Private Hoffman said:Tell me more, Treo360.
LOL, wut??
You're going to have to try much, much harder than that Snah, but please do continue.
Private Hoffman said:Tell me more, Treo360.
VOOK said:Yep you wouldn't want people will different opinions, no no no!
hukasmokincaterpillar said:There's differing opinions, and there's skull fucking a dead horse through its rotted eye socket.
DKo5 said:Is the laggy controls argument still going on? Don't have the time to keep up with this stupidly fast thread
Took some 60fps video using this style of testing - http://www.gamasutra.com/view/feature/3725/measuring_responsiveness_in_video_.php?print=1
Here's my results after at least 3 tests per action (the range is due to my crappy camera, can be hard to tell the exact point my finger is pressing down):
Shooting : 10-13/60ths
Jumping : 15-18/60ths
Aim down sights (going in or out): 12-16/60ths
Right stick movement: 10-13/60ths
Right stick STOP movement (cause of overshooting your aim): 10-14/60ths
Obviously this isn't as scientific as some would like - but its as good as I can get here at home w/ my camera. Other games I've tested back up the findings in the article (PS3 XMB, GH3 on 360, and my own testing of COD4 shows it to be 3/60ths)
This puts it in leagues with some of the "laggiest" games out there, according to that article I posted above. Is this all by design? Not sure. All I know is that its really hampering my ability to enjoy what looks like an absolutely stunning FPS.
I can convert the footage and host somewhere if you guys would like to go frame by frame like I have.
People complained that the Helghast took too many shots.Lion Heart said:Im up to about 10 playthroughs in the demo now, this is gonna be an amazing game no question. It rivals MGS in the details that are put in the game. Looking at the E3 07 video, I wish they kept those crazy enemy animations when pumped with lead although its probably not as realistic.
The controls were hard at first but they feel silky smooth now.
matticus said:COD4 for 360 or PS3. Just wondering because if your systems are hooked up any differently than each other it could have an effect on the lag.
alba said:it's all downhill from here on, some people just aren't happy with anything![]()
Dirtbag said:Yeah,well kind of sucks to be letdown by something that comes so close to your own vision of a perfect game.
I've seen folks mention prviate hoffman as snah who from what I've heard apparntly works for sony. Do you have any proof that private hoffman is snah? Because this board can use a bit less of corporate shills and more of real gamers.Treo360 said:LOL, wut??
You're going to have to try much, much harder than that Snah, but please do continue.
This.Rapping Granny said:The thread has gone into complete shit because of the 'flick' talk. STFU already.
KillJade said:Some people just don't want to be happy. I understand people are allowed to voice their complaints about the game if they want, but most in here are going way overboard. The controls do take a bit of getting used to but one playthrough should be more than enough to adjust to it. But instead you get people crying as if they've never played a game before.
Rapping Granny said:The thread has gone into complete shit because of the 'flick' talk. STFU already.
cakefoo said:Most of the discussion has been extended because of those who couldn't acknowledge it exists. I think the 3D stereoscopic picture metaphor best describes that silliness.
In response to one of the things you said:
"Does it ignore a virtually non-existent flick? Yes. (Tested it myself, no argument.) Now... Is it because the game has input lag? I seriously doubt it. Try getting the game not to register a shot."
No I don't think the filter is there because of the lag- the lag is there because the filter ignores the first milliseconds of input- it has to wait that long to decide to ignore it, and it can't decide to except it until it's been pressed for so many milliseconds. So it's a delayed response when you do press long enough. I think one thing that's extending the argument is that people think I'm talking about something that I'm not. I'm not talking about how you hold the stick and it turns, then seems to accelerates slightly after a half a second. I'm talking about much tinier window of activity here.
Also, it's not a problem with the other buttons. It's just with the look stick.
Cruzader said:This.
lets move on to the next issue with KZ2. Keeping realistic the topic
Unlimited ammo on your Magnum!!?. WTH. GG needs to patch that out. Im Serious.
DKo5 said:Can you overcome the controls? Yes. Should we have to deal with a minimum of 200ms of lag on every input (look at my previous posts)? I don't personally think so.
I love what they're trying to do with the laborious animations and character motions, but when I press fire there should be red hot lead pouring from my rifle!
DKo5 said:Can you overcome the controls? Yes. Should we have to deal with a minimum of 200ms of lag on every input (look at my previous posts)? I don't personally think so.
I love what they're trying to do with the laborious animations and character motions, but when I press fire there should be red hot lead pouring from my rifle!
DKo5 said:Can you overcome the controls? Yes. Should we have to deal with a minimum of 200ms of lag on every input (look at my previous posts)? I don't personally think so.
I love what they're trying to do with the laborious animations and character motions, but when I press fire there should be red hot lead pouring from my rifle!
Pristine_Condition said:Fastest draw ever:
http://www.youtube.com/watch?v=7gbPPirCu9s
Of course this guy isn't shouldering an assault rifle, or in combat loadout.
Still, cool as hell to watch.
You should this on the thread where the devs are asking for feedback and see what they say.DKo5 said:Is the laggy controls argument still going on? Don't have the time to keep up with this stupidly fast thread
Took some 60fps video using this style of testing - http://www.gamasutra.com/view/feature/3725/measuring_responsiveness_in_video_.php?print=1
Here's my results after at least 3 tests per action (the range is due to my crappy camera, can be hard to tell the exact point my finger is pressing down):
Shooting : 10-13/60ths
Jumping : 15-18/60ths
Aim down sights (going in or out): 12-16/60ths
Right stick movement: 10-13/60ths
Right stick STOP movement (cause of overshooting your aim): 10-14/60ths
Obviously this isn't as scientific as some would like - but its as good as I can get here at home w/ my camera. Other games I've tested back up the findings in the article (PS3 XMB, GH3 on 360, and my own testing of COD4 shows it to be 3/60ths)
This puts it in leagues with some of the "laggiest" games out there, according to that article I posted above. Is this all by design? Not sure. All I know is that its really hampering my ability to enjoy what looks like an absolutely stunning FPS.
I can convert the footage and host somewhere if you guys would like to go frame by frame like I have.
No, just think about this. Only after I've held it longer than 30-50ms can it decide, "This isn't a brief input. I shouldn't ignore this."UntoldDreams said:Latency is the incorrect technical description. Its not SLOW to receive the input. It is being filtered out as invalid input.
Pristine_Condition said:Fastest draw ever:
http://www.youtube.com/watch?v=7gbPPirCu9s
Of course this guy isn't shouldering an assault rifle, or in combat loadout.
Still, cool as hell to watch.
UntoldDreams said:If there truly was 200 ms of lag the game would respond at the equivalent of 5 frames per second.
Pristine_Condition said:Fastest draw ever:
http://www.youtube.com/watch?v=7gbPPirCu9s
Of course this guy isn't shouldering an assault rifle, or in combat loadout.
Still, cool as hell to watch.
Yeah it's pretty overblown.Mutagenic said:I finally got around to playing the demo, and I had ZERO problems with the controls. I was worried when I first read this thread, but now I'm really looking forward to launch day.
Ballistictiger said:
I love tom napp I was saving him for a counter haha.Pristine_Condition said:I'll see that, and raise you...
http://www.youtube.com/watch?v=Z5uHt4AwYb4
This is probably the most insane thing I've ever seen in shooting. The control is amazing. the way he consistently picks off individual clays in close proximity flight without breaking any neighbors is freaky.
DKo5 said:Can you overcome the controls? Yes. Should we have to deal with a minimum of 200ms of lag on every input (look at my previous posts)? I don't personally think so.
I love what they're trying to do with the laborious animations and character motions, but when I press fire there should be red hot lead pouring from my rifle!
Ballistictiger said:I love tom napp I was saving him for a counter haha.
You beat me to it :lol
Loudninja said:Post some your funny moments you had in the demo guys!
One of those canisters i n the warehouse started dancing around,an it dance right into a helghast behind cover :lol
you needed the pic for maximum lol efficiencyTheFatOne said:No one gives a shit about what you think bitch
.kevm3 said:So basically little to no auto-aim and no pray and spray machine guns with little to no recoil?
Awesome.
Ballistictiger said:Yeah it's pretty overblown.
These guys must play to many Call of duty games.
I won't say Halo because it controls very well and not to much of that sticky aim like the cod series and resistance 2.
You know, one of you guys said someting about how it was better for GG to patch the game for the mainstream gamers so at the end of the day, word of mouth would help KZ2 on the long run since it owuld be "easier" to play or something.Mutagenic said:I finally got around to playing the demo, and I had ZERO problems with the controls. I was worried when I first read this thread, but now I'm really looking forward to launch day.
cakefoo said:No, just think about this. Only after I've held it longer than 30-50ms can it decide, "This isn't a brief input. I shouldn't ignore this."
As I've said a billion times before, I like that it ignores input briefly because it makes a flick that is long enough to register seem to cut of the first 50ms so that if I flick for 60ms it takes off 50ms and makes it a 10ms input, which just wouldn't normally be physically possible to have that much quickness and precision.
Andronicus said:you needed the pic for maximum lol efficiency