Last (?) XBN scores

Blimblim

The Inside Track
From TeamXbox :
Doom III - 10 (game of the month)
Oddworld Stranger Wrath - 9
Mercenaries - 9
KOTOR II - 8
Greg Hastings paintball - 7
Pinball Hall of Fame - 7
High Rollers Casino - 7
Atari Anthology - 7
GunGriffon Alied Strike - 7
NFL Street 2 - 7
MechAssault 2 Lone wolf - 7
C.S.I. - 5
The Punisher - 5
Backyard Wrestling - 4
Lemony Snickets - 4
Hot Wheels stunt track - 5
Chicago Enforer - 4
American Chopper - 3
Bicycle Casino - 3
IHRA Professional Drag Racing 2005 - 3
Monster Garage - 2

Darkspace said:
=I have not read the mag, I'll check it out when I'm more interersted but on the last pg 110 there is a EXIT section showing 24 front covers of xbn but in blue letters it says
"We'll be Back"
There you go !
 
From the little i've played, Oddworld really looks like an incredibly well crafted title which unfortunately tends to get repetitive fast.
Hope it's just too early to judge, the game's truly impressive at times.
 
eso76 said:
From the little i've played, Oddworld really looks like an incredibly well crafted title which unfortunately tends to get repetitive fast.
Hope it's just too early to judge, the game's truly impressive at times.

I don't feel that it gets repetetive at all, and i've played a lot of it.
 
Im liking Strangers Wrath, dont like the voice acting, everything else is pretty cool though.
 
bitwise said:
I don't feel that it gets repetetive at all, and i've played a lot of it.

That's good to hear, it's probably my fault for not using all the ammo-critters; definately not the way it should be played, i admit.
So far i'm really loving certain things (art direction, especially, an impressive 3d engine, the action rpg elements) - It looked like an excepionally well done game at first, but after doing mostly the same things a few times, I feared they might have wasted the game's potential; hearing it isn't so makes me happy :). Besides, I'm not that far along at all, and the attract mode lets you take a peek at many potentially memorable sequences.
 
Ghost said:
Im liking Strangers Wrath, dont like the voice acting, everything else is pretty cool though.

I'm not a native english and i can't tell, what i noticed is the bitrate sounds pretty low and there's no option to turn caption on, which, coupled with the 'strange' voices, makes it a little hard to understand at times.
 
eso76 said:
I'm not a native english and i can't tell, what i noticed is the bitrate sounds pretty low and there's no option to turn caption on, which, coupled with the 'strange' voices, makes it a little hard to understand at times.


Exactly, i am a native english speaker and i cant make it out most of the time.
 
seriously, aren't we all "over" how Doom 3 looks?

I mean, unless they massively improved the gameplay, it's not worth your time.
 
SantaCruZer said:
Doom3 has major problems with the gameplay. Graphics are as we all know great, but D3 was a letdown.

No, Doom 3's core gameplay is very solid (moreso than any other big FPS on the PC this year). The largest flaws revolve around the repetitive level design and imp encounters that make up the first third of the game.

What do you deem wrong with the gameplay?
 
Anyway, thanks to anyone who's actually read and enjoyed the magazine, as opposed to those who just come on the message boards to bitch about a series of numbers with absolutely no context.

Like the man said, thank you lord for thinking about me. I'm alive and doing fine.
 
dark10x said:
No, Doom 3's core gameplay is very solid (moreso than any other big FPS on the PC this year). The largest flaws revolve around the repetitive level design and imp encounters that make up the first third of the game.

What do you deem wrong with the gameplay?

Enemies spawning cheaply behind you, repetive corridoors, after an interesting start the objectives doesn't have a lot of variation either. The weapons weren't anything special.

It's an opinion of course. I know that some people like the game.
 
SantaCruZer said:
Enemies spawning cheaply behind you, repetive corridoors, after an interesting start the objectives doesn't have a lot of variation either. The weapons weren't anything special.

In other words, the game sucks for being Doom
 
SantaCruZer said:
Enemies spawning cheaply behind you, repetive corridoors, after an interesting start the objectives doesn't have a lot of variation either. The weapons weren't anything special.

It's an opinion of course. I know that some people like the game.

Did you actually complete the game?

Your complaints aren't really related to the core gameplay either.
 
dark10x said:
Did you actually complete the game?

Your complaints aren't really related to the core gameplay either.

No I lost interest about 65-70% into it. Wont touch it again. My compliants has nothing to do with gameplay?
 
A true Doom fan would acknowledge Doom 3 as a sorry excuse for a Doom game. It was nothing like what made its predecessors so good.
 
What sucks about DoomIII? I feel certain things could've been execueted better, but it was still groundbreaking from a technical standpoint. Somewhat fun.

A true Doom fan would acknowledge Doom 3 as a sorry excuse for a Doom game. It was nothing like what made its predecessors so good.

We knew that throughout the development.
 
dark10x said:
Did you actually complete the game?

Your complaints aren't really related to the core gameplay either.


That actually was the core gameplay through most of the game dude. Hate to break it to you.
 
SantaCruZer said:
No I lost interest about 65-70% into it. Wont touch it again. My compliants has nothing to do with gameplay?

Correct.

The core gameplay is rock solid in an almost arcade-like fashion and, when the enemy variety increases, it becomes very challenging and fun.

Sadly, the first third of the game is paced very poorly and most people who dislike the game never make it through those sections. The problem is that they stick mostly to imps and zombies throughout these areas while also failing to add in visual variety. It seems as if you are wandering through similar looking hallways fighting the same enemies over and over again. They extended that section far beyond where they should have.

However, once that is out of the way, the game starts to come into its own. The per enemy tactics are interesting and fun. There are always unique and optimal methods of killing each enemy that are firmly rooted in older arcade style gameplay.

It's a different type of shooter than what we have become used to over recent years, and I don't think many were able to appreciate that. The slow start was really the number one reason for giving up, which is a shame.
 
The only interesting level I've played was "Hell". But then they just throw you back into the corridor bordem again. I just couldn't take it anymore and stoped playing. Not sure what percentage that was but damn, thre couldn't have been too much more left to the game at that point.
 
lockii said:
A true Doom fan would acknowledge Doom 3 as a sorry excuse for a Doom game. It was nothing like what made its predecessors so good.

Actually, I thought it had pretty much everything right that Doom had in terms of atmosphere and art direction. Its only shortcoming was lack of fighting several monsters at once (which, to be honest, did happen at certain points but not often enough). Regardless, I loved Doom 3 as a Doom fan. *shrug*
 
I didn't review the game, but having finished the PC version of Doom 3, I could totally understand why Simon gave it a 10 on Xbox.

That said, I don't really care that much to defend the score here. So I'll let resident Doom and fellow graphics whore guy Dark10x do the talking. He's good at this stuff.
 
chespace said:
I didn't review the game, but having finished the PC version of Doom 3, I could totally understand why Simon gave it a 10 on Xbox.

That said, I don't really care that much to defend the score here. So I'll let resident Doom and fellow graphics whore guy Dark10x do the talking. He's good at this stuff.

You don;t need to defend the score, since it appears no one has even read the review yet.
 
I'm thinking Doom 3 got that score based on the graphics (as in "I can't believe they pulled this off, even on the Xbox") and the new co-op online play.
 
Gah! I can't believe doom 3 got a 10. If the game were from some unknown developer, it wouldn't get nearly that good of a score (from anywhere). What score did Halo 2 get from them?
 
A 10 for Doom 3 is just wrong, espcially after the graphics wear off and the hype of playing a "OmG NEw DooOM gamE!!!!@" is over. The level design alone should dock several points from the initial score.
 
chespace said:
I didn't review the game, but having finished the PC version of Doom 3, I could totally understand why Simon gave it a 10 on Xbox.

That said, I don't really care that much to defend the score here. So I'll let resident Doom and fellow graphics whore guy Dark10x do the talking. He's good at this stuff.
And just about only that, it would seem.

dark, if you could address how enemy, level, objective, and weapon design shouldn't be considered complaints with the gameplay, that would be great.
 
I think even dark10x would agree that a perfect score for Doom 3 is pretty ridiculous. The real important and debatable distinction is is whether Doom 3 "doesn't suck", "kinda sucks", or "totally sucks".

For me, it's polished enough so that it only "kinda sucks". At the end of the day though, they are using gameplay from nearly a decade ago, but without any of the intense shootouts. None of the monsters seem particularly threatening since they can all be killed rather easily and appear in small numbers, and there is no variety in the level design.

None of the board's Doom 3 whores show up all excited when there are new screens of the expansion pack. Which kind of goes to show that it was a fun experience maybe the first time, but nobody really wants to do it again. Which IMO is the mark of a game that is mediocre (to say the least).
 
doom3 was perfect in its arcade gameplay. the enemy varation kicked fucking ass. then again if you played the game on normal or easy, you wouldn't understand.
 
border said:
I think even dark10x would agree that a perfect score for Doom 3 is pretty ridiculous.

No such thing as a perfect game, 10 does not = perfection... saying perfect score is misleading, yadda yadda.
 
Okay....giving Doom 3 the best score possible is pretty ridiculous. =P It's not the best game it could be, and it certainly seems crazy to do it alongside games that have variety and are legitimately trying to branch out (Mercenaries, Oddworld).

BTW, I was under the impression that High Rollers Casino was a total piece of shit. Got a 1 at IGN and a 3 at TeamXbox. Is there any reason XBN thought it was better than that?
 
Yeah, that kinda sucks if Punisher turned out badly, but maybe it's just the typical reviewer disdain for straightforward action games. If it's an above-average Max Payne clone I will probably still be satisfied....
 
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