Unknown Soldier
Member
It won lots of awards including Best Action Game at TGA, I think a lot of people were being real about it being one of the best games of 2023
Honestly, the fact that you didn't find it entertaining to just zip around in a big robot and blow the fuck out of other big robots only tells me that we're on such a different wavelength that there's no point in me trying to explain why it's awesome. You either like it or you don't, there's no hidden meaning to be unlocked here.I don't know, man. I played like 80% before quitting out of boredom. Mowing down waves of enemies who present no challenge feels like Dynasty Warriors to me. That is until the bosses, when it's no longer a Dynasty Warriors games and instead a matter trial and error until you find the right equipment.
But again, to each their own. I'm glad mech fans are enjoying it.
I haven't even heard of it before to be honest.Haven't played the game, however your introduction paragraph is a perfect summary of how I feel about modern day games and movies. Couldn't have written it any better.
Glad you got to play a game that you truly enjoy. I am not too much in mechs, but I do find games I love as well every once in a while. If you are really searching for intelligent games that have you learn and understand by yourself, why not try Shiren the Wanderer series ? I love these games, 5+ is available on a lot of platforms including PC. That would be my recommendation.
I mean, it was a completely different kind of game. Considering what it is it was very successful. It still has some good 4k regular players on steam and made it to the top 20 most sold there on this year.I haven't played ot but considering who made it and the praise, this game lost attention after 2 months. Like literally nobody was even talking about it nor making topics .
Unlike Elden Ring which is constantly discussed.
Well its a 40-60 hours and your done kind of thing, also mechs just seem not popular enough in the west to make a big splash.I haven't played ot but considering who made it and the praise, this game lost attention after 2 months. Like literally nobody was even talking about it nor making topics .
Unlike Elden Ring which is constantly discussed.
Wow I just started playing this yesterday and I can't get past the prologue boss. I must have died at least a dozen times. It's my first AC game and Im still trying to figure out its for me.
I'd say these are more like nitpicks than serious issues that drag the whole thing down. To me it's better to have a boundary of an operational area that can be plausibly explained in lore, rather than setting the levels in boxes and corridors, which would feel even more fake to me. At least that way you get to look at some beautiful open vistas that enhance the sense of scale. Also, most levels are large enough that this really isn't a problem unless you deliberately wander off for no reason (which, in a game like this, has very little purpose to it, it's not a soulslike).I really liked it and it was one of my favorites from this year. But i do have some criticism for it, mainly the normal mobs being too piss easy to deal with, game would be more fun if they packed more punch. I also dislike the level design somewhat, that invisible wall they throw in is very jarring and just makes exploring unfun, not to mention we have a few levels with tons of cool stuff to find while most others are pretty straightforward.
The level design is mostly a nitpick, i just see wasted potential there. We even get a glimpse of how cool level exploration could have been in Infiltrate grid 086 or the Underground Exploration. And the invisible walls wouldn't have been much of an issue if they were put into less conspicuous places. Putting them over a cliff or in a vast desert expanse is fine, but then they go and throw them even into the middle of rich city-escapes with interesting-looking points being right on the other side of the barrier, after meeting those a few times my desire to explore just got killed off completely.I'd say these are more like nitpicks than serious issues that drag the whole thing down. To me it's better to have a boundary of an operational area that can be plausibly explained in lore, rather than setting the levels in boxes and corridors, which would feel even more fake to me. At least that way you get to look at some beautiful open vistas that enhance the sense of scale. Also, most levels are large enough that this really isn't a problem unless you deliberately wander off for no reason (which, in a game like this, has very little purpose to it, it's not a soulslike).
...I keep forgetting that I bought this at launch but I was too engrossed with BG3 at the time and so I played barely the first mission and put it away.
I have nothing bad to say about it, to be clear, and I still plan to go back to it at some point. It's just that I have yet to put some serious time in it.
I mentioned this before but considering how this is pretty much a flight combat sim on legs, these enemies aren't supposed to command respect. They're there as an obstacle on your way to the main objective. Also, I don't understand how a spectacle of fighting and blowing up smaller enemies somehow draws ire from some players. It's pretty much like complaining that you have to blow up TIE Fighters in Rogue Squadron, lol.The main issue remains being the mobs. Fighting them is just such a mindless activity, they don't demand attention nor inspire respect like in souls games or boomer shooters.
I could says the same about crpgsif you like mech games, sure.
otherwise, no thanks.
The point is there is basically no challenge in day-to-day gameplay. The biggest risk these mobs present as you said is depleting some of your ammo and repair kits before you get to a boss, but even those elements are rendered inconsequential as most bosses have a supply unit right before them, or how restarting a boss fight after dying once also replenishes you.I mentioned this before but considering how this is pretty much a flight combat sim on legs, these enemies aren't supposed to command respect. They're there as an obstacle on your way to the main objective. Also, I don't understand how a spectacle of fighting and blowing up smaller enemies somehow draws ire from some players. It's pretty much like complaining that you have to blow up TIE Fighters in Rogue Squadron, lol.
I also don't feel like regular combat is mindless either. You're usually up against a decent variety of enemies, and very few missions waste an opportunity to throw something unexpected at you. Being too careless or going in with unoptimised build will definitely cost you a lot of health and ammo.
I disagree, for the reasons that I already mentioned.The point is there is basically no challenge in day-to-day gameplay. The biggest risk these mobs present as you said is depleting some of your ammo and repair kits before you get to a boss, but even those elements are rendered inconsequential as most bosses have a supply unit right before them, or how restarting a boss fight after dying once also replenishes you.
Yes yes, spectacle. But many players aren't satisfied with just seeing robots go boom, especially the type of player From has cultivated over the years.I disagree, for the reasons that I already mentioned.
What did you dislike about it?I thought it was really bad. I hated it. Probably my least favorite game that I played this year.
As it was said many times before: if anyone went into this expecting a soulslike, then those people only have themselves to blame. Things going boom is like one of the main attractions of games like this so being somehow disappointed with it is mental.Yes yes, spectacle. But many players aren't satisfied with just seeing robots go boom, especially the type of player From has cultivated over the years.
You can have both, and i can think half a dozen ways they could've improved that part of the game without removing the feel. Another criticism is that the multiple playthroughs can get a bit boring besides the new missions, they could've made the regular missions harder with more and tougher mobs that packed more punch in subsequent playthroughs.As it was said many times before: if anyone went into this expecting a soulslike, then those people only have themselves to blame. Things going boom is like one of the main attractions of games like this so being somehow disappointed with it is mental.
You can take other paths and make different choices in NG+, including ones that are only possible on second playthrough due to higher difficulty of these fights.You can have both, and i can think half a dozen ways they could've improved that part of the game without removing the feel. Another criticism is that the multiple playthroughs can get a bit boring besides the new missions, they could've made the regular missions harder with more and tougher mobs that packed more punch in subsequent playthroughs.
Apparently!OP, i dunno. Do i still need to 'git gud' to play it?
you gotta spend some time to actually get good at it
yeah, but you'll still have to go through most regular missions which will largely play the same. If they went through the trouble of putting harder extra missions or a few alt versions - and even then the 'harder' part still involves bosses and minibosses, with normal mobs remaining the same target practice as always - i don't see why they couldn't have given it the full treatment. Its not like this is some easy game for casual audiences considering how hard some bosses can be.You can take other paths and make different choices in NG+, including ones that are only possible on second playthrough due to higher difficulty of these fights.
I still fail to see this as anything but a nitpick. Going back to those early missions with all the best gear feels rewarding in a way. After getting your ass kicked so much on your first playthrough, it's cathartic to be able to take revenge and wipe them out like a total badass. It's like unlocking that overpowered aircraft in any other flight combat game, except here you get an occasional new challenge which is a nice bonus.yeah, but you'll still have to go through most regular missions which will largely play the same. If they went through the trouble of putting harder extra missions or a few alt versions - and even then the 'harder' part still involves bosses and minibosses, with normal mobs remaining the same target practice as always - i don't see why they couldn't have given it the full treatment. Its not like this is some easy game for casual audiences considering how hard some bosses can be.
I'm literally speaking of 50-70% of the game, that goes way beyond a nitpick. Besides, you get your ass kicked by the bosses not the mobs, which are the same boring target practice from the very beginning with the starter mech.I still fail to see this as anything but a nitpick. Going back to those early missions with all the best gear feels rewarding in a way. After getting your ass kicked so much on your first playthrough, it's cathartic to be able to take revenge and wipe them out like a total badass. It's like unlocking that overpowered aircraft in any other flight combat game, except here you get an occasional new challenge which is a nice bonus.
They’re not! It’s a lie. It’s much easier than the soul games. There are weapon combos that melt any boss fight. I was killing bosses on first and second tries right and left. Don’t be scared, man.