i think the "capture the flag" thing is kind of interesting but it probably wouldn't work for league itself. i think a recurrent "problem" in league is that comeback mechanics aren't usually systemic
you turn a game around off a player's mistake or off a good teamfight, but it's rarely a systems driven thing, and while you can sneak a baron and turn a game that way, more often than not it's the other way around
whatever system exists to create comebacks is usually also very exploitable by winning teams, so it's really hard to balance
i wouldn't say it's a real problem with the game at the moment, but it does feel like win conditions are fairly limited in that most games are fairly linear transitions between who wins laning phase into who controls baron into winning mostly because of a gold lead (broadly speaking). things like being able to stack dragons as a win condition while the other team has a gold lead sound nice but in reality teams with the gold lead are usually the ones getting the dragons also
i don't think that needs a huge change because gold leads and snowballing are good because it benefits the teams making aggressive moves and you don't want leads to always be throwable, but it'd be nice to spark it up with some systems that allow for different ways of turning games around
this dragon rune thing would probably mean that winning teams can also strip losing teams of the little advantages they've gotten so it's probably not the right idea, but i kind of like the idea of having some exposed weaknesses like that
anyways, just a thought exercise
here's a cool fiora
same for me i don't think it's ready yet
ah alright, that's good to know