PSY・S;209693140 said:Isn't there a chapter before the whole car thing?
Yes, Tabata said as much.
PSY・S;209693140 said:Isn't there a chapter before the whole car thing?
PSY・S;209693140 said:Isn't there a chapter before the whole car thing?
I can present old art too, that doesn't necessarily mean it's new or up to date, you also remember that Visual Works showed off that Work in progress CGI of Altissia when we already saw the final product. This isn't something new, they didn't discard the art but the events do not play out like they used to. They can still use Versus art for XV.
I can promise you Noctis will not wear the suit in the intro of game.
Those who saw it said that he's a bit of a whimp and doesn't give the "main villain" vibes too much, but this doesn't prove anything to me. Like, if anything to me it looks like they're building him in a specific way and actually grow as a villain throughout Kingsglaive and XV, with his jaded view of Luna and Lucis royal family after the Tenebrae accident, as well as being power hungry so much to try to use the ring's magic (but he does not get killed). Regarding Ardyn, they simply say he's a scheming character, same as Iedolas, but i think it's too early to judge.
Doesn't Ravus lose an arm and his eyesight, though? I can't see him functioning as much of a threat at this point. I'm also thinking about Tabata's emphasis for fans to "keep a close eye on Ardyn" and his comparison of Ardyn to Kefka.
Did you watch the video? He specifically talks about physically based rendering and designing Insomnia's buildings and art around it. They weren't using PBR for Versus. More importantly, Naora wasn't an artist on Versus XIII, he was brought in for XV after having worked with Tabata on Type-0.
Thats cool, but the events will not play out like it is in the Concept art I showed.
For example this CGI doesn't even exist in the game anymore but it was shown when the game was XV. So believe me, it doesn't happen.
https://zippy.gfycat.com/GreenSelfreliantFrigatebird.webm
The opening sequences of Noctis in a suit in Insomnia has been removed.
Any guesses for chapter 0?
Who said Naora's art is from the beginning of the game though?
Tabata said it's a boss battle in a yet to be revealed location, a callback to FF2.
Tabata said it's a boss battle in a yet to be revealed location, a callback to FF2.
FF2? What did him mean saying this?
I would guess facing an opponent/s that you cannot win against no matter how hard you try. Weither it just be a story reason your gameplay wise you just can't
Any guesses for chapter 0?
I was wondering if Brotherhood and Kingsglaive are giving us hints at what the game's Chapter 0 is going to be about, in all of them we'll control Regis i guess:
A)BROTHERHOOD SPOILERNoctis childhood incident (Regis saving Noctis from the Marilith)
B)KINGSGLAIVE SPOILERTenebrae invasion (Regis running away with Noctis and Luna)
C)KINGSGLAIVE SPOILERSInsomnia invasion (Regis fighting together with Clarus, un-winnable boss fight against Glauca that ends with Regis death)
I think the last one is the most plausible, and it fits with Tabata's words that the prologue contains a boss battle that we can't win like FFII.
That concept art is probably right from the morning/early day just before the peace treaty discussions, much like the clip you linked to with Noctis in the car. It was never implied we'd get tons of leisurely exploration of Insomnia. All the gameplay we've ever seen of Versus XIII is of when the invasion is just about to start (the party scenes, the scenes in the negotiation room) or when it's already happening (all the fighting & chaos inside buildings, on the streets of Insomnia & elsewhere).Whenever it took place, it's cut. Because the only time we go back to Insomnia is confirmed towards the end of the game where is seems like the characters have aged and got their Kingsglaive outfits.
In the concept art the city is at peace, in the afrojack trailer it is destroyed.
All the gameplay we've ever seen of Versus XIII is of when the invasion is just about to start (the party scenes, the scenes in the negotiation room) or when it's already happening (all the fighting & chaos inside buildings, on the streets of Insomnia & elsewhere).
My money is on Chapter 0 being a series of cutscenes with perhaps a smidgen of gameplay or battle.
I just hope this game does not turn out like MGS5.
Lacking a story? Doubt it
Yet that dude from IGN gives it a 10/10 what a joke lmao.
I would guess facing an opponent/s that you cannot win against no matter how hard you try. Weither it just be a story reason or gameplay wise you just can't
Heh gameplay wise is a 10
If that's true Tabata can say we did actually have a playable female charcter.Guess we'll be controlling the mother?
Maybe you'll play as Stella in Chapter 0 and they don't want to spoil the big surprise.
Ends with a boss fight against Luna and she kills her.
Yup, can totally see that happening.
Some Kingsglaive concept art.
Those Naora artworks were created in 2012-2013 iirc.
Those Naora artworks were created in 2012-2013 iirc.
I thought so.
I hope you are right.MGS5 is a great example of why traditional cinematic cutscenes are still essential to narrative driven games.
That said, I don't ever want something like XIII again with 9 hours of cutscenes and found around each corner in the map. (and even then alot of important things still in the data log).
I've always felt XV would be the game that gets the balance right!
Nomura was still on board at that time.Well, FFXV development started in mid-2012.
Not sure if this was posted yet but Kingsglaive ranked #10 in Japan's weekly box office.
http://www.kogyotsushin.com/archives/topics/t8/201607/11183529.php
Isn't that extremely good for a limited release in selected theatres?
I personally think it's good.
According to the article, about 22K people watched it (from 44 theatres, I think) and grossed about $300K US(?)
Japanese fans thought the movie bombed. lol. I think they have too high of an expectation for what it is
Nomura was still on board at that time.
Does that imply that the scene was removed after Tabata became the only director? That is such a shame, the party scene was something I really looked forward to seeing in the game back then
EDIT: to clarify, I always assumed that Tabata had already been the "main" director in 2012 when he was appointed co-director. I always assumed that Nomura was still on board to figuratively pass on the torch and kind of give his blessings to the plans on the changes to the game
There is a version of the party scene in Kingsglaive, so maybe you'll enjoy that one.
It did. That's an abysmal number, if your math is correct. Opening weekend is always the biggest, too.
Presumably they want to make most of their money from home video sales though, and of course the game is the priority.