Holy Order Sol
Member
https://www.youtube.com/watch?v=KLrV0O9kQfI Nagoya footage
After E3 then, fully expecting it to be the 36 character build.
Someone invite Reynald, Romance etc.
Screenshot of the legs?
Anyone interested in a KOF14 commands list website? I knocked something up recently (not online yet, i may have to put it on an odd spare domain for now) and haven't done all the characters... But it's pretty handy, especially with so many characters, to have a quick reference on your mobile.
I made it mostly for my benefit, since the PDF command lists on SNK's site aren't ideal for small screens. It'd only be the moves, no frame data or strategies etc (one of the wiki's will have that later i'm sure, and i don't have the spare time to do it all!)
- Some actual Nakoruru play there! So her C-> traditional d.C can come into each other.
- the d.C hits 3 times, and can be cancelled into specials, but it offers little hitstun over all.
- Saw someone try to MAX cancel off the 3 hits, were not able to follow up.
- EX Annu Mutsube looked like nothing special on block. Didn't get to see it or followup on hit.
- She has a heel drop off Hawk Carry that looks to leave enough time to combo afterwards on hit.
- Shun'ei was shown a bunch of times, but did little of note.
- His EX DP punch with the Red Hand does a grasp as a second hit, which floats the opponent for additional juggles.
- After his in-air arm swipe special hits, you can follow up with his EX Shine Elbow-ish DM while the opponent sails back.
- Vice has her old 2 HIT close D!.... as what looks to be part of her Auto RUSH combo
- MuiMui's command throw is actually Karin's Critical Art.. She sweeps the leg, sending the opponent into a spin, and then hits a palm thrust into their body. It can be combo's into off a light close kick, at least. At about 37:00 min in.
- Can get her special move Up-kicks off 2 crouching B's.
- Yuri has her old up-kick command normal back... as part of her Auto RUSH combo.
-Chin's DM into EXDM combo seemed to be the new hotness. I can't tell if he'd be able to land a good rolling punch after the EX DM at mid screen, as most people seemed to mentally freeze up after the wall-bounce portion.
- Someone did Goro's new OTG DM! Around 22:00 in. It whiffed when tried to super cancel off his command throw at mid screen, but worked when the enemy fell in the corner. He picks them up by the leg, tosses them into the air, watches their descent, jumps up, grabs them, and slams them back down himself.
- We can see his RUSH combo in this vid.
-Kukri's EX Teleport has him make 4 sand clones as he progresses forward towards you.
- Ralf has his old CD of course, and we see him charge up his new special a few times, but no real hits.
- When Ralf KO's the opponent with his CDM at 17:55, the game goes to the Results screen from the GRAND REAL MAN'S PUNCH portion, rather than after they launch and fall to the ground.
- You also get to see Ralf's victory screen, due to this, which we haven't seen before.
- A lot of ending Grand Saber Hits into Slash Saber DM with Leona. Finished 2 matches this way. Considering the move barely ever saw use in XIII, it's nice to see it putting in work here.
Anyone? Some pics of tonight's progress, mobile and larger views... click to see bigger.
The faded character headshots/snk logos still need their moves added - the others have them already.
Takes me about 5 mins to populate a character with the backend i built!
SNK needs to hurry up and put more artwork and moves on their site
I think you'll get more responses once people actually have their hands on the game! So the WNF stuff will hopefully appreciate your work!Anyone? Some pics of tonight's progress, mobile and larger views... click to see bigger.
SNK needs to hurry up and put more artwork and moves on their site
Great observations, a lot of good stuff happened there.
Goro's OTG super looked sweet, it did miss when supercanceled into from his command grab but at least we have confirmation that Goro can still super cancel his command grabs.
In the team trailer, she combos a light Saiha off a standing light punch. I think they're just doing the wrong followups. Watch her be able to get Hyakuretsu Binta off lights too...It looked like they were having problems comboing off lows with Yuri?
Her mobility really seems to be a focus, and I'm of course in love with this, ha. I'm all for making what she has better, and they seem to agree. I hope it stays this way into the final builds (and doesn't get nerfed in post-release patching...)Leona is very speedy, he figured out real quick with her that running under jump ins might be a more viable strategy in XIV compared to XIII.
Move like that MUST have Guardpoint! Given his mixups now, he looks more and more like a walking tank. I'm always OK with this. My brother is the Ralf main between us, and this should make him happy, as well.Ralf's new wind up punch move looks like it very much will have guard points on start up. He looks like night and day compared to how he looked when first revealed.
I wanna see the Sylvie stuff, aye. Wonder how it changed?Also, he mentioned on twitter that Sylvie's Climax DM has received changes so I was kind of on the lookout for other stuff. Could be wrong but this stuff seem to have received some changes:
- Luong's kick SDM now has a slow mo before the ice skater twirl looking finisher, looks much better.
- Mai has her old target combo from XIII back and the HK portion is no longer special cancellable?
Invincible and auto-crossup would probably be too much, I'm OK with this. And it keeps within the more specific tool method this game is exhibiting.Not shown in this vid but Chin's EX roll seems to have lost its invincibility, or at the very least it's not nearly as much as XIII. You could see it exchange on hit with someone in one of Frionel's vids, this would have never happened in XIII (it was fully invincible post start up in that game).
Along with her Headbutt CD, I'm happy to think of her as a mix of Ranma-Chan and Kid Goku. This is perfect, I'll never have complaints, lol. I really look forward to seeing howLove how they have nailed the old school anime kung fu girl look with Muimui, looking at her also makes me think that Kensou will lose his XIII play style. And yeah, that Karin-like command throw was funny.
I kinda miss High Angle Geyser and that "I am totally not ripping off Deadly Rave" super moves
In the team trailer, she combos a light Saiha off a standing light punch. I think they're just doing the wrong followups. Watch her be able to get Hyakuretsu Binta off lights too...
Her mobility really seems to be a focus, and I'm of course in love with this, ha. I'm all for making what she has better, and they seem to agree. I hope it stays this way into the final builds (and doesn't get nerfed in post-release patching...)
Move like that MUST have Guardpoint! Given his mixups now, he looks more and more like a walking tank. I'm always OK with this. My brother is the Ralf main between us, and this should make him happy, as well.
I wanna see the Sylvie stuff, aye. Wonder how it changed?
Luong's EXDM always had the slow, but it only has it on clean hits, I believe. Hit with it as an anti-air or whiff it, and it just moves like 2 kicks.
I think Mai is still cancellable with the combo, but it's meant to be followed up by Musasabi no Mai, not Ryu Enbu. She needs the forward propulsion, and R'enbu kinda just stays stationary, especially the light version.
Anyone? Some pics of tonight's progress, mobile and larger views... click to see bigger.
The faded character headshots/snk logos still need their moves added - the others have them already.
Takes me about 5 mins to populate a character with the backend i built!
SNK needs to hurry up and put more artwork and moves on their site
That screenshot looks legit good on all accounts.
so did Gunsmith suggest that hops be removed entirely yet
so did Gunsmith suggest that hops be removed entirely yet
Huh? Why would anyone want that?!
Don't think anyone has figured out a use for that new K' follow up yet.
Are you guys expecting the next team trailer to hit tonight or tomorrow?
...I'm going to say tomorrow. I suppose the only thing I question is if their plans may at all be altered for E3 week or not.
https://pbs.twimg.com/media/Ckehw73VEAIMvE8.jpgrig
Whilst in MAX mode ...
Super Special Move = no bar, consumes part of MAX gauge.... not sure on this one?
Star Dunk Volcano
You can't do a level 1 super while in max mode, only level 2 (SDM) or level 3 (Climax).
Everything else sounds right.
Yuri's hands is HUGE.