KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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Forsete said:
Your not. :P We're all just tried of saying how good the game looks. :D

It was kind of a depressing realization when I discovered I had been desensitized to the visuals as soon as the level began. :(
It's still mindblowing, it just didn't have that stupefied expletive filled realization that this is all being processed in real time in that little black thing beside me. ;)


Stupid previews :(
 
TTP, dude, I assure you you're not in the minority :D That level -- the design, lightning, assets, the water, the sheer attention to detail in each area was just mindblowing.

What's more impressive, though, is the pacing of it. Its almost like the designers at Guerilla said "something awesome must happen on the screen once every 5 seconds", because it always does, and its set up in such a way that it's hard to miss it. I miss TONS of scripted sequences in games because I'm ALWAYS looking the wrong way (Lookin' at you Fear 2 demo), but here... well, either my curse is broken, or they just knew exactly what I was going to look at, and when I was.

So well done. I can't wait to see what's next :D

edit: Shit, I made myself all hot and bothered just talking about it. Heading in for yet another replay!
 
TTP said:
Seems like I'm in the minority here, but I think the first level looks amazing. I don't get how one can't be blown away by all the shit going on there. And the quality of the lighting. It's easier to make dark levels look good as you can play with light contrasts and what not (and hide any IQ issue), but as a daylight level is impressive how "dense" and realistic the overall illumination is. In most games daylight settings feel totally artificial. This is not the case with Killzone 2.

same, I've played every FPS released in the last five years... from Half Life 2 to Gears 1-2, from FEAR to STALKER, from Doom III to Quake IV, from Far Cry to Crysis Warhead... and I was completely blown away with this demo, I guess people are still in denial PS3 finally showed its strength over (insert your platform of choice) and just plain trolling.
 
It's really just another dependable solid shooter. Nothing special at all.

Nice visuals here and there (although often too dark, and with a great sense of being flung through corridors level design-wise) but the game itself does nothing new.

If people ramp way back on their expectations, and pay no notice to some of the inflated review scores, they'll be really happy with their purchase.

Expect the second coming and you'll be sorely disappointed.
 
Nikorasu said:
It was kind of a depressing realization when I discovered I had been desensitized to the visuals as soon as the level began. :(
It's still mindblowing, it just didn't have that stupefied expletive filled realization that this is all being processed in real time in that little black thing beside me. ;)


Stupid previews :(

I had the same first reaction, but the demo impresses me more visually the more I play it. The animation is so lovely.
 
Lince said:
...I guess people is still in denial PS3 finally showed its strength over (insert your platform of choice) and just plain trolling.

PS3 finally showed its strength over... PS3?

Wat.
 
I have posted my impressions in the other demo thread but i'd like to add that i think the no HUD mode greatly improves the game. Its far more immersive and while i wasnt instantly blown away by the graphics the first play through, turning off the HUD did make me appreciate the graphical quality far more. For a game that is trying to be as realistic as possible, i'd be happy if the HUD was off by default.
 
Hate the controls, not the layout of the buttons, they are fine, but the weight of the gun is too much, it makes the game feel laggy and you end up continually over or under shooting when aiming, good game and my pre-order is staying on, just wish the aiming was more responsive, if this was a PC game that would be considered as 'severe mouse lag', that's essentially what they've simulated, lag.
 
Nikorasu said:
Haha, yeah. I wonder how many people who defend kz2 not playing like CoD4 complained that RE5 didn't play like dead space. ;)

I'm in the same boat though. This is the first console fps I've played since halo 3 and the low acceleration curve coupled with lack of auto aim made is fairly difficult to get comfortable with. Well, that's actually not true. I played the fear 2 demo on ps3 and I actually had a much easier time with the controls. I'm having flashbacks of struggling with PDZ's horrendous aiming. It's not that bad though, it'll just take some getting used to. I did finish the first killzone without too much problem.

Regardless, as a teaser, it was wonderful. I'm so pumped for this game. As a playable demo, holy fuck it was short. I was looking forward to this like it would give me some juicy gameplay to munch on and keep me occupied for a while. I'll admit I have a lot more fun replaying the RE5 demo. But damn if sunbeams filtering through dust kicked up by explosions doesn't get me a little teary eyed.

If it's any consolation I did mention that I don't like how you're locked to a wall (although you can move left and right) when you're in cover. I called it RE5 lock. But I have yet to defend the control of the game other than say I hope they don't change it to be like CoD. I think KZ2's control has something over CoD's personally. It looks and feel great, especially when you take the hud off. I had a time adapting to Resistance after the KZ2 beta. It looked stiff.
 
Yesterday i played the demo 6 times.
The first one was a disaster, i couldnt hit anything , it felt slugish... then the second time...
I want all 'my FPS' with this sense of weight, is amazing the feeling of weight on your movement and in weapons. I LOVE THE CONTROLS !
(I only changed a notch the X and Y sensitivity)

Now the AI... The AI is great, the 6 times ive played the flow of the battle was different.
And i love how they insult you, Garza is awesome too.
I was buying the game but after the demo i cant freaking wait !
(Sad for me i cant have it day one)
I want moar !!! MOAR ! :lol
Guerrilla Games delivers.

Also : Stop looking for COD4 on every single FPS,it has no sense.
 
Spoo said:
PS3 finally showed its strength over... PS3?

Wat.

fanboy edition: people are still in denial something topped and bested Gears and Halo 3 combined

regular edition: people are still in denial PS3 finally has shown its strength over (insert X360 or comparable PC setup here)
 
Nikorasu said:
Haha, yeah. I wonder how many people who defend kz2 not playing like CoD4 complained that RE5 didn't play like dead space. ;)

I'm in the same boat though. This is the first console fps I've played since halo 3 and the low acceleration curve coupled with lack of auto aim made is fairly difficult to get comfortable with. Well, that's actually not true. I played the fear 2 demo on ps3 and I actually had a much easier time with the controls. I'm having flashbacks of struggling with PDZ's horrendous aiming. It's not that bad though, it'll just take some getting used to. I did finish the first killzone without too much problem.

Regardless, as a teaser, it was wonderful. I'm so pumped for this game. As a playable demo, holy fuck it was short. I was looking forward to this like it would give me some juicy gameplay to munch on and keep me occupied for a while. I'll admit I have a lot more fun replaying the RE5 demo. But damn if sunbeams filtering through dust kicked up by explosions doesn't get me a little teary eyed.

Hehe, I've had no problems with the games controls and absolutely think that RE5 controls terribly...but then the series has always had terrible control...

TTP: Nah, I still think the first level looks great, especially the cutscene and the first open area, the rest is just a warehouse though...not really the most interesting environment...the amount of stuff going on is pretty much a new standard though.. Also, its a five minute demo....in vids the leve looks more impressive later on anyway
 
Lince said:
fanboy edition: people are still in denial something topped and bested Gears and Halo 3 combined

regular edition: people are still in denial PS3 finally has shown its strength over (insert X360 or comparable PC setup here)
KZ2 is amaziiiiiing !
I played the demo on spanish: No es muy bueno que digamos :)
Lince we are gonna play soooooooooo much KZ2. (Sorry R2!!!!)
 
lowrider007 said:
Hate the controls, not the layout of the buttons, they are fine, but the weight of the gun is too much, it makes the game feel laggy and you end up continually over or under shooting when aiming, good game and my pre-order is staying on, just wish the aiming was more responsive, if this was a PC game that would be considered as 'severe mouse lag', that's essentially what they've simulated, lag.

They're simulating weight. People have become way too accustomed with FPS being near weightless in their overall movement.
 
I turned my sensitivity up to one notch below max and found the controls felt somehow more precise.

I don't think it's the dual shock, because I have no problem precision aiming in Resistance. I just checked. I guess it's just how the game interprets the analog inputs and its sensitivity.

As has been said, it's almost...ALMOST PDZ-difficulty precision aiming. And that was tough. I hope my experience changes over time and I feel more comfortable with it. Maybe it's the weapon types or something. But I found all of them to be rather tough.
 
Lince said:
fanboy edition: people are still in denial something topped and bested Gears and Halo 3 combined

regular edition: people are still in denial PS3 finally has shown its strength over (insert X360 or comparable PC setup here)

It will always be about sales with halo, and gears. Until PS3 games sell more than that (GT5 final game probably won't count or preform. BOY I can't wait for that game ; ;, longest without a new full GT ever it feels) those games will always be seen as the better. Luckily games sales don't effect your enjoyment of them. Just ignore it and play on.
 
Lince said:
same, I've played every FPS released in the last five years... from Half Life 2 to Gears 1-2, from FEAR to STALKER, from Doom III to Quake IV, from Far Cry to Crysis Warhead... and I was completely blown away with this demo, I guess people are still in denial PS3 finally showed its strength over (insert your platform of choice) and just plain trolling.

I agree.

Fersis said:
KZ2 is amaziiiiiing !
I played the demo on spanish: No es muy bueno que digamos :)
Lince we are gonna play soooooooooo much KZ2. (Sorry R2!!!!)

I tried that too, but had to quit the game after hearing just the first lines, it's that bad. :lol
 
Fersis said:
KZ2 is amaziiiiiing !
I played the demo on spanish: No es muy bueno que digamos :)
Lince we are gonna play soooooooooo much KZ2. (Sorry R2!!!!)

oh yes, the Spanish dubbing... no es nada bueno, es malísimo... pésimo diría yo, menos mal que el Blu-Ray contiene todos los idiomas y doblajes :)

and hell yeah Fersis we had a lot of fun with R2 but I hope now you understand my comments about the weapons feeling like toys and levels looking like comics, they were good you know, specially in coop, but Killzone is in a league of its own... the weight, recoil, the lack of magnetic auto-aim :lol so satisfying!!!

did you try the control setup I suggested in my last PSN mail ? if you find something better please tell me.
 
cakefoo said:
A thread with Seb Downey in it, trying to get to the bottom of people's controller lag complaints.

http://boardsus.playstation.com/pla...hread.id=142208&view=by_date_ascending&page=1



Video I made to demonstrate some little quirks about the controller input that may or may not be the core reason why some are noticing lag. (I also demostrate via no-crosshair gameplay that it's possible to overcome the quirkiness)

http://www.youtube.com/watch?v=z7RNKCbx5Hc
There is aiming lag in the game? There is a sense of weight, but thats about it. Otherwise, it feels perfectly playable.

This is coming from someone who has been playing Resistance 2 for a bit over the past few days.
 
Dreams-Visions said:
^ both of his comments looked like fanboy comments. I can't honestly say I saw anything that couldn't be done on the 360, other than the audio quality. And the PC laughs at KillZone 2. Crysis says, "hi".

Anyway, if you're playing this game and don't have a pair of these:

http://www.amazon.com/dp/B001IAOEXU/?tag=neogaf0e-20

you're doing it wrong. Fact.

Pish, I use the nakedtriggers just fine. It just need to activate not press all the way down. I learned to use it. With racing games it don't need to be to the metal for full gas either.
 
I wasn't impressed with the graphics... But I think its because I've seen sooo many videos and screens of this level that I knew exactly what to expect and that is what i got..

Sadly... my hype has somewhat lowered for the game... Still getting it day zero though.
 
Dreams-Visions said:
^ both of his comments looked like fanboy comments. I can't honestly say I saw anything that couldn't be done on the 360, other than the audio quality. And the PC laughs at KillZone 2. Crysis says, "hi".

Anyway, if you're playing this game and don't have a pair of these:

http://www.amazon.com/dp/B001IAOEXU/?tag=neogaf0e-20

you're doing it wrong. Fact.

This is the first five minutes of the game so its premature to make a judgement...also with crysis, even the visual pop of that game has started to wear off a little...the mods are still progressing to its full potential, but the game is a little too clean in general...no other pc game is up there with crysis yet.. I agree that K2 game has yet to impress me visually as much as that game, but on the other hand this feels more immersive and there is more going on in general
 
cakefoo said:
A thread with Seb Downey in it, trying to get to the bottom of people's controller lag complaints.

http://boardsus.playstation.com/pla...hread.id=142208&view=by_date_ascending&page=1



Video I made to demonstrate some little quirks about the controller input that may or may not be the core reason why some are noticing lag. (I also demostrate via no-crosshair gameplay that it's possible to overcome the quirkiness)

http://www.youtube.com/watch?v=z7RNKCbx5Hc


I'm impressed GG do care this much about demo/controls reactions after all the good reviews. I hope they don't postpone the release to address those issues some people are having. I have a LBP deja vu.
 
Lince said:
oh yes, the Spanish dubbing... no es nada bueno, es malísimo... pésimo diría yo, menos mal que el Blu-Ray contiene todos los idiomas y doblajes :)

and hell yeah Fersis we had a lot of fun with R2 but I hope now you understand my comments about the weapons feeling like toys and levels looking like comics, they were good you know, specially in coop, but Killzone is in a league of its own... the weight, recoil, the lack of magnetic auto-aim :lol so satisfying!!!

did you try the control setup I suggested in my last PSN mail ? if you find something better please tell me.
KZ2 is a couple of steps over any other PS3 FPS.
Yes, i only played with the setup you give me.
I freaking love the recoil,weight and 'feel' of the weapons. I want to go home to play it again !
 
Dreams-Visions said:
Crysis says, "hi".

you really need a beefy honorable PC to say "hi" to Killzone 2, a 399$ PC will struggle to even bow down to what Killzone is rendering on screen at a stable frame rate :lol
 
Sign me up for the toggle crouch and give the option to either have a control scheme with L2 to bring up ironsights OR just allow full button customization.

For me

Alt control 2
Hold Zoom
Toggle Crouch

Please please do a patch for this Gorilla Games....this game is so awesome, just need some tweaks to the controls.
 
SolidSnakex said:
They're simulating weight. People have become way too accustomed with FPS being near weightless in their overall movement.

I know what they are simulating, I just don't like it, like I said, to me all they have simulated is lag, you hold gun in real life and aim, it's not sluggish like that, add weight to your general movement yeah fine, but aiming, no.

(This is with sensitivity on MAX)

Anyway, I still enjoyed it and it was indeed impressive, I'll just have to live with this weight on the aim, hopefully I'll get used to.
 
Played the demo yesterday and loved it. First play through was really about getting used to the (default) controls. Took some getting used to. Surprisingly, my second play through was a lot better and felt much more comfortable. I didn't expect to get used to the controls this fast. Haven't tried out any other controller setups, but since i like the default ones just fine I'll just keep using those.

The graphics are so fucking awesome. Even though i had seen this level a trillion times before i was still drooling a bit to finally see and experience it like i should. If this is supposed to be one of the least attractive levels .... holy crap.

Best thing of it all was definitely the enemy AI. They run, take cover, blindfire, flank you, throw nades at you, they even taunt me when I'm dead. I swear i saw a Helghast cheering when i died.

Also, i had great fun with those gas canisters. Love those little physics impulses they get where they begin to swirl and then explode. Explosions are awesome.

So yeah ... I'm in love with this game. Can't wait for the full version. This game is gonna own my soul.
 
k79 said:
Played the demo yesterday and loved it. First play through was really about getting used to the (default) controls. Took some getting used to. Surprisingly, my second play through was a lot better and felt much more comfortable. I didn't expect to get used to the controls this fast. Haven't tried out any other controller setups, but since i like the default ones just fine I'll just keep using those.

The graphics are so fucking awesome. Even though i had seen this level a trillion times before i was still drooling a bit to finally see and experience it like i should. If this is supposed to be one of the least attractive levels .... holy crap.

Best thing of it all was definitely the enemy AI. They run, take cover, blindfire, flank you, throw nades at you, they even taunt me when I'm dead. I swear i saw a Helghast cheering when i died.

Also, i had great fun with those gas canisters. Love those little physics impulses they get where they begin to swirl and then explode. Explosions are awesome.

So yeah ... I'm in love with this game. Can't wait for the full version. This game is gonna own my soul.
It happened the same to me :D
KZ2 is amazing.
 
-viper- said:
There is aiming lag in the game? There is a sense of weight, but thats about it. Otherwise, it feels perfectly playable.

This is coming from someone who has been playing Resistance 2 for a bit over the past few days.

exactly, and this Guerrilla answer worries me:

If we need to patch something in to sort this out we'll do so. Not the end of the world.

I fear the sense of weight could be in danger... damn cry babies, this is not ice-skating left 4 dead, this is a full equipped soldier carrying an allegedly heavy weapon, not a plastic device. The original Killzone tried it first, Killzone 2 has perfected it, don't take it away please. I had lot of PSN mails telling me about how awesome the controls, aim, guns... how awesome and realistic it felt!!!! Damn!!
 
I hope they dont patch out the weight aspect of movement as that was one of the things that stood out the most for me when i was in the Beta. I have yet to play the demo (downloaded but no time to play) so im gonna try it out when i get in today.
 
k79 said:
Played the demo yesterday and loved it. First play through was really about getting used to the (default) controls. Took some getting used to. Surprisingly, my second play through was a lot better and felt much more comfortable. I didn't expect to get used to the controls this fast. Haven't tried out any other controller setups, but since i like the default ones just fine I'll just keep using those.

The graphics are so fucking awesome. Even though i had seen this level a trillion times before i was still drooling a bit to finally see and experience it like i should. If this is supposed to be one of the least attractive levels .... holy crap.

Best thing of it all was definitely the enemy AI. They run, take cover, blindfire, flank you, throw nades at you, they even taunt me when I'm dead. I swear i saw a Helghast cheering when i died.

Also, i had great fun with those gas canisters. Love those little physics impulses they get where they begin to swirl and then explode. Explosions are awesome.

So yeah ... I'm in love with this game. Can't wait for the full version. This game is gonna own my soul.

I also play with the tanks. Shoot one in the base and it fire off like a rocket. Have a lot of tanks across the room and play bowling with them. You get a big explosion as the prize.
 
Just like I said in the other thread, releasing a demo was a bad, bad idea. Hopefully this won't affect the sales, but I can see many people avoiding the game because of it, regardless of the good reviews.

For example, at Play.com:

Nitejester | 05/02/2009 |
Hmm just played the PS3 single player demo. Looks superb but found the controls awkward, difficult to see what was going on at times, did not really feel in control of the character (like you do in COD4 for example, sorry to use that as a comparison!), hope the multiplayer is better. Played through 3 times in the hope that I would like it more, but didn't. I have no desire to play again. Disappointed.

GlasgowWarrior | 05/02/2009 |
The demo came out in europe today and it was decent but not amazing as its made out to be i dunno if itll be better just cause he demo was ok doesnt mean the game wont be amazing the only reason i put 4 stars is that people are sayin its a cod4 beater i disagree

Surprise surprise - COD4 comparisons!
 
-viper- said:
Just like I said in the other thread, releasing a demo was a bad, bad idea. Hopefully this won't affect the sales, but I can see many people avoiding the game because of it, regardless of the good reviews.

Even if they do, if word of mouth is big enough they'll at least rent it, get hooked on MP (that's where I'm itching to get back to) and maybe buy the game. But for me, I don't care what it sell. As long as it hit the stores for me to pick up one, and a few thousand other people so I can play online.
 
-viper- said:
Just like I said in the other thread, releasing a demo was a bad, bad idea. Hopefully this won't affect the sales, but I can see many people avoiding the game because of it, regardless of the good reviews.

I dont think so. I know 3 Friends who were on the fence but now preordered Kz2. Two of them felt it to slow at the beginning but after the third playthrough they loved the controls.

Its just different from CoD4.
 
-viper- said:
Just like I said in the other thread, releasing a demo was a bad, bad idea. Hopefully this won't affect the sales, but I can see many people avoiding the game because of it, regardless of the good reviews.

I'm feeling like I'm beginning to troll people's rightful opinions and it ain't my style at all, but seeing how a so-called gamer or a FPS lover could avoid this game after trying this awesome and spectacular demo is beyond me and makes me somewhat sad, it might be I'm getting older or something, I'm off to something more productive this morning.
 
nib95 said:
Don't judge the visuals in the game off just this level. Like I said a few pages back, it definitely lacks the punch of some of the other levels in the game, and really is a touch too bleak. I'd say KZ2 is a game that progressively delivers the "wow" moments at a consistent rate throughout the game. But I too wasn't completely bowled over by the first "mission" level. At later stages in the game though...

.

Like I said before, this sounds comparable to how Gears of War delivers visuals. IF there was a hospital level demo of GOW2, I probably wouldn't have bought the game. The gameplay in that level was nothing special and the graphics almost looked the same as Gears of War 1.

Then by the time you get underground and start seeing new things, you are really blown away. I'd imagine it's no different here.
 
TTP said:
Seems like I'm in the minority here, but I think the first level looks amazing. I don't get how one can't be blown away by all the shit going on there. And the quality of the lighting. It's easier to make dark levels look good as you can play with light contrasts and what not (and hide any IQ issue), but as a daylight level is impressive how "dense" and realistic the overall illumination is. In most games daylight settings feel totally artificial. This is not the case with Killzone 2. I mean, take a look at the first, daylight level of Gears of War 2 (I'm not attempting to troll the game, mind u), outside of the first section inside the hospital. Then come back to Killzone 2. The lighting and post processing make a quite noticeable difference.
A lot of us are playing on SD still. It looks weird in SD but still looks great.

Also, on a lot of cheap HDTVs/monitors that are in the 18-24 inch range...pretty much suck. Only certain games look good on them. On my friend's monitor, Gears of War 2 looks tons better than KZ2.

It really just depends on what people have.
 
Fersis said:
It happened the same to me :D
KZ2 is amazing.

Just read your impressions. We had indeed the same experience :P

I thought after the disaster that was the first play through it was gonna take like 10 times before i'd be comfortable with the controls/aiming. A mate of mine played through it after me, and i had some time to let the controls sink in and prepare mentally hehe. Second play through was such an improvement I couldn't even believe it at first.

Good stuff.
 
k79 said:
Just read your impressions. We had indeed the same experience :P

I thought after the disaster that was the first play through it was gonna take like 10 times before i'd be comfortable with the controls/aiming. A mate of mine played through it after me, and i had some time to let the controls sink in and prepare mentally hehe. Second play through was such an improvement I couldn't even believe it at first.

Good stuff.

My first playthrough was also a catastrophe :lol died 4 times in the warehouse and couldn't hit shit. But on my third playthrough without any crosshair and HUD, I started pwning space nazis left and right.
 
antiloop said:
Can't haters play COD4 instead of ruining KZ2? Not all games have to control the same.

Not all games should have lag, oh sorry, 'I mean simulated weight', why the hell do I want simulated weight in a game ?, I want to feel in control of my character, when playing the demo I feel like I'm playing underwater, it feels very constrained.

Sam Bishop's review was right on the money for me, but if other people can get along with the controls fine then mucho kudos to you guys, I'm not saying the game is bad, I thought it was brilliant but I do wonder what would've of happened if they had made the controls lighter and more responsive from the start, would people of said "on noess the controls are too light" , I don't think they would've of, and at the same time more people would of been happy with the controls, win win situation.
 
mr_nothin said:
A lot of us are playing on SD still. It looks weird in SD but still looks great.

Also, on a lot of 'cheap HDTVs/monitors' that are in the 18-24 inch range...pretty much such. Only certain games look good on them. On my friend's monitor, Gears of War 2 looks tons better than KZ2.

It really just depends on what people have.

I doubt that.
 
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