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Late to the Party: Sly 2 !!!!!!!

ourumov

Member
Long time this game was released but it wasn't until last week that I got it. I saw it for 30€ new and I bought it :P (I know you all fellow GAF posters can buy it for -1000$ (dealer actually pays you) from EB, Fry's and other but well...here in Spain I should be grateful to the dealer for this.)


Sly 1 was IMO the best platfformer this gen. Apparently there is nothing there that made it outshine the others but the whole package was pretty good. You had a gameplay that allowed for a lot of ways to complete a mission, cool designed levels, a nice "look", music that was pretty immersive and a story that was very fun. If you couple if with the awesome presentation and the cool enemy designs you have a winner in the world of platfformers. Basically the game remembered me from the old 16 bit classics but updated to 3D...It's hard to explain.
I know some oldtimers here also loved here so perhaps they can elaborate better on what was so awesome. I just know that from the "gang of 3" [Jak, Ratchet and Sly], Sly was my favourite.

Sly 2 is just MORE OF THE SAME. Is this bad ? Well, I don't think so. All the ones that loved this game loved it because some things and those THINGS had to be kept there !

1. Presentation. The game keeps that comic book presentation Sly 1 had, with those cool cutescenes explaining the story in the interludes.

2. Graphics. Almost the same...Pretty big 3D worlds that are simplistic but fill the comic book world with great success ! One thing I love from Sly is the fact that the character is pretty well animated. It moves so smooth that it seems real :) They did a good thing there ! Now you can also play with bentley and Murray and they also have cool animations but the Sly one is the best IMO :)

3. Story. Not that it matters a lot but it's pretty interesting and the enemies are pretty fun. The first one for instance is called Dimitri and it is some kind of mad artist that says pretty weird stuff...I love how he walks XD Sly parodizes some kind of people in a pretty nice way XD

4. Sound. The music continues being pretty interesting. It's not the best soundtrack ever...you'll find pieces of music that help you to get more in the game...Just "Infiltrate" themes...but well, I like them. The spanish dubbing is almost excellent like in the previous one. Good job SCEE :P I want to hear what Dimitri says in English just to laugh a bit more...I am sorry but the sentences he says in Spanish are hilarious :lol :lol :lol


I haven't finished it yet...but so far I am surprised at how this one turned to be. I feel guilty for not having purchased it before.
 
I played Sly Cooper but never bought it, but when Sly 2 came out I was blown away. It is one of the best platformers I've played this generation, along with Super Mario Sunshine. I know not everyone feels the same way about SMS, but if it hadn't been a Mario game people would have liked it more. It's controls are perfect, and everything about it's gameplay and mechanics was nailed. The framerate had issues, but it was great.

And Sly 2...Love it. I am a little pissed at the Sly development team now because of the 3D glasses required to play Sly 3. Why? I am blind in my right eye and because of it 3D glasses don't work for me. Therefore I cannot play Sly 3. I am very disapointed.
 
Sly 2 is more of the same? I don't know what game you're talking about. Sly 2 drops the focused more linear levels (with the superb time attacks) for larger more open areas. I do miss the time attacks though the much more cohesive and integrated mission structure do make up for the loss.

The only problem I had with it was that it's a bit buggy if the power cuts off in between a save before a cutscene and a save after. I managed to ruin a couple saves that way last hurricane season due to power outages.

EDIT:
ToyMachine228 said:
I am a little pissed at the Sly development team now because of the 3D glasses required to play Sly 3.
... You're kidding right? At least the water pack actually added to gameplay even if it wasn't a prime target for theiving.
 
There only some levels that require 3d glasses. And you will have the option to play those levels without 3d glasses I think.

Sly 2 was alright, I like Sly Cooper more. Sly 2 dragged on and on, it was too long.
 
if only the in-game characters actually looked like the art.....
sly's lip movement is horrible, other than that, they are both great games, and sly 3 is the only platformer I know will deliver (now that insomaniac screwd rachet)
 
The only part that bugged me about the game was the combat. I still prefer the original mainly because it focused more on platforming. Still, I love the style in both games and I liked what the different characters added to Band of Theives. Can't wait for three, even if they threw in the gimmicky 3D glasses.
 
ToyMachine228 said:
I am a little pissed at the Sly development team now because of the 3D glasses required to play Sly 3. Why? I am blind in my right eye and because of it 3D glasses don't work for me. Therefore I cannot play Sly 3. I am very disapointed.

I remember reading that the 3D glasses aren't a requirement, but they aren't a just a gimmick either. They do add to the experience, if you want to use them.
 
I actually just ordered R&C 1, Sly 1, and Jak 1. I got Jak yesterday and played it for 6 hours straight. Awesome game. Still waiting on the others to arrive. Jak 1 reminds me a lot of Mario 64 :)
 
M3Freak said:
I remember reading that the 3D glasses aren't a requirement, but they aren't a just a gimmick either. They do add to the experience, if you want to use them.

IGN said that there are certain parts that you need to use the 3D glasses to solve puzzles and see certain things like laser fields. So I'm assuming I'm out of luck.
 
Sly 2 is excellent, but missing some of the polish the first one received. Glitches make themselves more evident (especially if you go back into chapters you've beaten), some of the choices didn't make sense (why not let you keep the
Super Jump pack
? It was a nice reward, and cruel to rip back away, leaving that gap in your equipment screen afterward), and while the more open level format worked, I kind of missed the linear platforming of the original. It was quite well-designed, and fit a quickly-shrinking niche of sorts.

And the plot in Sly 2 stung in a few spots.
Why would someone who obviously treasures their ability and movement so much as to match Sly's capabilities willingly join with the bulky Clockwerk frame? And damn did I see Bentley's injury coming a mile away, that's ALWAYS how the tech-y people out on the field get hurt, and I called the friggin' wheelchair thing they're doing with Sly 3. Ugh, it's kind of sickening. Not that there's a handicapped character, but that it was delivered in an unnecessary, heavy-handed way. I liked the ending with Sly and Carmelita talking, though.
Making Carmelita and Neyla share the same VA stunk a bit, since Carmelita suffered for it with bad voice work and a complete loss of her accent.
The helicopter sequence. That's all I have to say.

Other aspects point to them being rushed. Nothing like the Master Thief runs in the original to extend gameplay, getting all of the treasures didn't matter for anything once you beat the game, no way to go back and replay certain segments and bossfights (including the last one, if I recall correctly) without starting a completely new file, Carmelita has AI that lets her wander around a few stages and take down enemies, but there's no "team-up" like one would suspect taking advantage of that. And above all else, Neyla was portrayed with all of Sly's basic abilities, so no Sly vs. Neyla multiplayer seems like a completely missed opportunity, and something they normally wouldn't have skipped over.

I make it sound like I hate Sly 2, but I actually liked it quite a bit, but not as well as the original, just because that one showed more polish and forethought into many aspects. The art style meshed with me a bit better too, Sly 2 reshaped (aged, I suppose) the characters a bit, and made things seem a little less sleek.

Sly 3 has several aspects that look to improve on a few of the second game's shortcomings, but I don't like that they're adding to the list of characters even further, they had a hard enough time justifying Murray play in Sly 2. The little pigmy character seems like overkill; his ability something a gadget could've accomplished. But otherwise, it's sounding pretty good, and they seem to be taking their time with it one, which I appreciate.
 
I was really surprised by how much I liked the Sly games, but there did come a point on both of them that I got really tired of the gameplay. Even though there were minigames and Sly 2 had the different characters to play, the overall framework was similar enough across levels that I really felt I got all the games had to offer way before they ended.
 
Sly 1 is still likely the best -pure- platformer on PS2.

Sly 2 is a decent-at-best freeform hubworld spoogefest that champions the animated caricatures and tacky mini-challenges over creative level scripting. Good for the younglings, but hardly a very inspiring entrant for the genre.

I AM looking quite forward to Sly 3. Devil may cry gimmickry, but the 3D stuff looks like a hoot.
 
Yeah Sly 2 is a definitely a big upgrade from the original. Sly 3 looks to expand on it.

As for the 3D glasses, I'm pretty sure it's special bonus stages only that have them.

(And really, I'm sorry, but just because you can't use 3D glasses doesn't mean you can be mad at the company for not thinking of people like you. There are people who lost thumbs or their whole hand you know. They can't play games at ALL. :P)
 
Reilly said:
Jak 1 reminds me a lot of Mario 64 :)

Just how does it remind you of it? I don't remember Mario 64 having the scent of day-old feces. Jak 1 fails as a platformer considering how limited you are in what you can do and what you can interact with. If you like it for other reasons, fine, but Jak 1 is nothing like Mario 64.
 
hooo said:
Just how does it remind you of it? I don't remember Mario 64 having the scent of day-old feces.

You lose.

I agree with the man. It has a Mario 64-feel to it. Great game too, best in the series.
 
IGN said that there are certain parts that you need to use the 3D glasses to solve puzzles and see certain things like laser fields. So I'm assuming I'm out of luck.

Nah it's all optional. When you have the 3d glasses on the lasers just 'come out' further so technically its easier to avoid them.

Personally the 3d felt really gimmicky and pointless at E3. But it can definitely be turned off.
 
It's an option you can turn on and off. Always I believe. There is NO REQUIREMENT to have this feature on.
 
eh, i thought Sly 2 was ok. Sly Cooper was really awesome, but then they put this free-roaming stuff in Sly 2 that just got in the way of things. i didn't feel like exploring the worlds...just wanted to start a mission asap. the missions were getting pretty boring later on in the game too. the game was ok but just didn't seem as awesome as the original
 
It seemed like very early on, they were throwing a lot of instant-fail missions at you, as well. Even for things you could've fought your way out of, like you would've in Sly 1.

But at least the guards didn't spot you the minute you thwack them in Sly 2, always hearing that whistle, even when it didn't "count" per se, was a bit annoying. Sly 2 was quite the opposite, that puff-of-smoke trick could get you out of almost anything as long as you were out of immediate sight within a second or so. Almost too powerful a goodie to give away so early.

But man did I miss earning invincibility from pits, water, and the like. ;_; That was just a wicked upgrade in Sly Cooper 1.
 
Zeo said:
You lose.

I agree with the man. It has a Mario 64-feel to it. Great game too, best in the series.

You've shown me the wrongs in my ways with your powerfully persuasive postings. Oh, how could I ever have been so wrong to thing that the play mechanics in Jak 1 are a shallow nothing compared to the 3d Mario's.
 
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