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Phantom Blade Zero - Year of the snake gameplay trailer

saintjules

Member
Man, these movement animations, this gameplay is something else. We’ve got a GOTY contender here.

Yeah I'm heavily impressed with the animations. And I think it's been some time since we've seen any game footage without dips in framerate?

Day 1 for me.
 

samoilaaa

Member
the only thing that bothers me is that it seems way to easy , i barely saw the player HP going down

it looks fun and flashy but make it a little more difficult , not soulslike difficult but something like a DMC
 

mansoor1980

Gold Member
some info from an old interview , 9 months old
  1. We commenced development in 2022, the core gameplay and basic system framework has been completed now and the next step is to fill the content, release date is still a while off.
  2. received investment from Tencent (same as Black myth Wukong)
  3. In March 2023 we met a friend in San Francisco who works for Sony, he was very excited when watching the gameplay video and recommended us to Shuhei Yoshida and Christian Svenssen, they were very excited as well and asked us if we wanted to show it at the Showcase.
  4. Sony gives us a lot of support, both on the development side and the marketing side. And the consoles in some demo events are all provided by them.
  5. Development costs to date are 200 million Chinese Yuan (28 million USD), with full development costs expected to be 400 million Chinese Yuan (55 million USD)
  6. Gamers will be able to play this game without having played any of the previous PB titles.
  7. The main story is about 20-30 hours long with multiple endings and many side contents and exploration.
  8. Three sources of inspiration for PB0: Metal Gear Rising: Revengeance, Sifu and Bloodborne.
  9. BTW, former Fromsoftware's art director is now working at S-GAME, a Hong Konger named Michael who influenced the art styles of Demon's Souls and Dark Souls 1. He was previously involved in outsourcing works and is now officially part of our studio.
  10. Three favorite games: Bloodborne, Ninja Gaiden 2 and Vagrant story.
  11. any other medias for inspiration? Gu Long's Wuxia novels, anime & manga series like Berserk, Vagabond and Blade of the Immortal, 80s and 90s Hong Kong Kung Fu Action Movies.
  12. Kenji Tanigaki's team is one of our action choreographer.
 

Lokaum D+

Member
gaming is back baby, no over dramatic story, no 150 hours gameplay, no open world, just pure and fun hanck'n slash

Old School Yes GIF
 

GymWolf

Member
the only thing that bothers me is that it seems way to easy , i barely saw the player HP going down

it looks fun and flashy but make it a little more difficult , not soulslike difficult but something like a DMC
There are difficulty levels but unfortunately they are doing the retard thing that a lot of devs do, hiding the hardest difficulty for when you complete the game at least once, so tough luck if you think that the normal hard mode is too easy.

Absolute brainrot decision that is a fucking plague in gaming.
 
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John Wick

Member
Oh look which country isn't making loads of gaas shiit???
Looks like the evil country is making the best single player non woke games..........
Remember when everyone used to post vaporware whenever a Chinese developer used to show off a game? How times have changed.
Damn those commies!
 

GymWolf

Member
That's what I used to say about Wu-Kong. I literally assumed that it was just a scam, until they actually launched the damn thing and I had to eat my words. Clearly something is wrong with Western devs that made us lower our expectations that much, that we stopped believing better games were possible.
It's not that complicated, chinese and korean devs never counter for nothing before this gen and their game always look too good to be true, so people are naturally skeptic.

It was the case with wukong graphic and boss fights and it is the same with this one and its superb animations.
 
There are difficulty levels but unfortunately they are doing the retard thing that a lot of devs do, hiding the hardest difficulty for when you complete the game at least once, so tough luck if you think that the normal hard mode is too easy.

Absolute brainrot decision that is a fucking plague in gaming.

It's not that, the devs specifically said that they were demo-ing the game (previous gamescom footage) on easy as to be able to demonstrate more easily the battle flow, abilities etc - and they were already prepared about the people bitching/whining about it since in one video, they actually demonstrate the difference between "easy" and the "normal/hard" mode - the video is on YouTube but I'm on mobile right now to link it 😉

Worry not, the game will be hard

Cheers
 
Last edited:

Bartski

Gold Member
the only thing that bothers me is that it seems way to easy , i barely saw the player HP going down

it looks fun and flashy but make it a little more difficult , not soulslike difficult but something like a DMC
He barely gets hit, likely someone from combat design team just playing it perfectly. Its no Sekiro but IMO harder tnan Wukong, and some enemies have instakill attacks.
 

GymWolf

Member
It's not that, the devs specifically said that they were demo-ing the game (previous gamescom footage) on easy as to be able to demonstrate more easily the battle flow, abilities etc - and they were already prepared about the people bitching/whining about it since in one video, they actually demonstrate the difference between "easy" and the "normal/hard" mode - the video is on YouTube but I'm on mobile right now to link it 😉

Worry not, the game will be hard

Cheers
I'm not talking of what you are seeing in this video, i'm talking about the actual dev saying that ultra hard mode is locked behind some bullshit requisite, it was the last interview or something he said to the fextralife dude if my memory serve me well, so unless they changed their idea, you can't chose super hard at the beginning, and there isn't an excuse for that in any game ever.
 
He barely gets hit, likely someone from combat design team just playing it perfectly. Its no Sekiro but IMO harder tnan Wukong, and some enemies have instakill attacks.
That's how more gameplay videos should play like in general imo. As in, by people who can demonstrate what's like when you're at the apex of proficiency. It makes an inspiring showcase.

Like, seeing an elite driver test drive a supercar.

some info from an old interview , 9 months old
  1. We commenced development in 2022, the core gameplay and basic system framework has been completed now and the next step is to fill the content, release date is still a while off.
  2. received investment from Tencent (same as Black myth Wukong)
  3. In March 2023 we met a friend in San Francisco who works for Sony, he was very excited when watching the gameplay video and recommended us to Shuhei Yoshida and Christian Svenssen, they were very excited as well and asked us if we wanted to show it at the Showcase.
  4. Sony gives us a lot of support, both on the development side and the marketing side. And the consoles in some demo events are all provided by them.
  5. Development costs to date are 200 million Chinese Yuan (28 million USD), with full development costs expected to be 400 million Chinese Yuan (55 million USD)
  6. Gamers will be able to play this game without having played any of the previous PB titles.
  7. The main story is about 20-30 hours long with multiple endings and many side contents and exploration.
  8. Three sources of inspiration for PB0: Metal Gear Rising: Revengeance, Sifu and Bloodborne.
  9. BTW, former Fromsoftware's art director is now working at S-GAME, a Hong Konger named Michael who influenced the art styles of Demon's Souls and Dark Souls 1. He was previously involved in outsourcing works and is now officially part of our studio.
  10. Three favorite games: Bloodborne, Ninja Gaiden 2 and Vagrant story.
  11. any other medias for inspiration? Gu Long's Wuxia novels, anime & manga series like Berserk, Vagabond and Blade of the Immortal, 80s and 90s Hong Kong Kung Fu Action Movies.
  12. Kenji Tanigaki's team is one of our action choreographer.
Those tidbits make it the more promising and intriguing.
 
I never like the Chinese government and communism but I like there games. Good thing about there games is they are related to there Chinese folklore and legends. No agendas being push even a hint of communism, nothing woke , just art.

Going back. It seems it is running pretty well in ps5 base. Does it have RT?
Have you considered that maybe what you've heard about communism is wrong, and that the proof is in the pudding?
 

MayauMiao

Member
To me Phantom Blade Zero really does have a strong Ninja Gaiden vibe to it with the speed and ferocity of the attacks, challenging enemies but minus the annoying camera angle. The hero even does a bit of grunting like Ryu Hayabusa.

 

TGO

Hype Train conductor. Works harder than it steams.
Hate to be that guy but I thought it looked ugly and rough.
The repeated animations didn't inspire confidence in the combat either making me think it maybe repetitive...
But it got time to improve.
 

Kacho

Gold Member
Asmon giving the game free marketing while stating the obvious (that Asian devs are carrying the industry)

 

saintjules

Member
What is this? A character action game? Or a heavily stylised souls-like? Looks fun as fuck.

I actually don't see that much of Souls in this. I mean the targeting of the enemies maybe, but the camera isn't so over the head of the character you control like it is in Souls games. The action obviously moves faster as well.
 

GymWolf

Member
Hate to be that guy but I thought it looked ugly and rough.
The repeated animations didn't inspire confidence in the combat either making me think it maybe repetitive...
But it got time to improve.
A demo is really needed.

Watch the fextralife video about the past demo, he kinda explain how the game work.
 
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Represent.

Represent(ative) of bad opinions
Japan should be embarrassed, China has 2 games from first time studios that looks better than anything they've released all gen. Torch has been passed. I welcome our new Chinese Overlords
 

MayauMiao

Member
Someone translating Asmongold's take on Phantom Blade Zero in mandarin.



I wonder if S-Game are taking his comment as feedback.

Also most of the Chinese comments are well aware of the DEI toxicity and poking fun at western dev for kowtowing to the woke ideology.
 

GymWolf

Member
Someone translating Asmongold's take on Phantom Blade Zero in mandarin.



I wonder if S-Game are taking his comment as feedback.

Also most of the Chinese comments are well aware of the DEI toxicity and poking fun at western dev for kowtowing to the woke ideology.

Hopefully they are ignoring him, the dude should not advice anyone on how to make games :lollipop_grinning_sweat:
 
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