DarienA said:Man I haven't played KOF in so long... hey what direction have the stories gone since Chris became Orochi and was defeated?
Yep shes in KOFXIArcadeStickMonk said:I miss Vanessa. Is Vanessa ever coming back?
That's the artist? I'm likin' it. Reminds me a little of the old SNK art done by what's-her-face.anotheriori said:omg <3 hiraoki
TheDiave said:Why are Sammy the only ones giving us high-res 2D fighters (in the form of the Guilty Gear X series)? Isn't it time for the Capcoms and SNKs of the world to follow suit?
Hotmint said:Yep [Vanessa] in KOFXI
Still looks like the same sprites they've been using since the beginning of the series. Some larger, more detailed shots would certainly tell the tale a lot better.duckroll said:KOF XI is using Atomiswave.![]()
Pachinko said:it looks like they are redoing the sprites to be mark of the wolves level atleast. Can't say I'm suprised. Apparently it costs money to draw new sprites up in a higher resolution , money that not even konami has according to Igarashi who said that a high res 2D castlevania will never happen becuase of that reason....![]()
Ah well, I eagerly await a capcom high res Street figher 4. Along with other games that will never happen.
duckroll said:KOF XI is using Atomiswave.![]()
Zaptruder said:So? What's that supposed to do?
It's Sammy's arcade board for high-resolution 2D games (Guilty Gear, Blue Dolphin, etc) but also supports 3D (Rumblefish, etc).
duckroll said:It's Sammy's arcade board for high-resolution 2D games (Guilty Gear, Blue Dolphin, etc) but also supports 3D (Rumblefish, etc).
Didn't play KOF2003 did you?Kintaro said:Oh shit, Garou: MotW Terry! =DD
duckroll said:KOF XI is using Atomiswave.![]()
kIdMuScLe said:so what's the cost difference of keeping old sprites Vs. new high-res sprites?
Ferrio said:Next to nothing compared to a shit load.
Bebpo said:I'm guessing you didn't play Neowave? ^^;
Pachinko said:Do you think actually still do sprites pixel by painstaking pixel ? it seems to me they draw out the animations as though they were for a cartoon and scan em in super high res and then someone goes over it fine tuning it to fit whatever resolution is needed. Atleast this is what street fighter alpha and street fighter 3 look like, maybe I'm wrong.
Kaijima said:This is, in fact, exactly how Capcom started doing things beginning with Darkstalkers - note the abrupt leap in fluidity of animation between all previous Capcom CPS1/2 games and Darkstalkers.
While this is now a standard technique for doing high quality 2D animation in fighting games, as I understand it there is still a great deal of painstaking digital cleanup of the animation frames after they are scanned. The reason for this is that a sprite-based game must have precise sprites without unintentional irregularities. Especially so that the character animation frames don't look too out of synch with the sprite's collision detection box. So, doing high-quality 2D animation in a videogame is still something of a big deal. Creating a game with the resolution of Guilty Gear X, and the insane frame count of SFIII: 3rd Strike, would be one hell of a project.
Finaika said:Didn't play KOF2003 did you?![]()
SiegfriedFM said:They did make one fighter with "Flash" sprites, Rumblefish, and it looks horrible as a result. Paper dolls.