SolidSnakex said:The shotgun is horrid. It's only useful up close and anyone that has spent a good deal of time with that rifle I posted will cream a shotgun player.
At close-range the shotgun completely dominates.

SolidSnakex said:The shotgun is horrid. It's only useful up close and anyone that has spent a good deal of time with that rifle I posted will cream a shotgun player.
Kittonwy said:At close-range the shotgun completely dominates.![]()
SSM25 said:I'm not in the beta but the shotgun makes a devastating sound when fired in the videos, is it that powerful?, because I'm sick of sissy shotguns like the ones in Halo and Resistance.
SolidSnakex said:You've got to get close first.![]()
Full Recovery said:I wish I could play it for 1 night, JUST ONE FREAKIN NIGHT.
*kicks sony in the balls*
FFObsessed said:Only 2 days left!1!11!
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bullet time?Kuroyume said:Is there bullet time in the campaign?
Kuroyume said:Is there bullet time in the campaign?
Loudninja said:bullet time?
Kuroyume said:It's Matrix/Max Payne/F.E.A.R. effect where you can slow down time and shoot.
Kuroyume said:Ah, okay. It's just that at the end of that gif before it loops it looks like the game goes into bullet time. That last image where the body is slowly falling while getting torn apart reminds me of that.
Firewire said:Never liked the bullet time stuff.
the_prime_mover said:Close is obviously relative. I have gone down from one shot while at full health (no headshot) from a pretty good distance. I have difficulty with the shotgun at the range that I sometimes get taken out at. Perhaps this is a lag issue . . . I don't know, but sometimes I feel like the shotgun is good at midrange.
~Devil Trigger~ said:Hey, FEAR does it right >:|
Yeah, but never judge the speed from gif.Kuroyume said:Ah, okay. It's just that at the end of that gif before it loops it looks like the game goes into bullet time. That last image where the body is slowly falling while getting torn apart reminds me of that.
The choke on the end of the shotgun controls the spread. From narrow to very very wide.ianp622 said:Most video games highly exaggerate the size of the spread of a shotgun. Think about it, people shoot birds out of the sky with shotguns. The spread is due to the inaccuracy of the individual shots, not because the shell is made to spread out in a cone shape.
If what you say is true, it sounds like a nice change of pace from most shotguns.
ianp622 said:Most video games highly exaggerate the size of the spread of a shotgun. Think about it, people shoot birds out of the sky with shotguns. The spread is due to the inaccuracy of the individual shots, not because the shell is made to spread out in a cone shape.
If what you say is true, it sounds like a nice change of pace from most shotguns.
ianp622 said:Most video games highly exaggerate the size of the spread of a shotgun. Think about it, people shoot birds out of the sky with shotguns. The spread is due to the inaccuracy of the individual shots, not because the shell is made to spread out in a cone shape.
If what you say is true, it sounds like a nice change of pace from most shotguns.
Fenderputty said:Actually ... the gun is designed to have a spread. There's no singular bullet being spun out of a barrel which causes the inaccuracy. However, there are ways of controlling the spread size through chokes in the end of the barrel. Some chokes have a tight patter and have further range, but are more difficult to shoot. Others are for rookies with wide patterns but shorter range. Then you have to consider size of the shot and, size of the load. A high base shell with buck shot will act differently then a dove load with a low base.
Either way ... I've been shot by a dove load at about 30-40 yards. All it did was SERIOUSLY piss me the hell off.
ianp622 said:Most video games highly exaggerate the size of the spread of a shotgun. Think about it, people shoot birds out of the sky with shotguns. The spread is due to the inaccuracy of the individual shots, not because the shell is made to spread out in a cone shape.
If what you say is true, it sounds like a nice change of pace from most shotguns.
Fenderputty said:Actually ... the gun is designed to have a spread. There's no singular bullet being spun out of a barrel which causes the inaccuracy. However, there are ways of controlling the spread size through chokes in the end of the barrel. Some chokes have a tight patter and have further range, but are more difficult to shoot. Others are for rookies with wide patterns but shorter range. Then you have to consider size of the shot and, size of the load. A high base shell with buck shot will act differently then a dove load with a low base.
Either way ... I've been shot by a dove load at about 30-40 yards. All it did was SERIOUSLY piss me the hell off.
FFObsessed said:Only 2 days left!1!11!
http://i37.tinypic.com/10xh7gz.jpg[/IMG[/QUOTE]
Is there something different about how bodies fly in KZ2? For some reason the ragdolls look... ...better than in other games.
[IMG]http://i37.tinypic.com/1p732g.gif
I think it's because they have a lot more weight to them than the limp, light ragdolls in most games.roMonster said:Is there something different about how bodies fly in KZ2? For some reason the ragdolls look... ...better than in other games.
RoboPlato said:I think it's because they have a lot more weight to them than the limp, light ragdolls in most games.
Rapping Granny said:I wish some stupid site breaks the NDA early...like Gamedailey to just get hits again.
What about the level GG have been showing over and over again at every gaming event?Fix The Scientist said:Are there any open world environments? Daytime levels? Also are there different locations (not war-torn cities)?
roMonster said:Is there something different about how bodies fly in KZ2? For some reason the ragdolls look... ...better than in other games.
Thanks i've hardly seen any footage.gogogow said:What about the level GG have been showing over and over again at every gaming event?
That one is daytime.
Radec Academy is not a war-torn city level, also daytime.
No prob, but you really should check out some of the MP and SP footages.Fix The Scientist said:Thanks i've hardly seen any footage.
FFObsessed said:Only 2 days left!1!11!
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roMonster said:Is there something different about how bodies fly in KZ2? For some reason the ragdolls look... ...better than in other games.
http://i37.tinypic.com/1p732g.gif[IMG][/QUOTE]
It's a double-edged sword.
The ragdolls in Killzone 2 (and a few other games, most noteworthy being Chaos Theory) have accurate weight in them, so they fall like real bodies. Most games, even high-profile games (Halflife 2, Halo 3, Doom 3, FEAR, Crysis), feature ragdolls with unrealistic weight; so they look odd when you shoot them.
On the other hand, having low-weight ragdolls allows for interaction with them while they're on the ground. It's pretty satisfying to shoot a body and have it move under the impact. Games with real-weight ragdolls can't do that.
In Killzone 2's case, though, they've implemented a combination of ragdolls and animations, which is also a double-edged sword.
When being shot, the animations kick in, and they look great. Upon death, a ragdoll takes over. It all looks very fluid and realistic.
The con, however, is that the transition can be very rough (as seen in the beta). Sometimes the animation doesn't quite fit the ragdoll, and it looks pretty weird. In addition, once the death-to-ragdoll animation has kicked in, the shooting animation is no longer in effect, meaning shooting has no bearing on the body during the animation.
No game is perfect, but Killzone 2 has a pretty good solution overall.
Flunkie said:I want an updated Beachhead. That's all I ask.
Flunkie said:I want an updated Beachhead. That's all I ask.
FFObsessed said:I talked about this a few pages back, it's one of the reasons KZ2 just looks so much more satisfying than any other shooter.
It's because they're not just using rag doll. Guerrilla are blending motion capture animations with rag doll, so you can still apply rag doll physics to the bodies but the reactions are realistic and motion capture quality. That's why the gun play just looks so much fun to me. It actually looks like you're shooting a human being whereas in games that just use rag doll it just looks like you're shooting a, well... doll!
If we don't get one huge vid just showing Helghast after Helghast getting shot to pieces, then previewers = fail.
Not sure about custom soundtracks but a collector's edition is planned, although no details as to what's inside. I'm hoping for a Helghast figure and an artbook.jsrv said:Does the game support custom music for both single player and multiplayer, or just multiplayer?
Also, has there been any announcement for a special edition like with Resistance 2?