KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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biglime said:
The Edge score is entirely fair.

It's not a bad score, remember. A 7 is good. And it's fair. Killzone 2 never really becomes special, but it's solid and entertaining enough.

You don't need to be special to score higher than that. Especially by EDGE standards.
Besides, Killzone 2 IS special. Not talking about the graphics.
 
biglime said:
The Edge score is entirely fair.

It's not a bad score, remember. A 7 is good. And it's fair. Killzone 2 never really becomes special, but it's solid and entertaining enough.

And you know this how exactly? I think most people who have played the full game would argue it IS special, very special in-fact. I like how certain people are quick to call the Edge review "fair" whilst completely missing the fact that Edge's score is the only 7's rating the game has received anywhere in the world, unless you count MAXIM US's review (the guys that couldn't even spell the game properly). I think that's saying something.
 
biglime said:
The Edge score is entirely fair.

It's not a bad score, remember. A 7 is good. And it's fair. Killzone 2 never really becomes special, but it's solid and entertaining enough.

Fact is: It's bullshit! But some people here are acting like "it's fair" just so they can say "He, it's avarage! EDGE said so".
Laughing bullshit. But hey... yeah, let's forget all the other 90+/95+ ratings, right? :lol
 
I know this by having played the game.

Beyond the looks of the game, there's nothing fresh in Killzone 2. But I think it's a solid game. I'm not hating on it. But believe me, Edge's review is a more fair tilt on the game than some of the inflated scores that have been doing the rounds.

In my opinion, etc.
 
nib95 said:
And you know this how exactly? I think most people who have played the full game would argue it IS special, very special in-fact. I like how certain people are quick to call the Edge review "fair" whilst completely missing the fact that Edge's score is the only 7's rating the game has received anywhere in the world, unless you count MAXIM US's review (the guys that couldn't even spell the game properly). I think that's saying something.

Edges "7" isn't the same as "70%" from most sites/mags dude.
 
nib95 said:
And you know this how exactly? I think most people who have played the full game would argue itIS special, very special in-fact. I like how certain people are quick to call the Edge review "fair" whilst completely missing the fact that Edge's score is the only 7's rating the game has received anywhere in the world, unless you count MAXIM US's review (the guys that couldn't even spell the game properly). I think that's saying something.

I never understood why Edge was treated with such respect. I've always thought that their reviews reflect their personal preferences and bias way too much in the PS2 era. Their opinions never really matched mine.

I guess people were just kinda taken by the design of the magazine and the (relatively) better editing, rather than whether their opinions actually makes sense or not.
 
Fuck the no colour brigade. We have enough grey/brown games as is, I commend GG for adding some colour variety to the game.


Mik2121 said:
So please, we got the memo, you don't like the way the controller works bla bla bla, can we now talk about anything else?
Why don't you try and talk about something else then, maybe people will join you in the discussion. ;)
 
Doubledex said:
Fact is: It's bullshit! But some people here are acting like "it's fair" just so they can say "He, it's avarage! EDGE said so".
Laughing bullshit. But hey... yeah, let's forget all the other 90+/95+ ratings, right? :lol
you care too much about what other people think
 
Finally finished reading all the backstory (thanks Iaine) on killzone.com

Its different than what I expected. It makes the story sound... actually quite sympathetic to the Helghast.
 
SappYoda said:
Every level has its own atmosphere.

Fair enough, replace game with 'level'. But originally the section we play in the demo was a lot more desaturated as well. I remember when Shane went to GG studios he commented on how the devs said they'd been paying attention to all the critisisms of a lack of color and one dev asaid "Be honest with me, do you think that our game isn't colorful enough?".

I guess some people prefer the new look, I found the old look of taht stage to be much more CGI-ish and atmospheric. That level now has orange lights everwhere.
 
TTP said:
I clearly remember the 4 page Resistance 1 review. They praised the game a lot. The only negative point they made was the in regard to the DualShock. Something along the lines "it doesn't belong to the FPS genre and it shows".
So 7/10 is the maximum score for a shooter with the dual shock layout. I don't know about the 360, but I would accept that as fair if comparing mouse based games and having all games on the same scale.
 
zoukka said:
Edges "7" isn't the same as "70%" from most sites/mags dude.

It doesn't matter. The review says that if a person has to choose between House of the Dead: Overkill and Killzone 2, they should choose HotD. A score is simply an ordering along a scale.
 
kz2.jpg


THERE IS A GOD
 
biglime said:
I know this by having played the game.

Beyond the looks of the game, there's nothing fresh in Killzone 2. But I think it's a solid game. I'm not hating on it. But believe me, Edge's review is a more fair tilt on the game than some of the inflated scores that have been doing the rounds.

In my opinion, etc.

Problem is they overrated other average titles... not that they underrated KZ2.

Depending who you ask of course.
 
Edge has always valued innovation over pretty much anything else. It's the reason they fell in love with LBP, or why the first skate scored higher than it's sequel simply because it felt fresher, even though the sequel made a number of acknowledged improvements.
 
McBacon said:
http://www.britishgaming.co.uk/wp-content/uploads/2009/02/kz2.jpg[IMG]

THERE [B]IS[/B] A GOD[/QUOTE]

[img]http://www.crmvet.org/crmpics/fist.jpg

This one. Up your bum.
I'm jealous :(
 
PowderedToast said:
Edge has always valued innovation over pretty much anything else. It's the reason they fell in love with LBP, or why the first skate scored higher than it's sequel simply because it felt fresher, even though the sequel made a number of acknowledged improvements.

Well, that just doesn't make sense, when the expectation from the readers is that the score is an ordering of how fun a game is relative to other games.
 
bobbytkc said:
It doesn't matter. The review says that if a person has to choose between House of the Dead: Overkill and Killzone 2, they should choose HotD. A score is simply an ordering along a scale.

:lol
 
bobbytkc said:
It doesn't matter. The review says that if a person has to choose between House of the Dead: Overkill and Killzone 2, they should choose HotD. A score is simply an ordering along a scale.
*facepalm* Because they're the same genre and everything, right? Right?

bobbytkc said:
Well, that just doesn't make sense, when the expectation from the readers is that the score is an ordering of how fun a game is relative to other games.
I think you're the only one who expects that.
 
Ballistictiger said:
Edge might be good journalist but the way they score KZ2 makes no sense. Oh well it's their opinion and I don't respect it heh.

Have you played the full game yourself? You might agree after playing it for yourself.
 
I do wish people would wait until they'd played the full game before they flip out at sources who are saying it's just "above average."

Mainly because the more you expect from K2, the more disappointed you'll be.
 
Haunted said:
*facepalm* Because they're the same genre and everything, right? Right?


I think you're the only one who expects that.
you have a lot of cheek using simple logic like that
 
Haunted said:
*facepalm* Because they're the same genre and everything, right? Right?

They are both graded along the same scale. It is the final recommendation by the reviewer of a particular game along a line based on priority.
 
biglime said:
Mainly because the more you expect from K2, the more disappointed you'll be.

We've already played the demo. We know how it plays and what the game offers. We just want more of it. Most of the comments from people after they play the demo is the effect of "moar plz."
 
biglime said:
I do wish people would wait until they'd played the full game before they flip out at sources who are saying it's just "above average."

Mainly because the more you expect from K2, the more disappointed you'll be.


I disagree with this statement, as did nearly every journalist I spoke to who had played the game. I think for most it exceeded or at least met the hype. You have to remember, as much as this game had tonnes of hype for it's visuals, it also had incredible pessimism and doubt. Especially given GG track record.

I am sure that 90%+ of people will disagree with Edge's review and score after they play the game for themselves. There will always be some who genuinely don't like it, then there will be those select "haters" who have ulterior motives, but by in large, I think most people will be thoroughly impressed with the title. Just as the vast majority were by the BETA and just as the vast majority of journalists/reviewers have been with the full game.

.
 
Haunted said:
*facepalm* Because they're the same genre and everything, right? Right?


I think you're the only one who expects that.


No, you are part of the minority who thinks that the review scores belong on separate classes. The general expectation is that the score helps readers to decide what game they should prioritise. If that wasn't so, then metacritic scores would not have been so heavily considered.

In any case, your point is contradictory. It would also mean that an truly original game should not be given a score by any reviewer, because they have nothing else in the genre to compare itself to. So games like the first dance dance revolution should not receive scores from any sources, for example.
 
Look, it's a good game.

But you'll agree that some people are getting a little hysterical about it on Gaf, and it's these people who need to check themselves a little.

I'd think that the game to be excited about is the inevitable Killzone 3, because K2 just feels like a step towards doing something special. It's not there yet.
 
biglime said:
I do wish people would wait until they'd played the full game before they flip out at sources who are saying it's just "above average."

Mainly because the more you expect from K2, the more disappointed you'll be.

No source said that its just above average, you are making this up.

If you read EDGE text they seem to really like the game.
 
Alpha_eX said:
Have you played the full game yourself? You might agree after playing it for yourself.
He didn't NEED to play the game to say that the score didn't fit the review. You can have a valid opinion about it too- all you have to do is read the review and look at the score.
 
bobbytkc said:
No, you are part of the minority who thinks that the review scores belong on separate classes. The general expectation is that the score helps readers to decide what game they should prioritise. If that wasn't so, then metacritic scores would not have been so heavily considered.

Coincidentally, Edge has an article in the same issue about the merits, or lack thereof, of Metacritic and what impact it's had on the industry.
 
bobbytkc said:
No, you are part of the minority who thinks that the review scores belong on separate classes. The general expectation is that the score helps readers to decide what game they should prioritise. If that wasn't so, then metacritic scores would not have been so heavily considered.

In any case, your point is contradictory. It would also mean that an truly original game should not be given a score by any reviewer, because they have nothing else in the genre to compare itself to. So games like the first dance dance revolution should not receive scores from any sources, for example.
The "so X is better than Y" line is bannable around here for a reason.
 
TheExodu5 said:
And since it's so easy by the way, why is it that any PC game with triple buffering enabled suffers from input lag on the menu screen?
Perceptible lag, really now? Vast majority of PS2 games ran "triple" buffered (double buffered display lists + double buffered FrameBuffers), and I don't recall people calling their menus or anything else laggy.

Also where do you get this 5frames of lag idea? That should be 160+ms in a 30fps game - if that was the case they could absorb the freaking load-pauses inside this buffer.
 
sykoex said:
Some demo impressions from Shane R. Monroe of retro gaming radio.
What does he mean with "poor isolated PS3 owners"? What about the rich and not isolated PS3, will they enjoy enjoy Killzone 2 as well? Hehe :P
 
biglime said:
I know this by having played the game.

Beyond the looks of the game, there's nothing fresh in Killzone 2. But I think it's a solid game. I'm not hating on it. But believe me, Edge's review is a more fair tilt on the game than some of the inflated scores that have been doing the rounds.

In my opinion, etc.

Of course we are talking opinions here, but in my opinion Killzone 2 does something special to the most intimate ingredient of an FPS. Which is combat. It doesn't expand on that, but it brings down the basics of the genre to build its own almost from scratch.

The feeling of being there, the tactical thinking required, the rewarding hit detection system, the ever changing enemy behaviour, the very dynamic nature of almost every confrontation, the cover system, the brutal joy of simply pulling the trigger.

Saying this stuff doesn't make the game special is like saying Gran Turismo wasn't special compared to Ridge Racer when it was released back then. It's just another driving game. Behaves differently, but you are still moving a car on a track. Well, no.

And don't get me started about the multiplayer. Killzone 2 could have been released as a multiplayer only game a la Warhawk/Socom: Confrontation and still get pretty good scores. And there is plenty of "special" stuff in MP as well. The aforementioned quality of its basic features are even more important in the iterative environment of an online confrontation. Even without all those game modes, soldier classes, in-game clan system etc. I'd be playing it till my fingers detach from my hands because it's so damn FUN. It's almost an arcade game type of fun (albeit there is nothing remotely arcadey in KZ2), the one that keeps you coming back for more even if it's more of the same.

In my opinion this is what makes Killzone 2 special. It's a tremendously fun shooter with unique personality and brilliant online mode wrapped up in a fantastic, truly next gen AV experience. I think this is pretty special to be honest.
 
biglime said:
Look, it's a good game.

But you'll agree that some people are getting a little hysterical about it on Gaf, and it's these people who need to check themselves a little.

I'd think that the game to be excited about is the inevitable Killzone 3, because K2 just feels like a step towards doing something special. It's not there yet.


Out of curiosity have you played the full game yet? What's your PSN? We should play online some time. In any case, again, I'll agree to disagree. I'd say Killzone 2 is very special, and I reckon most of the guys who have played the full game on the GAF (Torgo, Sam Bishop, Sin, TTP etc) along with most of those who were in the BETA, would probably agree.

.
 
bobbytkc said:
No, you are part of the minority who thinks that the review scores belong on separate classes. The general expectation is that the score helps readers to decide what game they should prioritise. If that wasn't so, then metacritic scores would not have been so heavily considered.

Yeah well if a guy can't see the differences with a Wii lightgun game and the "holy grail" of PS3 well... good luck in life.

In any case, your point is contradictory. It would also mean that an truly original game should not be given a score by any reviewer, because they have nothing else in the genre to compare itself to. So games like the first dance dance revolution should not receive scores from any sources, for example.

What? Wouldn't that happen only if going with your point of view?? I mean there's no problems reviewing unique games when you don't push consistency as your first principle in writing. You take the games as they are...


He didn't NEED to play the game to say that the score didn't fit the review. You can have a valid opinion about it too- all you have to do is read the review and look at the score.

Yeah like he read it :rolleyes
 
TTP said:
Of course we are talking opinions here, but in my opinion Killzone 2 does something special to the most intimate ingredient of an FPS. Which is combat. It doesn't expand on that, but it brings down the basics of the genre to build their own almost from scratch.

The feeling of being there, the tactical thinking required, the rewarding hit detection system, the ever changing enemy behaviour, the very dynamic nature of almost every confrontation, the cover system, the brutal joy of simply pulling the trigger.

Saying this stuff doesn't make the game special is like saying Gran Turismo wasn't special compared to Ridge Racer when it was released back then. It's just another driving game. Behaves differently, but you are still moving a car on a track. Well, no.

And don't get me started about the multiplayer. Killzone 2 could have been released as a multiplayer only game a la Warhawk/Socom: Confrontation and still get pretty good scores. And there is plenty of "special" stuff in MP as well. The aforementioned quality of its basic features are even more important in the iterative environment of an online confrontation. Even without all those game modes, soldier classes, in-game clan system etc. I'd be playing it till my fingers detach from my hands because it's so damn FUN. It's almost an arcade game type of fun (albeit there is nothing remotely arcadey in KZ2), the one that keeps you coming back for more even if it's more of the same.

In my opinion this is what makes Killzone 2 special. It's a tremendously fun shooter with unique personality and brilliant online mode wrapped up in a fantastic, truly next gen AV experience. I think this is pretty special to be honest.

This.

Biglime complaints can be applied to every game ever made.
 
Zeliard said:
Coincidentally, Edge has an article in the same issue about the merits, or lack thereof, of Metacritic and what impact it's had on the industry.

Well, I never thought highly of Edge, but to say that Metacritic lacks value is ridiculous. It definitively says to me that I should not have bought the Iron Man game (I'm a fan of the movie), and play something like Ninja Gaiden instead. It has value because it gives consumers the ability to make informed choices to maximise their utility, using simple statistical methods to improve accuracy.
 
cakefoo said:
Can I call people asses if they're being asses, or is that degree of name-calling a bannable offense? In that case, I won't say anything.

You can call me an ass :)

I wrote that post because the guy didn't seem to get the other guys point. Which was; the more you get hyped about anything then more likely it's not going to deliver. Simple.
 
zoukka said:
Yeah like he read it :rolleyes
Even if he didn't, you're still full of nonsense for saying you'd need to play it to have an impression of how the score doesn't fit the content of the review.
 
bobbytkc said:
Well, I never thought highly of Edge, but to say that Metacritic lacks value is ridiculous. It definitively says to me that I should not have bought the Iron Man game (I'm a fan of the movie), and play something like Ninja Gaiden instead. It has value because it gives consumers the ability to make informed choices to maximise their utility, using simple statistical methods to improve accuracy.
You honestly think, in the media saturated world we live in, that you actually need a Metacritic number to tell you whether or not a game is of worth or not?

The people who care enough, outside of publishers, to look up a Metacritic rating are people like us, who already know enough about the game to begin with.

The only real point of Metacritic is to tell publishers whether or not "Project X" was well received or not, in a simple, fuss free, way.
 
zoukka said:
What? Wouldn't that happen only if going with your point of view?? I mean there's no problems reviewing unique games when you don't push consistency as your first principle in writing. You take the games as they are...

Then what does the score mean, when I take it as it is and give a grade to an truly original game? A number is an ordering principle. It says that 3 comes before 4 and 4 comes before 5. You are making highly illogical statements and hide it behind fuzzy logic and rhetoric.

What does it mean when a teacher gives you a grade? Why do some people have an As and some people have Bs? It follows the same ordering principle.
 
cakefoo said:
Even if he didn't, you're still full of nonsense for saying you'd need to play it to have an impression of how the score doesn't fit the content of the review.

This would only work if we had an universal scale that everyone would obey. Though I understand your point completely. I too have been surprised in many occasions about the score in the end of the review. But that's fine, because the freaking number doesn't mean shit to me.

I wish people wouldn't worship it as their god.
 
TTP said:
Of course we are talking opinions here, but in my opinion Killzone 2 does something special to the most intimate ingredient of an FPS. Which is combat. It doesn't expand on that, but it brings down the basics of the genre to build their own almost from scratch.

The feeling of being there, the tactical thinking required, the rewarding hit detection system, the ever changing enemy behaviour, the very dynamic nature of almost every confrontation, the cover system, the brutal joy of simply pulling the trigger.


Saying this stuff doesn't make the game special is like saying Gran Turismo wasn't special compared to Ridge Racer when it was released back then. It's just another driving game. Behaves differently, but you are still moving a car on a track. Well, no.

And don't get me started about the multiplayer. Killzone 2 could have been released as a multiplayer only game a la Warhawk/Socom: Confrontation and still get pretty good scores. And there is plenty of "special" stuff in MP as well. The aforementioned quality of its basic features are even more important in the iterative environment of an online confrontation. Even without all those game modes, soldier classes, in-game clan system etc. I'd be playing it till my fingers detach from my hands because it's so damn FUN. It's almost an arcade game type of fun (albeit there is nothing remotely arcadey in KZ2), the one that keeps you coming back for more even if it's more of the same.

In my opinion this is what makes Killzone 2 special. It's a tremendously fun shooter with unique personality and brilliant online mode wrapped up in a fantastic, truly next gen AV experience. I think this is pretty special to be honest.

That is exactly what separates Killzone 2 from nearly every other shooter for me and why it reminds me so much of FEAR 1, but even superior. The simple act of shooting a gun feels a lot better than other games and is more rewarding in terms of feedback and dynamic A.I reactions. Being that the game is a shooter, this is a pretty big deal.

Nice post. I can't wait to try the multiplayer.
 
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