Last post on the topic...seriously guys, kobun just confirmed how it worked in the demos and theres 2 pages of people still getting it wrong or not believing him.
Gahiggidy said:
I'm sorry, but relying on "laserpointing" opperation and accuracy for movement would suck for most purposes. Plus its just not possible without acutually using the screen.
Its not going to be used for most games, and neither is the whole "control cursor like mouse" thing. These two functions will probably be competing over stuff like RTS, FPS, Nintendogs. A 10 secod calibration won't hurt anyone.
Have you actually considered carefully how a 3D mouse would work? You do realise you would have to hold your hand in the same position all the time? This is kind of against Nintendo's philosophy where movement is natural. If an enemy leaps out at me, I (or a casual gamer) might lean to the side and point at the enemy to kill it, as if I was trying to dodge it.
If I did this with a 3D mouse, what the hell is it going to think? It would go haywire. Plus any sudden or quick movements (i.e. instinctive) will result in me losing where the cursor is (simply cos my eyes didn't keep up) and having to regain my orientation by finding the cursor position visually in relation to the enemy before I can manipulate the control, this could get messy when an enemy is all over you.
With a pointer I could whizz about the screen like a light gun and always know where I am. I can rest it on my lap and if I get ambushed by 20 enemies I can stick my arm out straight and wave it around like a lunatic.
Think it through carefully, if it was like a mouse - you either cotrol the camera like a pc FPS (meaning you gotta keep your hand very still) or as in the metroid game you control the cursor, it would be like in Goldeneye when you hold down the R button and a cursor comes up on screen. For accuracy and sensitivity 3D mouse gets crushed imo.