Zen_Arcade
Banned
I already have my copy in hand. I just need the PS4 to play it on. I need it to be Friday.
This makes me sad.Played Knack at a Best Buy kiosk yesterday and came away underwhelemed.
It took a long time to load up and the graphics were mediocre imo, nothing about it seemed next-gen (I think Ratchet on PS3 is more visually appealing). There was jaggies and framerate drops despite it taking place in a very linear and tiny/narrow city street environment. And the gameplay is extremely basic, it starts to feel repetitive and boring very very quick.
I'll give it a shot when it inevitably hits PSN+ soon, I certainly don't think this is worth $60 after playing the demo.
Played Knack at a Best Buy kiosk yesterday and came away underwhelemed.
It took a long time to load up and the graphics were mediocre imo, nothing about it seemed next-gen (I think Ratchet on PS3 is more visually appealing). There was jaggies and framerate drops despite it taking place in a very linear and tiny/narrow city street environment. And the gameplay is extremely basic, it starts to feel repetitive and boring very very quick.
I'll give it a shot when it inevitably hits PSN+ soon, I certainly don't think this is worth $60 after playing the demo.
Oh my sharona!
This is almost exactly how I felt after playing it at a recent expo. I'd suggest people play this before throwing down the cash for a full priced game.Played Knack at a Best Buy kiosk yesterday and came away underwhelemed.
It took a long time to load up and the graphics were mediocre imo, nothing about it seemed next-gen (I think Ratchet on PS3 is more visually appealing). There was jaggies and framerate drops despite it taking place in a very linear and tiny/narrow city street environment. And the gameplay is extremely basic, it starts to feel repetitive and boring very very quick.
I'll give it a shot when it inevitably hits PSN+ soon, I certainly don't think this is worth $60 after playing the demo.
I'm very interested in hearing the impressions from day 1 buyers. I'm seriously considering this as my second ps4 game, but I haven't seen much gameplay
I think they screwed up by providing this demo at kiosks as it is a very old build.This is almost exactly how I felt after playing it at a recent expo. I'd suggest people play this before throwing down the cash for a full priced game.
It still looks ass to me. Prove me wrong Cerny!
It just hasn't demoed well. Reviews and player impressions will paint a much more positive and better picture of what the game is really like.
This is shaping up to be PS4's Kameo. Fantastically charming title with some great ideas and gameplay but sadly overlooked by the majority until a couple of years after release...
Eh, it's free. If Bejeweled doesn't make you see red then give it a shot.Still not convinced on this one.
Is Knack's Quest worth a go?
I think so too. Unfortunately I hated Kameo, haha!
Still not convinced on this one.
Is Knack's Quest worth a go?
When is the embargo date. I am definitely buying this game to show my love and support for Cerny Games.
Honestly the gameplay looks fine, it's the art direction that's really bumming me out. Everything looks so bland
Please be good please be good please be good
Honestly the gameplay looks fine, it's the art direction that's really bumming me out. Everything looks so bland
Honestly the gameplay looks fine, it's the art direction that's really bumming me out. Everything looks so bland
I don't think Cerny was actually writing code and, from what's been said, Knack had a very small team and a short development cycle. It looks like it's simply been a victim of being a launch title.So can anyone explain to me while a platformer, provided by the man who build the playstation, an engineer, which looks very, very average at best and not like it's putting any stress on the system, is NOT running with 60FPS?
I don't think Cerny was actually writing code and, from what's been said, Knack had a very small team and a short development cycle. It looks like it's simply been a victim of being a launch title.
I originally thought it was November 12 for both PS4 and Xbox One exclusives.Isn't it november 13? Read it somewhere that the Xbox One reviews will be out november 12 and PS4 reviews november 13. Can anyone confirm?
Well, the game has experienced some pretty massive performance increases since the original demos (including that awful store demo). Given more time I'm sure they could get 60 fps.Probably. But from someone like Cerny I'd expect a "baseline is 60, don't go beneath" baseline. He has to know that something between 20 and 40 is disctracting from the overall experience. Especially when it's about some challenge, like he stated.
I really hope it ends up being good as more platformers is a great thing(never enough on Playsation imo), but what I played was very "enter little arena and kill stuff, do some basic platforming, enter little arena and kill stuff, do some ba..." etc. It just seemed really boring and repetitive.I think they screwed up by providing this demo at kiosks as it is a very old build.
I originally thought it was November 12 for both PS4 and Xbox One exclusives.
So can anyone explain to me while a platformer, provided by the man who build the playstation, an engineer, which looks very, very average at best and not like it's putting any stress on the system, is NOT running with 60FPS?
.
Character art? Gameplay art style?
So excited for this game. I may have to buy another controller to play with my son. But $60 for a controller...ugh, hard sell big time.
These are the types of games that sell me on new consoles. Rayman/Mario for Wii U, Jak for PS2, Kameo on 360. Those colorful type of family games. I think it's easier to sell to the wife too.
It's also really the only time you get to see these types of games, and then they drop off the radar in favor of grey FPS corridor shooters.
I am a target market for this game. There may only be a few of us but, like, whatever! I love 3d action platformers. Very excited