La-Mulana 2 Kickstarter: We'll Show That You Don't Need Big Names To Make Money

I will play this. Fuck La Mulana. Fuck everything about it.

I know that this one won't be any less obtuse than the first, but MAN there is so much to like about the first game. I just won't be able to resist.
I don't know...there's things to like about it, but any game that needs a guide to make any kind of meaningful progress is a game I don't care to play.
 
I don't know why kickstarters don't put ports as a number one priority when making stretch goals. I would be a lot more likely to donate it I thought I had a good shot at getting it on the Vita.

Because then people wouldn't pledge.

Or worse, they would cancel their pledges.

It's a sad truth that most people are that petty.
 
Instantly backed. Can't wait to play this on release, must be a really incredible experience to play this without guides or the like.

Personally I think having more content is more important than ports.

Eh, depends on your perspective I guess. Not bringing it to more platforms cuts off a lot of potential backers, which, in turn could lead to more content in the game. Not to mention stretch goals for additional content is always very shaky and can sometimes bloat the scope of the game well beyond what a port would do. So personally I'd rather see a clear and focused scope for the game and the KS be about getting that much of the game accomplished on X, Y, and Z platforms. Otherwise it makes it seem like the developer hasn't researched things thoroughly enough to even know what the costs would be or how much time it would take to do things. What if Sony or Nintendo waved fees for them to get on their platform? They wouldn't know because "platforms are subject to negotiations", implies they haven't even inquired. Gives a "flying by the seat of our pants vibe" that I am not a fan of at all.

The H-Hour and Cosmic Star Heroine KS are great examples of what I am talking about. They had a scope for their game, laid out the platforms before hand, contacted the platform holders to discuss how they can bring their game to them, and they went on to get funded and everyone knows what to expect. Both are now in development and have made a lot of progress. Neither one needed a million+ dollars to make that happen.

PS: For the record, I'd be fine if they just struck off the platform goals altogether. There is no way this KS sniffs a million dollars, and listing stretch goals beyond that is just setting potential backers up for disappointment. Either include platforms in the original budget or not at all if the stretch goal is nearly a million more than the original goal.
 
Dammit, this shouldn't have to be kickstarted. WHY DIDN'T EVERYONE BUY LA-MULANA!?

Oh well, kickstarted. Thanks, cheddahz.

Im wondering this for so many titles lately. It has become a fucking sad industry.

I did my part for Lamulana, and died a lot.. :D
 
I like the curry stretch goals. They could have done one better by inviting Tim Curry to eat curry on launch day.

I don't know...there's things to like about it, but any game that needs a guide to make any kind of meaningful progress is a game I don't care to play.

In the late '80s and '90s those were just called games.

You don't need a guide. The game has clues everywhere. You just need to actually bother piecing stuff together.
.
 
I'm playing through the first one right now and it is gloriously difficult and rewarding and I love every second of it.
 
I've still barely touched the first game, whose shortcut I keep on my desktop to try and remind me to do so... but backed!
 
I don't know...there's things to like about it, but any game that needs a guide to make any kind of meaningful progress is a game I don't care to play.
You don't need a guide. The game has clues everywhere. You just need to actually bother piecing stuff together.
 
I'm curious if they didn't make enough with the first one that they have to use Kickstarter for the second or if they are using Kickstarter to take away the risk of developing the second with their own money. While both equal the same conclusion, the second one bothers me a lot more and I think a lot of smaller devs are starting to use Kickstarter to safely make a game now instead of using their own cash reserves from their previous game sales.
 
Reminds me of something...

2cd3944a0a131a46dd0fa7ec02dd65f2_large.jpg
250px-227Skarmory.png

With a bit of:

600px-635Hydreigon.png
 
I'm curious if they didn't make enough with the first one that they have to use Kickstarter for the second or if they are using Kickstarter to take away the risk of developing the second with their own money. While both equal the same conclusion, the second one bothers me a lot more and I think a lot of smaller devs are starting to use Kickstarter to safely make a game now instead of using their own cash reserves from their previous game sales.

It's probably due to the fact that the first one didn't make that much money (was part of a one dollar bundle when it was up for pre-order and was on sale for crazy cheap numerous times). While gamers love buying games for super cheap, it doesn't help out indie developers at all and resorts to them having to raise money to develop their next game
 
Update #1

Hi everyone! Welcome to the La-Mulana 2 Kickstarter. To kick off the campaign, let's start with a quick "Welcome!" from La-Mulana 2 director Takumi Naramura:

"This is Naramura, the director of NIGORO, a company taking on the Kickstarter challenge from Japan. I believe in the potential indie games have in Japan. That's why we're based here. However, I don't believe Japanese sales alone will amount to a number we can honestly call a success. For this reason, funding for translation and travel abroad are essential.

I'm sure many people consider $200,000 to be far too high a target for an indie game, but frankly speaking, it's the minimum we can make this project work on. We want LA-MULANA 2 to be a product of amazing quality.

Simply completing the development of the game will not be enough to satisfy us. We want to take this game to every corner of the earth and have people enjoy it.

So, to those with an interest in our game, or our company, or the Japanese indie scene, I say to you: please join us on this adventure."
 
Backed instantly. Fuuuck La Mulana though. I love that game, but even with extensive guide and video watching I just cannot fucking figure it out and have been stuck in the same spot for weeks now.

Amazing game!
 
I'm more concerned by the massive jumps in those stretch goals.

I hope they pull those ports a little closer as time progresses, but either way, going to back so hard some time soon.
 
Yeah, this is something I want to exist, even if the developers are a bunch of sadists.

I'd assume the console ports are so high up there because they're a tiny indie team and they're just planning on contracting out the work.
 
I don't know...there's things to like about it, but any game that needs a guide to make any kind of meaningful progress is a game I don't care to play.

Yeah, I will admit that the almost constant need for a guide is what made me stop playing. The core gameplay, art and music were really great though.
 
Pledged.

I still have the first one on the back burner but I only have 4 games left on my backlog list so this should be getting played come early February. Knocked out a lot of games this holiday, far more then most complete in a year so looking forward to playing so more unique stuff soon.
 
Pledging. Hopefully it reaches handhelds (if 3DS is included in the equation) or even better consoles' stretch goals, but I'll be content even with "just" a Steam version. It sucks that something like this needs to be kickstarted.
La~Mulana remake was the best game on Wiiware, and easily in the TOP10 even with VC titles included.

Actually, I wish they'd upgrade it for WiiU like Two Tribes did for Toki Tori, I'd LOVE to play it entirely on the gamepad in WiiU mode.

The game deserved way more success, for all the talks of "this or that game is just like Dark Souls in ____ mode", this game really is the closest thing to a 2D version of Dark Souls, GAF should've made it its darling :(
 
I really hope this KS makes it to at least 400k. I love bestiaries. They are a great way of delivering lore to the player.

I'm in for $40 and I'll most likely up that amount near the end.
 
$200,768 : Curry Hell

La-Mulana 2 director Takumi Naramura will eat curry three times a day for three days. Enduring this spicy hell will make him stronger, allowing him the ability to make an even better game!

I think I love Nigoro.
 
I had some serious issues with La-Mulana - bad enough that I called it quits about 75-80% of the way through, but there was a lot to like too and I dug NIGORO's overall vision with the game.

So, La-Mulana 2 beckons out to me. I will probably pledge.
 
$200,768 : Curry Hell

La-Mulana 2 director Takumi Naramura will eat curry three times a day for three days. Enduring this spicy hell will make him stronger, allowing him the ability to make an even better game!

I think I love Nigoro.

Love this stretch goal. Things like this tell me that the project is coming from the right place.
 
That sounds simple enough. Wouldn't it be better to just put that on the pitch to avoid any further confusions, though?

I'll add it to the FAQ.

Backed.

I hope they're having Indian Curry not Japanese! That's far more spicier!

I'm Indian, so I'm sure I can trick Naramura-san into doing just that.
 
It's all battle stations here in the Playism office. We're sitting in the conference room on our laptops talking to NIGORO on Skype.

My heart could not be beating faster right now. *deep breaths*

I really wish you guys the best of luck. La Mulana is an absolutely amazing game and this sequel deserves to happen.
 
PS: For the record, I'd be fine if they just struck off the platform goals altogether. There is no way this KS sniffs a million dollars, and listing stretch goals beyond that is just setting potential backers up for disappointment. Either include platforms in the original budget or not at all if the stretch goal is nearly a million more than the original goal.

That seems like a bad idea.

The former would mean the initial goal would be huge (Porting isn't just pushing a button), and the latter means we wouldn't get the ports at all. It doesn't hurt for them to have it there, if someone is unsure, they just shouldn't pledge. You can also cancel your pledge, but that's a bit jerkish.
 
You know, people who want the vita port, you can still back it even if you think they won't meet the goal. If at the end of the KS it seems they won't meet it you can back out and lose nothing.

Just think, if everyone who wanted a vita port backed it as opposed to saying "That's too expensive it'll never get there." then it might actually have a chance.

Anyway, just finished my mostly blind playthrough (I say mostly blind because fuck the mantra wedge "puzzle") and so I am backing this so hard.
 
I don't mean to sound like a jerk when I say this, but in this day and age, you have a computer that can run this game and trust me, this game really requires nothing to run and I don't think the fact that the Vita stretch goal is expensive should make you post in here and complain about it

More than likely, you're typing that comment on a computer that can run this game and if you don't want to play it on a computer, then don't come in here and complain about it
 
Soo backed!!!

Also $200k should not be hard for these guys at all to reach given how much good word of mouth the first game got.

I just hope that it can hit that sweet sweet Vita stretch goal since that would be an awesome way to play it.
 
I don't mean to sound like a jerk when I say this, but in this day and age, you have a computer that can run this game and trust me, this game really requires nothing to run and I don't think the fact that the Vita stretch goal is expensive should make you post in here and complain about it

More than likely, you're typing that comment on a computer that can run this game and if you don't want to play it on a computer, then don't come in here and complain about it

The idea is to play it on a portable.
 
I just started this game yesterday (PC remake) and It struck me instantly as one of the most full realized games I have played of all last gen. Platforming physics could use a bit of work. Aside from that, the concepts and implementation of interacting with the world and being an archaeologist where simply stunning.

I will be backing this, and unlike everything else I have backed I've only bee a fan for 24 hours...
 
I don't mean to sound like a jerk when I say this, but in this day and age, you have a computer that can run this game and trust me, this game really requires nothing to run and I don't think the fact that the Vita stretch goal is expensive should make you post in here and complain about it

More than likely, you're typing that comment on a computer that can run this game and if you don't want to play it on a computer, then don't come in here and complain about it

Portable gaming is dead confirmed?

I hope they make the wii u stretch goal for gamepad support ;)
 
I backed. I love the first game so much. I kind of hate backing anything though, I don't have that much money and putting even 15 into something I won't get for 2 years is an irritating prospect. Oh well, this is one of the very few things that could get me to back.
 
Top Bottom