Five (5) million seems like a lot for such a "niche" genre no? Although I have no idea how much this cost to make, maybe they need more to make it a worthwhile endeavour.
I don't think the game is niche against some games that did really well recently.
RPG and simulator crowd are bound to be satisfied by this game, but most haven't even heard of it. Just by word of mouth I probably sold the game to 7-10 people, and I didn't go out of my way to harp it much, just told my tale of initial trial and error with it. Which is basically how mental and accidentally funny the simulator part of the game can be.
Basically, a tale of how I decided to bribe someone, but had accidentally offloaded my wallet at the chest back home so had no money, I went back to get it, saved the game by sleeping one hour (which otherwise is done by spending a finite alcoholic beverage item) and got back to it. When I went out of home again it was getting dark, and the way offloading items works is that you can offload them all, which I did by accident, so I had no torch as well (which is considered suspicious to guards at night) and couldn't see shit quite fast as I wasn't going into a city or something. So I reloaded the save and since I went to the chest again I took the torch and decided to change my clothes for nice and clean as well. Apparently being well dressed increases the likelihood of being ambushed and mobbed so there was a massive amount of trial and error at going back to where I was before without dying because of small changes I did.
I'd say that people that enjoy games like the Witcher 3, Skyrim/Elder Scrolls, Prey (2), Bioshock, System Shock 1/2, old Fallout will most likely enjoy Kingdom Come Deliverance providing they stick around for the first 10 hours or so. I would advise against starting on Hardcore like people on forums like to tout you should, as it increases the quirkiness of the game yes, but also the unforgiveness of it. And the quirkiness of the game is everywhere anyway.
The single worst thing about this game so far, is the Women's Lot Theresa quest. It becomes available right after the tutorial phase when the game is picking up, but it's more boring than the tutorial part of the game and it sends you back to the tutorial area your started with as well so it feels like lame padding on a game that doesn't need padding at all. It should be way shorter, more fluid or just a cutscene. Alternatively you should be able to quit it and get back to the main game.
After getting so many things right, having the option to take that detour and basically grind through it to get to the good part again is just shite. It was DLC too, and judging from the rest of the DLC being very good I don't know how they hit such a sour note so early on.
Quality of life improvements for the masses would be, night time being less dark (made to make you use a torch but torch actually decreases the field of view of the character, evident when it's transitioning to morning and having the torch feels like wearing sunglasses on a sunset), being able to save without spending an item and hence, the game having autosave and reworking the famished/stuffed stomach tamagochi part of the game somehow, but it's nowhere near as bad as Subnautica, mind you where sometimes it seems you're grinding just to eat.
I gave up on the game after a few hours, just because of the main character. Very annoying and poorly written.
Hm, I haven't felt that much is wrong with him. Although he is definitely a plot device.
He isn't too dumb, too opinionated, too clever, too stubborn, but not completely devoid of character. I feel that it's just that he is not that badass. But that's to be expected. The DLC improves that a bit by making him hit several responsibility milestones.
Never played it because my PC is too weak and I don't want to play in 30FPS on Playstation. I hope they will bring a 60 fps patch in the future.
It's not a bad game to play at 30 fps.
It is a first person adventure thing, but certainly not an FPS, the speed of the game character is a tad slower than most third person adventures. And there is per frame motion blur on the background that hides the fact it's 30 fps in movement. Of course 60 fps would be nice though, but it doesn't need them as much as the concept on paper seems like it does.
The thing that probably improves it a bit on my end is that my PS4 has an SSD. game is still a bit slow to load when you boot it up, but ingame streaming is probably improved. This feels like a PC game on PS4 when it comes to the quality of the assets, so it isn't light on memory streamed.