Let’s talk 50 Cents Blood on the sand

havoc00

Member
A legit fun game that turned out better than anyone would have thought. I miss games like this tbh simple fun over the top. AA, Has anyone went back and played since it hit bc?
 
I worked on it. What do you want to know!
I could tell you how "Fiddy" promised us pale, white Brummie Devs a load of G Unit gear and the fucker never delivered on that promise...
Any good bad or fun stories related to working on it ? Any cut content was there plans for a sequel etc
 
When's the last time you went back and played it does it hold up in your opinion
Probably a couple.of years back. I still think it holds up.
It's a daft, fun game, with some nice production values.

There's some clunky stuff in there though but we were a small team (compared to similar games now) and it was our first full UE title, though we had previously worked on a title based on Robert Ludlum's "covert one"...so that was sort of a dress rehearsal for the Fifty game.

It's an unashamedly "B-movie" game and I think that's quite refreshing when a lot of more modern games think they are creating fine art or "furthering the cause". We didn't give a shit about any of that, we just wanted it to look good (which I think it still does), play well and be a game you can have a laugh with.

We had plenty of diverse titles under our belt both as Rage Birmingham and as Swordfish Studios so we were confident we could deliver a decent little game.
 
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Probably a couple.of years back. I still think it holds up.
It's a daft, fun game, with some nice production values.

There's some clunky stuff in there though but we were a small team (compared to similar games now) and it was our first full UE title, though we had previously worked on a title based on Robert Ludlum's "covert one"...so that was sort of a dress rehearsal for the Fifty game.

It's an unashamedly "B-movie" game and I think that's quite refreshing when a lot of more modern games think they are creating fine art or "furthering the cause". We didn't give a shit about any of that, we just wanted it to look good (which I think it still does), play well and be a game you can have a laugh with.

We had plenty of diverse titles under our belt both as Rage Birmingham and as Swordfish Studios so we were confident we could deliver a decent little game.
Was it true it started as like a rainbow six game? If so how did fifty come in the picture and how did you feel when it shifted
 
Oh, I remember spending a lot of time on Tony Yayo's bucket hat and hoody :). Especially the hoody texture with that cool, sequin (?) design on the back of it. Really enjoyed getting stuck into that :)
 
Was it true it started as like a rainbow six game? If so how did fifty come in the picture and how did you feel when it shifted
Nope, never a Rainbow 6 game. Not to my knowledge anyway.

We had been given the Ludlum license and was prototyping that in UE3 but it never got past the vertical slice stage.
I think once that bit the dust, Vivendi offered us the 50 sequel. We had the Bulletproof assets sent over and took it from there, nothing was re-used from that game though.
 
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This fella got most of it right...


Though I don't recall the Ludlum license for Covert One having to tie in with the proposed TV show/film.
 
Sucks it's going for like 50 to 100 bucks at 20 it would be a perfect pickup and it's bc
Bro I can get it for £5 off Ebay rn on PlayStation 3.

EDIT: Honestly wild someone on this board worked on it. I was making shit posts in college about playing this game when I was like 18 or 19 like "Yo I got DJ Whoo Kid though." And we never even got it. Maybe I SHOULD get it for the culture.
 
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Probably a couple.of years back. I still think it holds up.
It's a daft, fun game, with some nice production values.


There's some clunky stuff in there though but we were a small team (compared to similar games now) and it was our first full UE title, though we had previously worked on a title based on Robert Ludlum's "covert one"...so that was sort of a dress rehearsal for the Fifty game.

It's an unashamedly "B-movie" game and I think that's quite refreshing when a lot of more modern games think they are creating fine art or "furthering the cause". We didn't give a shit about any of that, we just wanted it to look good (which I think it still does), play well and be a game you can have a laugh with.

We had plenty of diverse titles under our belt both as Rage Birmingham and as Swordfish Studios so we were confident we could deliver a decent little game.
We're in dire need of more developers with this/your mindset, SirTerry-T. There's a reason why this game has become more sought after with time.
 
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People really will grade anything these days...
 
are either bc? Im pissed splatterhouse reboot isnt bc
Dunno.

Btw, here's another; Daymare 1998. It's even getting a prequel called Daymare 1994: Sandcastle.

Games like these mostly fly entirely under the radar these days.

EDIT: Wanted: weapons of fate is another 7th gen game worth checking out in the same vein.
 
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This game is legit so stupid that it's actually amusing. In the mind of Fiddy, it's okay to invade and commit genocide on a third world Arabic country if there is some jewelry at stake, and by god, he will get it. The fate of the universe depends on it!
 
Fun game, I remember how a friend and I rented it over the weekend and finished it almost in one session.
Should have gotten a copy before prices went up, damn.
 
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