Defibs, Medkits, M60, Grenade Launcher, Chainsaw, Laser Sights, and Incendiary/Explosive Ammo removed
Tier2 weapons converted to Tier1
Military Sniper -> Hunting Rifle
Awp -> Scout
AK47 -> Silenced SMG
M15, Scar -> Uzi (smg)
Autoshotgun -> Pump shotgun
SPAS shotgun -> Chrome shotgun
And the following features have been implemented as CVAR changes:
Mob spawn size locked at 25 commons (10-30 on vanilla*)
Natural horde timers locked at 100 seconds (90-180 on vanilla, keep in mind boomer hordes reset timer)
Pump/chrome shotgun ammo increased to 80 reserve
Tanks spawn on every map (where they are not explicitly blocked)
Tank spawn flow variance removed (10% difference on vanilla)
Witches always sitting
Witches spawn with 75% chance on non-intro/non-finale maps
Witch damage on incapped players increased to 75 (from 30)
With "personal space" increased to 240 (from 100)
Jockey post-incap recharge timer reduced to 15 seconds (from 30)
Jockey control variance reduced (Gives jockeys more control, less wobble)
Fallen infected do not spawn (The Passing)
CEDA commons do not drop bile bombs
Infected spawn timers set to a static 20 seconds (20-30 vanilla)
Gas cans burn in 2 seconds from spit (2.9s vanilla)
*it looks like on Xbox360 you guys get 10-18 commons for mob, 25 for mega mob... welp
Tier2 weapons converted to Tier1
Military Sniper -> Hunting Rifle
Awp -> Scout
AK47 -> Silenced SMG
M15, Scar -> Uzi (smg)
Autoshotgun -> Pump shotgun
SPAS shotgun -> Chrome shotgun
And the following features have been implemented as CVAR changes:
Mob spawn size locked at 25 commons (10-30 on vanilla*)
Natural horde timers locked at 100 seconds (90-180 on vanilla, keep in mind boomer hordes reset timer)
Pump/chrome shotgun ammo increased to 80 reserve
Tanks spawn on every map (where they are not explicitly blocked)
Tank spawn flow variance removed (10% difference on vanilla)
Witches always sitting
Witches spawn with 75% chance on non-intro/non-finale maps
Witch damage on incapped players increased to 75 (from 30)
With "personal space" increased to 240 (from 100)
Jockey post-incap recharge timer reduced to 15 seconds (from 30)
Jockey control variance reduced (Gives jockeys more control, less wobble)
Fallen infected do not spawn (The Passing)
CEDA commons do not drop bile bombs
Infected spawn timers set to a static 20 seconds (20-30 vanilla)
Gas cans burn in 2 seconds from spit (2.9s vanilla)
*it looks like on Xbox360 you guys get 10-18 commons for mob, 25 for mega mob... welp