Dirtbag said:From the last page.
http://boardsus.playstation.com/playstation/board/message?board.id=killzone2&thread.id=143456
Far from over, but I'm not surprised it was a conscious decision
Dirtbag said:So what else should we discuss? Should we nitpick reviewers, would that be better?
Its a hot button issue, that most of us are just realizing having missed the beta.
Get off your high-horse, enjoy the thread views this is providing your e-peen, and let us discuss the first time we've finally gotten to play a game we've been drooling over for years now.
Hans calling someone close-minded.. that's pretty rich.
Ello said:I would love a super slow-motion mode in KZ2 like the one you can unlock in Uncharted.
RubxQub said:If you read his next sentence, you'll understand why he said what he said (which makes perfect sense, as I've made the same valid argument).
Dirtbag said:So what else should we discuss? Should we nitpick reviewers, would that be better?
Its a hot button issue, that most of us are just realizing having missed the beta.
Get off your high-horse, enjoy the thread views this is providing your e-peen, and let us discuss the first time we've finally gotten to play a game we've been drooling over for years now.
Hans calling someone close-minded.. that's pretty rich.
You bastard.arne said:and that i've been playing through a retail copy
RubxQub said:I guess I'd just like someone to explain this video to me (about 45 seconds in).
The video slows things down to 25% of their normal speed and it shows the guy input the command, and after a beat the character on the screen begins the motion.
What is the point of this delay? Why does the game take ZERO action until a short time after you input the command?
I'd have no problem with this game if the guy start accelerating immediately, but all he does is stand motionless for a beat an then react.
...how is that OK? Not reacting immediately to your input is a glitch, not a feature.
http://www.youtube.com/watch?v=RVvVESRnQJI#t0m48s
Dirtbag said:I can't and won't.
I've now played this demo 15-20 times, and it's not clicking for me. It just doesn't suit my play-style at all.
Honestly, I don't want it to click either, because its going to throw me off in other games (more like the majority of FPS's). I don't think a sluggish weighter feel is how I want to see the genre evolve, though I didn't know that until this game. I previously thought things like this would be great, but I'm rethinking my realism stance. I'm just not sold, yet.
I can see lag on that TV even when he's in XMB -_-RubxQub said:I guess I'd just like someone to explain this video to me (about 45 seconds in).
The video slows things down to 25% of their normal speed and it shows the guy input the command, and after a beat the character on the screen begins the motion.
What is the point of this delay? Why does the game take ZERO action until a short time after you input the command?
I'd have no problem with this game if the guy start accelerating immediately, but all he does is stand motionless for a beat an then react.
...how is that OK? Not reacting immediately to your input is a glitch, not a feature.
http://www.youtube.com/watch?v=RVvVESRnQJI#t0m48s
RubxQub said:I guess I'd just like someone to explain this video to me (about 45 seconds in).
The video slows things down to 25% of their normal speed and it shows the guy input the command, and after a beat the character on the screen begins the motion.
What is the point of this delay? Why does the game take ZERO action until a short time after you input the command?
I'd have no problem with this game if the guy start accelerating immediately, but all he does is stand motionless for a beat an then react.
...how is that OK? Not reacting immediately to your input is a glitch, not a feature.
http://www.youtube.com/watch?v=RVvVESRnQJI#t0m48s
Okay so on the PS forums there is a whole bunch of complaining about there being lag in the controls. I don't find there to be any significant lag at all. There has been videos showing how obvious this is and I think it's the TV's problem. My video shows that there is really non and just some momentum to the movement of the game. For example, I stop moving the analog sticks and then it still keeps going a bit more. Otherwise everything else is fine.
http://www.trustedreviews.com/gaming/review/2009/02/08/Killzone-2/p1It's a fearsomely bombastic game, kicking off with a massive-scale assault on enemy soil, as the forces of the Interplanetary Space Alliance invade the planet of the militaristic, neo-fascist Helghast in the aftermath of Killzone 1. Even in the first game, the Helghast has the potential to be an iconic adversary, with their totalitarian imagery and trademark, glowing orange goggles. Here that potential is realised, the game not stinting to put dozens of them on screen at a time, taunting and boasting in a range of slightly thuggish English accents that make them seem half anime villain, half sci-fi Millwall supporter.
I saw the guys comments, but there is no movement on the screen when he initially hits the stick.Private Hoffman said:It's called momentum. It does react immediately, but it accelerates from zero movement. Initial input won't register movements as large, but once you've held it down it will move faster.
The guy even explains it in the youtube description
Iain Howe said:Are you working hard to become an urban dictionary definition of 'broken record'?
The Dev's think that the controls 'Work as Designed'. Personally, I didn't have problems with them on my PS3 during the Beta, or on a Test Station back in Amsterdam.
Other people have either had or haven't had problems.
Right now you don't need to be convincing US that YOU have a legitimate issue, you need to convince someone who can do something about it. And this isn't the place for it.
RubxQub said:I saw the guys comments, but there is no movement on the screen when he initially hits the stick.
1. Hits stick
*beat*
2. Start acceleration
3. Let's go of stick
4. Immediately starts deceleration
If that beat weren't there I wouldn't be "bitching", but I swear none of you are willing to admit that beat is even present.
That video shows exactly what I'm experiencing.Iain Howe said:I love how you expect a Youtube video to be more compelling than watching the game move on our PS3's...
It must just eat away at your soul that some people actually enjoy how the controls end up feeling. We all know exactly what you're talking about. It's different, and we like it, you don't. Just don't buy it and go somewhere else.RubxQub said:I guess I'd just like someone to explain this video to me (about 45 seconds in).
The video slows things down to 25% of their normal speed and it shows the guy input the command, and after a beat the character on the screen begins the motion.
What is the point of this delay? Why does the game take ZERO action until a short time after you input the command?
I'd have no problem with this game if the guy start accelerating immediately, but all he does is stand motionless for a beat an then react.
...how is that OK? Not reacting immediately to your input is a glitch, not a feature.
http://www.youtube.com/watch?v=RVvVESRnQJI#t0m48s
Um...he fucking worked on the game?RubxQub said:That video shows exactly what I'm experiencing.
So I have video evidence to support my claim, what do you have?
RubxQub said:...how is that OK? Not reacting immediately to your input is a glitch, not a feature.
http://www.youtube.com/watch?v=RVvVESRnQJI#t0m48s
makingmusic476 said:RubxQub said:That video shows exactly what I'm experiencing.
So I have video evidence to support my claim, what do you have?
Um...he fucking worked on the game?
RubxQub said:I saw the guys comments, but there is no movement on the screen when he initially hits the stick.
1. Hits stick
*beat*
2. Start acceleration
3. Let's go of stick
4. Immediately starts deceleration
If that beat weren't there I wouldn't be "bitching", but I swear none of you are willing to admit that beat is even present.
iamcool388 said:I wanted to know what directions you were given while writing the Killzone universe? I'm still not really sure in what capacity you worked at GG... were you a consultant, or were you there full time? Also, did you have free rein to write the story, or did the developers give you certain guidelines, or plot points to incorporate? I've been curious for a while, just havent had the courage to ask until now.![]()
Jealous and sort of feel like you are going crazy at the same time.Awntawn said:It must just eat away at your soul that some people actually enjoy how the controls end up feeling.
fucking this.KTallguy said:Game controls just fine.
There is some momentum to the movement.
If you can't get used to it, oh well.
RubxQub said:That video shows exactly what I'm experiencing.
So I have video evidence to support my claim, what do you have?
Jeez, calm down, and read my post above. That TV has some pretty nasty lag on it's own.RubxQub said:That video shows exactly what I'm experiencing.
So I have video evidence to support my claim, what do you have?
Well, if you don't want it to click it won't. I innitially was very weirded out by the controls/button mapping, but tried with alt 2, liked it then when playing that saw the shortcomings of that so went back to standard. After my 4th or 5th playthrough it really clicked with me and now I'm really loving the demo, from sound, to AI to graphics to guns and everything else and pre-ordered it. Just like with mirror's edge I'm glad they released an early demo so I can practice and train myself for when the full game comes and just enjoy it from the start instead of fumble for a couple of levels.Dirtbag said:I can't and won't.
I've now played this demo 15-20 times, and it's not clicking for me. It just doesn't suit my play-style at all.
Honestly, I don't want it to click either, because its going to throw me off in other games (more like the majority of FPS's). I don't think a sluggish weighter feel is how I want to see the genre evolve, though I didn't know that until this game. I previously thought things like this would be great, but I'm rethinking my realism stance. I'm just not sold, yet.
Why'd you edit? Is it because you realized that shot was from like E3 or something (no offense), or was it some other reason?Loudninja said:*sigh*
Oh, snap.Iain Howe said:Yeah, sorry - there probably are about 80 people in the world who know the game better than me, because I didn't get as much playtime on it in the last year of development as a lot of the team, but safe to say that whilst I can't point to a video, I have 13 years in the Games industry, including almost a decade as a Developer and Game Designer.
4 Years spent working on this particular Franchise in various roles.
Iain Howe said:Are you working hard to become an urban dictionary definition of 'broken record'?
The Dev's think that the controls 'Work as Designed'. Personally, I didn't have problems with them on my PS3 during the Beta, or on a Test Station back in Amsterdam.
Other people have either had or haven't had problems.
Right now you don't need to be convincing US that YOU have a legitimate issue, you need to convince someone who can do something about it. And this isn't the place for it.
Today 02:48 AM
Iain Howe said:I love how you expect a Youtube video to be more compelling than watching the game move on our PS3's...
Sadly I don't think this is the case.Dirtbag said:Jealous and sort of feel like you are going crazy at the same time.
It feels very alien to me, and I'm amazed at how us vs. them (those that get it), this issue is already become. This game launch has had so many twists and turns, that I'm half expecting there to be some weird control-delay glitch that only shows up for half of the demo users causing this whole fiasco.
RubxQub said:Sadly I don't think this is the case.
I played the demo over at a friend's house and he said that the controls felt "weightier" and that the shooting felt very good, meanwhile I played the same demo and immediately felt the control delay thick and heavily.
My friend who is very capable at FPS on the 360 was unable to shoot a single person in the face. He was unable to shoot people hardly at all.
He had the exact same gameplay experience as I did (unreliable controls causing inability to aim well), and yet he was saying that the game felt great, meanwhile I'm pulling my hair out.
Iain Howe said:Yeah, sorry - there probably are about 80 people in the world who know the game better than me, because I didn't get as much playtime on it in the last year of development as a lot of the team, but safe to say that whilst I can't point to a video, I have 13 years in the Games industry, including almost a decade as a Developer and Game Designer.
4 Years spent working on this particular Franchise in various roles.
RubxQub said:Sadly I don't think this is the case.
I played the demo over at a friend's house and he said that the controls felt "weightier" and that the shooting felt very good, meanwhile I played the same demo and immediately felt the control delay thick and heavily.
My friend who is very capable at FPS on the 360 was unable to shoot a single person in the face. He was unable to shoot people hardly at all.
He had the exact same gameplay experience as I did (unreliable controls causing inability to aim well), and yet he was saying that the game felt great, meanwhile I'm pulling my hair out.
makingmusic476 said:Why'd you edit? Is it because you realized that shot was from like E3 or something (no offense), or was it some other reason?
I'd really like to know, tbh. :lol
Yeah, I was like "That screen is so old..."Loudninja said::lol Yeah i know it was old, damn you are quick![]()
RubxQub said:Sadly I don't think this is the case.
I played the demo over at a friend's house and he said that the controls felt "weightier" and that the shooting felt very good, meanwhile I played the same demo and immediately felt the control delay thick and heavily.
My friend who is very capable at FPS on the 360 was unable to shoot a single person in the face. He was unable to shoot people hardly at all.
He had the exact same gameplay experience as I did (unreliable controls causing inability to aim well), and yet he was saying that the game felt great, meanwhile I'm pulling my hair out.
Guerilla has always said that they wanted the controls to feel weighted and realistic, and apparently it seems that a short delay between the movements and the input may have been their method of creating that effect. A glorified gimmick perhaps, just like the Wii-mote, but like the Wii-mote it is a gimmick that many people (as well as many reviewers seeing the critical reception the game has received) have bought into. So with all due respect to Mr. Marine who has experience firing rifles who posted earlier, even if it isn't anywhere near realistic, it successfully creates the feeling of weight that many people are able to relate to as the illusion of being realistic. And that's all that matters.Dirtbag said:Jealous and sort of feel like you are going crazy at the same time.
It feels very alien to me, and I'm amazed at how us vs. them (those that get it), this issue is already become. This game launch has had so many twists and turns, that I'm half expecting there to be some weird control-delay glitch that only shows up for half of the demo users causing this whole fiasco.
itxaka said:I can understand people complaining about the controls. Coming from other FPS's they feel strange and it's up to you if you can (or want) get used to them.
It took me 3 plays to get used to them and them they clicked and was shooting fuckers one side and the other like a madman. But coming back to other fps's after playing it it took me other 3 plays to get used to them again.
I guess it's just a personal thing and how much do you play other fps's. For me, as I don't play a lot of them, it's pretty easy, but I can understand that a hardcore gears/cod/halo/resistance/etc.. player could have a LOT of problems getting use to them.
RubxQub said:He had the exact same gameplay experience as I did (unreliable controls causing inability to aim well), and yet he was saying that the game felt great, meanwhile I'm pulling my hair out.
Look, I appreciate your work to make the game that you did, but that doesn't change the observation I've made and the video that's shown and the experience I've had on two seperate TVs now, as well as many others in this thread.Iain Howe said:Yeah, sorry - there probably are about 80 people in the world who know the game better than me, because I didn't get as much playtime on it in the last year of development as a lot of the team, but safe to say that whilst I can't point to a video, I have 13 years in the Games industry, including almost a decade as a Developer and Game Designer.
4 Years spent working on this particular Franchise in various roles.
Iain Howe said:Initially joined as a full employee. Later I left to take a career break and move to Canada, and continued with writing as a freelance contractor.
makingmusic476 said:Yeah, I was like "That screen is so old..."
*refresh*
"Wtf it's gone!"
And I couldn't help but ask. :lol
lupinko said:How are you liking Canada?![]()