Color me three kinds of surprised -- I'm interested in an American McGee project!
And Flynn -- I've got some pics from the 1-up event I'll have to get to you; have you gotten any others? Most are just crunky pics of Dolfinforce, but I did get a pic of Seth "Fingers" looking all sweet (read: crazy drunk).
I enjoy the hell out of it but YMMV, of course. It got lackluster reviews on the multiplayer side because it only allows 2 players (with up to 2 CPU opponents) and no online play.
Only vaguely related to the thread topic, but I didn't figure this little tidbit called for a whole new thread -- according to Dan's livejournal, kozyndan have finished the cover artwork for Urbz: Sims in the City.
Still no signs of a packshot, but once it drops I'll post it here to keep the kozyndan love alive.
Only vaguely related to the thread topic, but I didn't figure this little tidbit called for a whole new thread -- according to Dan's livejournal, kozyndan have finished the cover artwork for Urbz: Sims in the City.
Still no signs of a packshot, but once it drops I'll post it here to keep the kozyndan love alive.
Besides Winning Eleven 6 & 7, WoTM is the most fun I've had playing against my friends this generation (they aren't hardcore gamers). I really did love it at first, there just wasn't enough variety to keep it going (it needed more large levels, 4 player would be excellent, online, more monsters, longer single player game, etc.)
I would buy a sequel immediately. It had so much potential, it just needed more of everything to become a classic.