Cool! Are you talking about only the new MCC version, or the 2011 version as well?
The 2011 version.
I assume they will keep it for MCC.
Cool! Are you talking about only the new MCC version, or the 2011 version as well?
You can use the classic sounds. The quick toggle only does the graphics. You have to set the sounds in the menu.
Wait, does this include music?
I have been itching so much to make a lengthy thread about why I think Halo's gameplay is so damn amazing.
Especially when I see people say that Destiny plays so similar to Halo.
Hopefully I did you at least some justice.
The 2011 version.
I assume they will keep it for MCC.
You are wrong.The 2011 version.
I assume they will keep it for MCC.
Yes, I liked it a lot! The non-hitscan weapons and health system would definitely be parts I would touch upon. The part about starting with an assault rifle is nice too, I enjoy how the game almost forces you to use a variety of weapons, although I get that is not the point of that specific part.
EDIT: Ok, and I won't really agree with The Library you mention in this thread. Although it is the way I play it pretty often and I do hate the level less than most. Even then the level still feels very subpar and other levels with the flood don't really have the same thing. Besides that you have the many parts where you get stuck and do still have to kill everything.
I only remember one part where my forward flow is impeded in The Library. But it's been a year or two since I played.
Halo's limited weapon system is GREAT. Most limited systems don't matter, but in Halo, you have to choose--and it turns out that every combo of weapons is actually a valid, interesting combo to use. They change up your play style and make the game more diverse.
OK, I'm-a check it out when I get home. I just googled and found nothing to indicate the option exists, but I didn't spend much time looking... and you seem like a nice enough chap so I'll take your word for it.
How? Where is this option?There's a toggle for the music, but I don't know if it changes the sound effects. They sounded the same in the little bit of messing around I just did.
I don't get this Halo 4 missed the mark stuff. I still think it's the best campaign in the series. I mean, I guess I sorta understand how being alone with a woman with deep emotional problems for extended periods at a time might intimidate a weaker man, but for us manly men with broad chests, it was just another day on the job.![]()
The Halo 4 campaign is an abomination, a pox upon the Halo series.I don't get this Halo 4 missed the mark stuff. I still think it's the best campaign in the series. I mean, I guess I sorta understand how being alone with a woman with deep emotional problems for extended periods at a time might intimidate a weaker man, but for us manly men with broad chests, it was just another day on the job.![]()
You are wrong.
I am playing 2011 HA right now and there is no such option.
I've looked everywhere, so if you would like to share exactly how this option is available to you it would be much appreciated.
It's just music, no original sound effects.The settings option then video. Don't have a copy on hand to try but remember changing it when I played a while a go. Maybe it was just the music and the effects were just remastered but similar enough I thought otherwise.
Funfax: I almost wrote this big rant about how Halo 4's level design feels like Killzone level design (that's not a compliment) but it didn't feel like it would fit in the article. There was also a bit on Handymen and why they're kinda bleh enemies, and a general thing on the state of first person shooters and how they have kinda stagnated in 13 years.
Wait, does this include music?
The settings option then video. Don't have a copy on hand to try but remember changing it when I played a while a go. Maybe it was just the music and the effects were just remastered but similar enough I thought otherwise.
It also happened to be the OXM demo for the game.
Op sounds like a stealth ad for the new MC Collection coming out.
Yeah, some of the remastered sound effects are REALLY bad. A few of the weapon switches in particular stand out as gigantic steps down from the originals. I don't know who thought that it would be a good idea, but they should feel bad.
I have been itching so much to make a lengthy thread about why I think Halo's gameplay is so damn amazing.
Especially when I see people say that Destiny plays so similar to Halo.
This is the same problem that Halo 4 has.I didn't like what they did with the Forerunner structuring in Halo Anniversary graphics-wise. I haven't been able to keep my attention to a lot of the details since I kind of rushed through it in coop, but that was something that bothered me. It seemed so shiny and new compared to old and forgotten.
This is the same problem that Halo 4 has.
All these years, Didact has just been scrubbing the walls? For a derelict facility, it seems awfully well-kept.
+1They're wrong. Halo's best level is The Covenant.
It has pretty much everything I expect from a Halo game.
Bro I would love for you to do a thorough breakdown on why H4 is so bad. I can make sweeping comments about how it was such a terrible departure for the series but it would be great to see a intense analysis.
Op sounds like a stealth ad for the new MC Collection coming out.
Great read. Interestingly enough, Silent Cartographer was stood up at Bungie during development as the singular level that encapsulated everything that was going to be Halo. New guy needs to know what we're working on. Stuff a Duke in his hands and fire up B30. That's it. That's Halo.
This is the same problem that Halo 4 has.
All these years, Didact has just been scrubbing the walls? For a derelict facility, it seems awfully well-kept.
Everyone's entitled to their opinion but I couldn't disagree more with yours. Halo 4 takes everything great about the series and throws it away. The open environments were replaced with constricted and narrow levels. Objectives were always activate these three switches in the room or insert Cortana.I don't get this Halo 4 missed the mark stuff. I still think it's the best campaign in the series. I mean, I guess I sorta understand how being alone with a woman with deep emotional problems for extended periods at a time might intimidate a weaker man, but for us manly men with broad chests, it was just another day on the job.![]()
Too many people play the level like a Covenant level: they sit there and kill everyone and then move on, but it's The Flood. You can't do that. They just keep coming. You just gotta run. It's a totally different dynamic that changes the way you play.
Huge props to Totilo for being willing to change the title. Is there a chance we could get this thread's title changed too?
I can ask if he'd be willing to let me do it, but the levels all mush together, and I'm not sure how I'd pull that off exactly.
Hey, junior, when I pitched the article, I did so because MCC is coming out and I figured Halo would be on everyone's mind. It's not an ad for the article so much as Halo's a game people are talking about. I'd love to pitch one on, say, System Shock 2 or STALKER (I actually did pitch one on STALKER), but people are just more likely to read stuff about more recent games.
Not an ad, just me taking advantage of a game everyone's talking about.
Jaime Griesemer didn't tweet this at me after the article, but we did chat a bit. He pointed out that my reasoning for writing about it was why it made for a good demo level.
If you walk up the slot canyon to the Hunter battle you're a noob.
If you shoot the front of a Hunter to kill it, you're a noob.