a world tour mode is the only single player, I would be interested in.
Seconded
a world tour mode is the only single player, I would be interested in.
a world tour mode is the only single player, I would be interested in.
Am I the only one who doesnt give a crap about story mode in fighting games??
There is novelty in it.
But they aren't that important. I mean old KI had really weird endings... Like spinal becoming a movie star, or eyedol killing his mother (blanka ending parody) or cinder just fucking off to nowhere
but you get 8 characters.
More Thunder Gameplay:
http://www.youtube.com/watch?v=t4VypB1A-Ks
Hey! they changed Sabrewulf stance. If only they would get rid of his awful beard, or at least improve it.
I see a lot of people making this mistake.. We're actually paying for 7 characters since everyone gets Jago for free. Sure it's a technicality, but the reality of it is that we're not paying $20 not for 8 characters.
Am I the only one who doesnt give a crap about story mode in fighting games??
OMG I just noticed from the stream that DH removed the squeaky sound of the shadow puddle punch from Glacius. That was so awesome, it really added to the umphh.
PLEASE PUT IT BACK!!!
I see a lot of people making this mistake.. We're actually paying for 7 characters since everyone gets Jago for free. Sure it's a technicality, but the reality of it is that we're not paying $20 not for 8 characters.
Huh?
Looks the same to me. The guy in the clip you posted is just crouching pretty much the entire time, I think. (Probably holding down/back like a charge character)
I like the beard but it definitely needs some anti-aliasing help.
People wanted them to focus more on the hurt sound of the opponents, rather than the character-commit-action sounds. I have to admit, I like the sound of characters exerting themselves to attack more, but hurt sounds are more KI classic, sooo...
what would that do?
Ahaa, I had no clue why they would change that. Thanks for clearing that up.
I really hope they reverse that or at least put some slider for character and sound effect or something like that. I really don't see the benefit of hearing my opponent say uuh or aah 500 times in a match. I'd rather have the specific move sounds stand out more because it adds to the combo flow.
its similar to the quest mode from VF or the quest mode from soul calibur dc.
I would like something like that, instead of mk9 story, which serves no purpose.
Having characters express pain is part of what makes KI feel like KI. It's subtle, but you notice it when it's not there.
Am I the only one who doesnt give a crap about story mode in fighting games??
Having characters express pain is part of what makes KI feel like KI. It's subtle, but you notice it when it's not there.
I think Thunder needs at least one more throw. Should be an anti air grab or at least a grab he can do only in the air. However aside from this he looks so freaking awesome in instinct mode. He is the only person whose instinct mode puts fear into the opponent.
Man, Glacius shoulder charge hits are now super fast, gonna be hard to count.
Is there any video of Gold Jago/Glacius?
What do you have to fear? He's only invincible during the first part of the dash. After that he's forced to cancel into a special or he's vulnerable. It's not all that different than his Shadow Triplax with one hit of armor. Unfortunate, it doesn't look like he has frame advantage on anything, which means he needs Shadow meter to really be a threat.
So he has to have a full Instinct meter and at least half a Shadow meter to really have an impact, and even then it's just the Shadow command grab you have to fear. Until we know how much damage you can get from that, it's unknown how much you should fear it. 20%? Don't care... hit me with it all day.
What do you have to fear? He's only invincible during the first part of the dash. After that he's forced to cancel into a special or he's vulnerable. It's not all that different than his Shadow Triplax with one hit of armor. Unfortunate, it doesn't look like he has frame advantage on anything, which means he needs Shadow meter to really be a threat.
So he has to have a full Instinct meter and at least half a Shadow meter to really have an impact, and even then it's just the Shadow command grab you have to fear. Until we know how much damage you can get from that, it's unknown how much you should fear it. 20%? Don't care... hit me with it all day.
Haha yeah totally. The camera does pan out more now which is awesome.I'm really impressed with this background art/stage design. I want to swing the camera 180 to 90 degrees to see more of it. Maybe they could swing the camera a full 180 in-between rounds.
Hey! they changed Sabrewulf stance. If only they would get rid of his awful beard, or at least improve it.
At this point I just want to congratulate Double Helix. The project seems to be in good hands after all, they had the balls to create a new character with really interesting moves and most important, it looks FUN.
Gotta be honest: I'm still not interested in the Xbone and I'm not convinced the F2P model is the best way to re-introduce KI, but I really want to try this game and I might get a console in the future when more characters and features are released just to play it. Looks good.
I'm hoping the last 3 are Combo, Cinder and Orchid.
I was never a fan of the KI2 characters and it doesn't really fit storywise for them being in the new game.
Riptor, Fulgore and Spinal are great and all but I thought they were the weakest characters from the original. They just weren't that fun to play to me and could wait until "Season 2".
This is about where I am. I would have liked a fully fleshed out fighter with 20 or so characters and an interesting story mode but I can understand how Microsoft wanted to launch with some compelling titles and a FTP Killer Instinct was a clever way to try and do that.
Like I've said before, I'll probably wait until at least March to pick this up.
That's not the reason, people have to understand that games like SSFIV have had decades and a gazillion versions to build up their characters. You had SF2 with just Ryu Ken which had identical moves with zero difference at first, Chun Li, Blanka, Guile, E. Honda, Dhalsim and Zangief, technically only 7 fighters, then version after version they started building in characters over the years, first making the bosses: Bison, Vega, Balrog and Zagat playable, then creating new ones little by little, you don't create a 20 character fighter over night, not if you want it to be good and balanced. Its not like they're using existing assets either, its clear that the entire gaming mechanics are being built from the ground up, so its literally like starting from zero.
Killer Instinct didn't have the same luxury as Street Fighter and others. Give it some time and it will become just as great. I'm glad we'll get a taste right at launch, 8 characters is plenty to start the magic. Seeing their passion for the game alone inspires me.
If I want to be semi-good at this game when it comes out, which fighting game should I put some time into before the Xbox One release?
I've never really invested any time into a fighting game to learn the moves, combos, etc, but I would like to. Equally I don't want to suck at this on launch so need some practice beforehand.
Suggestions?
That's not the reason, people have to understand that games like SSFIV have had decades and a gazillion versions to build up their characters. You had SF2 with just Ryu Ken which had identical moves with zero difference at first, Chun Li, Blanka, Guile, E. Honda, Dhalsim and Zangief, technically only 7 fighters, then version after version they started building in characters over the years, first making the bosses: Bison, Vega, Balrog and Zagat playable, then creating new ones little by little, you don't create a 20 character fighter over night, not if you want it to be good and balanced. Its not like they're using existing assets either, its clear that the entire gaming mechanics are being built from the ground up, so its literally like starting from zero.
Killer Instinct didn't have the same luxury as Street Fighter and others. Give it some time and it will become just as great. I'm glad we'll get a taste right at launch, 8 characters is plenty to start the magic. Seeing their passion for the game alone inspires me.
Better find a KI Arcade cabbie. KI really is drastically different from a lot of fighters, despite it's SF/MK roots.
If I want to be semi-good at this game when it comes out, which fighting game should I put some time into before the Xbox One release?
I've never really invested any time into a fighting game to learn the moves, combos, etc, but I would like to. Equally I don't want to suck at this on launch so need some practice beforehand.
Suggestions?
Ah.
How about KI Gold for the 64?
This I disagree with. They are drastically reworking every character for this game from the ground up. As they've mentioned before, pretty much every character in the original KI would be classified as rushdown to some degree. Every character had a projectile because every character had a projectile. They are completely having to rethink and reclassify every character for the new game. Other games such as Street Fighter had the luxury of expanding or tweaking on previous iterations even if they were making new models or sprites. For example, SFIV's Ryu still plays a lot like SF2's Ryu. Tekken 5's King still plays a lot like Tekken 1's King. This reboot would be more akin to if we had gone from Mortal Kombat 2 straight to Mortal Kombat 9.You don't launch a game and then release it's story mode 6 months later if your game is finished - that is evidence enough that the game isn't ready and is why it is being released in pieces.
As far as KI being unable to draw on a long history of games to make up its cast is a cop out. They have had 2 games and 14 characters to date. They have more to draw on that lots of modern day fighters. Again - the most reasonable answer is that DH are being pushed to get something to market for the launch of the Xbone. Not to mention DH have admitted to as much in their developer interviews.
This reboot would be more akin to if we had gone from Mortal Kombat 2 straight to Mortal Kombat 9.
You forgot the hardcore option to go out and buy a KI cabinet, haha!There's no other game like KI.
Your best bet is MAME + KI1 or KI2 with a 360 controller or KI Gold on the N64 if you want to be legit.
Look up some FAQs and watch some YT videos of people performing combos and then just try them out.
I remember back in the arcade days seeing someone find a way to get one extra hit in a combo being a big deal. It's cool looking on YT now and seeing people find ways to get even higher combos.