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Kojima Expresses doubts about PS3 platform.

Piepz

Member
Didn't see this here. Delete/lock/whatever if old.
theXtReMe1 said:
Hideo Kojima Expresses Doubts About PS3 Development
By: César A. Berardini - "Cesar"
May. 31st, 2005 8:35 am
Hideo Kojima, creator of the Metal Gear Solid series, has pronounced himself on the development of next-generation games. Speaking to Boomtown, Kojima discussed Xbox 360 and PlayStation 3 development, saying:

My impression is, for PS3, Sony is aiming for a very high level. I’m not sure if everyone can live up to that high standard that Sony is expecting. So if everyone is expected to meet that high level, I am not sure that every creator, every publisher will be able to meet these high expectations. For Xbox 360, it’s a little bit more down to earth, more realistic so people maybe can join easily to start creating on the 360.

Hideo Kojima's masterpiece, the Metal Gear Solid (MGS) series, is highly acclaimed worldwide, with its breathtaking graphics, profound stories, intricate human drama, original game design and superlative gameplay.

Kojima also compared the three next-generation consoles from Microsoft, Nintendo and Sony, making an analogy with “dinners”.

Xbox 360 will still be a special dinner so you might go there two or three times a month on the weekend or something. Revolution is the kind of great dinner that you have everyday at your home. What I want to emphasize is that all three are dinners meaning that they have a salad, they have a soup and maybe have a dessert but they are a little differently, maybe other dinners have two salads or two appetizers or maybe extra coffee on top of that. The point is that they are all individualistic dinners. So if they are all dinners, like a steak dinner, the choice is up to the users and the game designers at the same time.

To read the complete interview, click here.

Source: IGN boards
 
Funny though how different posters show different snippets from the interview. This one paints 360 in a better way compared to the topic that was started 5 days ago.
 
High level?

I don't see a problem if it takes time before tapping the power of this beast. I would be thankfull not to buy another console for at the very least 5 years.
Most 360 games at first don't look all that next gen and it will probably end up being the same for first batch of PS3 games compared to what the machine can do. Who gives?
If maybe Sony need to charge 100$ more than Microsoft for their console there may be a problem thought.
 
so if the 360 is more easy to develop for, i guess that means its not as highperformance system.
Its like a car... a BMW M3 (360) is easy to drive at very fast speed.. compared to a F1 (ps3) at high speeds, where you really have to know what you are doing.?
 
Well it should be interesting to see what PS3 games look like in the end, we've already seen what 360 games look like in the early stages and Sony obviously showed stuff far beyond that.
 
I think you're missing the point. Kojima is basically bragging, ie, only Kojima Productions will be able to take advantage of the raw might of the PS3.
 
So old, and grasping at straws. He obviously as no doubts about his own team's ability and capability re. PS3 since his next major project is on that system.

I also love how TXB completely leaves out the PS3 comparison from the "dinners analogy". Guess we can't have txbots flipping out at the suggestion that PS3 just might be that little bit more "special"!
 
Wyzdom said:
I don't see a problem if it takes time before tapping the power of this beast. I would be thankfull not to buy another console for at the very least 5 years.


I think Sony's aiming for longer lifespans for their consoles. If 360 weren't comming out this winter Sony would just sit back and reap in the cash from PS2
 
PhatSaqs said:
Interesting that devs are already starting to state how difficult it will/might be to dev for the PS3.
Interesting how forumgoers interpret a comment to mean the PS3 might be difficult to develop for. ;)
 
Interesting that devs are already starting to state how difficult it will/might be to dev for the PS3.
Hmmm, don't mix things. He's clearly talking about elevated expectations here, not about any kind of difficulty over hardware accessability or development software quailty.

I have mentioned this several times by now. Those PS3 trailers have really set the bar high. Perhaps too high, I don't know, but at least so high that even idiot can see that the next gen games look like next gen games. If Sony expects that, and developers have to meet the bar instead of throwing the same old stuff in higher res and better textures, there's the problem.

I think you're missing the point. Kojima is basically bragging, ie, only Kojima Productions will be able to take advantage of the raw might of the PS3.
Much like he did with PS2 actually (and delivered ;)
 
Mac the KNife said:
I think Sony's aiming for longer lifespans for their consoles. If 360 weren't comming out this winter Sony would just sit back and reap in the cash from PS2

I think that next gen will start a little slower than usual anyway. I wouldn't be surprised to witness the first "more than 5 years gen" next gen.
 
PhatSaqs said:
Different topic tho. No one brought this up in that thread.

Interesting that devs are already starting to state how difficult it will/might be to dev for the PS3.

They aren't, though. The PS3 will likely be easier to get ahold of than the 360 due to the familiar design of the GPU. What Kojima was talking about has little to do with the actual hardware learning curve.
 
I could see lots of PS2 focused dev houses dipping their feet into 360 development if the system can build the proper early momentum which Microsoft is aiming for.

You know Kojima by now knows the inner workings of all the systems pretty well. Microsoft has probably courted his team as hard as Sony has.
 
dark10x said:
They aren't, though. The PS3 will likely be easier to get ahold of than the 360 due to the familiar design of the GPU. What Kojima was talking about has little to do with the actual hardware learning curve.
Remedy has and I'd interpret this similary. Not that it matters in the grand scheme of things at all as publishers will point developers where there's money to be made regardless.
 
With expectations being this high, I'm suprised there isn't a console manufacturer that provides a game engine and design tools with dev kits in order to attract developers and publishers.

Seems like the more you can spend on artists and designers, and the less you have to spend on programmers, the better you will do moving forward in this industry.
 
Remedy has and I'd interpret this similary.
As I've pointed above - I think it's a completely different kind of comment.
Btw, I doubt Remedy even has PS3 devkits at this point, so their answer was probably more like politically correct guesswork. PS3 GPU is of traditional nature, using very familiar dev tools - at least that should be very easy to work with (and Tim Sweeny's comment goes some way proving that).
 
Marconelly said:
I have mentioned this several times by now. Those PS3 trailers have really set the bar high. Perhaps too high, I don't know, but at least so high that even idiot can see that the next gen games look like next gen games.

Yep, it's much like the PS2 demos. Sony set a high expectation for it that the system actually hit pretty quickly. Ofcourse there are still some that believe that the PS2 never hit those demos, they'll be the same ones saying that with the PS3 demos.
 
Kojima knows that there won't be any games that match his in next-gen, so when it comes out and looks beautiful, his ego will grow more and I will keep giving him my hard earned money... I need to win the Lotto... these next few years are looking mighty expensive for me
 
Btw, I doubt Remedy even has PS3 devkits at this point, so their answer was probably more like politically correct guesswork.
This is one of the reasons why I found these comments interesting. Final hardware aint done for either console and yet we have stuff like this coming out.
 
That is missing a line of the interview though.

This is an except from Gameindustry.biz

"Speaking in an online interview, Kojima-san said Xbox 360 was "a little bit more down to earth...so people maybe can join easily to start creating on the 360," while on the Nintendo Revolution front the DS connectivity and downloadable back catalogue give him "the impression that the developers could create games on less budget".

So, he didn't ignore the system, heh. Gives more credence to his "eat the Revolution everyday" line.
 
This is an interesting subject here. It's obvious that there's a lot of horsepower under the hood with the new consoles. But, will developers choose to use it? And if they don't use the full power will that hurt sales?
 
PhatSaqs said:
Different topic tho. No one brought this up in that thread.

Interesting that devs are already starting to state how difficult it will/might be to dev for the PS3.

Actually, that's not exactly what they said either, but people seem to read it how they want to. ;)

Remedy said:
Petri Järvilehto: I think both consoles will have great looking games. Xbox 360 is initially easier to approach and harness all of the power of the system whereas and PS3 has more theoretical power that won't be as easily utilized by the developers.

IMO, he's not saying that the PS3 is harder to develop for. It's a comment relative to "harnessing" the overall power, which is quite a different statement.
 
It reads to me like he's saying, "Sony wants games on the PS3 to look extra special - aka Next Generation - which might be difficult for some studios. Microsoft, however, will happily let you make something that looks no better than an Xbox1 game and get away with it."
 
teiresias said:
It reads to me like he's saying, "Sony wants games on the PS3 to look extra special - aka Next Generation - which might be difficult for some studios. Microsoft, however, will happily let you make something that looks no better than an Xbox1 game and get away with it."

Yeah, that's kinda how it sounds. :P
 
teiresias said:
It reads to me like he's saying, "Sony wants games on the PS3 to look extra special - aka Next Generation - which might be difficult for some studios. Microsoft, however, will happily let you make something that looks no better than an Xbox1 game and get away with it."

Think about it like food ;)

How hard is it to make a good hamburger & fries meal. Not too tough. But to make filet mignon in bernaise sauce w/ broiled sea scallops, you're going to have a work a bit harder. That's not to say that chef B couldn't have made a simple hamburger just as easily. :D
 
Hideo Schwarzenegger: Sony wants devs to shoot for 100% use of PS3's powa but thats alot of powa and most girlyman devs wont know what to do with all that powa.
 
Hideo Schwarzenegger: I now presents "Metal Gear Solid 4: Get You Ass To Mars". Only the powa of the PS3 allows for weightless stealth action and vaccuum-enduced completely expandable head modeling. Notice how the eyes expand with the POWA os PS3.
 
Gek54 said:
Hideo Schwarzenegger: Sony wants devs to shoot for 100% use of PS3's powa but thats alot of powa and most girlyman devs wont know what to do with all that powa.

:lol
 
This is EXACTLY the same thing they said about PS2. It was going to be so poweful that only five developers would be able to take advantage of the hardware. What a load of crap! It was so bloody difficult to work with that only a few developers could take advantage of the hardware, more like.
 
My impression is, for PS3, Sony is aiming for a very high level. I’m not sure if everyone can live up to that high standard that Sony is expecting. So if everyone is expected to meet that high level, I am not sure that every creator, every publisher will be able to meet these high expectations. For Xbox 360, it’s a little bit more down to earth, more realistic so people maybe can join easily to start creating on the 360.

Not good if Kojima is saying this, I mean he was more positve with the PS2. And that was tougher to work on :(
 
Kid Chameleon said:
This is EXACTLY the same thing they said about PS2. It was going to be so poweful that only five developers would be able to take advantage of the hardware. What a load of crap! It was so bloody difficult to work with that only a few developers could take advantage of the hardware, more like.

Yeah, but that was PS2...and doesn't apply to this situation. That's why Sony went with nVidia this time around. It's familiar and developers will be able to get results much faster.
 
Kid Chameleon said:
This is EXACTLY the same thing they said about PS2. It was going to be so poweful that only five developers would be able to take advantage of the hardware. What a load of crap! It was so bloody difficult to work with that only a few developers could take advantage of the hardware, more like.

Well, Konami is leagues above the rest as far as graphics on the system
 
Kid Chameleon said:
This is EXACTLY the same thing they said about PS2. It was going to be so poweful that only five developers would be able to take advantage of the hardware. What a load of crap! It was so bloody difficult to work with that only a few developers could take advantage of the hardware, more like.

And 5 isn't a few? Konami, Polyphony, Criterion, Naughty Dog, and I'm sure there's others that I forgot.
 
Yeah, but that was PS2...and doesn't apply to this situation. That's why Sony went with nVidia this time around. It's familiar and developers will be able to get results much faster.

Perhaps. But that's not what Kojima is saying here. He's saying it will still be hard to create games that take advantage of hardware, this time because of the power, rather than poor development tools. Either way, smaller developers get shafted.
 
And 5 isn't a few? Konami, Polyphony, Criterion, Naughty Dog, and I'm sure there's others that I forgot.

Squaresoft...

But that's not the point - it's always developers who are in bed with Sony that say stuff like this. It's kind of similar to when Nintendo announced it's dream team for N64 - it was hardly a dream team. More like eight or nine developers that actually signed up to work with the hardware.
 
Kid Chameleon said:
Perhaps. But that's not what Kojima is saying here. He's saying it will still be hard to create games that take advantage of hardware, this time because of the power, rather than poor development tools. Either way, smaller developers get shafted.

He's not saying that at all. Where did you get that idea from?
 
Kid Chameleon said:
Squaresoft...

But that's not the point - it's always developers who are in bed with Sony that say stuff like this. It's kind of similar to when Nintendo announced it's dream team for N64 - it was hardly a dream team. More like eight or nine developers that actually signed up to work with the hardware.

I'm in agreement with you, I just wanted to point out that you said few and 5 is what would be considered few.
 
My impression is, for PS3, Sony is aiming for a very high level. I’m not sure if everyone can live up to that high standard that Sony is expecting. So if everyone is expected to meet that high level, I am not sure that every creator, every publisher will be able to meet these high expectations.

It depends on how you interpret these three sentences.
 
Kid Chameleon said:
It depends on how you interpret these three sentences.

Yeah, we'll you've done a poor job of it. Also consider that this is translated from Japanese and may not accurately reflect what he was thinking. The hardware itself is not mentioned, simply the expectations for next-generation. There are plenty of 360 games that look like enhanced XBOX titles...which would certainly be easier for developers to handle. It seems as if Sony is demanding more from developers.
 
Since he mentioned publishers as well as creators, I'd guess he may have been also alluding to cost.
 
Let's look at what really matters:

# of Kojima Games in development for:

PS3- 1
X360- 0
Rev- .5*


*It's a rumor, or has it been confirmed yet?
 
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