reach a high level of play with a good number of characters.

Also, very few characters in the SF roster play the same. Even looking at Ryu and Ken in SF4, they can't be played the same way at all, especially at high levels. The more character variety, the more choices I have and the easier it is for me to find a character I like.

At the moment, I don't think I'll be maining Jago, Glacius, or Sabrewulf. Thunder (Eagle?) though... he was the first character I used in KI1. Looking forward to seeing how he plays.


I'm okay with this. BUT... I need some "oh yeahs" mixed in there at some point.

https://www.youtube.com/watch?v=a8g0oMIDZDY
 
I am someone that doesn't buy fighting games at all but if they had a sku available at launch that gave me 6 to 8 characters I would probably buy this at $20 just because of its legacy, exclusivity and personally I think it looks phenomenal.
 
DH said that there would be original characters as well as returning characters. So I wouldn't be shocked if all 13 of the playable fighters from the originals are going to be in along with 3-7 original fighters as part of the overall plan. 8 fighters in the original "Round One" release while more get released with Season packs.

Also I wonder if Ken Lobb's still got the chops for Thunder's voice?
 
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