Suburban Cowboy
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In other words, the only thing being added to the next burnout is online. If GC version doesnt have online people will realize how shallow of a sequel the game is.Mama Smurf said:Lack of online support I believe.
In other words, the only thing being added to the next burnout is online. If GC version doesnt have online people will realize how shallow of a sequel the game is.Mama Smurf said:Lack of online support I believe.
Err...what?Suburban Cowboy said:In other words, the only thing being added to the next burnout is online. If GC version doesnt have online people will realize how shallow of a sequel the game is.
I doubt its EA. All their other games, racers included are multi platform. Note Burnout fits right in with the GCN demographics.HomerSimpson-Man said:Criterion was with Accliam before Burnout 3 and now they are a part of EA. I'm sure if EA gave them the time and resources to do a GC version also, they would...
:lol :lolDrinky Crow said:1. The Nintendo audience consist of little kids and jaded fatasses, the former of which play whatever their parents buy them -- usually family-friendly Nintendo fare -- and the latter who don't buy games to play them but to make a smug ideological statement of preference on messageboards.
2. The GC is underpowered and couldn't handle a game as visually complicated as Burnout 3+.
I wonder if gamecube could handle all those fancy particle effects with its lower fillrate.typhonsentra said:Even if it was online for Burnout, doesn't explain Black.
typhonsentra said:Even if it was online for Burnout, doesn't explain Black.
What do you mean by "blur", anyways?No built-in blur function, must downsample which looks like shit next to Xbox and PS2
Maybe Sega´s CEO can tell...quadriplegicjon said:honestly, some of the dropped support for the cube this gen was a bit baffling.. do you think there was a political/underhanded business reason for much of the dropped support?
quadriplegicjon said:honestly, some of the dropped support for the cube this gen was a bit baffling.. do you think there was a political/underhanded business reason for much of the dropped support?
Bob White said:B-but.....I thought the only mistake nintendo made this gen was bad advertising?!
Ikaris said:Don't get me wrong... I own a Gamecube... and it's got some great titles.
But I'm also a game developer who's developed several multiplatform games... and lemme tell you:
- Can't effectively compress alpha textures... so anthing transparent takes up a lot of space in RAM
- Forced to use ARAM for specific types of assets... so you have to juggle your RAM
- Ridiculously small disk ! Have to reduce cut-scenes and streamed data !
- No built-in blur function, must downsample which looks like shit next to Xbox and PS2
- No online strategy in any way shape or form
- None of the face buttons on the controller are pressure sensitive like the PS2
I could go on, but this is a good start![]()
ThunderEmperor said:then could you explain to me how res evil 4 looks so good. mr developer. :lol![]()
ThunderEmperor said:then could you explain to me how res evil 4 looks so good. mr developer. :lol![]()
Ikaris said:Don't get me wrong... I own a Gamecube... and it's got some great titles.
But I'm also a game developer who's developed several multiplatform games... and lemme tell you:
- Can't effectively compress alpha textures... so anthing transparent takes up a lot of space in RAM
- Forced to use ARAM for specific types of assets... so you have to juggle your RAM
- Ridiculously small disk ! Have to reduce cut-scenes and streamed data !
- No built-in blur function, must downsample which looks like shit next to Xbox and PS2
- No online strategy in any way shape or form
- None of the face buttons on the controller are pressure sensitive like the PS2
I could go on, but this is a good start![]()
Think about your question long and hard for a second.ThunderEmperor said:then could you explain to me how res evil 4 looks so good. mr developer. :lol![]()
While this is usually the case... it simply wasn't for Burnout. BO1-2 sold almost identically across GC & Xbox.Wyzdom said:This yeah, but the main thing that it takes LOTS of thread pages for Nfans to understand:
GAMECUBE ISN'T WHERE THE MONEY IS AT.
Unless maybe you want an half baked shitty 3 months port?
So why is the Xbox is receiving a version? -- racing games sells good on Xbox.
Leatherface said:You sound just as bad as everyone else now. This must be sarcasm...right?
Ikaris said:Don't get me wrong... I own a Gamecube... and it's got some great titles.
But I'm also a game developer who's developed several multiplatform games... and lemme tell you:
- Can't effectively compress alpha textures... so anthing transparent takes up a lot of space in RAM
- Forced to use ARAM for specific types of assets... so you have to juggle your RAM
- Ridiculously small disk ! Have to reduce cut-scenes and streamed data !
- No built-in blur function, must downsample which looks like shit next to Xbox and PS2
- No online strategy in any way shape or form
- None of the face buttons on the controller are pressure sensitive like the PS2
I could go on, but this is a good start![]()
ThunderEmperor said:then could you explain to me how res evil 4 looks so good. mr developer. :lol![]()
jarrod said:While this is usually the case... it simply wasn't for Burnout. BO1-2 sold almost identically across GC & Xbox.
Of course it's not...but if your base platform IS PS2 and you are porting to other machines, it could become much more of an issue.Bluemercury said:Next thing you're going to tell me is that the PS2 is a better overall console than Gc.....that's not an excuse.....
etiolate said:Game politics. The thought online matters more than it really did for the game. It wasn't a matter of sales. Really, just game politics. Like, Free Radical and the publisher could have ditched Timesplitters 3 on the GC because it wasn't online, but they didn't because it's not their perogative. Burnout 1 and 2 sold well on the Cube and I believe one of the versions actually outsould the Xbox one. I mean, I like the Burnout games, but the ports of the games took months and months after the initial release to come out. Thus the company itself was killing of all hype and vibe the original had and killing their own sales. Which is amazing since it's a renderware game, supposedly making porting easier? Right. Black was originally PS2 exclusive, Burnout has been a ps2 first release game, Criterion is a Sony favoring company. Politics, perogative, convenient excuses. Welcome to mainstream gaming.
Ninja Scooter said:you guys act like Criterion is the only one cutting back or quitting on GC development. Why are people singeling them out?
Amir0x said:Or you can just buy a PS2, and own the system that has all the games anyway. Then you won't have to say such dumb things like "Welcome to mainstream gaming." It's a lot better that way!
Also, it's prerogative.
Welcome to the strong arm tactics of "NES days" Nintendo. OK, Sony isn't THAT bad...etiolate said:Game politics. The thought online matters more than it really did for the game. It wasn't a matter of sales. Really, just game politics. Like, Free Radical and the publisher could have ditched Timesplitters 3 on the GC because it wasn't online, but they didn't because it's not their perogative. Burnout 1 and 2 sold well on the Cube and I believe one of the versions actually outsould the Xbox one. I mean, I like the Burnout games, but the ports of the games took months and months after the initial release to come out. Thus the company itself was killing of all hype and vibe the original had and killing their own sales. Which is amazing since it's a renderware game, supposedly making porting easier? Right. Black was originally PS2 exclusive, Burnout has been a ps2 first release game, Criterion is a Sony favoring company. Politics, perogative, convenient excuses. Welcome to mainstream gaming.
typhonsentra said:Because they were one of the more unexpected ones.
And besides, they cut support when they finally had the concept perfected.
Well, from any available data, the GC & Xbox ports of the first 2 games performed basically identically. And Criterion haven't ever stated otherwise iirc.Prine said:Criterion have hard numbers, we only have fragments of NPD and Chartatrack sales. We know nothing.
Did you actually play the game?dark10x said:What do you mean by "blur", anyways?
dark10x said:What do you mean by "blur", anyways?
ThunderEmperor said:then could you explain to me how res evil 4 looks so good. mr developer. :lol![]()
Bluemercury said:Next thing you're going to tell me is that the PS2 is a better overall console than Gc.....that's not an excuse.....
Ikaris said:What you'd use to do either do depth of field, a motion / gaussian blur, etc...
The Xbox has something on the hardware to do this, whereas you have to do it in a roundabout way on the Gamecube.
Yes, Wind Waker had depth of field. It you look close, you can see it doesn't look that great, not as good as it would look on Xbox.
This is NOT A BIG DEAL, of course... it's only blur. But it's the truth.
As HomerSimpson-Man said, it was created on Gamecube, for Gamecube. If its your first SKU, of course, it will look great.
Without a doubt, the PS2 version of RE4 will lose a few features that the GC version had. The truth, however, is that most companies develop with PS2 as their main SKU, mostly because they got a lot of PS2 TEST units first, then Gamecube kits later.
OK, well how about I list what Gamecube does better than PS2 ?
- S3TC texture compression... even though it doesn't compress transparent textures, they are smaller than palletized textures, in most cases, but don't necessarily look better in all sitautions. (think GIF versus JPEG)
- More capable at advanced material effects (multi-texturing, per-pixel specular, etc...)
- ARAM (even though its frustrating to have to use it in a special way, its super-fast RAM)
I'm sure there's a few other things... if developers want to pile on, go ahead.
Fair is fair... they both have advantages, but porting from PS2 / Xbox to Gamecube can be a horrorshow... and that's all I'm trying to say
So Criterion might have not been able to fit all of what they want to do on Gamecube without sacrificing quality.
Trust me, when you port a game from PS2 or Xbox to Gamecube, you have to sacrifice quality. It's the sad truth.
If the game looks EXACTLY THE SAME on GC as it did on PS2 / Xbox, it probably means that the PS2 / Xbox versions are not pushing their respective hardware to 100%.
Ah, that makes sense. Those effects are far less common on the GC and, when they are present, they tend to look like crap next to similar PS2 or XBOX games.What you'd use to do either do depth of field, a motion / gaussian blur, etc...
GaimeGuy said:Same reason why Atari, despite GOD: DAMM selling 500k on the GC and 50k on the Xbox, announced an exclusive sequel for Xbox: they didn't want to bother making a game online for the cube.
Trust me, when you port a game from PS2 or Xbox to Gamecube, you have to sacrifice quality. It's the sad truth.
GaimeGuy said:Same reason why Atari, despite GOD: DAMM selling 500k on the GC and 50k on the Xbox, announced an exclusive sequel for Xbox: they didn't want to bother making a game online for the cube.
AniHawk said:WHY DO YOU HATE NINTENDO
So you think Criterion would have a hard time doing a perfect port?Ikaris said:What you'd use to do either do depth of field, a motion / gaussian blur, etc...
The Xbox has something on the hardware to do this, whereas you have to do it in a roundabout way on the Gamecube.
Yes, Wind Waker had depth of field. It you look close, you can see it doesn't look that great, not as good as it would look on Xbox.
This is NOT A BIG DEAL, of course... it's only blur. But it's the truth.
Amir0x said:Or you can just buy a PS2, and own the system that has all the games anyway. Then you won't have to say such dumb things like "Welcome to mainstream gaming." It's a lot better that way!
Also, it's prerogative.
JavyOO7 said:- The market isn't there. The GCN fanbase is deadset (literally) on buying Nintendo-only stuff; good or bad. 3rd parties did'nt strive on the platform this time around compared to Nintendo's past consoles.
typhonsentra said:Again, how does this add anything to the argument? Burnout 1 and 2 sold fairly well on the Gamecube so your point about the Gamecube audience is moot.