Killer Instinct coming to Xbox One

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Double Helix is going to official reveal that spider lady at PAX

Is this confirmed? Previously, we were told PAX would be the Gamescom build. Nothing about new announcements. Would be nice to see a full trailer for the new character though.

Yeah, at that point, I was saying "What would you do to make his Shadow mode more fearful". Though, in a Roundabout way, making his Shadow mode upgrade his normal throw to an instant version of the Shadow grapple for free, while the mode is on, is a pretty nice idea, too. THAT would be frickin scary.

I think if you buff his specials, that would automatically buff his Instinct. There's nothing wrong with his Instinct, it's the fact that once you get in, then what? Gamble on a throw attempt for 27% IF you burn MORE meter? Use a Shadow Triplax so you get armor and hope the opponent doesn't block (again burning more meter)? If you use a normal Triplax or any of his other specials following the invincibility, you're at disadvantage and/or completely unsafe.

I know the dash is designed to go through an attack and punish the opponent, but I'm looking at high level play here. When I see that Thunder has full Instinct, I'm going to play much more careful and do everything I can to prevent an opening. He'll have to cross me up, at which point I'd probably just jump to avoid taking too much damage.

Again, all theory fighter, but still.

I really think Skyfall looks like the kind of more that'd lead to a Safe approach, if you actually manage to tick a hit on block with it. They seem to be afraid of giving advantage to moves, but I think it'd fit in with the new holdable Hail from Glacius. That sets up a nice long advantageous position, and seems to act as a reward for landing a knockdown and getting in.

I was very disappointed to find Skyfall was unsafe. Sure, it crosses up, but doesn't seem to be all that ambiguous. I think once you get used to it, you'll block it more often than not. But let's even say it's hard to block. It grounds the opponent and that's it. So you get wake-up pressure, but that's just a guess as well. I hope they don't use an invincible wake-up (assuming they have meter). Even if the opponent doesn't have meter, that's still not guaranteed damage by any means.

Also, as a side note. If the opponent has meter, you can't use Thunder's overhead or poke with a normal into any of his specials (aside from a tick throw). All of his specials other than Call of the Earth are either unsafe when blocked, or multiple hits, leaving them susceptible to Shadow Counters (Sabrewulf has the same issue).

Did he not get a guaranteed Shadow grab out of a backthrow? If backthrow linker (mid Combo) leads into Snadow CoTE, that should be some considerate damage. I know people kept trying to jab and hitconfirm into it, but don't think that seemed to work...

That's not all that different from Jago getting a Shadow Uppercut after a throw, or mid-combo. It helps avoid a Breaker, but you're burning resources to do it and still only getting 27% (possibly more with the combo before it). It's basically just an alternate Ender.

Actually... maybe they could make a "left standing" version of his throw Command / Normal throw produce a lockout state? That'd certainly put some fear into his grapples.

That would be interesting, but maybe too good. I'd just do that throw all day into short combos that end before the lock out period is over. With throws now being harder to tech, that's almost free damage.

Again, this is all theory fighter. I could be wrong in every way, but I was right about all of Sabrewulf's shortcomings and I still haven't seen those fixed yet, so we'll see how things go at PAX...
 
I think you are confusing KI 2 with KI 1. Sabrewolf didnt have metal arms in the first one. Jago's redesign actually makes him MORE 90s extreme as now he has ugly tattoos all over his body and is extra buff in the old games he was just a ninja dude.

There was also a ton of humor in KI such as humiliations and Orchid's fatality where she flashes her boobs and the opponents head explodes. It wasn't overly trying to be badass they just wanted to make a fun game. A concept that is apparently difficult to grasp by alot of studios these days.

285301-jago_end1.jpg


This guy's waist is fucking small at the bottom but at the top he's ripped all to hell. I can not tell a difference.

KI was obviously trying to be badass at that time of era. Thunder had his feathers implanted in his head, there were chicks taking their tops off, fucking robots and dinosaurs. Why did you think Primal Rage was so cool? /dinosaurs./ Dinosaurs are fucking badass. Looking at it now, sure, you can say it was just trying to be super cheesy, but in that era things considered 'taboo' that were used in KI like scantily clad women and shooting people with guns was the highest level of badass you could reach.

don't believe me? Tattoo Assassins. That game tried /too hard./ to be badass, like KI. But KI had it's gameplay to back it up. Tattoo Assassins? That shit took a myth from Mk and made nudalities a thing.
 
I think you are confusing KI 2 with KI 1. Sabrewolf didnt have metal arms in the first one. Jago's redesign actually makes him MORE 90s extreme as now he has ugly tattoos all over his body and is extra buff in the old games he was just a ninja dude.

There was also a ton of humor in KI such as humiliations and Orchid's fatality where she flashes her boobs and the opponents head explodes. It wasn't overly trying to be badass they just wanted to make a fun game. A concept that is apparently difficult to grasp by alot of studios these days.

Jago was supposed to be a Tibetan monk yet carried a Samurai sword and dressed in a blue ninja suit with a bare midriff. ( also he fought nothing like a Ninja but like Ryu)You don't get more 90's than that. His new look isn't the greatest but at least it fits his back story and seems to have much more though put into it than the original did.

He actually carries a Tibetan sword now too. To be honest the only reason his looks the way he does now is because DH wanted him to still be recognizable to KI fans as Jago and in that they succeeded. Personally if i were redesigning him it would have been far more radical.

And a game can be badass and fun, as DH has been showing with KI so far looks fun as hell to play and has decent character designs to boot.( they're still a far cry from likes of Dark Stalkers or Guilty Gear though)
 
Is this confirmed? Previously, we were told PAX would be the Gamescom build. Nothing about new announcements. Would be nice to see a full trailer for the new character though.

During KI Fridays Filthy Rich (Does that look good in writing?) said Pax we will be revealing more.
 
I think if you buff his specials, that would automatically buff his Instinct. There's nothing wrong with his Instinct, it's the fact that once you get in, then what? Gamble on a throw attempt for 27% IF you burn MORE meter? Use a Shadow Triplax so you get armor and hope the opponent doesn't block (again burning more meter)? If you use a normal Triplax or any of his other specials following the invincibility, you're at disadvantage and/or completely unsafe.

I know the dash is designed to go through an attack and punish the opponent, but I'm looking at high level play here. When I see that Thunder has full Instinct, I'm going to play much more careful and do everything I can to prevent an opening. He'll have to cross me up, at which point I'd probably just jump to avoid taking too much damage.

Again, all theory fighter, but still.

Oddly enough, this makes me wonder if he'll be able to do Wolverine-like Ankle Slicer Setups. Dash through with the Instinct, then use slicer while in their body. I guess you could jab / throw out, but it might produce some kinda trick.

Everything sounds a bit weak compared to Jago's All+4 on Block + health recovery, ha.

I was very disappointed to find Skyfall was unsafe. Sure, it crosses up, but doesn't seem to be all that ambiguous. I think once you get used to it, you'll block it more often than not. But let's even say it's hard to block. It grounds the opponent and that's it. So you get wake-up pressure, but that's just a guess as well. I hope they don't use an invincible wake-up (assuming they have meter). Even if the opponent doesn't have meter, that's still not guaranteed damage by any means.
I guess they seem to be fixated on how long the ability to cancel into it persist, as seen in Max's Thunder Breakdown Pt 2. And I know the grounding porting was shown to be cancellable into shadow Axe to allow to combo BEFORE they hit the ground in his intro trailer, but I haven't seen anyone do it in battle.

Also, as a side note. If the opponent has meter, you can't use Thunder's overhead or poke with a normal into any of his specials (aside from a tick throw). All of his specials other than Call of the Earth are either unsafe when blocked, or multiple hits, leaving them susceptible to Shadow Counters (Sabrewulf has the same issue).

Time to give thunder a + on block Singlax! I guess you kinda get Sammamish-> Skyfall mindgames, but yeah...

That's not all that different from Jago getting a Shadow Uppercut after a throw, or mid-combo. It helps avoid a Breaker, but you're burning resources to do it and still only getting 27% (possibly more with the combo before it). It's basically just an alternate Ender.
I guess a bit part of his game in current build will be to use backthrow for combo reset recoverable-damage cash-in combos.

That would be interesting, but maybe too good. I'd just do that throw all day into short combos that end before the lock out period is over. With throws now being harder to tech, that's almost free damage.

Maybe they could just make it into a special extra short lockout, that allows you to Get a small amount of damage? And make the lockout ability decay/disappear after it's first use in a combo.

Again, this is all theory fighter. I could be wrong in every way, but I was right about all of Sabrewulf's shortcomings and I still haven't seen those fixed yet, so we'll see how things go at PAX...

Yup. I was impressed with some of the Wulf play at battlegrounds, though, lots of sliding under fireballs, use of run to try and push towards corners / set mixups, and the speed of his dash + the increased speed on Shadows seems to favor him.

Hopefully, they can hear some of these concerns, and respond to them, instead of getting drowned out by complaints of more superficial stuff all over the DH forums! Ugh, come to think of it, reminds me of my time on Ignitions Forums during KoF XII's release...
 
Neat so they are trying to give people an opportunity to try before you buy when it comes to characters. Hope they will show the new character in full soon. Interested in hearing her story and seeing how she plays.
 
The $40.00 version should have included a "Killer Cuts" MP3 download. That would have been neat. Like how The Last of Us preorder included the full soundtrack.
 
What do they mean when "song only plays when charecters are completely neutral?"

When both characters are doing nothing. Max did a demo a while back that displayed this happening on Jago's stage.

Thing is, I don't know when two characters would ever be neutral for an extended period of time, it seems like a wasted detail.
 
When both characters are doing nothing. Max did a demo a while back that displayed this happening on Jago's stage.

Thing is, I don't know when two characters would ever be neutral for an extended period of time, it seems like a wasted detail.

Hence, 'easter egg'. A small detail added with no direct effect on the game itself, but only for fanfare.
 
Oddly enough, this makes me wonder if he'll be able to do Wolverine-like Ankle Slicer Setups. Dash through with the Instinct, then use slicer while in their body. I guess you could jab / throw out, but it might produce some kinda trick.

I'd need to play, but his Ankle Slicer seems slow. It's also unsafe on block so...

Time to give thunder a + on block Singlax! I guess you kinda get Sammamish-> Skyfall mindgames, but yeah...

I don't really follow that mind game. Sammamish is unsafe. Skyfall is unsafe. If I block Sammamish, I have plenty of time to punish. Can you delay Skyfall so much that I have to guess whether or not to punish Sammamish? It didn't seem that way (I could be wrong). It seems like I can wait out the max delay and still punish Sammamish, and if you try Skyfall, I can block and punish that too. You're only hope is a cross-up, which didn't seem particularly ambiguous.

Disclaimer: Theory fighter 101

I guess a bit part of his game in current build will be to use backthrow for combo reset recoverable-damage cash-in combos.

I do see this being a solid option. Drop your combo on purpose to get the back throw reset.

Hence, 'easter egg'. A small detail added with no direct effect on the game itself, but only for fanfare.

Yes, but I understand where he's coming from. What good is it as an Easter egg if you never get to hear it? Although I believe it was stated at some point that one of the extras you can get (in the $40 version?) is the classic soundtrack.
 
When both characters are doing nothing. Max did a demo a while back that displayed this happening on Jago's stage.

Thing is, I don't know when two characters would ever be neutral for an extended period of time, it seems like a wasted detail.

Now I know what Mick meant when he said "fight against your instincts" to get to the classic tracks.
 
http://www.youtube.com/watch?v=zSOWZGYqxbU

Sabrewulf Tooth and Claw... In the new KI... So goooooood
Oh shiiii....

Goddamn, I really hope/wish they give us an OST in one form or another. At the risk of sounding seriously uninformed, is Mick Gordon the same guy who did the original game's soundtrack(s)? I hadn't heard of him before this new KI came into the limelight, but I'm absolutely loving everything he's put together so far. I find myself cueing up that music suite KI Central posted at least once a day and just grinning ear to ear while I listen. There's just this power and percussion to all of the tracks while still maintaining defined melodies.
 
Oh shiiii....

Goddamn, I really hope/wish they give us an OST in one form or another. At the risk of sounding seriously uninformed, is Mick Gordon the same guy who did the original game's soundtrack(s)? I hadn't heard of him before this new KI came into the limelight, but I'm absolutely loving everything he's put together so far. I find myself cueing up that music suite KI Central posted at least once a day and just grinning ear to ear while I listen. There's just this power and percussion to all of the tracks while still maintaining defined melodies.

Nah he was a youngin when KI came out

I recommend watching this, though:

http://www.youtube.com/watch?v=okdBkHuIf4Q
http://www.youtube.com/watch?v=p0SH-2779MQ
 
Oh shiiii....

Goddamn, I really hope/wish they give us an OST in one form or another. At the risk of sounding seriously uninformed, is Mick Gordon the same guy who did the original game's soundtrack(s)? I hadn't heard of him before this new KI came into the limelight, but I'm absolutely loving everything he's put together so far. I find myself cueing up that music suite KI Central posted at least once a day and just grinning ear to ear while I listen. There's just this power and percussion to all of the tracks while still maintaining defined melodies.

No the original games were composed by the legendary Robin Beanland (I think thats his name?). He also did the Goldeneye and Perfect Dark soundtracks.
 
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