Does that make him your binary opposite? Comeone Ellis is a professional games journalist, I imagine his control complaints may be legitimate, as Eurogamer also had a slight issue at the time. Luckily complaint issues seem absent from this latest preview build.Tormentoso said:Previews..
And 1up is a joke when it comes to PS3 games,they are so biased against the PS3 is not even funny.
Tormentoso said:Previews..
And 1up is a joke when it comes to PS3 games,they are so biased against the PS3 is not even funny.
no other shooter plays quite like Killzone 2, and no other shooter looks quite like it, either
Tormentoso said:Previews..
And 1up is a joke when it comes to PS3 games,they are so biased against the PS3 is not even funny.
~Devil Trigger~ said:
-ARNiE- said:Does that make him your binary opposite? Comeone Ellis is a professional games journalist, I imagine his control complaints may be legitimate, as Eurogamer also had a slight issue at the time. Luckily complaint issues seem absent from this latest preview build.
Back to discussion, I have asked before but does anyone reckon the new weapons will be included in the multiplayer? I imagine that the bow could be included in the scout class as an unlockable.
~Devil Trigger~ said:
~Devil Trigger~ said:
~Devil Trigger~ said:
~Devil Trigger~ said:
-ARNiE- said:Does that make him your binary opposite? Comeone Ellis is a professional games journalist, I imagine his control complaints may be legitimate, as Eurogamer also had a slight issue at the time. Luckily complaint issues seem absent from this latest preview build.
Luckyman said:Oh snap.. he confirms full 720p. :lol
~Devil Trigger~ said:
Loudninja said:So we seen 3 new weapons right?
The knife
The Flamethrower
The Nail gun
BeeDog said:God this game looks to be buckets of awesome.
Other than the shit already pointed out, I really hope they polish up the framerate a bit. I see where TTP was coming from, it can drop a lot in certain scenes (but funnily enough it doesn't seem to be as pronounced as in other 30 fps games).
~Devil Trigger~ said:
cameltoe said:point me to the vid that has some framerate issues please? I must have missed it.
Yes I mistook the boltgun for the bow, it seems to work liek a crossbow with the aesthetics of something else. I think it could be usable, the person demonstrating it in the videos never zoomed in, possibly because it doesn't have an ironsight meaning it would be at a disadvantage at long range.the_prime_mover said:Where was the bow shown? The bolt gun seems very accurate and powerful, so hopefully it won't make it into mp, otherwise everyone will just use that. Unless of course the reticule is very small and the fire rate very slow.
The flamethrower would probably be to chaotic in mp as it cause the ground to burn for a period of time and the number of team kills would probably be through the roof - especially seeing as it seems easy to kill people at close range while not doing any damage to yourself.
I suppose it is personal opinion. I can see he is being slightly picky, but the controls are things that seems extremely subjective. Some controls seem suited for certain people. Ellis makes it publically clear that he plays alot of Halo 3 and COD 4 on 360, which could cause him complications when migrating onto his Dualshock 3, as it does for me. As I say however that is strictly personal opinion and I'm sure there will be people who claim to have no problems, which I whole heartedly accept.the_prime_mover said:As for Ellis being a professional game journalist - I know he is a game reviewer, but journalism and professionalism don't seem to enter into the equation. And he commented on already having played the sp portion at the time of the notorious mp 1up segment. i doubt the controls in sp are so different from mp that he won't have issues there (and his off hand comment did not seem optimistic). Actually TTP's are the only videos I have seen where the player actually makes use of iron sights (which I think are absolutely necessary in order to excel), but then TTP has been in the beta for a lot longer than most "game journalists".
Look at the JeuxFrance and Gametrailers videos - these guys are not good at this game. Not because of control issues, but because they don't use the weapons properly. The unfortunate thing is that Ellis was blaiming his failures not on his unwillingness, but on shoddy controls.
shadowsdarknes said:Hopefully they have even more coming.![]()
Xbox360General on the gametrailer tech video said:this technology, engine is outdated rofl. gears 2 will still look better than this outdated,unoriginal game. of course it'll look way better if it came on the superior xbox 360.
Loudninja said:Quite a few weapons are in the beta,seems Killzone 2 has a nice varitey.
alba said:ahhh, some people :lol
shadowsdarknes said:Yeah there's a fair amount in the beta. I was in the beta and had them all unlocked except for the magnum.
I still think there can be a few more. I found most weapons like the 2 machine guns to be nearly useless in comparison to the starting ISA rifle, though.
alba said:ahhh, some people :lol
None of the SPUs go past 60% load, according to the dev.CHRP718 said:so using 60% of the 6 spu's is really like using 3.6 spu's at 100%.
BeeDog said:Uh, pretty much every video? It's obvious at some parts in the above GameTrailers Tech video (like the exploding barrels, or simply around a lot of fire), and the intro crash sequence of the very first Gamersyde video.
BeeDog said:God this game looks to be buckets of awesome.
Other than the shit already pointed out, I really hope they polish up the framerate a bit. I see where TTP was coming from, it can drop a lot in certain scenes (but funnily enough it doesn't seem to be as pronounced as in other 30 fps games).
scxzor said:Hey guys.
It's Andrew from J-stiq and PS3 Fanboy. Let me make a note about the AI real quick. I've been lucky enough to play through multiple builds of Killzone, and the one that I got yesterday showed great improvement over the one I received a month ago. The framerate was a bit unstable in the earlier build, and the AI wasn't too great. The newest build has much more intense enemy AI -- although your partners leave a lot to be desired. Considering Guerrilla has two more months to polish the game, I'm pretty damn excited.
Hope that helps.
FFObsessed said:Sounds like he's saying the framerate has improved in the new build he just received
I can't tell with these vids, because my laptop is almost ready to explode when it plays them.![]()
Loudninja said:They are ok, I like how they feel out of control.![]()
Whereas the first Killzone allowed you to play as a number of Interplanetary Strategic Alliance (ISA) members over the course of the game, Killzone 2 drops you into the shoes of a gruff soldier named Sev and keeps you there for its duration. Throughout the campaign, you'll follow Sev and his similarly rough-and-tumble Alpha Squad buddies as they push deeper into the Helghast home planet in an opposite scenario of the invasion that occurred in the first game. Sev isn't the most vocal guy in the world, but you'll hear plenty of quips from teammates like jokester Dante Garza and the perpetually vulgar Rico Velasquez. Most of the story unfolds in the heat of battle via dialogue delivered from these squadmates, though occasional cutscenes give you fleeting glimpses of what's going on deep within the Helghast quarters.
One thing becomes immediately apparent when you begin Killzone 2's campaign: This is not an easy game. The first chapter, Corinth River--an area Sony has shown several times before--drops you right into a heated firefight with no shortage of heavily armed Helghast soldiers trying to take you out from scattered perches. It feels like every balcony, bridge, and window has a pair of glowing red Helghast eyes staring down at you. Starting you off like this seems like Killzone 2's way of saying that running and gunning won't cut it; you're going to learn to be patient and deliberate with your targets, and you're going to learn right away.
To do this, you'll need to become good friends with the game's cover system. It's a sticky cover mechanic where you pull L2 to snap right onto nearby walls or low barriers. From there, you have the standard move set that includes leaning into a doorway or popping up over a barricade, with the ability to look down your gun's iron sights to help you get a bit more precise. What makes this system unique and challenging is that you remain in the first-person perspective at all times, so your vision is partially obscured as you stay out of harm's way. In a third-person shooter you can see almost every target thanks to a wide camera, but here you'll need to poke your head up fast and get to shooting even faster--making that initial moment when you leave cover that much more thrilling.
Fights tend to last a while due to clever AI on the part of the Helghast soldiers. They seem to have attended the same school of cover techniques you have, because they'll be spending just as much time behind crates and walls. What makes things interesting is that their behavior seems to change as the odds of their survival are whittled down. You'll see them get brave in a group and pop up quite often, but when they're in a bad spot they'll stay put and frantically blind fire while defiling your good name.
Finally, with this being Killzone 2, we would be remiss if we didn't mention the graphics--or more specifically, how awesome they are. It wouldn't be much of a stretch to say Killzone 2 is the best-looking console game we've seen. The use of lighting is probably the most impressive of the game's technical feats: with so much of the game taking place in demolished urban centers with gray steel, concrete, and asphalt, those moments when you're flushed with color are extremely striking. This might include an orange street lamp, the blue glow of a faulty electrical tower, or the green haze in a sewer tunnel, but the way it all reflects off nearby objects like your gun and character models looks terrific. Add in sharp textures, great smoke and explosion effects, terrific depth of field, and an ominous sky that looks like the world might cave in at any moment and you've got a combination of technical and artistic brilliance that's hard to understate. Best of all: the framerate does a good job of keeping up, with the only noticeable hitches arriving during an autosave between checkpoints.
If you were to nitpick the presentation, most people's attention would probably fall on the audio. While the sound effects and music are both great, the voice acting could give Gears of War's Delta Squad a run for its money in terms of smoldering, manly rage. In fact, it can often be difficult to separate one gruff voice from another when your vision isn't fixed on a squadmate's face. It's not exactly an abrasive fault, but it does stick out when you consider how stellar the rest of the presentation is.
Small gripes aside, we had a thoroughly enjoyable experience with Killzone 2's single-player campaign. The combat is intense, the visual aesthetics are amazing, and the level of difficulty provides a rewarding challenge. It seems that PlayStation 3 owners will have a lot to look forward to when the game is finally released. You can expect that to happen on February 17.
shadowsdarknes said:Gears of War 2 isn't even in the same league as this game. It's not even close.
Gears 2 definitely looks really pretty in many areas, but overall, the scope, lighting, (maybe textures), particles, animation, geometry, and presentation do not even come close to killzone 2's.
cameltoe said:Im sorry Im just not seeing it...*shrugs*
alba said:ahhh, some people :lol
shadowsdarknes said:Gears of War 2 isn't even in the same league as this game. It's not even close.
Gears 2 definitely looks really pretty in many areas, but overall, the scope, lighting, (maybe textures), particles, animation, geometry, and presentation do not even come close to killzone 2's.
~Devil Trigger~ said: