I don't see it. That's, like, the antithesis of a Nomura design.
I'll probably get some flak for this, but Nomura's designs aren't as homogenous as some make them out to be. Snow and Gladiolus are very much in line with proto-Nyx and would work well together.
Hey don't complain, aren't you living in Altissia?
Noctis-Ouji is going to REBUILD THE WALL and MAKE LUCIS GREAT AGAIN.
Jokes aside, i'm really happy they're dubling down on the geo-political themes, hope its the same for the game
Sadly i'm leaving at the end of the month once and for all.
It's going to be a bittersweet experience to visit it in the game :'(
Yeah, you're right. I thought of Snow, too, before I replied, but I was a bit confused as to how Nyx is so much less FF compared to that prototype. Could you explain, I'm curious?^^
Oh, studying abroad?
It's interesting to hear that Insomnia's westernized design is seemingly actually the result of Japanese fans complaining about the city's similiarity to Tokyo. According to one of the art directors, the goal was to create something that would feel distinct for Western and Japanese audiences.
looks like ahegao
Ahh, got it. Well explained. Thing is, that's the same "FF-ness" that I'm always talking about, too, and for me Kingsglaive has exactly that w.r.t. the overall aesthetics and unique mix of settings, even if some of the character design admittedly look more realistic than the FF-typical "Anime humans" (for lack of a better word). Personally, I love Nyx, Ravus, Ardyn and Crowe's look especially and would be happy to see more of that direction in future FFs. Agni's Philosophy already teased that years ago and ever since I've been waiting for a mainline FF in that vein.Well, first of all I should probably mention that everyone has a different interpretation of what Final Fantasy constitutes and that his is why disputes are bound to happen. My interpretation of FF is mostly related to a certain visual style. The settings change, the gameplay systems change, even the art direction changes, but I feel like despite all these changes, the visual style of the characters remains mostly consistent (FFIX being the obvious exception) and more or less serves as an immediate indicator that what I am seeing is FF.
For the better or the worse, the way the characters are modelled in FF games was heavily influenced by Nomura and the interpretation of his work by Visual Works. Visual Works has a very distinct way of rendering human eyes and to some extent other facial features. This becomes evident when you compare various recent projects by them and interestingly extends beyond Nomura's designs. FFXIV was spearheaded by Yoshida, but looks similiar to the CG cutscenes from The 3rd Birthday (with designs by Nomura and another artist) because of this. This style is what constitutes FF to me and I understand that not everyone shares my view.
Nyx and the other Kingsglaive designs (Minus Regis, actually) lack this distinct visual footprint. They were based on actual human beings and while there's nothing wrong with that approach by itself, it clashes with my personal interpretation of FF.
Final Fantasy XV |OT| Save the Wall
Final Fantasy XV |OT| Make Lucis Great Again
The opposite actually, i moved in Venice for college, but i finished all my exams and i'm graduating this Fall, so i'm gonna move back to Milan.
Now it stings even more that we can't explore Insomnia in the game.
Oh, misread it as "I'm leaving Italy". Congrats, mate! Wish you the best
Damn. Was that confirmed? I've been looking forward to exploring the city since the old Versus days.
It's interesting to hear that Insomnia's westernized design is seemingly actually the result of Japanese fans complaining about the city's similiarity to Tokyo. According to one of the art directors, the goal was to create something that would feel distinct for Western and Japanese audiences.
Since the movie just came out in Japan, were there any reviews?
Thanks!
To be honest though, i'm working everyday at my graduation thesis and i'm listening to FFXV soundtrack pratically all the time, this game is going to be my long earned reward when it releases lol.
Since the movie just came out in Japan, were there any reviews?
Lots of positive impressions so far, yes.
Sakaguchi:
Towards the end of the lecture, Sakaguchi-san encouraged the audience to go see Kingsglaive. He found it “incredible,” and as someone who made a movie himself, he understand well how much work went into it.
According to Sakaguchi-san, the visuals are “even better than the trailer makes them look,” the story is “great,” and it justifies the group of four men who appear in the game.
He explained that at first, when he saw the four protagonists, they annoyed him because there was no female character. After watching the movie he understood, and he thinks players will be able to enjoy the game even more after watching it.
Some GAFers who saw it:
@birthbysleep:
The movie was great, action sequences were amazing as expected. Nyx was a great character. Luna was excellently portrayed and I'm looking forward to seeing the rest of her story in the game. Ravus was super cool but was barely in it.
Some dislikes:
There wasn't really that much backstory given into the lore of XV like I was hoping for, but maybe I missed a few things because my Japanese isn't the greatest. Also it was kind of distracting because the lips are very obviously synced to the English voice so it didn't match at all to the Japanese voice.
[...]
Although the action sequences rival any typical Hollywood summer blockbuster, there isn't so much payoff with the story, which is intentional as it merely sets up things to come in XV. Those that are not familiar with XV might not appreciate the dramatic moments as much.
However, I think this would absolutely entertain general audiences. The story is basic enough to follow, and borders on Game of Thrones like vibes with the political drama. Hopefully they market this properly, it could do really well.
A friend I went with who is not a FF fan and was unfamiliar with XV found the movie to be quite entertaining and asked if their would be a sequel to see what happens when Luna finally reaches Noctis. So if SE's main goal with Kingsglaive was getting average people interested in the game, I think they have a chance at succeeding.
@Hasemo:
Just came back from the cinema. I really enjoyed the movie, although Japanese voice felt really off for some reason. I'm saying this as someone who prefers Japanese VO in the game.
As for the movie itself, I really enjoyed battle scenes, which for the most part felt much less "chaotic" like some moments in Advent Children. Regarding the story, the movie did a really good job of introducing the world of FFXV. World building might have even been... too good. By which I mean, depending on how the game tackles introducing this part of the story, people might feel a bit lost if they don't see the movie.
[...]
This one might be the most beautiful CG movie yet. The people in this movie, sometime I can't tell the difference between them and real people
By the way, one thing that surprised me is that even old people came to watch Kingsglaive too. Like 50 years old or something. Not just one or two but maybe more than 10 of them watched in the same theater
@Masked Man:
The film is excellent. Get hyped, y'all!
-
And from the early showing a few days ago where mostly industry folks were:
@benzy:
Katsuhiro Harada (Tekken series):
-Those who are planning to buy FFXV - you have to watch it. Those who aren't planning to buy - you will if you watch the movie. It respects the series' predigree, but damn, what a way to handle the baton to the next generation.
-Thinking that SE made it in-house kind of drives me crazy. How long did it take to render every second of the movie? Hours? Dozens of hours?
-Yeah, the bad guys are an annoying geezer and a weird dude. I bloody hate them now, but considering how well they were depicted, mission accomplished. I've already sworn I'm going to absolutely wreck them in the game.
Other impressions
-Holy s***. Just... holy s***. Final Fantasy at its best and then it shot into Hollywood. Monsters felt outright alien sometimes.
-Tears. Cried a lot. I think the whole theater was crying at the end. There was outright sobbing around the mid-point, too. Wonder if Noctis realizes what a huge burden he's really inherited.
-I won the tickets, but it was much better than expected. Will go to see again.
-A huge work, really. Kind of unexpected in some aspects, but in a good way.
-Amazing! Having to wait until September to play the game makes me depressed now.
-A beautiful movie, though the action scenes were sometimes so fast they were hard to follow (lol). Wish the heroine's VA was a bit more expressive.
-Fantastic, might go to see it in the theater again. Story felt like a part of a really huge tale. Knew nothing about the setting before watching it and still could follow the movie just fine.
-Luna is a seriously bold and audacious heroine. Not the angry screaming type, but very daring. Final verdict: why isn't it September 30 yet!
-The Versus/XV project might have had a troubled history, but Kingsglaive definitely delivered. Really interested in the story now.
-Putting CGI aside (we all knew it'd look great) I was impressed by the pacing and composition. Even the prologue alone felt like a fully realized tale. The story also doesn't get bogged down in exposition and the balance of silence and motion is superb. My only criticism is that considering how rawly realistic and gruesome the story is, it should have been more bloody. Really recommend watching it before playing the game, because people who know only the demo might get floored by how dark the story really is.
-Highly recommended, seriously. The previous FF movie felt sappy and soap-opera-ish, but KG is very different. It felt Western. Those who like action and stories more focused on strength of will, zeal, and pride should definitely watch it.
-Simply put, fantastic. The visuals, the music, the impact, everything. Was worried about the VAs, but they did an excellent job.
-Been waiting for this since Versus' announcement and yeah, it delivered. Very emotive and the story reduced me to tears. Nyx is a great character and it really drives home how much hope and desperation rests on Noctis' shoulders. "Everything for the Future King", indeed.
-Way too amazing. Stunningly beautiful world and effects, the sunrise scenes in particular. The OST delivered too: powerful and dynamic, but also beautiful. Spent the whole credits crying. The OST was giving me constant goosebumps,. For people who had been following the project since the Versus days, the whole thing hit like a truck.but the peak was probably the party scene, accompanied by haunting Somnus
http://www.gamefaqs.com/boards/932981-final-fantasy-xv/73977136/855814452
https://twitter.com/Harada_TEKKEN/status/750327122208534528
My last exam this semester is 3 days before FFXV releases and afterwards I have almost two weeks of free time before the next semester starts - I don't have to explain what I'll be doing during that time Me and a few of my best buddies, one of which will take leave at work, joked about getting enough food and drinks beforehand, turning off our phones and shutting ourselves in our room for two weeks, haha.
Kingsglaive Luna is perfection
XV Luna
Heh, Luna in that Kingsglaive poster looks nothing like the CGI model, it's actually very similar to the in-game one and that second artwork.
This is why we can't have nice things.It's interesting to hear that Insomnia's westernized design is seemingly actually the result of Japanese fans complaining about the city's similiarity to Tokyo. According to one of the art directors, the goal was to create something that would feel distinct for Western and Japanese audiences.
Wow all that Lucis concept art, highly disappointed they cut it out as being a town.
Nomura used to talk about it a lot and after all this time we will just see it in CGI and play in it only as a smaller battlefield, missed opportunity.
That setting alone sold me on Versus.
Uhm, Versus wouldn't have had an explorable Insomnia either. It only was a battleground/set-piece during the treaty party/invasion at the start of the game. After that it certainly would've been destroyed and closed off for the main party. In FFXV it's now at the end of the game instead, where the final battle will be apparently.
Oh yeah? then what was the meaning of this concept art?
I feel like this is a situation that happens often when western fans complain about changes made..that's some amazing irony.It's interesting to hear that Insomnia's westernized design is seemingly actually the result of Japanese fans complaining about the city's similiarity to Tokyo. According to one of the art directors, the goal was to create something that would feel distinct for Western and Japanese audiences.
That's from the end of the game. That's still in the game.
There's just not some 16 square kilometre explorable metropolis beyond that, and there never was, even in the Versus era.
The never ending "what could have been" of FFvXIII....
look, we never got vXIII.. for years and years. There is no telling what vXIII would have actually been if it came out so just give it up already.
That's from FFXV, though.
Funny how we go from, "I can't wait to explore the Shinjuku based city" to "What are you talking about it was never there"
Also last I remember Midgar had shops and we spent 20 hours/1 Disk in Midgar, so don't give me that BS. Point is, it is a missed opportunity, regardless if I "let go" or not.
Like are people actually forgetting why we were upset in the first place? There are concept arts and even videos of us in Insomnia at the start of the game in a peaceful state that were cut.
Regarding villain speculation, according to what I've heard from around the net, Kingsglaive basicallydispels the notion that Ravus (hooded man) is the main antagonist as some like to theorize, and more or less confirms Ardyn as our villain.
Can anyone confirm?
It's actually from Versus not XV, Noctis doesn't wear a suit in Insomnia to attend the formal party like he was meant to.
Like are people actually forgetting why we were upset in the first place? There are concept arts and even videos of us in Insomnia at the start of the game in a peaceful state that were cut.
Stop acting like we never knew, I'm just saying it was a missed opportunity.
It's actually from Versus not XV, Noctis doesn't wear a suit in Insomnia to attend the formal party like he was meant to.
Okay, now I'm curious. Can you show me which one? I don't remember any of the cast exploring Insomnia at daytime and while it's not under attack.Like are people actually forgetting why we were upset in the first place? There are concept arts and even videos of us in Insomnia at the start of the game in a peaceful state that were cut.
Stop acting like we never knew, I'm just saying it was a missed opportunity.
Versus would have had even less exploration due to the invasion.
That's Naora's FFXV concept art he showed in 2015... He did a presentation at USC.
It was shown last year during Yusuke Naora's lecture tour at SMU Guildhall and that concept art was shown during the FFXV section.
In FF7 Midgar you are rebels with a hideout within that first large major city of Midgar.
There are many areas such as the Slums, Shinra HQ, each sector. Just because you are being invaded, or terrorized upon never mean't you had to leave the country all together.
You can still be on the run and hide while inside of that huge territory. That could have been part of the opening a few hours for XV/Versus. Instantly the stakes are high and I'm automatically involved.
XV is trying to be better than VII but can't even do a proper opening sequence, instead the game starts with us pushing the car.
In FF7 Midgar you are rebels with a hideout within that first large major city of Midgar.
There are many areas such as the Slums, Shinra HQ, each sector. Just because you are being invaded, or terrorized upon never mean't you had to leave the country all together.
You can still be on the run and hide while inside of that huge territory. That could have been part of the opening a few hours for XV/Versus. Instantly the stakes are high and I'm automatically involved.
XV is trying to be better than VII but can't even do a proper opening sequence, instead the game starts with us pushing the car.
It was shown last year during Yusuke Naora's lecture tour at SMU Guildhall and that concept art was shown during the FFXV section: http://www.novacrystallis.com/2015/...ept-art-behind-final-fantasy-xvs-modern-city/
Noctis wears that same suit that we also saw in Versus and in that recent image from FFXV I posted above of the main cast standing at Insomnia's gates:
Okay, now I'm curious. Can you show me which one? I don't remember any of the cast exploring Insomnia at daytime and while it's not under attack.
It doesn't. There is an additional "prologue" sequence that Squeenix hasn't been showing to the press, for reasons.XV is trying to be better than VII but can't even do a proper opening sequence, instead the game starts with us pushing the car.
In FF7 Midgar you are rebels with a hideout within that first large major city of Midgar.
There are many areas such as the Slums, Shinra HQ, each sector. Just because you are being invaded, or terrorized upon never mean't you had to leave the country all together.
You can still be on the run and hide while inside of that huge territory. That could have been part of the opening a few hours for XV/Versus. Instantly the stakes are high and I'm automatically involved.
XV is trying to be better than VII but can't even do a proper opening sequence, instead the game starts with us pushing the car.