Infected
-Minimum of 1 Tank on every map.
-Maximum of 2 Tanks on Finales.
-Early saferoom Tank introduced to finales. (excluding Hard Rain)
-Haymakers have been removed. (Attack+Rock at same time)
-Tank can lose rage while Survivors are in certain saferooms (Look at chat-print out during live game)
-Infected respawn timer locked at 18sec.
-Boomer will now spawn a large amount of horde.
-Spitter acid near instantly begins dealing damage once it's landed.
-Spitter acid damage consistently doing 3 damage per tick instead of starting low and rising.
-Charger claw damage reduced to 8.
-Infected can not be lit on fire.
-Common infected will kill an incapacitated survivor quicker.
-Witch will notice survivors farther away, and get angrier quicker.
-Witch will kill an incapacitated survivor significantly quicker.
-Jockey will recharge lunge faster after incapacitating a survivor.
-Spitter will recharge acid quicker after spitting.
-Boomer will recharge bile quicker after vomitting.
-Hunter and Jockey damage per second in capped survivors spread out over 1 second, rather than dealing damage every couple of seconds.
-Slowdown from taking damage removed on Special Infected. (Excluding the Tank)
-Jockey resistance reduced.
Survivors
-All Tier 2/3 weapons have been removed.
-Pipe Bomb removed.
-Molotov lasts 5 seconds, and deals heavy friendly-fire damage. Does not light special infected.
-Incendiary ammo removed.
-Laser sights removed.
-Medkits removed.
-Defibs removed.
-Adrenaline removed.
-Godframes adjusted and reduced from vanilla gameplay. Survivors colored red are currently god-framed.
-Godframes will not prevent Witch damage.
-Godframes will not prevent hittable damage.
-SMG/Uzi weapon class capped at 3 per team. (Meaning someone must run shotgun)
-Deagle weapon class capped at 2 per team.
-Shotgun spread adjusted to be a static (non-visible) circle.
-Shotgun can now friendly-fire for 18-20 damage, rather than 8-10 damage.
-Pain Pills can be passed to team mates, through walls, through buildings, through anything using your reload key. (Default: R)
-Hunting Rifles replaced with ammo-piles (Along with certain extra ammo-piles added in throughout maps)
-Shove fatigue begins after a single shove, resulting in less shoves per minute.
-Shoves will now cause Infected to be stunned for their full-duration, rather than allowing them to have a chance to insta-repounce.
-Survivors will no longer be able to melee-attack the Tank once cornered.
-Survivors can no longer shove Chargers/Tanks passing by to slow them down.
-Shotgun ammunition increased significantly.
Misc.
-All servers run at 60 tickrate, meaning twice as many server calculations a second. (Default: 30)
-Survivors can not leave safe-room until all 8 players have !readyied up.
-Pain pills are given to all four survivors upon leaving the saferoom.
-Health items spawn chance reduced on all maps.
-Several god spots/jesus spots/skips blocked.
-Several console exploit/cheat commands blocked.
-Wait command removed.
-Tank is randomly selected for the Infected team at the beginning of the round, and rotated every map until every player has gotten the Tank at least once.
-Some hittables removed/added/moved.
-Extra spawn areas added with the introduction of certain props.
-Extra spawn areas accessible with the removal of invisible walls.
-Health bonus scoring system rather than damage point scoring system.
-Permanent health and pain pills will provide Survivors with extra points upon reaching saferoom.
-Alarm cars consistent for both teams.
-All witches will be sitting, and never standing.
-LERP/Interpolation/cl_interp over the default 100ms (cl_interp 0.1) blocked.
-cl_interp_ratio set to -1 allowing you to achieve 0ms lerp (10ms lerp recommended).
-Tank has one pass (to self) before becoming AI. This is referred to as, "1st Pass" and "2nd Pass".