There are different types of grapplers out there. To use SF, there are the Zangiefs and the Hugos, but there are also the T. Hawks and the Alexs's.
Hes more like the latter. Also his normal throw can be used as an opener or a linker in addition to all his command stuff.
Which is fucking amazing.
Does anyone else feel like Thunder isn't much of a grappler? He has only one grapple move, otherwise he's still a rushdown character as he used to be. I still think TJ Combo would be an excellent rushdown/grappler type.
I think one problem with him as a grappler is that his command throw does very little damage. If he is a grappler then you should fear his throws. They should increase the damage of that throw substantially when it is used outside of a combo. Also the shadow version looks as if it allows for very few follow up hits.
Maybe he could also use a high damage air throw. It would also be cool if he could use the stomp part of his throw on its own to add some damage to hard knockdowns. I like that idea.
Based on what they've done thus far, it's quite reasonable to tell them that on their forums, or reach out to them via Twitter or something. You just may see it in a future build.
So when is PAX?
But his throw opener and linker adds a lot of KV, reducing your total combo damage potential.
To bad there are no musical animated gifs!Here's some GIF material for you guys
THUNDER: Double 128 Hit Musical Ultra (KILLER INSTINCT 2013)
http://www.youtube.com/watch?v=5WGkWTrOxM4
A good KI character should either be based upon a classic Halloween monster/costume (skeleton, wolfman, gargoyle, indian, ninja), a popular comic book/cartoon character (human torch, shredder), or iconic movie character (Apollo creed, Terminator, Jurassic Park, Conan).
With this in mind I do not fully approve of this new character.
They should keep the ideas for KI characters simple iconic and dumb. Don't overthink this and get too fancy. You should be able to look at a KI character and have a vague sense of whatever it is referencing from popular culture.
A good KI character should either be based upon a classic Halloween monster/costume (skeleton, wolfman, gargoyle, indian, ninja), a popular comic book/cartoon character (human torch, shredder), or iconic movie character (Apollo creed, Terminator, Jurassic Park, Conan).
With this in mind I do not fully approve of this new character.
They should keep the ideas for KI characters simple iconic and dumb. Don't overthink this and get too fancy. You should be able to look at a KI character and have a vague sense of whatever it is referencing from popular culture.
Maybe in the extensive training mode?I missed the part about no story mode. Is there any SP AI at all?
I missed the part about no story mode. Is there any SP AI at all?
WTH. Why???The story mode is scheduled for a February/March 2014 release. Around the same time as the next two DLC characters.
game looks good
they should have a
6 character for $10-$15 pricing model
but you get 8 characters.
The story mode is scheduled for a February/March 2014 release. Around the same time as the next two DLC characters.
WTH. Why???
The story mode is scheduled for a February/March 2014 release. Around the same time as the next two DLC characters.
Looks like I'll have to get a second job just to see all this game has to offer.
Seriously though, WHY?
I'm under the understanding that story mode is included in the $20 package instead of being a separate purchase.
Here's some GIF material for you guys
THUNDER: Double 128 Hit Musical Ultra (KILLER INSTINCT 2013)
http://www.youtube.com/watch?v=5WGkWTrOxM4
Thank god the classic announcer is back
You can.
Thunder also looks like he's had a bottle of ink poured over his head. Still makes him look quite sinister.
Yep, but I have to say that I really started to like the new announcer. Both are in the game now right? I really hope that they didnt get rid of the new one. It will be awesome If there is an option to choose the announcer to change it up a bit.
Creative director Ken Lobb guesses "February or March" is when the full roster of eight characters will be available and the story mode will become playable. "You have two choices," he explains. "$20. That gets you all eight characters and their colors. We have some unlocks, some more special than others." At launch, you'll get the six launch characters, with the other two unlocking automatically when they become available.
Story mode won't be MK style, FYI.
Am I the only one who doesnt give a crap about story mode in fighting games??
Am I the only one who doesnt give a crap about story mode in fighting games??