lordchompy
Member
I didn't really notice bad textures to be honest. There were a few here or there that we're slightly low res, but nothing that stuck out. I sortt of wish that the game has a little bit of that blurry depth of field that you get in MP when you get tranqed, the game looks omg good at times when your character is stoned.
I can't believe how good the IQ is in this game. Native Rez and x4 MSAA?
Think game kind of completely validates Sony's 'make out systems easy to develop for like the PS1 (but with very low level access and APIs)' approach and I can't wait to see what their teams can bring to Vita and PS4 in the future. It's the best of both the approaches of the PS1 and PS2 eras.
The game does run in native resolution most of the time, but in certain missions the resolution is cut in half during some of the more demanding scenes, i.e, the Diotrem mall in the second mission.
Still, it isn't very noticeable, and it doesn't happen all that often to really spoil the eye candy.