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Killzone Shadow Fall (PS4) announced, launch title [1080p/30fps]

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I liked both Killzone 2 and Killzone 3. I missed the multi on KZ2 during it's prime cause I got my PS3 in 2010 but I still enjoy it to this day.

in terms of single player, both games are equal IMO, both are good games.
 
That interview further hints at what I was speculating to many pages ago.

I'm curious for more information about this interesting infiltration mode Hulst alludes to in that interview.
 
Just watching the demos, the only time anyone was actually playing the game, other than the scripted with "press a button to continue" cut scenes, the areas were cloaked in very dense fog and the areas were relatively small. The flight scenes over the city were completely scripted with nicely textured skyboxes.
You're just saying stuff, aren't you?
 
That interview further hints at what I was speculating to many pages ago.

I'm curious for more information about this interesting infiltration mode Hulst alludes to in that interview.

Complete guess, but my theory is that infiltration may be part of the Helghan campaign. As evident in the gameplay demo, a small group of Helghast snuck onto Vektan territory to perform a terrorist act. The Helghan solider who uncloaks and the player stabs in the throat... perhaps that is an "infiltrator" (the counterpoint to the Vektan "shadow marshal").

Just thinking out loud.
 
As long as they build upon the great foundation that is Killzone 2 (with regards to pretty much everything), they can have all my moneys. :D

Don't give in to the complaints, Eric. Stay true to the KZ formula. D:
 
Complete guess, but my theory is that infiltration may be part of the Helghan campaign. As evident in the gameplay demo, a small group of Helghast snuck onto Vektan territory to perform a terrorist act. The Helghan solider who uncloaks and the player stabs in the throat... perhaps that is an "infiltrator" (the counterpoint to the Vektan "shadow marshal").

Just thinking out loud.

I think 'shadow marshal' is a function on both sides - they're responsible for maintaining the peace between both sides, I think GG guy said as much. They're those soldiers on the top of the wall on this blue/red concept art posted few pages back if you will. Based on the demo I'd guess it's actually ISA side who'll infiltrate Helghan terrorist cells.
 
I think 'shadow marshal' is a function on both sides - they're responsible for maintaining the peace between both sides, I think GG guy said as much. They're those soldiers on the top of the wall on this blue/red concept art posted few pages back if you will. Based on the demo I'd guess it's actually ISA side who'll infiltrate Helghan terrorist cells.

This is exactly what I believe. Shadow Marshall's only concern is peace. There must be a political agreement between the ISA and Helghan factions. Hatred and racism may play a theme if terrorism is involved.

Everything thus far to me suggests open traversal between parts of the city. Think of along the lines of Dark Souls game design, although with more restrictions because Shadow Fall won't be first and foremost an RPG.
 
You're just saying stuff, aren't you?

Got a video of the game being played in an area without dense fog?

edit: I'm sure the final game is going to be pretty, but the draw distances are not going to be what you see in the cut scenes. Think about it, if the draw distances were great and the game still looked as pretty as the cut scenes, wouldn't they be showing that off like crazy with some sniper level type gameplay demos?
 
Like I said before, it's very strongly hinted that the enemy in the game aren't the helghast themselves in entirety, but rather a terrorism group within them intent on bringing boiling tensions to the breaking point and sparking out and out war.

There's a lot of potential in this premise, as we could (hopefully) see each sides respective leader playing a delicate game with one another to placate their populace while also averting war and working with one another.

Similar to the relationship on the President and the Kremlin during the Cold War era.

Shadow Marshals probably aren't there to keep the peace directly. They're a designation that has existed since Killzone 1 for their special black ops infiltration troops. The Helghast would have an equivalent, but they wouldn't be a shadow marshal. Shadow Marshals are meant for far more than peace, but that probably will be your overall goal in the campaign. It wouild be even better if, and this is predicated on there being two campaigns, both the Helghast and ISA character have to work together.
 
Got a video of the game being played in an area without dense fog?

You are making claims about draw distance in a game that was barely just revealed and only showed about 5 minutes of game play that probably takes place at the very beginning of the game? Maybe you should wait until E3.
 
Got a video of the game being played in an area without dense fog?

edit: I'm sure the final game is going to be pretty, but the draw distances are not going to be what you see in the cut scenes. Think about it, if the draw distances were great and the game still looked as pretty as the cut scenes, wouldn't they be showing that off like crazy with some sniper level type gameplay demos?

maybe it's not done yet. And yes, I'm sure if the character turned to look off that platform that the beautiful city around him has just disappeared entirely.

I actually preferred Killzones 2 weighty/heavy feel as opposed to Killzone 3. I prefer it also over COD 60 fps super fast run and gun. I think Kz2 was one of the games i put the most time into mp, that and Uncharted 2/3.

So many games that try to go for the CoD feel just end up ruining everything that worked for them in the first place. Look at how even Halo 4 has been diminished because of it.
 
Got a video of the game being played in an area without dense fog?

edit: I'm sure the final game is going to be pretty, but the draw distances are not going to be what you see in the cut scenes. Think about it, if the draw distances were great and the game still looked as pretty as the cut scenes, wouldn't they be showing that off like crazy with some sniper level type gameplay demos?

No, draw distances will be two metres. No 3 display planes here :(
 
As long as they build upon the great foundation that is Killzone 2 (with regards to pretty much everything), they can have all my moneys. :D

Don't give in to the complaints, Eric. Stay true to the KZ formula. D:

Well, if the design of the game is like KZ2 i'll never touch this one.
 
Just watching the demos, the only time anyone was actually playing the game, other than the scripted with "press a button to continue" cut scenes, the areas were cloaked in very dense fog and the areas were relatively small. The flight scenes over the city were completely scripted with nicely textured skyboxes.

Hmm it really did look good to me, I'm sure they were efficient in the flight scene level but I wasn't even thinking of that section to be honest but you know the initial combat area. There was no popup and I could see into the distance without trouble even with the depth of field effects - btw I think that's what the dense fog you see is, blurred sky in the background, the second area is somewhat hidden behind the stairs but you can still see the metal junk and some of the fires.

You can especially see how decent things are when he goes to the left and climbs up - he then looks to the left and then the right quite quickly, you can see how big the area is:

Left:
KLYzLGl.jpg
Right:

^ The stairs and level of the platform on the invading side quite high up from your initial position. Also you can spot the fires in the distance still:

 
I don't like all that name calling. I think Killzone:SF looks good, but personally I'm not a fan of the blue/orange haze lightning, for example.
And with all the features of Cryengine 3 (Water Caustics/Pixel accurate displacement mapping etc.) I can see why people could prefer Crysis 3 over Killzone:SF

For sure, but seeing how indignant some of the Crysis people are is just funny. It's dated because of the console ports, you can just look at SF and see elements where it blows C3 out of the water. That has nothing to do with preferring brown or green or orange.
 
Got a video of the game being played in an area without dense fog?

edit: I'm sure the final game is going to be pretty, but the draw distances are not going to be what you see in the cut scenes. Think about it, if the draw distances were great and the game still looked as pretty as the cut scenes, wouldn't they be showing that off like crazy with some sniper level type gameplay demos?
I have no idea what you are rambling about..
- draw distance is often not a real distance you can travel. It's just to give the illusion of a big world.
- we've seen part of one area..... With big draw distances.
- smoken happens when there are explosions
- draw distance inside a building is usually not that big.....
- the cutscenes were inengine.
- most of what you see is geometry

What is your point?
 
The new Vita Killzone game was shown with some awesome features that I hope get implemented with KZ:SF as well.

VG247 said:
Replayability is a focus. Every single-player level has three difficulty settings (Recruit, Veteran and Elite) and four contract types, three of which (Precision, Covert and Demolition) are unlocked when you complete a Basic run-through. All require different tactics and afford different awards. Assuming it’s as good as it should be, you could be playing Mercenary for a long time.

It's multiple tuned version of chapters from the campaign, only built with specific goals in mind that take a different approach. Finish the entire mission with a full stealth loadout or go in guns-blazing with bombs and grenades. It sounds great and would do a ton for replayability.
 
It would be really cool if the opening cutscene for Shadow Fall went through the entire timeline they had for awhile on Killzone.com. Would help give players a better overall understanding of what's going on, see the rights and wrongs from both sides, and feel like they're really fighting for something.

And actually in regards to some of the nit-picky parts of the lore, Helghan is larger than Earth so the exaggerated weightiness worked. Vekta is roughly Earth sized.

Like I said before, it's very strongly hinted that the enemy in the game aren't the helghast themselves in entirety, but rather a terrorism group within them intent on bringing boiling tensions to the breaking point and sparking out and out war.

There's a lot of potential in this premise, as we could (hopefully) see each sides respective leader playing a delicate game with one another to placate their populace while also averting war and working with one another.

Similar to the relationship on the President and the Kremlin during the Cold War era.

Shadow Marshals probably aren't there to keep the peace directly. They're a designation that has existed since Killzone 1 for their special black ops infiltration troops. The Helghast would have an equivalent, but they wouldn't be a shadow marshal. Shadow Marshals are meant for far more than peace, but that probably will be your overall goal in the campaign. It wouild be even better if, and this is predicated on there being two campaigns, both the Helghast and ISA character have to work together.
This isn't the first time Helghasts and UCN citizens lived together on Vekta, too. After the First Extrasolar War (the games take place during the Second Extrasolar War) the UCN captured Vekta from the Helghast; Helghan at that point wasn't settled on the surface but rather a massive orbital space station that got destroyed during the war - Helghasts blaming the UCN for destroying it and the UCN blaming Helghasts for sabotaging it so it wouldn't fall into their hands.

Anyways to the point, for awhile after the war UCN citizens and Vektan Helghast lived side by side. Most of these Helghasts just wanted to live their lives peacefully, but a good chunk of them were still angry and formed terrorists groups. They were eventually exiled to the Helghan surface - which wasn't at all ideal for life yet - and that's how that planet's civilization started. It could be that we have a similar situation here, although Visari did do a pretty good job of murdering most Helghasts who didn't hate the UCN.
 
Anyways to the point, for awhile after the war UCN citizens and Vektan Helghast lived side by side. Most of these Helghasts just wanted to live their lives peacefully, but a good chunk of them were still angry and formed terrorists groups. They were eventually exiled to the Helghan surface - which wasn't at all ideal for life yet - and that's how that planet's civilization started. It could be that we have a similar situation here, although Visari did do a pretty good job of murdering most Helghasts who didn't hate the UCN.

True true. A point to clarify, the Helghast chose to leave due to clamp downs because of the ever increasing terrorism activities by the minority of Helghan Vektans.

The timeline really is great and shows how no sides are completely innocent, but how brutal and unforgivable the Helghast became post exodus. Even though the Helghan corporation was disbanded, they probably integrated themselves back into Helghan society effortlessly.

http://killzone.wikia.com/wiki/Timeline

Anyone saying that that ISA were really the bad guys needs to read the timeline.
 
True true. A point to clarify, the Helghast chose to leave due to clamp downs because of the ever increasing terrorism activities by the minority of Helghan Vektans.

The timeline really is great and shows how no sides are completely innocent, but how brutal and unforgivable the Helghast became post exodus. Even though the Helghan corporation was disbanded, they probably integrated themselves back into Helghan society effortlessly.

http://killzone.wikia.com/wiki/Timeline

Anyone saying that that ISA were really the bad guys needs to read the timeline.
It's the popular thing to sympathize with the Helghasts. They must of all been won over by Visari's KZ2 intro speech!

But yeah, if you've read the timeline you can definitely see that the ISA have done some pretty shady things (with the worst of them coming from one man coughricocough) but by no means are the Helghasts the completely innocent good guys many make them out to be.
 
I just hope the new generation refreshes Killzone. I've always loved the games. Except the story was never portrayed that great. It has exceptional visuals and great tech, and a good foundation to bring a realistic Sci-fi world to life. Hopefully Shadow Fall is a big step in The right direction, give me good guns with particles and some massively impressive areas and ill be happy
 
I just hope the new generation refreshes Killzone. I've always loved the games. Except the story was never portrayed that great. It has exceptional visuals and great tech, and a good foundation to bring a realistic Sci-fi world to life. Hopefully Shadow Fall is a big step in The right direction, give me good guns with particles and some massively impressive areas and ill be happy

this is how i feel with resistance and killzone. the lore seems to have fantastic potential but it doesn't get taken advantage of in the actual games.
 
this is how i feel with resistance and killzone. the lore seems to have fantastic potential but it doesn't get taken advantage of in the actual games.

Resistance had great potential. But they really missed their mark with R2. And unfortunately that made them lose alot of players when R3 came out which in my opinion was incredible for the most part. Every Sony shooter that comes out is built on a good idea but I feel like they don't build upon it enough to be as appealing and fleshed out as something like Halo. Call of duty gets an excuse because they aren't connected usually and are just blockbuster 4 hour rides. Killzone and resistance should have been set up and each iteration should have made the world more interesting. They just seemed to be shooting for the endgame the whole time.
 
So remember how during the PlayStation Meeting they said they want you to be able to play anything and only pay for the things you love? Well that and the Uncharted 3 free-to-play got me thinking. Do you think something like this could be successful with Shadow Fall right at release on PSN?

Competitive Multiplayer up to 25% level cap: FREE
Unlock 50% level cap: $5
Unlock full level cap: $10 (or $5 if you already purchased 50% unlock)
Unlock Operations: $10
Unlock Co-op (like Spec Ops): $10
Unlock Singleplayer: $25
Unlock Co-op in story mode: $5
Total price if you bought everything: $60

Do you think something like that would actually gain more revenue since a lot of people who wouldn't normally buy a $60 game would buy bits and pieces of the game? Or would they lose revenue since enough of the people who would of normally bought the game for $60 not buy every feature?
 
I actually preferred Killzones 2 weighty/heavy feel as opposed to Killzone 3. I prefer it also over COD 60 fps super fast run and gun. I think Kz2 was one of the games i put the most time into mp, that and Uncharted 2/3.
KZ2 MP is comfortably the MP game I've played the most this generation (if you don't count Diablo/WoW).
 
Where is this direct feed video that everyone seems to be able to find except for me?
this is how i feel with resistance and killzone. the lore seems to have fantastic potential but it doesn't get taken advantage of in the actual games.
This seems to be a common trend with first person shooters.
 
I just want to know some MP details.

Warzone better be there
Recoil and weight better be like KZ2
Give us lobbies again
I want spawn grenades back again
No vehicles plz
 
Personally I think its time to introduce a third faction, one the greatly overpowers the ISA and Helghast forcing them to team up.
That would be horrible, there's no place in the lore for such a faction to exist, unless you want to introduce some alien race from a distant galaxy which would totally screw up all the themes Killzone uses.


Well, thinking about it perhaps the UCN could somehow get depicted as the "bad guys" and both the Vektan ISA and Helghast are threatened by them, but I'm not really sure how you could get to that point.
 
So remember how during the PlayStation Meeting they said they want you to be able to play anything and only pay for the things you love? Well that and the Uncharted 3 free-to-play got me thinking. Do you think something like this could be successful with Shadow Fall right at release on PSN?

Competitive Multiplayer up to 25% level cap: FREE
Unlock 50% level cap: $5
Unlock full level cap: $10 (or $5 if you already purchased 50% unlock)
Unlock Operations: $10
Unlock Co-op (like Spec Ops): $10
Unlock Singleplayer: $25
Unlock Co-op in story mode: $5
Total price if you bought everything: $60

Do you think something like that would actually gain more revenue since a lot of people who wouldn't normally buy a $60 game would buy bits and pieces of the game? Or would they lose revenue since enough of the people who would of normally bought the game for $60 not buy every feature?

Ehhh

This just makes MP games revolved around buying incentives, and forces the core game to come up with concepts to make such incentives as you level up.

Unless it is all aesthetic, I don't care, but I dont want games where things like the best guns are reserved to ranks where F2P players have to buy-in. I want MP games to abandon this unlock crap and give us back more balanced gameplay
 
True true. A point to clarify, the Helghast chose to leave due to clamp downs because of the ever increasing terrorism activities by the minority of Helghan Vektans.

The timeline really is great and shows how no sides are completely innocent, but how brutal and unforgivable the Helghast became post exodus. Even though the Helghan corporation was disbanded, they probably integrated themselves back into Helghan society effortlessly.

http://killzone.wikia.com/wiki/Timeline

Anyone saying that that ISA were really the bad guys needs to read the timeline.

Holy cow look at all that backstory!
 
Wait a second, I would love it if most of the civillian helgans didnt want war. Helgan allies would be fantastic.

That's what I said. The Shadow Marshal should have a counterpart that he works with on the Helghan side, in a sort of joint task force.

That would be awesome!

For instance: if you have actionable intelligence on a Helghan terrorist hideout, an actual Helghan direct action team has to execute the door-kicking mission along side you. That would be a TRIP!
 
Ehhh

This just makes MP games revolved around buying incentives, and forces the core game to come up with concepts to make such incentives as you level up.

Unless it is all aesthetic, I don't care, but I dont want games where things like the best guns are reserved to ranks where F2P players have to buy-in. I want MP games to abandon this unlock crap and give us back more balanced gameplay
Well that is just an example of how it would work, but it's mainly the idea I'm asking. Yes, I would love it too if they abandoned this whole "unlock" nonsense, and I could put up another example of how to split the costs if that were the case.

But right now any gun is reserved to the players who buy in, because that's the only way to play. Wouldn't it be better for the multiplayer community if the base product was free so there would be more players playing and the player base doesn't die down after a month?

Going off this topic, in games with unlocks the new weapons should never be better in every way from the previous versions, that is no fun. They should all be better in some areas but worse in others.
 
So remember how during the PlayStation Meeting they said they want you to be able to play anything and only pay for the things you love? Well that and the Uncharted 3 free-to-play got me thinking. Do you think something like this could be successful with Shadow Fall right at release on PSN?

Competitive Multiplayer up to 25% level cap: FREE
Unlock 50% level cap: $5
Unlock full level cap: $10 (or $5 if you already purchased 50% unlock)
Unlock Operations: $10
Unlock Co-op (like Spec Ops): $10
Unlock Singleplayer: $25
Unlock Co-op in story mode: $5
Total price if you bought everything: $60

Do you think something like that would actually gain more revenue since a lot of people who wouldn't normally buy a $60 game would buy bits and pieces of the game? Or would they lose revenue since enough of the people who would of normally bought the game for $60 not buy every feature?

This sounds like quite a good idea in general to me and could work for a few games although I'd prefer it was later on during the generation if things get stale again so it doesn't get abused by devs in a few years. Although yeah I don't think it would for every game for the same reason you mentioned. GTA 5 eg, no one buys it for multiplayer anyway.

For super niche games as well they are too worried no one would buy it even at a low cost. For games in between it could help some titles I think. Not entirely sure how you'd decide which would be better off for certain though. Free multiplayer would get so much more attention for a game with a medium draw I think. KZ might actually benefit from it, but unless CoD, BF4 and KZ all released at the same time I don't think they should do this at launch.
 
So remember how during the PlayStation Meeting they said they want you to be able to play anything and only pay for the things you love? Well that and the Uncharted 3 free-to-play got me thinking. Do you think something like this could be successful with Shadow Fall right at release on PSN?

Competitive Multiplayer up to 25% level cap: FREE
Unlock 50% level cap: $5
Unlock full level cap: $10 (or $5 if you already purchased 50% unlock)
Unlock Operations: $10
Unlock Co-op (like Spec Ops): $10
Unlock Singleplayer: $25
Unlock Co-op in story mode: $5
Total price if you bought everything: $60

Do you think something like that would actually gain more revenue since a lot of people who wouldn't normally buy a $60 game would buy bits and pieces of the game? Or would they lose revenue since enough of the people who would of normally bought the game for $60 not buy every feature?

Please NO. Buying additional content to be able to play MP competitively is not good for the game/gamer. I'm sick of DLC and additional "content" which needs to be purchased. $60 should buy me the game... not 1/2 of it.
 
That's what I said. The Shadow Marshal should have a counterpart that he works with on the Helghan side, in a sort of joint task force.

That would be awesome!

For instance: if you have actionable intelligence on a Helghan terrorist hideout, an actual Helghan direct action team has to execute the door-kicking mission along side you. That would be a TRIP!
I really love this idea. VSA and Helghast working together to take down terrorist extremists from both sides trying to start another war sounds awesome and would be a good way to get different perspectives in without having them be competing factions.
 
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