KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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Maybe if you guys complain enough Guerrilla will patch it later on, I mean look at all the complainers who eventually got Criterion to budge (you can now restart events that you fucked up on after the recent patch).
 
Dirtbag said:
From the last page.

http://boardsus.playstation.com/playstation/board/message?board.id=killzone2&thread.id=143456

Far from over, but I'm not surprised it was a conscious decision


well, if they made any change, it'd have to be delivered via post-release patch as this game is in the can as you know from the promo copies
and that i've been playing through a retail copy
, which would leave anyone not connected online with the original control experience. I'm sure not what others would do, but even if I felt the controls could use some tweaking, I personally wouldn't want to create two different experiences in my gaming base like that. who knows.

it sure takes some getting used to initially though.
 
Dirtbag said:
So what else should we discuss? Should we nitpick reviewers, would that be better?

Its a hot button issue, that most of us are just realizing having missed the beta.
Get off your high-horse, enjoy the thread views this is providing your e-peen, and let us discuss the first time we've finally gotten to play a game we've been drooling over for years now.


Hans calling someone close-minded.. that's pretty rich.

you know.......
http://www.youtube.com/watch?v=Rksy-06D6WA
 
Ello said:
I would love a super slow-motion mode in KZ2 like the one you can unlock in Uncharted.

Was thinking that myself, that would be awesome, some of the stuff in this game definitely deserves to be seen in slow-mo.
 
RubxQub said:
If you read his next sentence, you'll understand why he said what he said (which makes perfect sense, as I've made the same valid argument).

I did read what he said, I just don't agree with it. Using that same argument, one could make the case that Burnout and Gran Turismo should not both exist, which is of course preposterous. Different experiences are not a bad thing. They may not be your preference, but that doesn't mean they are wrong...or that you should consistently complain about them.
 
Dirtbag said:
So what else should we discuss? Should we nitpick reviewers, would that be better?

Its a hot button issue, that most of us are just realizing having missed the beta.
Get off your high-horse, enjoy the thread views this is providing your e-peen, and let us discuss the first time we've finally gotten to play a game we've been drooling over for years now.


Hans calling someone close-minded.. that's pretty rich.

Good to know you truly embody your username. Later.
 
I think if L2 was more of a snap-on to cover, it'd be a bit easier. I do get sometimes disoriented by holding the cover and moving the other buttons/analogs around
 
I guess I'd just like someone to explain this video to me (about 45 seconds in).

The video slows things down to 25% of their normal speed and it shows the guy input the command, and after a beat the character on the screen begins the motion.

What is the point of this delay? Why does the game take ZERO action until a short time after you input the command?

I'd have no problem with this game if the guy start accelerating immediately, but all he does is stand motionless for a beat an then react.

...how is that OK? Not reacting immediately to your input is a glitch, not a feature.

http://www.youtube.com/watch?v=RVvVESRnQJI#t0m48s
 
RubxQub said:
I guess I'd just like someone to explain this video to me (about 45 seconds in).

The video slows things down to 25% of their normal speed and it shows the guy input the command, and after a beat the character on the screen begins the motion.

What is the point of this delay? Why does the game take ZERO action until a short time after you input the command?

I'd have no problem with this game if the guy start accelerating immediately, but all he does is stand motionless for a beat an then react.

...how is that OK? Not reacting immediately to your input is a glitch, not a feature.

http://www.youtube.com/watch?v=RVvVESRnQJI#t0m48s

Are you working hard to become an urban dictionary definition of 'broken record'?

The Dev's think that the controls 'Work as Designed'. Personally, I didn't have problems with them on my PS3 during the Beta, or on a Test Station back in Amsterdam.

Other people have either had or haven't had problems.

Right now you don't need to be convincing US that YOU have a legitimate issue, you need to convince someone who can do something about it. And this isn't the place for it.
 
Dirtbag said:
I can't and won't.

I've now played this demo 15-20 times, and it's not clicking for me. It just doesn't suit my play-style at all.
Honestly, I don't want it to click either, because its going to throw me off in other games (more like the majority of FPS's).
I don't think a sluggish weighter feel is how I want to see the genre evolve, though I didn't know that until this game. I previously thought things like this would be great, but I'm rethinking my realism stance. I'm just not sold, yet.

Wow....Please just go back to playing your other FPS's then. I don't know why you keep harping on and playing something you are not enjoying. I thought Left 4 Dead was cack I didn't post a million times over in the official thread repeating the same complaints over and over....I moved on to games I actually enjoy playing
 
RubxQub said:
I guess I'd just like someone to explain this video to me (about 45 seconds in).

The video slows things down to 25% of their normal speed and it shows the guy input the command, and after a beat the character on the screen begins the motion.

What is the point of this delay? Why does the game take ZERO action until a short time after you input the command?

I'd have no problem with this game if the guy start accelerating immediately, but all he does is stand motionless for a beat an then react.

...how is that OK? Not reacting immediately to your input is a glitch, not a feature.

http://www.youtube.com/watch?v=RVvVESRnQJI#t0m48s
I can see lag on that TV even when he's in XMB -_-

Someone has measured actual lag earlier in the thread, and it's in line or just a tiny bit more than most 30FPS games, depending on the action (and of course, it's hard to even be fully scientific with the method used)
 
RubxQub said:
I guess I'd just like someone to explain this video to me (about 45 seconds in).

The video slows things down to 25% of their normal speed and it shows the guy input the command, and after a beat the character on the screen begins the motion.

What is the point of this delay? Why does the game take ZERO action until a short time after you input the command?

I'd have no problem with this game if the guy start accelerating immediately, but all he does is stand motionless for a beat an then react.

...how is that OK? Not reacting immediately to your input is a glitch, not a feature.

http://www.youtube.com/watch?v=RVvVESRnQJI#t0m48s

It's called momentum. It does react immediately, but it accelerates from zero movement. Initial input won't register movements as large, but once you've held it down it will move faster.

The guy even explains it in the youtube description

Okay so on the PS forums there is a whole bunch of complaining about there being lag in the controls. I don't find there to be any significant lag at all. There has been videos showing how obvious this is and I think it's the TV's problem. My video shows that there is really non and just some momentum to the movement of the game. For example, I stop moving the analog sticks and then it still keeps going a bit more. Otherwise everything else is fine.
 
TrustedReviews: Killzone 2 Review 9/10
It's a fearsomely bombastic game, kicking off with a massive-scale assault on enemy soil, as the forces of the Interplanetary Space Alliance invade the planet of the militaristic, neo-fascist Helghast in the aftermath of Killzone 1. Even in the first game, the Helghast has the potential to be an iconic adversary, with their totalitarian imagery and trademark, glowing orange goggles. Here that potential is realised, the game not stinting to put dozens of them on screen at a time, taunting and boasting in a range of slightly thuggish English accents that make them seem half anime villain, half sci-fi Millwall supporter.
http://www.trustedreviews.com/gaming/review/2009/02/08/Killzone-2/p1
 
Private Hoffman said:
It's called momentum. It does react immediately, but it accelerates from zero movement. Initial input won't register movements as large, but once you've held it down it will move faster.

The guy even explains it in the youtube description
I saw the guys comments, but there is no movement on the screen when he initially hits the stick.

1. Hits stick
*beat*
2. Start acceleration
3. Let's go of stick
4. Immediately starts deceleration

If that beat weren't there I wouldn't be "bitching", but I swear none of you are willing to admit that beat is even present.
 
Iain Howe said:
Are you working hard to become an urban dictionary definition of 'broken record'?

The Dev's think that the controls 'Work as Designed'. Personally, I didn't have problems with them on my PS3 during the Beta, or on a Test Station back in Amsterdam.

Other people have either had or haven't had problems.

Right now you don't need to be convincing US that YOU have a legitimate issue, you need to convince someone who can do something about it. And this isn't the place for it.

Dont say that. Broken records also have non-functioning ears and eyes. They didnt care for logic before, what makes you think they will do it now? Apparently you need to get off your high horse and enjoy the thread views this is providing your e-peens. :lol

P.S. I wanted to know what directions you were given while writing the Killzone universe? I'm still not really sure in what capacity you worked at GG... were you a consultant, or were you there full time? Also, did you have free rein to write the story, or did the developers give you certain guidelines, or plot points to incorporate? I've been curious for a while, just havent had the courage and opportunity to ask until now. :D
 
RubxQub said:
I saw the guys comments, but there is no movement on the screen when he initially hits the stick.

1. Hits stick
*beat*
2. Start acceleration
3. Let's go of stick
4. Immediately starts deceleration

If that beat weren't there I wouldn't be "bitching", but I swear none of you are willing to admit that beat is even present.

I love how you expect a Youtube video to be more compelling than watching the game move on our PS3's...
 
Game controls just fine.
There is some momentum to the movement.
If you can't get used to it, oh well.

Edit: I just played the demo again, and it's still fucking awesome.
 
Iain Howe said:
I love how you expect a Youtube video to be more compelling than watching the game move on our PS3's...
That video shows exactly what I'm experiencing.

So I have video evidence to support my claim, what do you have?
 
Think of it like a athlete running the 100 meters. Does he burst out of his stance at top speed? No, there is a period of a few seconds where he must accelerate to top speed. The controls are amazing in a genre that has gotten way too stale lately. This is a breath of fresh air. Once it clicks you will question why you ever had a problem.

Also, when you go back to other FPS's, you will adjust back. It will not ruin your COD skills. You may not like it as much, but you will be just fine.
 
RubxQub said:
I guess I'd just like someone to explain this video to me (about 45 seconds in).

The video slows things down to 25% of their normal speed and it shows the guy input the command, and after a beat the character on the screen begins the motion.

What is the point of this delay? Why does the game take ZERO action until a short time after you input the command?

I'd have no problem with this game if the guy start accelerating immediately, but all he does is stand motionless for a beat an then react.

...how is that OK? Not reacting immediately to your input is a glitch, not a feature.

http://www.youtube.com/watch?v=RVvVESRnQJI#t0m48s
It must just eat away at your soul that some people actually enjoy how the controls end up feeling. We all know exactly what you're talking about. It's different, and we like it, you don't. Just don't buy it and go somewhere else.
 
RubxQub said:
That video shows exactly what I'm experiencing.

So I have video evidence to support my claim, what do you have?
Um...he fucking worked on the game?

Edit:

Granted, he wasn't a programmer, but he got in his fair share of testing, I'm sure.
 
RubxQub said:
...how is that OK? Not reacting immediately to your input is a glitch, not a feature.

http://www.youtube.com/watch?v=RVvVESRnQJI#t0m48s

Did you not go to computer engineering school? There are no "glitches", there are only "undocumented features". :D :lol
P.S. I did dabble into that a few years ago, but obviously very different from games programming (I did SQL, database design, etc. mainly).

And what HDTVs do you guys have anyway? Because I don't experience said "input lag". =x

makingmusic476 said:
RubxQub said:
That video shows exactly what I'm experiencing.

So I have video evidence to support my claim, what do you have?

Um...he fucking worked on the game?

Thrillzowned.
 
RubxQub said:
I saw the guys comments, but there is no movement on the screen when he initially hits the stick.

1. Hits stick
*beat*
2. Start acceleration
3. Let's go of stick
4. Immediately starts deceleration

If that beat weren't there I wouldn't be "bitching", but I swear none of you are willing to admit that beat is even present.

Whoah whoah hey there little baby boy. Not many people even give a fuck about you, so lay it easy.

Next, is this supposed "lag" of yours significantly higher than other games? Didn't Gamasutra do an article on this talking about the presence of lag in modern games because of wireless controllers and more?

Either way if you've not noticed, it's affecting only you. The rest of us have been loving the demo. Ergo, it's not a big problem.
 
iamcool388 said:
I wanted to know what directions you were given while writing the Killzone universe? I'm still not really sure in what capacity you worked at GG... were you a consultant, or were you there full time? Also, did you have free rein to write the story, or did the developers give you certain guidelines, or plot points to incorporate? I've been curious for a while, just havent had the courage to ask until now. :D

Initially joined as a full employee. Later I left to take a career break and move to Canada, and continued with writing as a freelance contractor.

Obviously I'm still under NDA, but there WAS an existing brief for the Timeline that was unfinished and needed a fair amount more work. Obviously some details were in place when Visari's speech for the first intro was written.

What I did was take the timeline and draw it back into far history and up to the games 'present day'. All the fuzziness had to be removed and the contradictions resolved into hard dates, places and names.

The conditions of work were really conducive to creativity. I had free rein to write the story as I wanted - but I also had a lot of oversight by other members of the creative team. Everyone had to be happy before things were written off, and people provided me with a number of ideas to resolve tricky situations.

The Game storyline had been written before I looked at writing the universe backstory, so I didn't have any real input into that, but I was there in time to contribute to the script for the intro, the ingame dialog and other bits and pieces on a freelance basis after I moved.
 
Awntawn said:
It must just eat away at your soul that some people actually enjoy how the controls end up feeling.
Jealous and sort of feel like you are going crazy at the same time.
It feels very alien to me, and I'm amazed at how us vs. them (those that get it), this issue is already become. This game launch has had so many twists and turns, that I'm half expecting there to be some weird control-delay glitch that only shows up for half of the demo users causing this whole fiasco.
 
RubxQub said:
That video shows exactly what I'm experiencing.

So I have video evidence to support my claim, what do you have?

Yeah, sorry - there probably are about 80 people in the world who know the game better than me, because I didn't get as much playtime on it in the last year of development as a lot of the team, but safe to say that whilst I can't point to a video, I have 13 years in the Games industry, including almost a decade as a Developer and Game Designer.

4 Years spent working on this particular Franchise in various roles.
 
RubxQub said:
That video shows exactly what I'm experiencing.

So I have video evidence to support my claim, what do you have?
Jeez, calm down, and read my post above. That TV has some pretty nasty lag on it's own.
 
Dirtbag said:
I can't and won't.

I've now played this demo 15-20 times, and it's not clicking for me. It just doesn't suit my play-style at all.
Honestly, I don't want it to click either, because its going to throw me off in other games (more like the majority of FPS's). I don't think a sluggish weighter feel is how I want to see the genre evolve, though I didn't know that until this game. I previously thought things like this would be great, but I'm rethinking my realism stance. I'm just not sold, yet.
Well, if you don't want it to click it won't. I innitially was very weirded out by the controls/button mapping, but tried with alt 2, liked it then when playing that saw the shortcomings of that so went back to standard. After my 4th or 5th playthrough it really clicked with me and now I'm really loving the demo, from sound, to AI to graphics to guns and everything else and pre-ordered it. Just like with mirror's edge I'm glad they released an early demo so I can practice and train myself for when the full game comes and just enjoy it from the start instead of fumble for a couple of levels.
If you're not open to it after 15-20 times it might not be your thing.
 
Iain Howe said:
Yeah, sorry - there probably are about 80 people in the world who know the game better than me, because I didn't get as much playtime on it in the last year of development as a lot of the team, but safe to say that whilst I can't point to a video, I have 13 years in the Games industry, including almost a decade as a Developer and Game Designer.

4 Years spent working on this particular Franchise in various roles.
Oh, snap.
 
Iain Howe said:
Are you working hard to become an urban dictionary definition of 'broken record'?

The Dev's think that the controls 'Work as Designed'. Personally, I didn't have problems with them on my PS3 during the Beta, or on a Test Station back in Amsterdam.

Other people have either had or haven't had problems.

Right now you don't need to be convincing US that YOU have a legitimate issue, you need to convince someone who can do something about it. And this isn't the place for it.
Today 02:48 AM

Iain Howe said:
I love how you expect a Youtube video to be more compelling than watching the game move on our PS3's...

Iain, I enjoy very much this gospel you are preaching. I think this thread could use more of your powerful message. :D
 
Dirtbag said:
Jealous and sort of feel like you are going crazy at the same time.
It feels very alien to me, and I'm amazed at how us vs. them (those that get it), this issue is already become. This game launch has had so many twists and turns, that I'm half expecting there to be some weird control-delay glitch that only shows up for half of the demo users causing this whole fiasco.
Sadly I don't think this is the case.

I played the demo over at a friend's house and he said that the controls felt "weightier" and that the shooting felt very good, meanwhile I played the same demo and immediately felt the control delay thick and heavily.

My friend who is very capable at FPS on the 360 was unable to shoot a single person in the face. He was unable to shoot people hardly at all.

He had the exact same gameplay experience as I did (unreliable controls causing inability to aim well), and yet he was saying that the game felt great, meanwhile I'm pulling my hair out.
 
The last 20 pages or so is like reading the same thing over and over again.

END THIS MADNESS
Which means go away.

RubxQub said:
Sadly I don't think this is the case.

I played the demo over at a friend's house and he said that the controls felt "weightier" and that the shooting felt very good, meanwhile I played the same demo and immediately felt the control delay thick and heavily.

My friend who is very capable at FPS on the 360 was unable to shoot a single person in the face. He was unable to shoot people hardly at all.

He had the exact same gameplay experience as I did (unreliable controls causing inability to aim well), and yet he was saying that the game felt great, meanwhile I'm pulling my hair out.

Basically your friend it taking the game for what it is even if he isn't as good at it. Judging the controls by how they FEEL not what you are able to do easily. He is willing to LEARN.

You, on the other hand, are stuck analyzing how it contrasts to other FPS games instead of taking them for what they are and LEARNING how to use them.
 
I can understand people complaining about the controls. Coming from other FPS's they feel strange and it's up to you if you can (or want) get used to them.

It took me 3 plays to get used to them and them they clicked and was shooting fuckers one side and the other like a madman. But coming back to other fps's after playing it it took me other 3 plays to get used to them again.

I guess it's just a personal thing and how much do you play other fps's. For me, as I don't play a lot of them, it's pretty easy, but I can understand that a hardcore gears/cod/halo/resistance/etc.. player could have a LOT of problems getting use to them.
 
Iain Howe said:
Yeah, sorry - there probably are about 80 people in the world who know the game better than me, because I didn't get as much playtime on it in the last year of development as a lot of the team, but safe to say that whilst I can't point to a video, I have 13 years in the Games industry, including almost a decade as a Developer and Game Designer.

4 Years spent working on this particular Franchise in various roles.


Bbb u bu bu but he has a Youtube video and a BEAT!!!

And he knows shit.
 
RubxQub said:
Sadly I don't think this is the case.

I played the demo over at a friend's house and he said that the controls felt "weightier" and that the shooting felt very good, meanwhile I played the same demo and immediately felt the control delay thick and heavily.

My friend who is very capable at FPS on the 360 was unable to shoot a single person in the face. He was unable to shoot people hardly at all.

He had the exact same gameplay experience as I did (unreliable controls causing inability to aim well), and yet he was saying that the game felt great, meanwhile I'm pulling my hair out.

I can take off Higs' heads left and right.

If he's having trouble shooting people with precision, he's not using the iron sights / scope.

The game is not designed for you to feel like you can head shot while shooting from the hip. That's not very realistic. If you want precision, you bring up the scopes / iron sights.
 
After about 8 playthrough I really dig how the game controls now, although it certainly seems to require time and individual ajustments based on the player (going off all the various impressions in this thread). I hope people continue to give the game a cahnce after the demo, and don't give up after 1 or 3 playthroughs. Granted that's sort of a design issue, when you think about it, but the game is quite good once you adapt to it.
 
makingmusic476 said:
Why'd you edit? Is it because you realized that shot was from like E3 or something (no offense), or was it some other reason?

I'd really like to know, tbh. :lol

:lol Yeah i know it was old, damn you are quick :P
 
RubxQub said:
Sadly I don't think this is the case.

I played the demo over at a friend's house and he said that the controls felt "weightier" and that the shooting felt very good, meanwhile I played the same demo and immediately felt the control delay thick and heavily.

My friend who is very capable at FPS on the 360 was unable to shoot a single person in the face. He was unable to shoot people hardly at all.

He had the exact same gameplay experience as I did (unreliable controls causing inability to aim well), and yet he was saying that the game felt great, meanwhile I'm pulling my hair out.

My last post on this... I promise. :lol

Whine.jpg
 
Dirtbag said:
Jealous and sort of feel like you are going crazy at the same time.
It feels very alien to me, and I'm amazed at how us vs. them (those that get it), this issue is already become. This game launch has had so many twists and turns, that I'm half expecting there to be some weird control-delay glitch that only shows up for half of the demo users causing this whole fiasco.
Guerilla has always said that they wanted the controls to feel weighted and realistic, and apparently it seems that a short delay between the movements and the input may have been their method of creating that effect. A glorified gimmick perhaps, just like the Wii-mote, but like the Wii-mote it is a gimmick that many people (as well as many reviewers seeing the critical reception the game has received) have bought into. So with all due respect to Mr. Marine who has experience firing rifles who posted earlier, even if it isn't anywhere near realistic, it successfully creates the feeling of weight that many people are able to relate to as the illusion of being realistic. And that's all that matters.

And then you have people like RubxQub coming in trying to tell us that we're not allowed to enjoy this illusion because it is not in fact intentional and is instead a negative byproduct of the developers' sheer incompetence and inability to execute something so basic as to have instantly responsive controls just like every other game in the market from the good to the ugly, something that he has no proof of whatsoever.
 
itxaka said:
I can understand people complaining about the controls. Coming from other FPS's they feel strange and it's up to you if you can (or want) get used to them.

It took me 3 plays to get used to them and them they clicked and was shooting fuckers one side and the other like a madman. But coming back to other fps's after playing it it took me other 3 plays to get used to them again.

I guess it's just a personal thing and how much do you play other fps's. For me, as I don't play a lot of them, it's pretty easy, but I can understand that a hardcore gears/cod/halo/resistance/etc.. player could have a LOT of problems getting use to them.

Old dogs and new tricks.

I play halo I guess on average about an hour a day, and alternate COD in the mix from time to time. I've bought or at least played just about every FPS of merit for the past 5 years, and while I'm not on a pro-level.. I'm definitely a really great player.

I think I'm just stubborn and set in my ways. My game style isn't necessarily that of a twitch player, but I do have a flick method of small adjustments... so this game destroys my natural aiming methods.
 
RubxQub said:
He had the exact same gameplay experience as I did (unreliable controls causing inability to aim well), and yet he was saying that the game felt great, meanwhile I'm pulling my hair out.

They aren't "unreliable controls".
The game doesn't feel the same as COD4.
There is a difference in the way you move and shoot in this game.

I say you do the following:

1. Take a deep breath.
2. Switch controls to the default settings. Maybe bump the sensitivity up 2 notches, like I do.
3. Play the demo again, but take your time until you can line up headshots. Don't go gungho.
4. Fire in very small bursts. Tap tap tap tap.
5. If you still don't feel like you can perform well in the game, it's not for you.

An FPS that doesn't play like COD4/Halo/Resistance/whatever is NOT "Unreliable controls".
This game is a different animal.
If you aren't enjoying it enough to get used to it, maybe you should just stop.
 
Iain Howe said:
Yeah, sorry - there probably are about 80 people in the world who know the game better than me, because I didn't get as much playtime on it in the last year of development as a lot of the team, but safe to say that whilst I can't point to a video, I have 13 years in the Games industry, including almost a decade as a Developer and Game Designer.

4 Years spent working on this particular Franchise in various roles.
Look, I appreciate your work to make the game that you did, but that doesn't change the observation I've made and the video that's shown and the experience I've had on two seperate TVs now, as well as many others in this thread.

Could I learn these controls and become competent at the game? Yes.
Is it my strong opinion that when I hit a direction on the analog stick that there is some immediate reaction on the screen? Yes (how anyone could hold a different opinion seems crazy to me).
Is this what I (and others) have observed in this game? No.
 
lupinko said:
How are you liking Canada? :D

Canada is awesome. I love Alberta, the Rockies and my new home town of Calgary.

I have so far managed to avoid getting beat down for not realising that this is one of the few places in the world where Cowboys are not an ironic gay icon.
 
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