KILLZONE 2 - input lag now? if you want a reskinned COD4, go play WaW

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OH, something else I found to be cool...shoot the ceiling of the warehouse near the cross beam and watch the sparks the rain down bounce off of it...not huge...but cool.

Lince said:
have you set PS3 HDMI range to "full" instead of "limited" ? perhaps your TV doesn't support it? if that's the case you should set it to "limited" and calibrate brightness/contrast accordingly.

Thanks, I'll try that..and the RGB thing. The game looked fine though, like'WOW' fine, I have no idea what I coulda been missing.
 
Fistwell said:
Wasn't overly impressed with textures either, to be frank. Yet i don't know that it's fair to compare the demo to a game that's months from being released.

I know I know..I just..these are the really top-tier games graphically as far as I can tell.

I don't think it's even fair necessarily to compare the demo to the final game, there may be improvements there or as the game progresses.. but just talking about the demo alone, it struck me as I pored over it with a magnifying glass ;)
 
Played it last night......first run through with the PS3 controller and was a little let down on how the controls felt with the character......did some tweaks with the aiming and such...had a much better experience the second time in. I guess I just needed to get adjusted and what not.

Then I decided to plug in my xbox360 controller adapter in a give the 360 pad a go......fucking AWESOME.......feels really nice playing this with the 360 controller.....


can't wait for the release.:D
 
Q-bert said:
On the default control settings, I don't see any of this. Moving the left stick about 1/32 of an inch from vertical yields movement (immediate movement) on my setup. The (non-adjustable) dead zone is microscopic compared to SOCOM's default (but adjustable) dead zone.

It's possible your controller is broken.

Having played several games and demos on the system, I can assure you that no, my controller is not broken. and several people are corroborating the acceleration/dead zone problems.
 
TTP said:
I think many people here are affected by:

a) Impulse to run and gun and circle strafe enemies.
b) Impulse to use iron sights as a mandatory complement to pulling the trigger.
c) Not crouching (helps aiming "smoothness" quite a bit)
c) Not really taking the time to understand the combat situation and pick your targets from convenient position.
From very limited experience with the demo, i agree. I defiantly relied on a) and b) for a couple of demo playthroughs. The results were not pretty. b)'s ok-ish, but a) was painfully inadequate.
 
DIRTY-D said:
Then I decided to plug in my xbox360 controller adapter in a give the 360 pad a go......fucking AWESOME.......feels really nice playing this with the 360 controller.....

Oh shit, those are out?!
 
A few more notes....

I had to turn the PS3 RGB settings to Limited to see the symbol. Am I losing any quality by not having that RGB setting on Full?

Someone nailed my problem with the audio before. When someone talks, their voice drowns out the guns/action. Not a fan of this at all.

I like the cover system and using the left stick to peek out. I use it all the time though. It will be very starnge to go into multiplayer and not be able to use cover. The Beta people are going to be owning people left and right for the first few weeks the game is released.
 
GodofWine said:
^^This, I CANNOT get the symbol to show up..I actually do not think its there.
try messing with your tv's settings. If you have something that's turned on that "dynamic contrast ratio" crap, turn it off. Turn off anything that crushes blacks, and if you still can't see it, just keep your brightness and contrast at middle settings, or whatever you're used to using for optimal picture quality.

Personally, it won't go away no matter how dark I make my screen.

Or as other people have said, set your RGB setting thing to limited. D:
 
there are no DZ issues at all. Its the acceleration. It starts out really slow...I barely move the stick and my aim moves. Its not the deadzone. In fact, the DZ feels to be about the same size as COD 4.
 
TTP said:
It's the same and friggin fine as far as I'm concerned. I had the very same reaction everyone is having about the controls the first time I played it back in last summer. They felt "odd". But then, it took me one online match in beta to "get it" and by the time I got the review code it was already a non-issue at all. I played the SP game on Veteran right away btw.

I think many people here are affected by:

a) Impulse to run and gun and circle strafe enemies.
b) Impulse to use iron sights as a mandatory complement to pulling the trigger.
c) Not crouching (helps aiming "smoothness" quite a bit)
c) Not really taking the time to understand the combat situation and pick your targets from convenient position.

I think GG should have added a proper tutorial at the beginning of the game rather than toss the player into a shit storm from the get go.

I think Killzone 2 MP is more deliberate in terms of movement and aiming, instead of just rushing in and reacting to things, that's the sense I got from the beta, once I started playing that way I started having success, I had to know where to go or find out where to go and position myself instead of just keep running looking for frags.
angry.gif
 
cameltoe said:
there are no DZ issues at all. Its the acceleration. It starts out really slow...I barely move the stick and my aim moves. Its not the deadzone. In fact, the DZ feels to be about the same size as COD 4.

I thought going two notches higher than default x sensitivity made it feel better for me. Maybe that will halp.
angry.gif
 
TTP said:
It's the same and friggin fine as far as I'm concerned. I had the very same reaction everyone is having about the controls the first time I played it back in last summer. They felt "odd". But then, it took me one online match in beta to "get it" and by the time I got the review code it was already a non-issue at all. I played the SP game on Veteran right away btw.

I think many people here are affected by:

a) Impulse to run and gun and circle strafe enemies.
b) Impulse to use iron sights as a mandatory complement to pulling the trigger.
c) Not crouching (helps aiming "smoothness" quite a bit)
c) Not really taking the time to understand the combat situation and pick your targets from convenient position.

I think GG should have added a proper tutorial at the beginning of the game rather than toss the player into a shit storm from the get go.

I get what you're saying and agree that a more fleshed out tutorial would be nice. However, I was getting along with the controls pretty fine in the beta and I didn't play it that much. I'll play a bit more today and see if I get the hang of it. For what is worth, I was crouching and using cover frequently, and loved it and the combat. The warehouse firefight was awesome. I had to fight the right stick control a bit though.
 
cameltoe said:
there are no DZ issues at all. Its the acceleration. It starts out really slow...I barely move the stick and my aim moves. Its not the deadzone. In fact, the DZ feels to be about the same size as COD 4.


we all knew people were going to complain about the game regardless. Just pay these people no mind.

I am actually surprised at how little bashing there is. I was expecting full on xbox/COD4 fanboy army attack.
 
amar212 said:
Mine is here too.

BTW These are not "review copy", these are "promo retail" discs, which are retail but without retail insignia and pictures.

i69rtt.jpg
I hate you lucky bastards sooooo much! >_<
 
cameltoe said:
there are no DZ issues at all. Its the acceleration. It starts out really slow...I barely move the stick and my aim moves. Its not the deadzone. In fact, the DZ feels to be about the same size as COD 4.


I'll have to check it out again. maybe the slowness when the stick is still close to its resting point is making me think its a dead zone. 'cause it seemed like 1/8th-1/4 inch = dead, then the rest is like a slip and slide.

sprocket said:
we all knew people were going to complain about the game regardless. Just pay these people no mind.

I am actually surprised at how little bashing there is. I was expecting full on xbox/COD4 fanboy army attack.

+1 for the Killzone 2 review crapfest carnival of intolerance and hate

These are slight control complaints and you're saying "don't listen! close your ears! they're wrong! lalalalal!"
 
Wizman23 said:
A few more notes....

I had to turn the PS3 RGB settings to Limited to see the symbol. Am I losing any quality by not having that RGB setting on Full?

No, you are losing quality by keeping it set to Full. RGB Full is a setting for PC Monitors, all you are doing on a regular TV by keeping on is crushing blacks and losing shadow detail.

Keep it on Limited. :)
 
jjasper said:
I don't see how anyone who plays this game can compare it to COD. To me the game is closer to Gears than COD.


I agree! It feels like FPS gears, thanks to the cover system. this isn't a bad thing at all, I like it a lot :D
 
Interesting Demo.

So far this looks like a well executed shooter. The multiplayer shows a lot of promise for a console. Im very impressed by the graphics. I play my shooters usually on PC and only go to the consoles for exclusives, so im impressed visually on consoles when developers manage to conceal the weakness of the hardware with art style, lighting and good scripting. I hope the full game conceals the "rigidness" of the areas with a lot happening in the setpieces though. The physicality is nice. Reminds me a lot of Black. Looking forward to enjoy the single player in a couple.
 
AndrewG009 said:
Played through it last night, thought it was pretty interesting.

Checked out penny arcade this morning which linked to this (http://fidgit.com/archives/2009/02/killzone-2-and-the-five-foot-s.php) take on the KZ2 demo.

Thoughts?
Well I wont comment his opinion but I do have to agree with the size thing. I also sometimes got a bit confused and felt I was crouching or something while I actually was just standing.

I agree! It feels like FPS gears, thanks to the cover system. this isn't a bad thing at all, I like it a lot
Me too.
 
jjasper said:
I don't see how anyone who plays this game can compare it to COD. To me the game is closer to Gears than COD.

You know, it does feel a bit like a first person Gears, but Gears' controls are still crisper.

I don't find the cover system in KZ2 all that usable, though. I need to play the demo a bit more to get used to it.
 
jjasper said:
I don't see how anyone who plays this game can compare it to COD. To me the game is closer to Gears than COD.
I think COD comes to most people's heads first because thats what many here have played the most. Personally, I feel that the game feels a lot like a sci-fi Rainbow Six.
 
I Truly enjoyed the demo. I don't understand the comments of not being WOWed. I sure was. I guess because I did not waste it by viewing videos before hand. Seeing the opening scene with the transports landing and leaving is a definate WOW holy shit moment. The sound, explosions, expecially in the warehouse. WOW. I have not seen a scene comparative to it. INCLUDING Gears2.

I love the weight and feel of walking, running, holding the gun. It just feels right, unlike all the other floaty FPS I have played, EVEN on the pc.

I took a little while to get used to the controls, but I really like it now. The only gripe I have with the game are the voices, but that is a small gripe and really, most FPS have shitty AI voices, over the top or cheezy so that is by no means a deal breaker.

This is day one for me, and I cannot wait for multiplayer.
 
FirewalkR said:
I get what you're saying and agree that a more fleshed out tutorial would be nice. However, I was getting along with the controls pretty fine in the beta and I didn't play it that much. I'll play a bit more today and see if I get the hang of it. For what is worth, I was crouching and using cover frequently, and loved it and the combat. The warehouse firefight was awesome. I had to fight the right stick control a bit though.

I know, and that gives me the impression of actually aiming rather than pointing a cursor over a target. On moving targets, I anticipate them rather than try to follow them while shooting.

Anyways, I think many will find themselves more comfortable with the SMG once available later in the game. It feels sensibly lighter and faster. Actually, I think the Hig's rifle is slightly faster than the ISA one. Not talking fire rate, but maneuverability.
 
jjasper said:
I don't see how anyone who plays this game can compare it to COD. To me the game is closer to Gears than COD.

First KZ was compared to Halo, and it was nothing like Halo.

Now KZ2 is compared to GoW and it has nothing to do with the GoW.

KZ2 is Killzone, comparing is so wrong, trust me. You'll find it out yourself once you finish the whole game.
 
~Devil Trigger~ said:
I dunno about you guys,

but i like the Helghan Assault riffle more than the ISA's, i dunno if thats gonna be true for multiplayer but its seems very solid to me, even aiming through iron sight feels better.

Me too, for me it seems it packs more "punch" at close combat than the regular ISA gun but its less accurate on mid-long distance. But for the beta, I didnt really feel a difference. Must of been the rumble support? Since when you shoot a bullet at a time, it feels so great!

Also some of you that feel Sev is too short..you must be nit-picking. Seriously. His gun placement is the same for all the NPCs. I wish I could stand near your buddies but they move when you get too close. That said, Sve is fine though I heard Evely is really tall so maybe im wrong if he is really short.

One more thing, wish your handgun didnt have unlimited ammo. Why that was made I have no idea. I think it was for noobies or something..I hate that. Also whats with magnums? RS2 had it, now this? Glad on MP, you do get a regular gun. Magnums although more powerful, seem like they were forced so that ppls though it was "cool". I think its very unrealistic for a soldier of any type to carry a magnum.(I know the game is Sci-fi but still :D )
 
AndrewG009 said:
Played through it last night, thought it was pretty interesting.

Checked out penny arcade this morning which linked to this (http://fidgit.com/archives/2009/02/killzone-2-and-the-five-foot-s.php) take on the KZ2 demo.

Thoughts?

Yes, he needs hits on his site and craves attention?

When you are standing away from people your sight line moves down, if he walked up to another person in the game, he would realize he is as tall as the others.

And I'll say it again, play the demo 5 times-10 times, get comfortable with it,then go play COD again, and observe how fake COD feels. Then tell me 'been there, done that'.

Face it, the heart of the shooter hasnt changed since DOOM, nor has football changed since Madden 89, or racing from Pole Position...been there,done that too, but things doget better, much better.
 
TTP said:
I know, and that gives me the impression of actually aiming rather than pointing a cursor over a target. On moving targets, I anticipate them rather than try to follow them while shooting.

Anyways, I think many will find themselves more comfortable with the SMG once available later in the game. It feels sensibly lighter and faster. Actually, I think the Hig's rifle is slightly faster than the ISA one. Not talking fire rate, but maneuverability.
The ISA rifle seems to be more accurate than the Hig rifle.
 
DIRTY-D said:
Played it last night......first run through with the PS3 controller and was a little let down on how the controls felt with the character......did some tweaks with the aiming and such...had a much better experience the second time in. I guess I just needed to get adjusted and what not.

Then I decided to plug in my xbox360 controller adapter in a give the 360 pad a go......fucking AWESOME.......feels really nice playing this with the 360 controller.....


can't wait for the release.:D


Where did you get it and how much was it? Oh an pics would be great, thanks.
 
Cheech said:
You know, it does feel a bit like a first person Gears, but Gears' controls are still crisper.

I don't find the cover system in KZ2 all that usable, though. I need to play the demo a bit more to get used to it.

Really the only problem with the cover system to me is having to hold down the button to stay attached to it other than that it works perfectly for me.
 
My impressions:

I ended up with Standard 2, which is the one I felt closest to Rainbow 6.
L2 cover, R2 fire, R3 to toggle zoom.

I tried the COD4 controls and it wasn't comfortable for me. Not the toggle zoom, but the L2+L1 combo of shooting is

I'm very caught between treating this as a tactical shooter (ala RB6: Vegas) and action shooter (COD4).

Theres like various different ways to go about it. Surprisingly shooting from the hip is accurate, which is definitely NOT cod4.

In the end, I'm probably going to play it like Rainbow 6, moving from cover to cover. Pop and Stop :D
 
Wrath2X said:
Whens the demo out on the US store?
With preorder codes, yesterday, without, on feb the 26th i think. Then again, you could always pretend to be a monsieur bertrand chablier, 10 rue maginot, 29200 brest, france.
 
McBacon said:
Nah, places like IGN and GameSpot get them very far in advance, then us wee bloggers like TheSixthAxis (Nofi's site) and the like a few weeks later.
Ah ok, i didnt know that, sorry :( But even if you get it some weeks later than like IGN and GameSpot, i still think that it is really cool that you get a review copy of Killzone 2 some weeks before the game comes out for sale! :) Thanks for the answer! :)
 
Returners said:
My impressions:

I ended up with Standard 2, which is the one I felt closest to Rainbow 6.
L2 cover, R2 fire, R3 to toggle zoom.

I tried the COD4 controls and it wasn't comfortable for me. Not the toggle zoom, but the L2+L1 combo of shooting is

I'm very caught between treating this as a tactical shooter (ala RB6: Vegas) and action shooter (COD4).

Theres like various different ways to go about it. Surprisingly shooting from the hip is accurate, which is definitely NOT cod4.

In the end, I'm probably going to play it like Rainbow 6, moving from cover to cover. Pop and Stop :D
Glad to see I'm not the only one getting the RB6 vibe from the game.
 
belvedere said:
PA and it's affiliates will never, ever have anything even remotely positive to say about anything Sony related.

Wednesday it looked like they were interested, if not had something positive to say.
 
Wow it looks waaay better with super black off. I had to go into the game settings and bring that setting down all the way to make the symbol barely visible. Its amazing what changing some color settings around can do to a game. Also did anyone else notice that when the ship crashes in the beginning the screen smudges differently every time?
 
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