Why should they spoil the bosses?
They did it for Peace Walker and 4.
Why should they spoil the bosses?
When are they going to unveil the bosses for this game?
Why should they spoil the bosses?
I want them to at least give a glimpse of bosses.
At this moment it makes it feel like there is no boss battles in MGSV:TPP (which I am sure is not true)
this reminds me that a lot of MGR was spoiled in official trailers. lol
Did you miss the trailer with 'Those who don't exist'? Seems like they will be the bosses in this game.
http://youtu.be/y-c1a5c55-8?t=7m8s
yea of course those I have seen. But we don't really get concrete idea of who they are and how they integrate into boss battles.
From Kojima's twitter:
"DD seems shocked to see Snake with bandages.
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"What? Unexpectedly Snake got bandage on when back in to chopper! Why?! Wasn't plan this way.
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He is wearing a watch as well. Cool detail.
Isn't that the Seiko watch used to skip time?He is wearing a watch as well. Cool detail.
I want them to at least give a glimpse of bosses.
At this moment it makes it feel like there is no boss battles in MGSV:TPP (which I am sure is not true)
Isn't that the Seiko watch used to skip time?
I'm afraid that it's going to be further down the path of Peace Walker, where to facilitate bosses in larger open areas and possibly with multiplayer, they're designed to either be large machines, or large machines with support troops, or a group of stronger unique troops, rather than the more traditional character based bosses of MGS where it's one on one with special powers.
I really hope I'm wrong, but I just feel that Kojima has moved away from the concept of supervillain bosses from MGS1-4. Even MGS4's bosses felt kinda like a precursor of PW's boss design, with many of the bosses having a group of support troops as distraction.
From Kojima's twitter:
"DD seems shocked to see Snake with bandages.
![]()
"What? Unexpectedly Snake got bandage on when back in to chopper! Why?! Wasn't plan this way.
![]()
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I'm afraid that it's going to be further down the path of Peace Walker, where to facilitate bosses in larger open areas and possibly with multiplayer, they're designed to either be large machines, or large machines with support troops, or a group of stronger unique troops, rather than the more traditional character based bosses of MGS where it's one on one with special powers.
I really hope I'm wrong, but I just feel that Kojima has moved away from the concept of supervillain bosses from MGS1-4. Even MGS4's bosses felt kinda like a precursor of PW's boss design, with many of the bosses having a group of support troops as distraction.
I'm afraid that it's going to be further down the path of Peace Walker, where to facilitate bosses in larger open areas and possibly with multiplayer, they're designed to either be large machines, or large machines with support troops, or a group of stronger unique troops, rather than the more traditional character based bosses of MGS where it's one on one with special powers.
I really hope I'm wrong, but I just feel that Kojima has moved away from the concept of supervillain bosses from MGS1-4. Even MGS4's bosses felt kinda like a precursor of PW's boss design, with many of the bosses having a group of support troops as distraction.
I'm afraid that it's going to be further down the path of Peace Walker, where to facilitate bosses in larger open areas and possibly with multiplayer, they're designed to either be large machines, or large machines with support troops, or a group of stronger unique troops, rather than the more traditional character based bosses of MGS where it's one on one with special powers.
I really hope I'm wrong, but I just feel that Kojima has moved away from the concept of supervillain bosses from MGS1-4. Even MGS4's bosses felt kinda like a precursor of PW's boss design, with many of the bosses having a group of support troops as distraction.
I'm afraid that it's going to be further down the path of Peace Walker, where to facilitate bosses in larger open areas and possibly with multiplayer, they're designed to either be large machines, or large machines with support troops, or a group of stronger unique troops, rather than the more traditional character based bosses of MGS where it's one on one with special powers.
I really hope I'm wrong, but I just feel that Kojima has moved away from the concept of supervillain bosses from MGS1-4. Even MGS4's bosses felt kinda like a precursor of PW's boss design, with many of the bosses having a group of support troops as distraction.
I'm still waiting to finally discover what Mr. Kojima meant with that "designing something completely different than what they've done before for boss battles"... does he wanted to imply something "completely different" from every other game of the saga including MGS: PW in terms of 'battle mechanics' perhaps? Or just something related to the variable encounter triggers alone and not to the kind of bosses we will face on itself?I wouldn't worry about the bosses at all.
I think there will be some really great bosses in the game.
I'm still waiting to finally discover what Mr. Kojima meant with that "designing something completely different than what they've done before for boss battles"... does he wanted to imply something "completely different" from every other game of the saga including MGS: PW in terms of 'battle mechanics' perhaps? Or just something related to the variable encounter triggers alone and not to the kind of bosses we will face on itself?
My insane dream would be this leading into MG1 reimagined. Where Snake has to face off with whomever you decided to win over to your side in this game.maybe the boss battles allow you to recruit said bosses if you defeat them in a non-lethal manner? or you have to somehow "win them over" with your skill in order to recruit them.
we already know you can recruit and have quiet as a buddy. we already know at some point that mantis is an ally of liquid and/or big boss. we've seen in the e3 2014 trailer that skullface at some point for some reason is pal-ing around with BB. maybe you recruit all of the bosses you face to join your team
so i'd presume a boss battle line up of:
kid mantis
quiet
code talker
skullface
etc.
each of whom you can recruit to diamond dogs in the boss battle. along with additional boss encounters with vehicles and "those that don't exist"
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and possibly Quiet might be the bosses
My gf was already a big MGS fan but she's gonna lose her shit over full-dog simulation
KojiDogs 40/40 from Famitsu
Edit: Can I also just say that those trees really, really don't look good.
But I don't really care. Looks like it'll be a 'greater than the sum of its parts' sort of game, in terms of graphics at least. Each individual element might be a bit choppy and last-gen, but altogether it'll look great and likely 60FPS based on Ground Zeroes.
Edit: Can I also just say that those trees really, really don't look good.
But I don't really care. Looks like it'll be a 'greater than the sum of its parts' sort of game, in terms of graphics at least. Each individual element might be a bit choppy and last-gen, but altogether it'll look great and likely 60FPS based on Ground Zeroes.
Does he have blood on him in those last 2 pics?Another new day, another new set of new chopper pics!
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Does he have blood on him in those last 2 pics?
Punished Snake > Venom Snake > Seated Snake
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and possibly Quiet might be the bosses