No it wouldn't. Because you would have to play on a screen that is not the top screen. Which is just not what happens on the 3DS. The Wii U is the console equivalent to the DS, not the 3DS. Hence why this is a Wii U game and not a 3DS game.
I hate to post this, but...
Purchase or not? I like platformers, but have never played a Kirby title.
You do realize the 3DS can play DS games right?
Why would Aeana lie about that though?
woah, I wasn't expecting this game's music to be so good
My copy came in earlier than expected !
What do you even get out of the challenges? I did a few and nothing seems to be popping up.
How is this relevant, though? You want to make a case for RC being viable on 3DS so it would have to be a 3DS game. How does that have anything to do with DS games?
Also, I don't get the complaints about the graphics and the Wii U gamepad. It still looks gorgeous.
Somethings to note from playing yesterday.
-Playing this on your bed while lying down is impossible, you will get neck pain
-This game has to be played at a certain angle otherwise you'll obscure the screen partially with your hand
-The claims of being able to use the TV with the tablet in this game are bullshit, such a thing is impossible. Stick to using the pad only
One question by the way, does this game have copy abilities like in Canvas curse or no?
Don't get me wrong by the way, I'm enjoying the game but like I said before it's impossible for the person using Kirby to enjoy the 1080p visuals on a TV. This game is on the wrong platform.
Somethings to note from playing yesterday.
-Playing this on your bed while lying down is impossible, you will get neck pain
-This game has to be played at a certain angle otherwise you'll obscure the screen partially with your hand
-The claims of being able to use the TV with the tablet in this game are bullshit, such a thing is impossible. Stick to using the pad only
One question by the way, does this game have copy abilities like in Canvas curse or no?
Don't get me wrong by the way, I'm enjoying the game but like I said before it's impossible for the person using Kirby to enjoy the 1080p visuals on a TV. This game is on the wrong platform.
-The game is slower than CC. You cannot use the speed loops anymore
"This time, in Rainbow Curse, because Kirby is rolling faster and that's a little bit more the focus of the gameplay, we decided that it wasn't as good a fit, you have a different function for the gameplay here, so the demands for gameplay mechanics were different. I feel like, in the kind of game this has become, this was definitely the right decision."
Masuda pointed out that it's hard to compare this game to Canvas Curse in some ways due to the difference between the Wii U's GamePad screen, and that of the DS. "If you played the Nintendo DS game, Kirby: Canvas Curse, you'll notice this game where you flick using the stylus on the touch screen to move kirby through levels rather slowly. This time around, because the screen on the gamepad is larger than on the Nintendo DS of the time, the player can draw longer lines, and as a result of that, we can allow the character on screen to move faster, and we feel that really makes the gameplay feel a lot better. So this was something that was definitely on our minds as we designed gameplay and game worlds. You'll also see a lot faster stylus movement, and we also think this affected game design quite a bit."
http://www.gamespot.com/articles/nintendo-s-clay-fueled-vision-for-kirby-and-the-ra/1100-6425381/
Yeah, he goes faster in lines and tapping, but I mostly used speed loops during my time with Canvas Curse. Wonder why they got rid of them.I keep finding this funny because:
http://www.gamespot.com/articles/nintendo-s-clay-fueled-vision-for-kirby-and-the-ra/1100-6425381/
Its not bs at all.
Some people can adjust and some can't. Might you have to look down for a split second at times like Wonderful 101? Sure, but impossible? No.
But Rainbow Curse makes use of the GamePad, and it makes use of local multiplayer, and it makes use of Wii U's audio and video capabilities. Just because Player 1 will likely spend more time staring at the GamePad than the television screen doesn't mean the title is on the wrong platform. As far as Nintendo systems go, Wii U is the best place for Rainbow Curse.
OK, again, I don't get this. The 3DS is in the same situation as the Wii U with this game, only much worse: you'll only be able to play on the small, 4:3, not 3D screen on 3DS, the other screen being literally useless. What's the benefit?! What's the point?I agree with the Wiimote controls not working, but to say a 3DS build wouldn't work or make sense is a bit overkill. The Wiiu is more ideally suited but the game would work perfectly fine(albeit alot less pretty) on the 3ds just like canvas curse did on the ds.
Is there any point in the medals? Gunning for all the chests.
All gold or will any do?Pretty sure you need all the medals for the last figure. Otherwise no.
All gold or will any do?
If so, then ehhh...
You're joking right...? This has NOTHING to do with talent or possessing hand-eye coordination skills. This game is too fast and new roads must be drawn frequently. Kirby requires to be tapped but the amount of space he takes up on screen is fractional, and that requires frequent taps. I am absolutely certain Nintendo did not intend at all for the player (not talking about multiplayer) to use the TV at all. It wouldn't even be remotely fun and I think it's odd for anyone to defend against what I am saying. Think about how many times you're going to bob your head to alternate between both displays. You are a fucking masochist if you want to play with the TV.
Oh ok I will leave those for replays then. Not liking the idea that pretty much Mario's coins are used as a ranking.Only gold counts for anything, I think. Also, they unlock challenges the more you get.
OK, again, I don't get this. The 3DS is in the same situation as the Wii U with this game, only much worse: you'll only be able to play on the small, 4:3, not 3D screen on 3DS, the other screen being literally useless. What's the benefit?! What's the point?
On Wii U:
- The graphics are better
- The TV can be used for multiplayer (which isn't possible on 3DS)
- The gamepad screen is bigger, 16:9 and more comfortable to hold
- You don't have to carry a big extra 3D 16:9 screen for nothing
- Your hand doesn't hide as much percentage of the screen while playing
The only thing the 3DS might have is portability, but even that is questionable: this is the sort of game you play at home, not on the run, so the portable screen might as well be the Wii U's.
Kind of tempted to grab this but still knee-deep in Majora's. How does it compare to other platformers on the Wii U for those who are digging it? Kind of turned off by those suggesting you should primarily play it on the gamepad.
Just beat it. My only complaint is the three reused bosses.
How many worlds is this? I want to try to space it out a bit. lol
The graphics are better? Oh you mean the 1080p visuals you can't enjoy 100% of the time unless you have 3 or 4 eyes? Isn't the gamepad's resolution 480p (or wide 480p I'm not sure)? That is what you're seeing most of the time which is a damn shame.
Er... what?A lot of your points don't really matter at all, and for some you are just extracting that kind of information from the deepest parts of your rear end.
If you can draw on a bamboo tablet, maybe.Some players can watch it on the TV while drawing on the Gamepad. It's a matter of skill.
OK, again, I don't get this. The 3DS is in the same situation as the Wii U with this game, only much worse: you'll only be able to play on the small, 4:3, not 3D screen on 3DS, the other screen being literally useless. What's the benefit?! What's the point?
On Wii U:
- The graphics are better
- The TV can be used for multiplayer (which isn't possible on 3DS)
- The gamepad screen is bigger, 16:9 and more comfortable to hold
- You don't have to carry a big extra 3D 16:9 screen for nothing
- Your hand doesn't hide as much percentage of the screen while playing
The only thing the 3DS might have is portability, but even that is questionable: this is the sort of game you play at home, not on the run, so the portable screen might as well be the Wii U's.
Isn't that cool that they try to challange you though? It's a hard game and it doesn't add fluff just to make you feel better.I was enjoying this at first, but as I go through the game I'm just getting more and more frustrated with how much stuff I keep missing. It feels really awkward trying to get Kirby to do what I want him to do when things require more preciseness.
Isn't that cool that they try to challange you though? It's a hard game and it doesn't add fluff just to make you feel better.
Just wanted to gush about the graphics a little. Some nice touches with the way the wall squish when you touch them, all the different ways that lower framerate is used, how some backgrounds are 3d, all the care in the figurines sections. And the music is just perfect for my taste. That first solemn forest song was when it all came together and this game became something special.
Just beat it. My only complaint is the three reused bosses.
If you can draw on a bamboo tablet, maybe.
The average gamer not so much.
Er... what?
The Wii U having better graphics than the 3DS isn't a fact and doesn't matter?
Multiplayer being possible only on Wii U isn't a fact and doesn't matter?
The image being bigger and higher quality on the Wii U gamepad isn't a fact and doesn't matter?
The main, 16:9, 3D screen of the 3DS being unusable for such a game isn't a fact and doesn't matter?
Your hand covering less the image on the bigger Wii U screen isn't a fact and doesn't matter?
Despite all your contempt, you can't point to one single feature the 3DS could possibly have that'd make the game any better. There isn't one reason for this game to rather be on 3DS.
Again as I said the Wiiu is more ideally suited and I'm not arguing that, I was just trying to point out that I don't think the game would be some unplayable disaster if it were on the 3DS.