I'm going to give you 2 options...Option A, we agree on a game to play each other one on one and see who's the better player; option B, you don't do anything and your words mean nothing.
I mean, with a game like Contra or Metal Slug 3, dying at a boss would encourage you to become more skilled with the stage prior to that boss in order to retain more lives or hold onto the more powerful weapons. In DMC, there was no benefit to performing well prior to reaching a boss fight.
I remember having some difficulty with the water puzzle back in Onimusha.
No, complaining about the game being hard and the game being annoying are two different things. I wouldn't complain about a game being hard if it was designed well that's why you can't mix the two.
Correct, but that is not what's annoying. You have not addressed any of the issues I brought up that make DMC3 annoying. Read the first post again.
You could say that having 5 continues in Contra SS is annoying. Or that you cannot continue at the boss in MS3 is annoying. You can also say that losing you memory card is annoying. But when something is annoying Hard...It is because it is hard.
Shouta said:Quote winner.
Whether or not you like the save system in a game, it doesn't make a game artificially harder, just more frustrating. Putting this save system/checkpoint system in something like Ninja Gaiden as opposed to the system they used just a more frustrating game rather than a harder game because it doesn't actually affect the combat, just where you start.
In NG, you could make mistakes through the level, save before a boss, repeatedly fight some respawning enemies for cash and energy, save again, and fight the boss. Mundane, but not moreso than repeating entire levels. And the initiative to get better in NG still exists; when you get better you naturally don't have to follow this method and keep whaling on boring enemies. NG promotes skill, but doesn't punish amateurs. Except on stage 2. NG wins, fatality.
junkster said:Quote loser.
In NG, you could make mistakes through the level, save before a boss, repeatedly fight some respawning enemies for cash and energy, save again, and fight the boss. Mundane, but not moreso than repeating entire levels. And the initiative to get better in NG still exists; when you get better you naturally don't have to follow this method and keep whaling on boring enemies. NG promotes skill, but doesn't punish amateurs. Except on stage 2. NG wins, fatality.
I may be taking this out of context but YES way a save system can artificially make a game harder. Imagine if DMC3 didn't allow you to save AT ALL and forced you to finish the entire game in one sitting, and if you die at the final final boss then too bad son back to Dante's shop unskippable cheese cinematic for you. That's artificially hard right there.Shouta said:I said a save system doesn't artificially make a game harder.
Right on, Leguna.Leguna said:1. Upon getting gameover, never have the player have to run through any more than 5 minutes worth of gameplay to arrive to where he last died/lost.
Shouta said:NG lover aren't ya?
I said a save system doesn't artificially make a game harder. A game is hard by the design of the enemies and battle system. I don't see any relevancy in your post to what I said.
The save system was the one thing I didn't like about NG. I'm in the minority there.
I may be taking this out of context but YES way a save system can artificially make a game harder. Imagine if DMC3 didn't allow you to save AT ALL and forced you to finish the entire game in one sitting, and if you die at the final final boss then too bad son back to Dante's shop unskippable cheese cinematic for you. That's artificially hard right there.
15 minutes is a long time.ninja gaiden da best said:Why do people keep saying "over and over?"
The level is 15 minutes?
You replay it, you gain more orbs, level up your experience, learn new styles of play and you yourself get better.
So replaying it isn't repetative, certainly not more so than any other game.
And it's 15 minutes!!
Shouta said:That's not hard, that's frustrating (and extremely stupid as a design choice but it's made up anyway). The difficulty in a game comes from the gameplay. Even if the save system was different, if a boss is kicking your ass, it's gonna kick your ass. It won't matter if it takes you 10 seconds to get to the boss fight again or 10 minutes, the same game is gonna be hard either way.
Leguna said:jett:
Are you any good at SF3? You have it in your avatar after all. I'd love to challenge you.
How do you design a game like that? That's a style of playing a game.Duckhuntdog said:The way most of you would design a game would be like this: Get weapon, save, press button to fight boss, save, game finished.
:shrug: there's a huge overlap between 'frustrating' and 'hard' and this is it right here (in fact the case can be made that videogames are only frustrating when you can't finish the objectives it gives you and that only happens if you keep on losing or dying in them and that only happens when the game is hard) . After all If I was a DMC3 god then having no saves at all wouldn't be frustrating to me because it wouldn't be hard for me to finish de whole damn game in one sitting, but since I'm normal it does frustrate me because finishing the whole game in one sitting is HARD.
Funny, I've always felt that a game that derives a lot of its length or difficulty by forcing you to replay long sections was poor design. Emphasis on the "forcing," of course some games are built around replayability and successfully so (like arcade titles).
Ristamar said:Quicksaves suck ass. It's one of the few things I loathe about PC gaming, especially in the FPS genre. I always felt they were a crutch for poor design.
Doc Holliday said:I wonder what the guys complaining about dmc3 thought about Ninja Gaiden on the nes. Now that is hard...starting a level LOL how about restarting the whole thing if you turn off the console or being thrown back 3 levels if you die after a certain point. i smashed a few gamepads playing that mofo.
Teddman said:How do you design a game like that? That's a style of playing a game.
It's more like this: Allow saving anywhere/anytime (or reasonable checkpointing). Then make difficulty as hard as you want, and leave the rest in the hands of the gamer.
I don't mean to rip on DMC3, I just don't understand why console games, by now having caught up to their PC counterparts in nearly every other aspect, can't also afford the standard practice of quicksaving. It's not a technological issue any more, it's a stubborn, antiquated design choice.
Leguna said:![]()
I'm going to give you 2 options...Option A, we agree on a game to play each other one on one and see who's the better player; option B, you don't do anything and your words mean nothing.
nitewulf said:the one problem some of you guys have to understand is, specially the guy who played the game for 30 hours...that some of us dont have that leisure anymore.
i barely get 3 hours of playtime per week, and if these 3 hours involve just running back and forth in DMC3 to upgrade my skills, then i might not even just bother with it. i understand that the game itself may be very enjoyable in its own terms, however those terms are not enjoyable by me.
same reason why i couldnt play any of the nippon ichi srpgs, i just cant devote that time. im sure the games are great, but what does it matter to me if i cant enjoy them?
if DMC3 was like the first one, where i could play in short intense bursts of a few hours in each sitting and advance the storyline along, that would have been great. as it stands, it cant be played that way, and thats bad design.
ninja gaiden da best said:Kabuki--
It's just some Capcom USA guy who wasn't even involved in development, was told to make the US game harder, and he said--hm, let's take out the checkpoint system and replace it with yellow orbs.
Kabuki Waq said:instead of making the AI smarter? yes i would call that lazy. Being a novice or whatever has nothing to do with anything. Replaying a level over and over is bad game design.
Spazbiohaz said:Um...The AI is hard. That is why you die. I'm sorry but if you can't beat the AI then that is your fault not the games. Also, I would have to say if you need more then one large Green Star, then there is a problem. Not one boss takes more then that first time through.
Kabuki Waq said:YOu missed my point completely. If they want to make the game harder they should focus on AI not SAve points.
Kabuki Waq said:YOu missed my point completely. If they want to make the game harder they should focus on AI not SAve points.
Leguna said:Ramirez:
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I'm going to give you 2 options...Option A, we agree on a game to play each other one on one and see who's the better player; option B, you don't do anything and your words mean nothing.