i think gamersyde has a direct feed uncompressed version
No, lol hell no.1080p on my TV will look glorious...
Sweet deal.
Is this the first native 1080p console game?
Now imagine what the games will look like after the developers get used to the PS4.
I thought some Tennis game did this about 5 years ago or something, I can't remember.
They only have the trailer =/
right because I didn't admit to being wrong on the last page. Quit yet whining. And for the record most of us were touting 1080 @ 30/720 @60.That was a stupid stance I never agreed with. Yeah, we totally weren't getting any resolution improvement from seven-year old consoles. Makes complete sense.
People were so "sure" about games staying at 720p, just like they were "sure" the console wasn't getting more than 3 GB. So much crow being eaten today it's delicious, and of course not a single "whoops, I was wrong. Mea culpa.".
30 fps for shooters? I hope that's not the normal going forward for Sony's shooters.
Where are these rumors coming from that it was being developed with 4GB or RAM in mind and not 8? Did Sony just only recently upgrade to 8GB?
My speculation on the story:
Early is involved. After what happened in KZ3. Vekta lost its main fleet. Majority of Helghast population got wiped out. Early is pissed at Vektan government because they attacked Helghan against Early's order which caused this whole mess. So as punishment to the Vektans and compensation to the Helghast, Early fleet came and moved the remaining Helghast to Vekta. The Vektan government has no choice but to accept it.
So did Vekta agree to accept refugees from Helgan? Or is this a new planet?
As long as it's a rock solid 30FPS, I don't mind. I hope each encounter feels like a battle though, as in Killzone 2. Based on this video, it's just like COD - aim and kill, aim and kill, aim and kill. Bargh.For Killzone it's fine though. It's not a particularly fast paced shooter, in-fact, it sort of strives to be more weighty and tactile. Admittedly it didn't feel very weighty this time around, but it's hard to tell from a video.
Now imagine what the games will look like after the developers get used to the PS4.
I have watched this trailer 15+ times
10+ Times on my Glorious 65' Panny Plasma
Give it to Me Nao!
Fuck the ISA Scum!
So did Vekta agree to accept refugees from Helgan? Or is this a new planet?
I am pretty sure devs are already used to the ps3 since it is pretty much a PC. They don't need to figure out a new architecture like the cell.
Visari is dead and he's staying dead. Unlike in Killzone 3 however, a new Helghast has stepped up to fill the boots of Visari. Not much is known yet, but he is the narrator for the trailer (click). I'm assuming he is the same Helghast from the KZ3 cliff hanger.Ah, interesting. Thought it was focused on the initial invasion of Vekta.
Probably for the best.
Hope Visari is back, though.
It's a shame too - because I love 60fps and it elevated RAGE for instance to a much higher level because of it. It FELT good to play. Feeling good to play is pretty rare for Killzone as it doesn't jive with a lot of people, myself included. I wish it was 60!
But the tradeoffs for 30 are too great.
I thought some Tennis game did this about 5 years ago or something, I can't remember.
30fps is a let down.
the final specs weren't known from the beginning of development though. wouldn't that make a big difference with regards to optimization?
30fps is a let down.
no it's completely expected. it's cute that people were thinking games would run at higher framerates.
yep first place i went to
i need to see the gameplay uncompressed at 1080p, YT is ruining everything atm
There is absolutely no way something this highly evolved, and confirmed as live gameplay, would not make it in to the final product. It would be a massive waste of the devs time to build this and not use it. You might see tweaks, but anything GG has ever shown has made it into their final games (with one highly notable exception), particularly given this is a confirmed launch title, so they have less than a year to finish it.
The official specs are in for the PlayStation 4 and what we have is, by and large, confirmation of existing DigitalFoundry stories - with one outstanding, exciting exception. At the PlayStation Meeting yesterday, Sony revealed that its new console ships with 8GB of GDDR5 RAM, not the 4GB we previously reported. It was a pleasant surprise not just for us, but also for many game developers out there working on PS4 titles now and completely unaware of the upgrade - a final flourish to the design seemingly added in at the last moment to make PlayStation 4 the most technologically advanced games console of the next gaming era.
Confirms KZ was definitely developed on less capable hardware:
http://www.eurogamer.net/articles/df-hardware-spec-analysis-playstation-4
Confirms KZ was definitely developed on less capable hardware:
http://www.eurogamer.net/articles/df-hardware-spec-analysis-playstation-4
This is sweet news.Confirms KZ was definitely developed on less capable hardware:
http://www.eurogamer.net/articles/df-hardware-spec-analysis-playstation-4
Confirms KZ was definitely developed on less capable hardware:
http://www.eurogamer.net/articles/df-hardware-spec-analysis-playstation-4
Confirms KZ was definitely developed on less capable hardware:
http://www.eurogamer.net/articles/df-hardware-spec-analysis-playstation-4
Confirms KZ was definitely developed on less capable hardware:
http://www.eurogamer.net/articles/df-hardware-spec-analysis-playstation-4
Unless GG completely CoDified Killzone I really don't think this demo will be in the final product. It's troubling if this is the way GG is moving towards level design. Six minute roller coasters with an obvious start, middle, and end is atrocious game design.
Everything about this demo for some reason reminded me of a music video (without music obviously). There was literally zero substance in the middle and it rushed from one end of a tranquil, serene Vetka city to a dark, menacing Helghan slum in the matter of seven minutes without any intense battles or struggles in between.
And honestly, GG could have put together this demo in the matter of a few months tops with a very small dedicated team of like 5 people. Can I prove it? No, just speculating this to be true considering this demo hardly has any substance at all besides some beautiful scenery in the beginning and as the Shadow Fall soldier hangs on to the rope as the flying vehicle takes you on a ride through the city.
It doesn't fit the Killzone style from the two previous games which are more methodical (Killzone3 admittedly less so). Perhaps the CoDified direction Killzone3 took was an indication of the direction GG wants to go with Killzone4, but I'm going to speculate outside of the box (but not be obnoxiously vocal) until further footage and information is released to us.
/Rant
No. Just. No.
Killzone 5 with 8gb.....
Ohh my.
You're high.It doesnt look too much better than current gen. Does not wow me as much as last gen difference.
Confirms KZ was definitely developed on less capable hardware:
http://www.eurogamer.net/articles/df-hardware-spec-analysis-playstation-4
You try Killzone's facebook page? That one is pretty good.Is there a higher quality version of the demo that's not on Youtube?
Wow... So on release this game will be mindblowing. Just mind-fucking-blowing.Confirms KZ was definitely developed on less capable hardware:
http://www.eurogamer.net/articles/df-hardware-spec-analysis-playstation-4
Did anyone notice that "Shadow Fall" and "Berlin Wall" have the same number of letters?
This is precisely what has annoyed me about the Killzone series.Unless GG completely CoDified Killzone I really don't think this demo will be in the final product. It's troubling if this is the way GG is moving towards level design. Six minute roller coasters with an obvious start, middle, and end is atrocious game design.
Everything about this demo for some reason reminded me of a music video (without music obviously). There was literally zero substance in the middle and it rushed from one end of a tranquil, serene Vetka city to a dark, menacing Helghan slum in the matter of seven minutes without any intense battles or struggles in between.
And honestly, GG could have put together this demo in the matter of a few months tops with a very small dedicated team of like 5 people. Can I prove it? No, just speculating this to be true considering this demo hardly has any substance at all besides some beautiful scenery in the beginning and as the Shadow Fall soldier hangs on to the rope as the flying vehicle takes you on a ride through the city.
It doesn't fit the Killzone style from the two previous games which are more methodical (Killzone3 admittedly less so). Perhaps the CoDified direction Killzone3 took was an indication of the direction GG wants to go with Killzone4, but I'm going to speculate outside of the box (but not be obnoxiously vocal) until further footage and information is released to us.
/Rant
Meet the new gen, same as the old gen.
I am pretty sure devs are already used to the ps4 since it is pretty much a PC. They don't need to figure out a new architecture like the cell.