Day and Night cycle (SR) A legacy feature that was cut from the final release has been restored to add mood and atmosphere to Nosgoth.
Graphics toggle: While we did add many improvements to textures, UI, and VFX, any point during gameplay, including in Photo mode, you can swap back to the original graphics.
Real-time shadows: Applied to all characters and objects
Soul Reaver cut-scenes rendered with higher fidelity models: Source code does not always have the assets to render cut-scenes with newer assets. Our engineering teams combed through the archives to find the right files to render the cut scenes with new, higher fidelity assets. This makes the transition from modern gameplay mode to cut-scene seamless.
- Map & Compass: Nosgoth is a vast, open world. Navigating, even with quick travel, can be daunting for first-timers. We added a map and compass to assist with finding the next objective, so you’ll never feel completely lost, even if you decide to play through optional content. The map is a brand new, never-before-seen map of Nosgoth co-created by Aspyr, Crystal Dynamics and key members of the Legacy of Kain community. It is one of the most beautiful additions to the game and a celebration of the fans who have kept the games alive for so long.
- Control Improvements: Soul Reaver launched while the D-PAD was the dominant control method. We’ve ensured with DualShock 4 and Dual Sense that analog control feels and plays as great in Soul Reaver as it did in Soul Reaver 2.
- Camera Upgrades: We’ve mapped the camera in Soul Reaver to the right stick which allows us to move the camera on the Y-Axis. Of course, there weren’t robust skyboxes in the original because you couldn’t look up. So we made some! Enjoy right stick mapping to see the vibrant skies and platforms above.